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Season 8 Map Pool Update

Forum Index > SC2 General
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1 2 3 4 5 23 24 25 Next All
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-06-12 14:04:00
June 08 2012 13:43 GMT
#1
There doesn't seem to be a thread yet. If so, just close this one.


Season 8, which begins the week of June 11, will bring with it some changes to the 1v1 and 2v2 map pools. In season 7, we experimented with a larger 1v1 map pool. After reviewing player feedback, we’ll be returning to a pool of 8 maps. We will continue to maintain a heavy focus on tournament viable 1v1 maps, and that thought process has influenced our decisions regarding which maps will be removed from the ladder for Season 8.

The new maps are playable now! You can experience them via the custom game interface now, and they’ll join the ladder when the new season starts next week.

1v1 map pool

Map being added:

(4) Condemned Ridge

[image loading]


We’ve received feedback from our higher levels players that rotationally symmetric macro maps can be difficult to deal with for certain races when they spawn at certain points. On the other hand, non-rotationally symmetric maps are not common on the tournament circuits. To add variety, we’re introducing a new symmetric, potentially tournament viable map, suitable for macro style play.

The map hasn’t been finalized yet, and we would like to hear your opinions about how it plays before the Season 8 begins. Your feedback is appreciated!

Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge. Thank you for your feedback.

This change is not live at this time, but will be pushed soon.



Maps being removed:

This season, tournament viability was our primary criteria regarding whether a map remained on the ladder or not, though map balance is also always a consideration.

(4) Metalopolis

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

(4) Korhal Compound LE

This map was one of the winners of the Team Liquid Map Contest. While we were pleased to make this addition to the ladder, unfortunately, Korhal Compound hasn’t gained traction in the tournament scene. In addition, this version of Korhal Compound also has some balance issues.

We'll continue to watch Korhal Compound Tournament Edition, and if it gains traction in tournaments then that version of the map may come back to the ladder in the future.



2v2 map pool

The 2v2 map pool will continue to feature maps with close spawn positions. Main difference in this format is we’re not aiming for a 100% fortress style maps only, and including a semi fortress map also. In team games, we try to make the gameplay and layout of maps relatively simple to ease coordination between teammates. The maps should mostly be self-explanatory using the screenshots. Like Condemned Ridge these maps aren’t final, and we welcome your feedback.

Maps being added:

(4) Molten Crater

[image loading]


This map is a semi fortress style map.

(4) Desolate Stronghold

[image loading]

This map is a fortress style map lacking easy expansion within the fortress area.

Maps being removed:

(4) Discord IV

(4) High Orbit

While we did not feel that the feel that the existing 2v2 map pool suffered from any significant issues, we wanted to breathe some new life into the ladder pool. Since we wanted to stay with an 8 map pool in this bracket, it became necessary to remove a pair of the older maps.

We plan to both introduce new maps to the 2v2 pool on occasion as well as potentially cycle old map back into rotation, so even though these two maps are gone for now, they could return in future seasons.


Source: Battle.net front page
Pokemon Master
Apack
Profile Blog Joined August 2011
Canada159 Posts
June 08 2012 13:45 GMT
#2
Thank god Metalopolis is out.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
June 08 2012 13:45 GMT
#3
Where can I get the image of the new map?
Crimson @ Clan CORE | ESFI World Translator
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2012-06-08 13:47:24
June 08 2012 13:46 GMT
#4
Condemned Ridge looks a lot like Shakuras... nothing really special about it, just a typical map really. Looks pretty easy to take three bases and hard to take a fourth.

Looks like you can abuse the hell out of that cliff next to the third using siege tanks, could make for interesting situations TvT/TvZ.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 08 2012 13:46 GMT
#5
On June 08 2012 22:45 mrlie3 wrote:
Where can I get the image of the new map?


Sorry, forgot to add them. Should be good now!
Pokemon Master
NormandyBoy
Profile Joined May 2010
France200 Posts
June 08 2012 13:48 GMT
#6
Those are LOS on Condemned Ridge, not little crevasses right ?
ragnorr
Profile Joined April 2011
Denmark6097 Posts
June 08 2012 13:48 GMT
#7
Blizzard sure likes the rocks on the third
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
June 08 2012 13:48 GMT
#8
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?
Mvp #1
Seohce
Profile Joined October 2010
United Kingdom394 Posts
June 08 2012 13:49 GMT
#9
I'm really very dissapointed with the updates to the 2v2 map pool. I often play 2v2 with friends or just to relax, but it has got to the point where the map pool has become so stagnant and boring that it's not really much fun to play anymore.

As it's 2v2, it doesn't have to be (perhaps cannot be?) perfectly balanced, which gives Blizzard the opportunity to create some really interesting maps. So why is the 2v2 map pool so old and boring? Not to mention actually expanding and getting based 1 or 2 base play is almost impossible on some of the maps!

"While we did not feel that the feel that the existing 2v2 map pool suffered from any significant issues, we wanted to breathe some new life into the ladder pool." - I for one would be more happy with a completely new set of maps.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
June 08 2012 13:50 GMT
#10
Thank god Korhal is gone.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-06-08 13:57:24
June 08 2012 13:50 GMT
#11
Why does Blizzard refuse to use half bases. Third base half bases would be so nice but no... better put rocks at the third.
Well to give them some credit this isn't their worst map and it even has some interesting feature with that cliff over the third. But meh, 4p mirrored maps are just so boring and shitty, having Metropolis is more than enough for me.

Also the "imbalance" of close positions in rotational maps is actually interesting. It just has to be done right. Kinda glad Blizzard didn't attempt it cos they wouldn't have gotten it right anyway.

Hoping to see a new TLMC soon so we can see some good community maps added.

I really hope the shit maps Blizzard will come up with for HotS won't be played in many tournaments.

edit: Also nice joke about Korhal Tournament Edition Blizzard. You realize maps don't get into tournaments at all right (unless you're Korean and work with GSL)? That's one of the big problems for mapmaking~

And that second 2v2 map... do more 2v2 maps have so few bases? Looks weird. Maybe we mapmakers should make some 2v2 maps for the community...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 08 2012 13:51 GMT
#12
I'm ok with the maps being taken out. Didn't really like them
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-06-08 13:53:00
June 08 2012 13:52 GMT
#13
Bloody rocks at the bloody third ffs.

With that said, the other changes make sense.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 08 2012 13:52 GMT
#14
destructible rocks... why?!
Pylons + Probes
yoshi245
Profile Joined May 2011
United States2971 Posts
June 08 2012 13:53 GMT
#15
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.
"Numbers speak about the past, not the present." -Thorzain
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
June 08 2012 13:54 GMT
#16
This is progress.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Garmer
Profile Joined October 2010
1286 Posts
June 08 2012 13:54 GMT
#17
On June 08 2012 22:52 Abusion wrote:
destructible rocks... why?!

cuz easy 3d is too campy
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2012 13:55 GMT
#18
On June 08 2012 22:53 yoshi245 wrote:
Show nested quote +
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.



Underused? Ohana is on ladder and all tournaments and Bel'Shir Beach has been in many tournaments as well. Definitely not underused. 2 maps with the same style being used in many tournaments/ladder at this point is above average~
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sphen5117
Profile Joined September 2011
United States413 Posts
June 08 2012 13:56 GMT
#19
I'm not sure what to think of the new map. It looks like a smaller version of Whirlwind at first glance, and North/south or east/west spawn positions might be a bit tricky. I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only.

The ridge behind the third boggles my mind. Put tanks there for drop defense? Drop tanks there for WTF TANK HARASS? I guess I like that they're trying to keep tournaments their top consideration, so even if this flops at least they're headed that way.

My biggest critique: The HUGE amount of dead airspace behind bases is stupid. It's a design flaw on any map in my opinion, as it lets an harasser whether it be with mutas, medvacs, or prisms, just fucking let it set out there in the corner afk until they need it. It's single-player campaign level shit. It makes "base defense" a matter of just "Don't fucking leave cause the instant you do he's just gonna grab that fucking afk medvac sitting there with its thumb up its ass (or mutas, etc), and rape your base."

It makes base defense silly, because it becomes less about position and army splitting and more about never leaving your base. It makes harass mind-numbingly stupid when you can just sit your attacker out in the corner. You should have to pay attention to the units you send to attack, and have to make smart decisions about escape routes, because you don't want to fly over their AA, not just "Ok I go back to corner now." Base defense would be much more intuitive, you'd have to split your defenders to cover the path he wants to escape over, while still leaving enough to fight the actual drop/harass, and hey, if you did so intelligently you would be rewarded with a chance to leave your fucking base.

Sorry for the rant, but the giant amounts of dead space is just stupid, and lots of maps have it.

Overall, I can't make any other claims about this map until I try it tonight, but at least they're working with some good objectives in mind.
Fus
Profile Joined August 2010
Sweden1112 Posts
June 08 2012 13:56 GMT
#20
PvZ on that new map i feel gonna be very protoss favored on some spawns because of the rocks on third.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
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