Season 8 Map Pool Update - Page 5
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Dexington
Canada7276 Posts
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DonkeyShot
Germany63 Posts
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Sapphire.lux
Romania2620 Posts
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L3g3nd_
New Zealand10461 Posts
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phrenzy
United Kingdom478 Posts
On June 08 2012 23:05 Teoita wrote: Pretty sure blade55555 understands the game a touch better than you do ![]() My apologies, my sarcasm wasn't obvious enough. ![]() | ||
Tortious_Tortoise
United States944 Posts
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Eraserhead
159 Posts
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Oerbaa
Scotland184 Posts
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Fueled
United States1610 Posts
zerg imbalance? ROCKS FIX IT! thanks Mr.Browder :D! So true so true. + Show Spoiler + ![]() | ||
BlueEagle
United Kingdom75 Posts
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MicroTastiC
375 Posts
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bokchoi
Korea (South)9498 Posts
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emc
United States3088 Posts
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ttitanb
United States4 Posts
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decemvre
Romania639 Posts
How f-ing moronic are these people ? Lets have a prism dropping 4 sentries and then warping in there uncontested for 2 minutes while blocking the ramp. Lets make zerg just always keep a bunch of units up there "just in case". www.MapDori.com Salvation will come from KeSPA. | ||
Terrorcore
Canada132 Posts
Maybe the new map won't be as bad as it seems... we'll see about that. | ||
Giantt
Bulgaria82 Posts
The new map is disgusting. Everybody is against rocks on 3rd but you still place them -_- The hill upramp behind 3rds is a feature favoring only terrans. Map middle is non existent - every path can is no bigger than the size of 4 force fields. | ||
BeeNu
615 Posts
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emc
United States3088 Posts
On June 08 2012 23:31 Giantt wrote: Korhal is a good map overall and I hate to see it removed. It has a good design idea - go through the open middle and be spotted or take the longer but narrower side paths.Probably the only issue I had with it was siege tanks at 5ths deny 4ths but it wasnt that big. The new map is disgusting. Everybody is against rocks on 3rd but you still place them -_- The hill upramp behind 3rds is a feature favoring only terrans. Map middle is non existent - every path can is no bigger than the size of 4 force fields. well the hill will benefit toss too, warp prism + sentries blocking the ramp, delay some mining but it's a 3RD BASE, come on you should have units by then. rocks should balance out zergs dominating, I'm all for the swarm but I want a balanced game, they gave us queens and now give us rocks to control our macro, seems fine to me. no middle part of the map? well maybe we'll have to split our armies and do some ACTUAL FLANKING. this map doesn't look that bad, it might actually force players to split their armies because of the narrow paths. | ||
GreyishTommy
Switzerland147 Posts
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