On August 22 2011 10:29 Makotoo wrote:
It's funny how you ignored my entire post and post shit when you can't argue back
It's funny how you ignored my entire post and post shit when you can't argue back
we will see when infestors are nerfed brah
Forum Index > StarCraft 2 Tournaments |
koolaid1990
831 Posts
On August 22 2011 10:29 Makotoo wrote: Show nested quote + On August 22 2011 10:26 koolaid1990 wrote: too many fanboys in here im one too but seriously i hate destiny fanboys so annoying cant admit shit It's funny how you ignored my entire post and post shit when you can't argue back we will see when infestors are nerfed brah | ||
zarepath
United States1626 Posts
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xAPOCALYPSEx
1418 Posts
couldn't watch but wish I had been able to ![]() Can't say I'm too surprised, but hey I guess you never know. | ||
Supamang
United States2298 Posts
On August 22 2011 09:10 PirateEd wrote: Show nested quote + On August 22 2011 06:50 Supamang wrote: The amount of people coming in here to insult and badmouth a player is just disgusting. Everyone is ready to defend Rain against unnecessary hate (because despite a bad first impression he actually is very good), but yet people keep going on and on about how Destiny really isnt good. Anyone who is ready to defend Destiny gets called a "fanboy". At what point will those blindly insulting destiny, blindly making excuses for Rain, and blindly calling people fanboys finally look at themselves and realize how stupid theyre being? Maybe everyone youre bitching at arent fanboys, maybe youre just a fucking hater. Rain is a former code s player. He also posted very good results at the last MLG. What has Destiny done? People aren't blind calling out "Destiny fanboy." It's those who say "OMG Destiny's build is so good, protoss can't counter it" or "Destiny has top 3 zerg control" only because Destiny has said it on his stream. Destiny says this stuff and backs it up by winning a little more than 50% of his games on the NA ladder. I'm not anti Destiny or anything, he's entertaining and he has a fun build to watch but he's simply not as good as many think. I think it's safe to say that someone is a Destiny fanboy when they are hyping him up to be better than players such as Idra or Ret. Of course Destiny isnt as good as Idra or Ret, you cant argue against tournament results. Im completely fine with people speaking rationally when they want to keep the overhyping down. The problem is that there are so many people saying Destiny sucks or Destiny is an abuser. Any time someone like me tells them that there is no way that someone who sucks (abuser or not) could ever beat top Koreans in Bo3 matches, I get called a fanboy. Ive defended players that people dont like before, but Ive never been called a fanboy until I spoke up against people who hate Destiny. The haters for him are seriously worse than the haters for Idra and he doesnt really deserve it | ||
Ipp
United States456 Posts
Additionally, the OP has been updated and I added a poll for Destiny or Galaxy please vote! | ||
bucckevin
858 Posts
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-Archangel-
Croatia7457 Posts
On August 22 2011 10:46 koolaid1990 wrote: Show nested quote + On August 22 2011 10:29 Makotoo wrote: On August 22 2011 10:26 koolaid1990 wrote: too many fanboys in here im one too but seriously i hate destiny fanboys so annoying cant admit shit It's funny how you ignored my entire post and post shit when you can't argue back we will see when infestors are nerfed brah When they nerf colossi and marines they can nerf infestors. | ||
Megiddosc
United States966 Posts
On August 22 2011 22:42 bucckevin wrote: dont really understand the fanboyism of this one trick pony. i was looking at the vods list and saw 8k viewers haha. For me it's because he has his own style. He doesn't mimic Korean, Euro, or North American zergs. That means that the games are going to be very different than how Zv? usually are. Also, more often than not, his matches are entertaining. I think Galaxy will probably take this though. ZvZ is pretty unforgiving and I bet he won't want to play macro games against Destiny. | ||
Micket
United Kingdom2163 Posts
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HuKPOWA
United States1604 Posts
On August 23 2011 00:31 Micket wrote: Destiny gets hate and is called a 1 trick pony because people think infestors are broken and therefore, with Destiny being the ONLY person that actually uses them for anything but a support caster. Therefore, since Destiny is using this great unit, people assume his wins are attributed purely on the supposed overpoweredness of the infestor, even though it is clear Terrans and Protoss players react terribly to it. Terrans still stim marines forward to try and take out Broodlords. How long will it take them to realise this doesn't work and if it could work, then Zergs were making a useless unit. Terrans still get their siege line broken by burrowed infestors, when simple detection could make it much harder to break. Also, when slow pushing, Terrans don't have their marines split, I mean wtf? someone doesn't watch top tier games <3 | ||
Micket
United Kingdom2163 Posts
On August 23 2011 00:35 HuKPOWA wrote: Show nested quote + On August 23 2011 00:31 Micket wrote: Destiny gets hate and is called a 1 trick pony because people think infestors are broken and therefore, with Destiny being the ONLY person that actually uses them for anything but a support caster. Therefore, since Destiny is using this great unit, people assume his wins are attributed purely on the supposed overpoweredness of the infestor, even though it is clear Terrans and Protoss players react terribly to it. Terrans still stim marines forward to try and take out Broodlords. How long will it take them to realise this doesn't work and if it could work, then Zergs were making a useless unit. Terrans still get their siege line broken by burrowed infestors, when simple detection could make it much harder to break. Also, when slow pushing, Terrans don't have their marines split, I mean wtf? someone doesn't watch top tier games <3 Show me a vod of someone at the GSL abusing Infestors to the extent where they are making a comeback due to the power of infestors. | ||
FLuE
United States1012 Posts
For example, I remember back in the SC days I use to do this build where I could pump out Hydras at a ridiculous rate off 1 base and just A-move to win games. That is being a one trick pony. The thing with infestors, or templars, or ghosts, is that even if you are massing them and "abusing" them in quantity, they take way more skill to handle because they are squishy units that have to be microed and cared for. I find that anyone that is good with caster units, even if to the point of "abuse" are still showing a level of skill beyond your typical base micro. So yes, right now Destiny is the player really using the infestor to their full potential. But why shouldn't he? It doesn't mean he couldn't micro other units, or do well. I don't understand if he has a style that works and wins games why should he not use that style? Isn't the point to win games? And again, if it was for example a style where he just made 200/200 roach armies and attacked I'd say, "Yeah I'm not sure what skill level is there.." But we are talking about great micro with a unit that is hard to manage. Infestors are these fat little turd balls that are super easy to target, and die fast and if it was so easy to just mass infestors and abuse them everyone would do it. I have started to use infestors much more as well, but man they are a tough unit and one little screw up and you lose 3-4 of them and you are screwed. So, tl;dr - I give credit to people who really use casting units well even if they are in a mass way. Players that are good with caster units will be good at this game because it shows a level of micro skill and mechanics that are beyond what your typical player tends to be able to do. It is no different then good FF or ghost play. | ||
Sovern
United States312 Posts
Also, by the time that you scout the zerg going infestors by the time that you get a ghost academy and a few ghosts up chances are that zerg will be on hive tech and be on 4 bases so even if your gas intensive ghosts due manage to get off clutch emps the zerg player can just let their infestors regain energy. In my opinion the infestor energy upgrade needs to be removed and ghosts emp should remove all energy with one emp for ghosts to be an effective counter vs infestors.. | ||
Micket
United Kingdom2163 Posts
On August 23 2011 03:03 Sovern wrote: The problem is that terran doesn't have a true counter to infestors. Ghosts are not a cost efficient answer to infestor play. My reasoning behind that statement is that emp does not take away all of the infestors energy with just one emp. It takes 2 emps, and by that point either your ghosts will be fungaled to death or killed by other units at the front line. Also, by the time that you scout the zerg going infestors by the time that you get a ghost academy and a few ghosts up chances are that zerg will be on hive tech and be on 4 bases so even if your gas intensive ghosts due manage to get off clutch emps the zerg player can just let their infestors regain energy. In my opinion the infestor energy upgrade needs to be removed and ghosts emp should remove all energy with one emp for ghosts to be an effective counter vs infestors.. That would make TvP worse and we all know the general consensus on that matchup. Opening infestors delays the 3rd for a very long time. If zerg gets to hive tech and 4 bases on a good number of drones then Zerg has won. Did you watch skit play? He was very good against that opening, dropping the far away bases whilst slow pushing and taking bases of his own. Planetaries made ling useless and he choked destiny out. Destiny never got above 60 drones, was stretched too thin and thus never had enough economy to sustain infestor production. Sometimes you can't look at units in a nutshell and say they are unbeatable. Realise that infestors are slow immobile units that cannot pressure Terran. There is nothing to stop Terran taking more expos, dropping all over the place, making a godly amount of ghosts (gas is never in high use for Terran). | ||
Timestreamer
Israel157 Posts
On August 23 2011 01:42 FLuE wrote: I think what bothers me is that when it comes to caster units, I don't see them as abuse, or being a one trick pony. For example, I remember back in the SC days I use to do this build where I could pump out Hydras at a ridiculous rate off 1 base and just A-move to win games. That is being a one trick pony. The thing with infestors, or templars, or ghosts, is that even if you are massing them and "abusing" them in quantity, they take way more skill to handle because they are squishy units that have to be microed and cared for. I find that anyone that is good with caster units, even if to the point of "abuse" are still showing a level of skill beyond your typical base micro. So yes, right now Destiny is the player really using the infestor to their full potential. But why shouldn't he? It doesn't mean he couldn't micro other units, or do well. I don't understand if he has a style that works and wins games why should he not use that style? Isn't the point to win games? And again, if it was for example a style where he just made 200/200 roach armies and attacked I'd say, "Yeah I'm not sure what skill level is there.." But we are talking about great micro with a unit that is hard to manage. Infestors are these fat little turd balls that are super easy to target, and die fast and if it was so easy to just mass infestors and abuse them everyone would do it. I have started to use infestors much more as well, but man they are a tough unit and one little screw up and you lose 3-4 of them and you are screwed. So, tl;dr - I give credit to people who really use casting units well even if they are in a mass way. Players that are good with caster units will be good at this game because it shows a level of micro skill and mechanics that are beyond what your typical player tends to be able to do. It is no different then good FF or ghost play. Not to mention the fact that using mass infestors instead of muta forces you to be on top of you game as far as scouting and preventing drop play. | ||
SafeAsCheese
United States4924 Posts
On August 23 2011 03:03 Sovern wrote: Ghosts are not a cost efficient answer to infestor play. . You do know a ghost can cloak, run from any angel, and snipe 3 full hp infesters within 3 seconds? (.5 sec snipe cooldown) A ghost only has to kill a single infester to pay for itself. | ||
Sovern
United States312 Posts
On August 23 2011 03:13 Micket wrote: Show nested quote + On August 23 2011 03:03 Sovern wrote: The problem is that terran doesn't have a true counter to infestors. Ghosts are not a cost efficient answer to infestor play. My reasoning behind that statement is that emp does not take away all of the infestors energy with just one emp. It takes 2 emps, and by that point either your ghosts will be fungaled to death or killed by other units at the front line. Also, by the time that you scout the zerg going infestors by the time that you get a ghost academy and a few ghosts up chances are that zerg will be on hive tech and be on 4 bases so even if your gas intensive ghosts due manage to get off clutch emps the zerg player can just let their infestors regain energy. In my opinion the infestor energy upgrade needs to be removed and ghosts emp should remove all energy with one emp for ghosts to be an effective counter vs infestors.. That would make TvP worse and we all know the general consensus on that matchup. Opening infestors delays the 3rd for a very long time. If zerg gets to hive tech and 4 bases on a good number of drones then Zerg has won. Did you watch skit play? He was very good against that opening, dropping the far away bases whilst slow pushing and taking bases of his own. Planetaries made ling useless and he choked destiny out. Destiny never got above 60 drones, was stretched too thin and thus never had enough economy to sustain infestor production. Sometimes you can't look at units in a nutshell and say they are unbeatable. Realise that infestors are slow immobile units that cannot pressure Terran. There is nothing to stop Terran taking more expos, dropping all over the place, making a godly amount of ghosts (gas is never in high use for Terran). It wouldn't make TvP any worse as long as EMP still only drains 100hp from shields. Going with infestors does not delay a zergs third either. I don't know where you got that idea from. You also mentioned massing ghosts while on a lot of bases. The problem with this is that ghosts don't have much utility tvz, there are no archons/templar/shields to emp TvZ. All that ghosts are useful for is snipe and nuke harassment tvz. Infestors on the other hand have a ton of utility. On August 23 2011 03:49 SafeAsCheese wrote: Show nested quote + On August 23 2011 03:03 Sovern wrote: Ghosts are not a cost efficient answer to infestor play. . You do know a ghost can cloak, run from any angel, and snipe 3 full hp infesters within 3 seconds? (.5 sec snipe cooldown) A ghost only has to kill a single infester to pay for itself. The energy upgrade for ghosts is 100/100, cloak is 150/150, one ghost costs 200/100. All of that just to rely on your opponent not spotting and fungaling your ghosts before they manage to snipe off your infestors? It doesn't seem worth it at all....... | ||
SafeAsCheese
United States4924 Posts
Fact is, no zerg can do this, not even nestea. | ||
dani`
Netherlands2402 Posts
Destiny went 2 base Infestor (surprise!), Grubby went relatively quick 3 base (started 3rd Nexus around 10:00) into HT / Archon / Gateway. Obviously the only way to beat that shit but it worked nicely. -- edit Ah, I think this is the stream of the organizing people: http://sc2communitycup.com/sample-page/ | ||
babylon
8765 Posts
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