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Season 8 Map Pool Update - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 25 Next All
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 08 2012 14:51 GMT
#121
Two of my vetoes, korhal and metal are out! yay! and this new map looks really good
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Douillos
Profile Joined May 2010
France3195 Posts
June 08 2012 14:51 GMT
#122
Condemned ridge, definitily a nice map for toss. It looks like tal darim with only choke points when you get out of your base. nice job -_-
Look a giraffe! Look a fist!!
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2012-06-08 14:53:25
June 08 2012 14:52 GMT
#123
Is Condemned Ridge up anywhere? Don't see it on NA or the Beta servers.

And yea, Condemned Ridge looks a little too Protoss friendly (this coming from a Protoss player). If that choke point is small enough, I think you might even be able to just FFE from the natural ramp to the third's choke, while having a cannon kill the rocks.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
tryq
Profile Joined December 2011
Germany24 Posts
June 08 2012 14:52 GMT
#124
zvp will be kind of hard with these rocks on the third base... why rocks why?

well just another map where it depends on spawing position to take a hidden or risky early third base
sVnteen
Profile Joined January 2011
Germany2238 Posts
June 08 2012 14:54 GMT
#125
wow when i saw the 2nd picture i was scared for a second xD didn't read that it was a 2v2 map that would have been the worst Z map that ever existed ...

good thing korhal is out so i get one of my vetos back YES

on the other hand i'm not sure what to think about the new map... at least the mappool gets smaller so maybe if i don't have to veto it i can finally play only on maps where i don't have a disadvantage against at least 1 race
MY LIFE STARTS NOW ♥
Stress
Profile Joined February 2011
United States980 Posts
June 08 2012 14:54 GMT
#126
How long could it possible take to fix Metropolis. It was a popular map from my understanding.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
June 08 2012 14:55 GMT
#127
the map looks cool except for the cliff at the 3rd :D i'm glad korhal+ metal are out
www.root-gaming.com
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-06-08 14:58:12
June 08 2012 14:56 GMT
#128
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

And why no Metropolis? Why didn't the mapmaking "team" just fix the Metropolis issues instead of creating this collection of wasted bits and bytes?
Greenhit
Profile Blog Joined December 2010
United States200 Posts
June 08 2012 14:57 GMT
#129
No more Korhal?! I loved that map :/, and no more Metal in favor of this new map? So much for best map pool yet :/
"And where do you live Simon?" "In the weak and the wounded, Doc."
Shiori
Profile Blog Joined July 2011
3815 Posts
June 08 2012 14:58 GMT
#130
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.
Garnet
Profile Blog Joined February 2006
Vietnam9036 Posts
June 08 2012 14:58 GMT
#131

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

Is there a typo here? How can Metropolis be an improved version of Metalopolis?
Rhodan
Profile Joined April 2010
Australia232 Posts
June 08 2012 14:58 GMT
#132
On June 08 2012 23:52 Kiyo. wrote:
Is Condemned Ridge up anywhere? Don't see it on NA or the Beta servers.

And yea, Condemned Ridge looks a little too Protoss friendly (this coming from a Protoss player). If that choke point is small enough, I think you might even be able to just FFE from the natural ramp to the third's choke, while having a cannon kill the rocks.



Yeh looking at the picture, the choke at the 3rd if anything seems smaller than the ramp at the natural so just FFE at the 3rd seems crazily easy. Maybe theres some blocker to stop it, otherwise Im going to enjoy FFE into 3 base collosus timings
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok." - Liquid`Tyler
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 08 2012 14:59 GMT
#133
Thank god they removed Korhal and Discord, both so terrible maps.

New maps look cool, except well... why the hell are there rocks on the thirds of Condemned Ridge? >.>
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 08 2012 15:00 GMT
#134
Haha, that new map is the metropolis I've been waiting for! Glad to see a nice protoss map in the pool for once. At least it appears that way, hopefully it plays out the same way.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 08 2012 15:00 GMT
#135
my first hatch on condemned will go down to protect the third and natural *-*. Defense position taken until drop is done for the opponent. Just gonna do it for the bw feeling of taking defense positions with hatches. Nice playing around with the 3 bases by Blizzard, otherwise pretty standard this map.
Lategame will be funny, as you can plonk down a PF and defend 3 bases at once with it. Terran income is save !
BeerPong
Profile Joined January 2011
6 Posts
June 08 2012 15:01 GMT
#136
that 1v1 map is the worst looking map i've seen in recent months - rocks on 3rd, only 1 entrance to natural + 3d (that's why there are rocks but still ...) and what the hell is that thing behind the minerals on the 3rd - marine tank and the base is dead.
sevia
Profile Joined May 2010
United States954 Posts
June 08 2012 15:01 GMT
#137
...Rocks at the third. What the fuck game are these Blizzard mapmakers playing.

Did they even mention whether horizontal spawns are enabled or not? If they are, then christ, that has to be the worst "macro suitable" map they've ever released. It's like they've never even seen a game go past the five minute mark.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
CajunMan
Profile Joined July 2010
United States823 Posts
June 08 2012 15:03 GMT
#138
On June 08 2012 23:58 Shiori wrote:
Show nested quote +
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.
ACrow
Profile Joined October 2011
Germany6583 Posts
June 08 2012 15:04 GMT
#139
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

And why no Metropolis? Why didn't the mapmaking "team" just fix the Metropolis issues instead of creating this collection of wasted bits and bytes?

It is not like Z needs any special help by the map pool nowadays. And it's not that bad if you compare it to the early days of horrible maps for Z.
Get off my lawn, young punks
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 15:04 GMT
#140
Im glad they have rocks at the 3rd actually. The game was getting so easy on just getting a super fast 3rd. If its cross pos only (which it probably wont be) then the map could be good
WWJD (What Would Jaedong Do)
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