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On August 23 2011 05:30 babylon wrote:I caught the tail-end of Grubby vs. Destiny. Really impressed by Grubby. The last time I watched a SC2 series from him was Grubby vs. Artosis, so . I think that was the tail end of game 1 only, and they are in game 2 now of the Bo5, so there's some stuff left
Btw sorry for hijacking this thread there does not seem to be one by the sc2communitycup guys.
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Grubby really seems like he knows how to deal with the infestors.
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What's the overall score in Destiny vs. Grubby right now?
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On August 23 2011 05:44 jeeneeus wrote: What's the overall score in Destiny vs. Grubby right now? 2-0 right now. Grubby won Xel'Naga and Shakuras (old version for some reason).
-- edit
It's over. Grubby won 3-0. Very dominant series from him.
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Wow, Grubby totally demolishing Destiny O_o Not even close.
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Grubby took the series 3-0 I guess?
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Grubby just roflstomped Destiny there.
GG, Grubby. Hope to see him smashing more faces in SC2.
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destiny sucks, slayers_eve would rape him.
User was warned for this post
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On August 23 2011 05:58 Taug wrote: destiny sucks, slayers_eve would rape him. Not sure why you would post random hate like that. Yeah Grubby owned him, but no Destiny does not suck. I do wish he moves away from 100% Infestor if he ever wants to become succesful in serious tournaments. Right now people can blind counter Infestors which is not a healthy situation to be in as a pro in my opinion.
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Destiny really just needs to diversify his play and create some new builds for all his matchups in order to start breaking down the image that he only uses infestors, ever. Congratulations to Grubby.
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Jesus christ Grubby. He has such fantastic unit control.
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Where I can find the set between Grubby and Destiny?
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On August 23 2011 06:41 Rybaia wrote: Where I can find the set between Grubby and Destiny?
I think they both streamed it so it should be on their archive with both POV when they stop streaming.
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Destiny got sniped hard by Grubby imo.
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On August 23 2011 06:57 pStar wrote: Destiny got sniped hard by Grubby imo. Are you implying that Grubby streamsniped him, or that Grubby beat him convincingly?
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On August 23 2011 07:10 KvltMan wrote:Are you implying that Grubby streamsniped him, or that Grubby beat him convincingly?
Think he means metagamed, not sniped.
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On August 23 2011 07:10 KvltMan wrote:Are you implying that Grubby streamsniped him, or that Grubby beat him convincingly?
As in he prepared for the match and had a set strategy of what he was going to do on each map in advance.
Sorry if i wasnt clear
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On August 23 2011 04:52 Sovern wrote:Show nested quote +On August 23 2011 03:13 Micket wrote:On August 23 2011 03:03 Sovern wrote: The problem is that terran doesn't have a true counter to infestors. Ghosts are not a cost efficient answer to infestor play. My reasoning behind that statement is that emp does not take away all of the infestors energy with just one emp. It takes 2 emps, and by that point either your ghosts will be fungaled to death or killed by other units at the front line.
Also, by the time that you scout the zerg going infestors by the time that you get a ghost academy and a few ghosts up chances are that zerg will be on hive tech and be on 4 bases so even if your gas intensive ghosts due manage to get off clutch emps the zerg player can just let their infestors regain energy. In my opinion the infestor energy upgrade needs to be removed and ghosts emp should remove all energy with one emp for ghosts to be an effective counter vs infestors.. That would make TvP worse and we all know the general consensus on that matchup. Opening infestors delays the 3rd for a very long time. If zerg gets to hive tech and 4 bases on a good number of drones then Zerg has won. Did you watch skit play? He was very good against that opening, dropping the far away bases whilst slow pushing and taking bases of his own. Planetaries made ling useless and he choked destiny out. Destiny never got above 60 drones, was stretched too thin and thus never had enough economy to sustain infestor production. Sometimes you can't look at units in a nutshell and say they are unbeatable. Realise that infestors are slow immobile units that cannot pressure Terran. There is nothing to stop Terran taking more expos, dropping all over the place, making a godly amount of ghosts (gas is never in high use for Terran). It wouldn't make TvP any worse as long as EMP still only drains 100hp from shields. Going with infestors does not delay a zergs third either. I don't know where you got that idea from. You also mentioned massing ghosts while on a lot of bases. The problem with this is that ghosts don't have much utility tvz, there are no archons/templar/shields to emp TvZ. All that ghosts are useful for is snipe and nuke harassment tvz. Infestors on the other hand have a ton of utility. Show nested quote +On August 23 2011 03:49 SafeAsCheese wrote:On August 23 2011 03:03 Sovern wrote: Ghosts are not a cost efficient answer to infestor play. . You do know a ghost can cloak, run from any angel, and snipe 3 full hp infesters within 3 seconds? (.5 sec snipe cooldown) A ghost only has to kill a single infester to pay for itself. The energy upgrade for ghosts is 100/100, cloak is 150/150, one ghost costs 200/100. All of that just to rely on your opponent not spotting and fungaling your ghosts before they manage to snipe off your infestors? It doesn't seem worth it at all....... Tell me exactly how a Zerg player can defend a third before there are multiple infestors with enough fungals to defeat medivac drops. Terran can take a third before zerg when Zerg opens infestors unless zerg gets banelings which is a completely different game in itself (you will not deal with 30+ infestors if Zerg is using banelings). Again watch destiny vs skit g3. Notice the supplies and the difference in worker count and bases. This was because Terran was free to take any base on his side of the map whilst denying a third from destiny for a very long time. With the economic advantage, he made enough ghosts to win the game. Basically against mass infestors, take lots of bases, make turrets and spot infestor hit squads. Now your bases are safe whilst his are still prone to drop harass as long as you never give Zerg map control (destiny never had map control)
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Destiny v Korea will return today and go on a short break until after MLG. I failed to get a 100% confirmation with Galaxy, but even if we can't get him in today I will find someone for Destiny to play against and it will not be another Terran!
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On August 23 2011 07:28 Micket wrote:Show nested quote +On August 23 2011 04:52 Sovern wrote:On August 23 2011 03:13 Micket wrote:On August 23 2011 03:03 Sovern wrote: The problem is that terran doesn't have a true counter to infestors. Ghosts are not a cost efficient answer to infestor play. My reasoning behind that statement is that emp does not take away all of the infestors energy with just one emp. It takes 2 emps, and by that point either your ghosts will be fungaled to death or killed by other units at the front line.
Also, by the time that you scout the zerg going infestors by the time that you get a ghost academy and a few ghosts up chances are that zerg will be on hive tech and be on 4 bases so even if your gas intensive ghosts due manage to get off clutch emps the zerg player can just let their infestors regain energy. In my opinion the infestor energy upgrade needs to be removed and ghosts emp should remove all energy with one emp for ghosts to be an effective counter vs infestors.. That would make TvP worse and we all know the general consensus on that matchup. Opening infestors delays the 3rd for a very long time. If zerg gets to hive tech and 4 bases on a good number of drones then Zerg has won. Did you watch skit play? He was very good against that opening, dropping the far away bases whilst slow pushing and taking bases of his own. Planetaries made ling useless and he choked destiny out. Destiny never got above 60 drones, was stretched too thin and thus never had enough economy to sustain infestor production. Sometimes you can't look at units in a nutshell and say they are unbeatable. Realise that infestors are slow immobile units that cannot pressure Terran. There is nothing to stop Terran taking more expos, dropping all over the place, making a godly amount of ghosts (gas is never in high use for Terran). It wouldn't make TvP any worse as long as EMP still only drains 100hp from shields. Going with infestors does not delay a zergs third either. I don't know where you got that idea from. You also mentioned massing ghosts while on a lot of bases. The problem with this is that ghosts don't have much utility tvz, there are no archons/templar/shields to emp TvZ. All that ghosts are useful for is snipe and nuke harassment tvz. Infestors on the other hand have a ton of utility. On August 23 2011 03:49 SafeAsCheese wrote:On August 23 2011 03:03 Sovern wrote: Ghosts are not a cost efficient answer to infestor play. . You do know a ghost can cloak, run from any angel, and snipe 3 full hp infesters within 3 seconds? (.5 sec snipe cooldown) A ghost only has to kill a single infester to pay for itself. The energy upgrade for ghosts is 100/100, cloak is 150/150, one ghost costs 200/100. All of that just to rely on your opponent not spotting and fungaling your ghosts before they manage to snipe off your infestors? It doesn't seem worth it at all....... Tell me exactly how a Zerg player can defend a third before there are multiple infestors with enough...
This is why you don't mass infestors like destiny
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