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Season 8 Map Pool Update - Page 7
Forum Index > SC2 General |
][Primarch][
Sweden302 Posts
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Douillos
France3195 Posts
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Kiyo.
United States2284 Posts
And yea, Condemned Ridge looks a little too Protoss friendly (this coming from a Protoss player). If that choke point is small enough, I think you might even be able to just FFE from the natural ramp to the third's choke, while having a cannon kill the rocks. | ||
tryq
Germany24 Posts
well just another map where it depends on spawing position to take a hidden or risky early third base | ||
sVnteen
Germany2238 Posts
![]() good thing korhal is out so i get one of my vetos back YES ![]() on the other hand i'm not sure what to think about the new map... at least the mappool gets smaller so maybe if i don't have to veto it i can finally play only on maps where i don't have a disadvantage against at least 1 race | ||
Stress
United States980 Posts
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ROOTdrewbie
Canada1392 Posts
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Morphs
Netherlands645 Posts
- Rocks at 3rd: zerghate. - High ground cliff behind 3rd: Terran love (siege tanks will own there). - Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P? Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto. And why no Metropolis? Why didn't the mapmaking "team" just fix the Metropolis issues instead of creating this collection of wasted bits and bytes? | ||
Greenhit
United States200 Posts
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Shiori
3815 Posts
On June 08 2012 23:56 Morphs wrote: The new 1v1 map looks like a POS Blizzard map. - Rocks at 3rd: zerghate. - High ground cliff behind 3rd: Terran love (siege tanks will own there). - Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P? Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto. As a Protoss player, I like maps where I can do something other than defend 3base Roach every game. | ||
Garnet
Vietnam9011 Posts
Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season. Is there a typo here? How can Metropolis be an improved version of Metalopolis? | ||
Rhodan
Australia232 Posts
On June 08 2012 23:52 Kiyo. wrote: Is Condemned Ridge up anywhere? Don't see it on NA or the Beta servers. And yea, Condemned Ridge looks a little too Protoss friendly (this coming from a Protoss player). If that choke point is small enough, I think you might even be able to just FFE from the natural ramp to the third's choke, while having a cannon kill the rocks. Yeh looking at the picture, the choke at the 3rd if anything seems smaller than the ramp at the natural so just FFE at the 3rd seems crazily easy. Maybe theres some blocker to stop it, otherwise Im going to enjoy FFE into 3 base collosus timings | ||
HaXXspetten
Sweden15718 Posts
New maps look cool, except well... why the hell are there rocks on the thirds of Condemned Ridge? >.> | ||
-Kyo-
Japan1926 Posts
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FeyFey
Germany10114 Posts
Lategame will be funny, as you can plonk down a PF and defend 3 bases at once with it. Terran income is save ! | ||
BeerPong
6 Posts
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sevia
United States954 Posts
Did they even mention whether horizontal spawns are enabled or not? If they are, then christ, that has to be the worst "macro suitable" map they've ever released. It's like they've never even seen a game go past the five minute mark. | ||
CajunMan
United States823 Posts
On June 08 2012 23:58 Shiori wrote: As a Protoss player, I like maps where I can do something other than defend 3base Roach every game. You mean turtle till your near max and win? So much fun right I bet u heart emtombed too. | ||
ACrow
Germany6583 Posts
On June 08 2012 23:56 Morphs wrote: The new 1v1 map looks like a POS Blizzard map. - Rocks at 3rd: zerghate. - High ground cliff behind 3rd: Terran love (siege tanks will own there). - Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P? Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto. And why no Metropolis? Why didn't the mapmaking "team" just fix the Metropolis issues instead of creating this collection of wasted bits and bytes? It is not like Z needs any special help by the map pool nowadays. And it's not that bad if you compare it to the early days of horrible maps for Z. | ||
raf3776
United States1904 Posts
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