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Active: 740 users

Season 8 Map Pool Update

Forum Index > SC2 General
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Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-06-12 14:04:00
June 08 2012 13:43 GMT
#1
There doesn't seem to be a thread yet. If so, just close this one.


Season 8, which begins the week of June 11, will bring with it some changes to the 1v1 and 2v2 map pools. In season 7, we experimented with a larger 1v1 map pool. After reviewing player feedback, we’ll be returning to a pool of 8 maps. We will continue to maintain a heavy focus on tournament viable 1v1 maps, and that thought process has influenced our decisions regarding which maps will be removed from the ladder for Season 8.

The new maps are playable now! You can experience them via the custom game interface now, and they’ll join the ladder when the new season starts next week.

1v1 map pool

Map being added:

(4) Condemned Ridge

[image loading]


We’ve received feedback from our higher levels players that rotationally symmetric macro maps can be difficult to deal with for certain races when they spawn at certain points. On the other hand, non-rotationally symmetric maps are not common on the tournament circuits. To add variety, we’re introducing a new symmetric, potentially tournament viable map, suitable for macro style play.

The map hasn’t been finalized yet, and we would like to hear your opinions about how it plays before the Season 8 begins. Your feedback is appreciated!

Update 4:30 p.m. PDT June 6, 2012: We have decided to remove rocks from Condemned Ridge. Thank you for your feedback.

This change is not live at this time, but will be pushed soon.



Maps being removed:

This season, tournament viability was our primary criteria regarding whether a map remained on the ladder or not, though map balance is also always a consideration.

(4) Metalopolis

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

(4) Korhal Compound LE

This map was one of the winners of the Team Liquid Map Contest. While we were pleased to make this addition to the ladder, unfortunately, Korhal Compound hasn’t gained traction in the tournament scene. In addition, this version of Korhal Compound also has some balance issues.

We'll continue to watch Korhal Compound Tournament Edition, and if it gains traction in tournaments then that version of the map may come back to the ladder in the future.



2v2 map pool

The 2v2 map pool will continue to feature maps with close spawn positions. Main difference in this format is we’re not aiming for a 100% fortress style maps only, and including a semi fortress map also. In team games, we try to make the gameplay and layout of maps relatively simple to ease coordination between teammates. The maps should mostly be self-explanatory using the screenshots. Like Condemned Ridge these maps aren’t final, and we welcome your feedback.

Maps being added:

(4) Molten Crater

[image loading]


This map is a semi fortress style map.

(4) Desolate Stronghold

[image loading]

This map is a fortress style map lacking easy expansion within the fortress area.

Maps being removed:

(4) Discord IV

(4) High Orbit

While we did not feel that the feel that the existing 2v2 map pool suffered from any significant issues, we wanted to breathe some new life into the ladder pool. Since we wanted to stay with an 8 map pool in this bracket, it became necessary to remove a pair of the older maps.

We plan to both introduce new maps to the 2v2 pool on occasion as well as potentially cycle old map back into rotation, so even though these two maps are gone for now, they could return in future seasons.


Source: Battle.net front page
Pokemon Master
Apack
Profile Blog Joined August 2011
Canada159 Posts
June 08 2012 13:45 GMT
#2
Thank god Metalopolis is out.
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
June 08 2012 13:45 GMT
#3
Where can I get the image of the new map?
Crimson @ Clan CORE | ESFI World Translator
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2012-06-08 13:47:24
June 08 2012 13:46 GMT
#4
Condemned Ridge looks a lot like Shakuras... nothing really special about it, just a typical map really. Looks pretty easy to take three bases and hard to take a fourth.

Looks like you can abuse the hell out of that cliff next to the third using siege tanks, could make for interesting situations TvT/TvZ.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 08 2012 13:46 GMT
#5
On June 08 2012 22:45 mrlie3 wrote:
Where can I get the image of the new map?


Sorry, forgot to add them. Should be good now!
Pokemon Master
NormandyBoy
Profile Joined May 2010
France200 Posts
June 08 2012 13:48 GMT
#6
Those are LOS on Condemned Ridge, not little crevasses right ?
ragnorr
Profile Joined April 2011
Denmark6097 Posts
June 08 2012 13:48 GMT
#7
Blizzard sure likes the rocks on the third
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
June 08 2012 13:48 GMT
#8
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?
Mvp #1
Seohce
Profile Joined October 2010
United Kingdom394 Posts
June 08 2012 13:49 GMT
#9
I'm really very dissapointed with the updates to the 2v2 map pool. I often play 2v2 with friends or just to relax, but it has got to the point where the map pool has become so stagnant and boring that it's not really much fun to play anymore.

As it's 2v2, it doesn't have to be (perhaps cannot be?) perfectly balanced, which gives Blizzard the opportunity to create some really interesting maps. So why is the 2v2 map pool so old and boring? Not to mention actually expanding and getting based 1 or 2 base play is almost impossible on some of the maps!

"While we did not feel that the feel that the existing 2v2 map pool suffered from any significant issues, we wanted to breathe some new life into the ladder pool." - I for one would be more happy with a completely new set of maps.
Asha
Profile Blog Joined November 2010
United Kingdom38239 Posts
June 08 2012 13:50 GMT
#10
Thank god Korhal is gone.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-06-08 13:57:24
June 08 2012 13:50 GMT
#11
Why does Blizzard refuse to use half bases. Third base half bases would be so nice but no... better put rocks at the third.
Well to give them some credit this isn't their worst map and it even has some interesting feature with that cliff over the third. But meh, 4p mirrored maps are just so boring and shitty, having Metropolis is more than enough for me.

Also the "imbalance" of close positions in rotational maps is actually interesting. It just has to be done right. Kinda glad Blizzard didn't attempt it cos they wouldn't have gotten it right anyway.

Hoping to see a new TLMC soon so we can see some good community maps added.

I really hope the shit maps Blizzard will come up with for HotS won't be played in many tournaments.

edit: Also nice joke about Korhal Tournament Edition Blizzard. You realize maps don't get into tournaments at all right (unless you're Korean and work with GSL)? That's one of the big problems for mapmaking~

And that second 2v2 map... do more 2v2 maps have so few bases? Looks weird. Maybe we mapmakers should make some 2v2 maps for the community...
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 08 2012 13:51 GMT
#12
I'm ok with the maps being taken out. Didn't really like them
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-06-08 13:53:00
June 08 2012 13:52 GMT
#13
Bloody rocks at the bloody third ffs.

With that said, the other changes make sense.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 08 2012 13:52 GMT
#14
destructible rocks... why?!
Pylons + Probes
yoshi245
Profile Joined May 2011
United States2969 Posts
June 08 2012 13:53 GMT
#15
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.
"Numbers speak about the past, not the present." -Thorzain
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
June 08 2012 13:54 GMT
#16
This is progress.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Garmer
Profile Joined October 2010
1286 Posts
June 08 2012 13:54 GMT
#17
On June 08 2012 22:52 Abusion wrote:
destructible rocks... why?!

cuz easy 3d is too campy
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2012 13:55 GMT
#18
On June 08 2012 22:53 yoshi245 wrote:
Show nested quote +
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.



Underused? Ohana is on ladder and all tournaments and Bel'Shir Beach has been in many tournaments as well. Definitely not underused. 2 maps with the same style being used in many tournaments/ladder at this point is above average~
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sphen5117
Profile Joined September 2011
United States413 Posts
June 08 2012 13:56 GMT
#19
I'm not sure what to think of the new map. It looks like a smaller version of Whirlwind at first glance, and North/south or east/west spawn positions might be a bit tricky. I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only.

The ridge behind the third boggles my mind. Put tanks there for drop defense? Drop tanks there for WTF TANK HARASS? I guess I like that they're trying to keep tournaments their top consideration, so even if this flops at least they're headed that way.

My biggest critique: The HUGE amount of dead airspace behind bases is stupid. It's a design flaw on any map in my opinion, as it lets an harasser whether it be with mutas, medvacs, or prisms, just fucking let it set out there in the corner afk until they need it. It's single-player campaign level shit. It makes "base defense" a matter of just "Don't fucking leave cause the instant you do he's just gonna grab that fucking afk medvac sitting there with its thumb up its ass (or mutas, etc), and rape your base."

It makes base defense silly, because it becomes less about position and army splitting and more about never leaving your base. It makes harass mind-numbingly stupid when you can just sit your attacker out in the corner. You should have to pay attention to the units you send to attack, and have to make smart decisions about escape routes, because you don't want to fly over their AA, not just "Ok I go back to corner now." Base defense would be much more intuitive, you'd have to split your defenders to cover the path he wants to escape over, while still leaving enough to fight the actual drop/harass, and hey, if you did so intelligently you would be rewarded with a chance to leave your fucking base.

Sorry for the rant, but the giant amounts of dead space is just stupid, and lots of maps have it.

Overall, I can't make any other claims about this map until I try it tonight, but at least they're working with some good objectives in mind.
Fus
Profile Joined August 2010
Sweden1112 Posts
June 08 2012 13:56 GMT
#20
PvZ on that new map i feel gonna be very protoss favored on some spawns because of the rocks on third.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
RogerChillingworth
Profile Joined March 2010
2843 Posts
Last Edited: 2012-06-08 13:56:44
June 08 2012 13:56 GMT
#21
this new map just seems like an amalgam of shitty past maps. More rocks at the third, more 1 choke defending 3 bases. More 4th base difficulty. yawn.
aka wilted_kale
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
June 08 2012 13:56 GMT
#22
glad some knew 2v2 maps but the one seems hard to take a second while the other I quite like!! at least the is some new maps!!!!

Glad Metal has one... one of my down votes because pvp could always be cannons... now i get to us eit on a map I really hate!!!
Live and Let Die!
tbeen
Profile Blog Joined August 2010
Germany98 Posts
June 08 2012 13:57 GMT
#23
I would like to see only cross spawning on the new 1vs1 map
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 13:57 GMT
#24
Thank god Metalopolis and Korhal Compound are finally out of the map pool, but my god...they replace it with this?

Of course they had to add some flavor to the map, so lets throw rocks at the 3rd! Wait...rocks aren't good enough? Then how about a ramp leading up to a ledge behind its mineral line! Ya!

Did they learn nothing from Lost Temple!?!!?
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
June 08 2012 13:57 GMT
#25
So they remove metalopolis finally keep tal darim in :S and yet to add Metrolopolis back in? Even though they are FINALLY citing to make the 1v1 ladder pool, like one of a tournament map pool. Interesting.

On a personal note, LOL finally new 2v2 maps xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Ballack
Profile Joined April 2010
Norway821 Posts
June 08 2012 13:57 GMT
#26
How the fuck does Blizzard not realize that some people like to play 2v2s beyond 2base?
Just when I thought I was out, Blizz pulled me back in..
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 13:58 GMT
#27
On June 08 2012 22:57 tbeen wrote:
I would like to see only cross spawning on the new 1vs1 map

This.

Forget adding new maps, make it so all the current maps have forced cross spawn and neutral supply depots at the bottom of the mains ramp.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
June 08 2012 13:59 GMT
#28
And yet they continue to support 3 pylon / bunker blocks at the natural. I love the fact they removed the neutral bunkers from Cloud and Daybreak to make it possible, truly Ladder Editions .
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
June 08 2012 13:59 GMT
#29
lol I wonder whose idea it was to add that ridge behind the third. Just asking for tank harass. But that's an easy, easy third- big fan.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 08 2012 14:00 GMT
#30
I think the new map should replace shakuras :D Seems like Blizzard finally learned how to make decent maps, no gold and so on. Anyway, thank god Korhal and Metal is out, there go my 2 bans.
I will never ever play Mech against Protoss. - MVP
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 08 2012 14:00 GMT
#31
More bigger 2v2 maps please. Shared bases is always a +.
Really happy with the 2 maps taken out in 2v2.
I had a good night of sleep.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 08 2012 14:00 GMT
#32
On June 08 2012 22:54 Garmer wrote:
Show nested quote +
On June 08 2012 22:52 Abusion wrote:
destructible rocks... why?!

cuz easy 3d is too campy


How is an easy third too campy? The only race it really effects is Z.
Pylons + Probes
ZenithM
Profile Joined February 2011
France15952 Posts
June 08 2012 14:01 GMT
#33
Sweet, new 2v2 maps. I don't really like fortress maps, but the first one (Molten Crater) looks good.
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 14:01 GMT
#34
On June 08 2012 22:59 soon.Cloak wrote:
lol I wonder whose idea it was to add that ridge behind the third. Just asking for tank harass. But that's an easy, easy third- big fan.

Dustin Browder for sure.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Alabast
Profile Joined June 2010
United States65 Posts
June 08 2012 14:01 GMT
#35
I really dont know how I feel about the raised ground above the thirds. Just seems easily abused, even though it does have a ramp up to it.
Get sommmme
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 08 2012 14:01 GMT
#36
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.
When I think of something else, something will go here
Windwaker
Profile Joined February 2012
Germany1597 Posts
June 08 2012 14:02 GMT
#37
rocks at the third--> instant veto
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 08 2012 14:02 GMT
#38
Another 1v1 map with rocks on the third? Fucking hell.
Veto going from Meta to this one.
I had a good night of sleep.
Neino
Profile Joined March 2011
Norway295 Posts
June 08 2012 14:02 GMT
#39
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Uhm.. Ohana comes to mind
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-06-08 15:54:34
June 08 2012 14:02 GMT
#40
lol @ the rocks on the 3rd. Insta veto for me.... why the f we are keep geting this maps with no 3rd or 4th bases.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2012 14:02 GMT
#41
On June 08 2012 22:57 Fueled wrote:
Thank god Metalopolis and Korhal Compound are finally out of the map pool, but my god...they replace it with this?

Of course they had to add some flavor to the map, so lets throw rocks at the 3rd! Wait...rocks aren't good enough? Then how about a ramp leading up to a ledge behind its mineral line! Ya!

Did they learn nothing from Lost Temple!?!!?


This whining about the cliff behind the third is really annoying and why mapmaking wouldn't get anywhere if community had like a veto for maps. Compared to Lost Temple it's at the third and you can simply walk up there so as far as I can see it's no problem, just a nice little feature that adds some potential variety.

Please think for one second before you post.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 14:03 GMT
#42
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.

Same. Lucky for me I'll have an extra veto this season with Korhal Compound going away :o)
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
Last Edited: 2012-06-08 14:03:49
June 08 2012 14:03 GMT
#43
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.


I don/t think you understand, ZvP is imbalanced everywhere but Korea supposedly. So toss will get their natural and zergs will have to wait before a third.

Im glad they are focusing on tournament style maps again
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 08 2012 14:04 GMT
#44
Oke, that new 1v1 map has potential, but the 'one choke-3base' + 'rocks at third' got to go. Either one of them, or preferably both.

Now, in zvp, protoss FFE. Zerg can not take a third, unless delayed or inefficient mining (next to the rocks) or sacrificing a lot of drones. That is not that big of a problem in itself, however: protoss can either two base all in (with the delayed third/more zerglings/inefficient mining) this is a problem for zerg to hold. On the other hand, protoss can just take a third and if they some what manage to deny scouting, zerg has to prepare. By the time protoss has their third, zerg is way behind.

Something has got to go.

Or am I too negative on that map?

Zvt can be reasonable, although a tank contain at the choke can be very devestating/annoying.
I love.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-06-08 14:04:44
June 08 2012 14:04 GMT
#45
I think people should play a while to see how the map plays out. I'm curious what the pro's think.

Also, I updated the OP subtly to highlight something important about the map.
Pokemon Master
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 08 2012 14:05 GMT
#46
On June 08 2012 23:03 phrenzy wrote:
Show nested quote +
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.


I don/t think you understand, ZvP is imbalanced everywhere but Korea supposedly. So toss will get their natural and zergs will have to wait before a third.

Im glad they are focusing on tournament style maps again


Pretty sure blade55555 understands the game a touch better than you do

Anyway i don't get this fucking obsession for rocks, seriously. It's like the sentence "oh he's fast expanding, we are going for a macro game for sure!" is any meaningful these days.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
yoshi245
Profile Joined May 2011
United States2969 Posts
June 08 2012 14:05 GMT
#47
On June 08 2012 22:55 Ragoo wrote:
Show nested quote +
On June 08 2012 22:53 yoshi245 wrote:
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.



Underused? Ohana is on ladder and all tournaments and Bel'Shir Beach has been in many tournaments as well. Definitely not underused. 2 maps with the same style being used in many tournaments/ladder at this point is above average~


Belshir was in GSL and some various tourneys, but it got quickly replaced with the winter version, and Ohana was rather "new" considering it was only implemented on ladder last season. 2 is hardly much, sure there may be other tilesets are seen far less (Volcanic), but a beach type setting is still in the minority.

Arguing past this point is worthless, people's opinions on aesthetics or in this case a map tileset is just that - their own opinion. I would like more maps using varied tilesets that aren't city or night time based, or even your run of the mill generic. I would like to see more volcanic, beach, and desert maps.
"Numbers speak about the past, not the present." -Thorzain
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
June 08 2012 14:06 GMT
#48
Not removing Shakuras and Tal'darim...

asdfghjkl;
knicyo
Profile Joined June 2012
177 Posts
Last Edited: 2012-06-08 14:08:04
June 08 2012 14:06 GMT
#49
Super awesome!!! Have Korhal and Metalopolis vetoed so this is perfect! The new map looks really good, easy accessible expansions and cool symmetry. Never liked rocks on third on any map blizzard has made, if they would remove them it whould be a much better map.
Ryung - Parting - Life - MMA - Genius - Fantasy
LucidityDark
Profile Joined October 2011
United Kingdom139 Posts
Last Edited: 2012-06-08 14:08:27
June 08 2012 14:08 GMT
#50
Metalopolis being removed is so great, because now one of my vetos is freed up (along with the korhal veto being freed up). I can't say nobody was expecting it though with all the hate it received from terran and protoss players.

The new blizzard map looks interesting but it is a shame they stick with the terrible formula of 3rd base having rocks and the 4th being a pain to ever take. The little ledge over the 3rd base looks interesting though and I think that is a good idea. I can imagine tank drops being brutal though but we will have to see.
Lorch
Profile Joined June 2011
Germany3682 Posts
June 08 2012 14:08 GMT
#51
Ah man I was so fucking happy when they stopped making maps and now they started again? Really blizz. I figured the guy's kid who gets to maps for them was happy enough with being able to design a hole freaking map pool of terrible maps for hots.

Ah well meta/korhal give me 2 new vets so I know where one of them will go. Also for fucks sake make antiga cross only/no gold and remove close by ground spawns on entombed. Also why the fuck do ladder maps still not have neutral depots?
cpc
Profile Joined June 2011
Australia126 Posts
June 08 2012 14:08 GMT
#52
yay for more 2v2 maps I mean we've only had the same 2v2 map pool for 4 seasons.

Pitty they only chose to remove 2 maps instead of 8 but can't have everything I guess, pretty sure Desolate Stronghold will be the standard 2v2 1/2base like all the other awful 2v2 maps. Maybe one day blizzard will give us nice big macro 2v2 maps.
Windwaker
Profile Joined February 2012
Germany1597 Posts
June 08 2012 14:08 GMT
#53
instead of making awful maps, they should make antiga cross-only and remove the gold;
but i think this would be too much for bllizz
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
TyrionSC2
Profile Joined November 2010
United States411 Posts
June 08 2012 14:08 GMT
#54
Rocks on 3rd and Shakuras and tal darim still in....
:/
ItchyLegs
Profile Joined November 2010
Canada369 Posts
June 08 2012 14:10 GMT
#55
when are they gonna learn that rocks at the third is HORRIBLE for zerg players
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2012 14:10 GMT
#56
On June 08 2012 23:05 yoshi245 wrote:
Show nested quote +
On June 08 2012 22:55 Ragoo wrote:
On June 08 2012 22:53 yoshi245 wrote:
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.



Underused? Ohana is on ladder and all tournaments and Bel'Shir Beach has been in many tournaments as well. Definitely not underused. 2 maps with the same style being used in many tournaments/ladder at this point is above average~


Belshir was in GSL and some various tourneys, but it got quickly replaced with the winter version, and Ohana was rather "new" considering it was only implemented on ladder last season. 2 is hardly much, sure there may be other tilesets are seen far less (Volcanic), but a beach type setting is still in the minority.

Arguing past this point is worthless, people's opinions on aesthetics or in this case a map tileset is just that - their own opinion. I would like more maps using varied tilesets that aren't city or night time based, or even your run of the mill generic. I would like to see more volcanic, beach, and desert maps.


Well, Desert is definitely fucking underused for no reason whatsoever. You're right about that.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 08 2012 14:11 GMT
#57
That new map is absolutely terrible. Rocks at 3rd and 1 choke is gonna have the exact same balance issues as Terminus RE. Zerg will struggle a lot there.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 08 2012 14:11 GMT
#58
Yeah but 2v2 maps a little bigger and with more bases plox? I agree with rest and what they said sounds reasonable
Deleted User 26513
Profile Joined February 2007
2376 Posts
June 08 2012 14:11 GMT
#59
Rocks on the third ? Enjoy my zerg veto
Corhal was not that bad imo, but whatever I'll not miss it. Metalopolis was good map, but last season I played mostly ZvZ on it cus it's always banned by P and T, so I will not miss metalopolis as well.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 08 2012 14:12 GMT
#60
On June 08 2012 23:11 Micket wrote:
That new map is absolutely terrible. Rocks at 3rd and 1 choke is gonna have the exact same balance issues as Terminus RE. Zerg will struggle a lot there.


In the specific case for Terminus, if i don't recall wrong the version without the rocks at the third was insanely favoured for z, while the one with the rocks was awful. Food for thought when making macro maps.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ultimfier
Profile Joined February 2012
Canada29 Posts
June 08 2012 14:13 GMT
#61
distruptable rocks AND a fucking ledge above third.

does anyone on the blizzard staff play as zerg
do or do not, there is no try
Tsubbi
Profile Joined September 2010
Germany7993 Posts
Last Edited: 2012-06-08 14:15:40
June 08 2012 14:13 GMT
#62
we are aware that close spawn positions are imbalanced and could disable those spawns in roughly 2 minutes, but we chose not to

also we focus purely on tournament viable maps and while every tournament added neutral supply depots on ramps we don't


-blizzard
Apollo_Shards
Profile Joined February 2011
1210 Posts
June 08 2012 14:13 GMT
#63
Why not put in Metropolis or Atlantis Spaceship?


The new map looks pretty bad, especially with the the rocks at the third and the small choke.
Jaedong, sOs, avilo, MaSa, Oprah
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 08 2012 14:14 GMT
#64
Why can't they make a 2v2 map where you can realistically take and hold more than 2 bases? You don't even get a natural for each player on some of the maps.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 08 2012 14:14 GMT
#65
As a zerg, I obviously didn't veto'd metalapolis. I didn't vote korhal either; I had some way of dealing with the siege tanks.

But this new map will get a veto. So should I unveto Shakuras, Tal Darim or Entombed?
I love.
AxionSteel
Profile Joined January 2011
United States7754 Posts
June 08 2012 14:14 GMT
#66
Oh they finally removed my two most hated 2v2 maps, yay. Pity my mates quit and I don't 2v2 anymore!!!

Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 08 2012 14:14 GMT
#67
The ridge behind the 3rd is asking for trouble. Sooooo easy to drop stuff there (especially tanks), positioning your army is going to be a nightmare. 3rd blocked by rocks too, sounds like Blizzard hasn't figured out ZvP yet.

The 2v2 maps are a nightmare. No viable third on any of them (circle syndrome hello), maps seem like proxy heaven.
=Þ
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 08 2012 14:14 GMT
#68
On June 08 2012 23:13 Apollo_Shards wrote:
Why not put in Metropolis or Atlantis Spaceship?


The new map looks pretty bad, especially with the the rocks at the third and the small choke.


Metropolis is going to replace Metalopolis, they should have solved the fps issues now.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Oerbaa
Profile Joined October 2011
Scotland184 Posts
June 08 2012 14:16 GMT
#69
New map is gunna suck for ZvP due to rocks at third, although the cliff kinda looks like it can be cool, hard 4th base to take though
I came here to kick as and drink milk, and ive finished my milk
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 08 2012 14:16 GMT
#70
On June 08 2012 23:14 AdrianHealey wrote:
As a zerg, I obviously didn't veto'd metalapolis. I didn't vote korhal either; I had some way of dealing with the siege tanks.

But this new map will get a veto. So should I unveto Shakuras, Tal Darim or Entombed?


Tal'Darim's fun to play as Zerg imo.
Apollo_Shards
Profile Joined February 2011
1210 Posts
June 08 2012 14:16 GMT
#71
On June 08 2012 23:14 Teoita wrote:
Show nested quote +
On June 08 2012 23:13 Apollo_Shards wrote:
Why not put in Metropolis or Atlantis Spaceship?


The new map looks pretty bad, especially with the the rocks at the third and the small choke.


Metropolis is going to replace Metalopolis, they should have solved the fps issues now.


Hopefully they do it sooner than later, I never even got to play it on ladder.
Jaedong, sOs, avilo, MaSa, Oprah
JitnikoVi
Profile Joined May 2010
Russian Federation396 Posts
June 08 2012 14:17 GMT
#72
why remove korhal compound, i really liked that map
In theory yes, but theoretically, no.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 08 2012 14:18 GMT
#73
Molten looks pretty decent - good addition / replacement for 2v2. Desolate - i see much tank pushes here - looks like on can shell one main right from the bottom or at least do some devastating drops with tank support - also 2nd nat far away, ugly texture work and ofc no viable 3rds (as usual on blizz 2v2 maps ~).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 08 2012 14:19 GMT
#74
That new maps looks really shitty for Z... Damn, glad I got a veto from the removed maps, cus that's going to be needed here
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 08 2012 14:19 GMT
#75
Great changes! Two of my veto maps removed. Have to run sc2gears on win rate per map, and check which maps to vote down next season.
joeschmo
Profile Joined January 2011
United States167 Posts
June 08 2012 14:21 GMT
#76
New map doesn't look so hot....maybe it will be though
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 08 2012 14:21 GMT
#77
third base rocks and high ground... <3 blizzard.

good to know terran has friends in high places.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 08 2012 14:21 GMT
#78
I liked Korhal Compound.
All I do is Stim.
ntssauce
Profile Joined February 2011
Germany750 Posts
Last Edited: 2012-06-08 14:25:57
June 08 2012 14:22 GMT
#79
zerg imbalance? ROCKS FIX IT! thanks Mr.Browder :D!

/e so many zergs crying now, i don't understand why. it's not like Lost Temple where you can't get up the ledge. here you can... let's just say: new metagame ;D!
MMA and Alive you are the best! | Goodbye ST_Sound ~
Champi
Profile Joined March 2010
1422 Posts
June 08 2012 14:23 GMT
#80
i love that blizzard are doing their 1v1 maps off tournaments now. so fucking good of them to finally be doing this. i wonder how this new map is gonna play out. gonna go test it soon ^_^V
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
June 08 2012 14:23 GMT
#81
Molten Crater looks like Reaper heaven
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
DonkeyShot
Profile Joined October 2010
Germany63 Posts
June 08 2012 14:26 GMT
#82
Nooooooo, Discord IV is out? (((((((( One of my favorite 2v2 Maps....
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 08 2012 14:26 GMT
#83
I like the new map and thank God Metal is out.
Head Coach Park: "They should buff tanks!"
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 08 2012 14:27 GMT
#84
more like condemmed zergs, as a protoss i look forward to close spawn PvZ on that map.. LMAO
https://twitter.com/#!/IrisAnother
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
Last Edited: 2012-06-08 14:27:17
June 08 2012 14:27 GMT
#85
On June 08 2012 23:05 Teoita wrote:
Pretty sure blade55555 understands the game a touch better than you do


My apologies, my sarcasm wasn't obvious enough.
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
June 08 2012 14:27 GMT
#86
Condemned ridge looks pretty sketchy. Destructable rocks at the third is going to make ZvP a nightmare, and a 4th base is going to be extremely difficult to take.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Eraserhead
Profile Joined October 2011
159 Posts
Last Edited: 2012-06-08 14:28:30
June 08 2012 14:27 GMT
#87
Oh no, a ledge WITH A FUCKING RAMP above my third, better start fucking complaining about tank positions like a douchebag
Oerbaa
Profile Joined October 2011
Scotland184 Posts
June 08 2012 14:27 GMT
#88
are the maps on eu yet, can't find em :S
I came here to kick as and drink milk, and ive finished my milk
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 14:28 GMT
#89
zerg imbalance? ROCKS FIX IT! thanks Mr.Browder :D!

So true so true.

+ Show Spoiler +
[image loading]
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
BlueEagle
Profile Joined June 2011
United Kingdom75 Posts
June 08 2012 14:28 GMT
#90
Condemned Ridge looks suspiciously similar to Nerazim Crypt (I think it was) from a few seasons back, and those ridges at the back of the third look like drop heaven :|
MicroTastiC
Profile Joined January 2011
375 Posts
June 08 2012 14:28 GMT
#91
rocks and gold. ffs. why the fuck they keep on appearing?
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
June 08 2012 14:28 GMT
#92
New map gonna be terrible for Zerg. Other than that, seems like they still haven't fixed Metropolis. Why is Shakuras still staying :[
emc
Profile Joined September 2010
United States3088 Posts
June 08 2012 14:29 GMT
#93
new map looks tournament viable only if it's cross spawn or vertical spawns only, doesn't really look all that fun in close horizontal positions.
ttitanb
Profile Joined April 2012
United States4 Posts
June 08 2012 14:30 GMT
#94
Very protoss favored with an easy third and narrow chokes across the map. Very similar to entombed valley but with destructible rocks
decemvre
Profile Joined May 2010
Romania639 Posts
June 08 2012 14:30 GMT
#95
Ledge with ramp behind the 3rd with rocks.
How f-ing moronic are these people ?

Lets have a prism dropping 4 sentries and then warping in there uncontested for 2 minutes while blocking the ramp.

Lets make zerg just always keep a bunch of units up there "just in case".

www.MapDori.com Salvation will come from KeSPA.
decemberTV
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 08 2012 14:30 GMT
#96
A little bit disapointed that they took out Korhal Compound. Had great success with it this season as a Zerg player. I currently have Shakuras Plateau, Entombed Valley and Antiga Shipyard downvoted and I am not really sure I want to try those out again.

Maybe the new map won't be as bad as it seems... we'll see about that.
Giantt
Profile Joined December 2010
Bulgaria82 Posts
June 08 2012 14:31 GMT
#97
Korhal is a good map overall and I hate to see it removed. It has a good design idea - go through the open middle and be spotted or take the longer but narrower side paths.Probably the only issue I had with it was siege tanks at 5ths deny 4ths but it wasnt that big.

The new map is disgusting. Everybody is against rocks on 3rd but you still place them -_-
The hill upramp behind 3rds is a feature favoring only terrans.
Map middle is non existent - every path can is no bigger than the size of 4 force fields.
BeeNu
Profile Joined June 2011
615 Posts
June 08 2012 14:32 GMT
#98
New map looks terrible, I'll probably just veto it without even playing it tbh. I really liked Korhal too I'm sad that is gone.
emc
Profile Joined September 2010
United States3088 Posts
June 08 2012 14:33 GMT
#99
On June 08 2012 23:31 Giantt wrote:
Korhal is a good map overall and I hate to see it removed. It has a good design idea - go through the open middle and be spotted or take the longer but narrower side paths.Probably the only issue I had with it was siege tanks at 5ths deny 4ths but it wasnt that big.

The new map is disgusting. Everybody is against rocks on 3rd but you still place them -_-
The hill upramp behind 3rds is a feature favoring only terrans.
Map middle is non existent - every path can is no bigger than the size of 4 force fields.


well the hill will benefit toss too, warp prism + sentries blocking the ramp, delay some mining but it's a 3RD BASE, come on you should have units by then.

rocks should balance out zergs dominating, I'm all for the swarm but I want a balanced game, they gave us queens and now give us rocks to control our macro, seems fine to me.

no middle part of the map? well maybe we'll have to split our armies and do some ACTUAL FLANKING.

this map doesn't look that bad, it might actually force players to split their armies because of the narrow paths.
GreyishTommy
Profile Joined February 2012
Switzerland147 Posts
June 08 2012 14:34 GMT
#100
Happy that metalopolis was removed, but i liked Korhal compound, it was a cool map
MKP/Bomber/ForGG/Creator/Jjakji/SuperNova/San/Byul/Life/DRG/HerO/Seed
pPingu
Profile Joined September 2011
Switzerland2892 Posts
June 08 2012 14:35 GMT
#101
Rocks on the third... yay...

Don't know if they think it's better for balance or they just like rocks that much
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
June 08 2012 14:37 GMT
#102
Cool new map, nice to see Metalopolis finally getting the boot - it lived a good life. Also nice to see Korhal getting the removal too, fuck that map was hard to hold a third on.
Writer@joonjoewong
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 08 2012 14:37 GMT
#103
I like the look of the new map, except for the rocks ofcourse,
as if the third isn't hard enough to take and hold with that wide open area and the ledge
spbelky
Profile Blog Joined October 2010
United States623 Posts
June 08 2012 14:37 GMT
#104
I look forward to warp prisms / nydus / tank drops showing up behind my third..... lololol
nonsequitur
Profile Blog Joined July 2010
384 Posts
Last Edited: 2012-06-08 14:40:25
June 08 2012 14:38 GMT
#105
After so long you'll think Blizzard would have learned that rocks at the 3rd are never good and would just lead to all zergs downvoting it.

Edit: I didn't even notice the cliff behind the 3rd. This is just hilariously bad now. Just get rid of your mapmaking team Blizzard and adopt the tournament maps used by the proscene.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 08 2012 14:38 GMT
#106
I don't mind it much. I had metalopolis vetoed for quite some time now and Korhal didn't seem too popular.
One thing I wonder about is the high ground behind the third on Condemned Ridge. I mean... I don't mind it much as protoss but that zerg third is gonna have a hard time for sure. Imagine a siege tank up there, reminds me of Lost Temple...

But we'll see how it plays out.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Maggost
Profile Joined August 2011
Venezuela296 Posts
June 08 2012 14:39 GMT
#107
I am very sad that every season they dont update with new maps for 3v3 or 4v4
Quote
di3alot
Profile Joined December 2011
172 Posts
Last Edited: 2012-06-08 14:42:06
June 08 2012 14:40 GMT
#108
new map looks bad. stupid rocks
i don't mind the cliff behind the 3.adds some new things to worry about

why do they hold so much on tda/shakuras?
Tailss
Profile Joined November 2010
Sweden233 Posts
June 08 2012 14:41 GMT
#109
new maps looks kinda neat, although i must say i really dislike rocks.
DawN883
Profile Joined November 2011
Sweden558 Posts
June 08 2012 14:42 GMT
#110
Such a bad map...
If the dead are not raised, Let us eat and drink, for tomorrow we die
RUFinalBoss
Profile Joined May 2012
United States266 Posts
June 08 2012 14:42 GMT
#111
PROGRESS
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
June 08 2012 14:43 GMT
#112
Haven't played Condemned Ridge yet but im really interested to see how much abuse that high ground at the 3 brings up!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
.Mystic
Profile Joined September 2010
Canada486 Posts
June 08 2012 14:45 GMT
#113
new maps are lol... 3-4 bases easy to secure with a small choke
Catatonic
Profile Joined August 2011
United States699 Posts
June 08 2012 14:46 GMT
#114
Never saw anything wrong with Metalopolis it was one of my favorite maps maybe they'll bring it back AGAIN :D one can hope :/
T: DeMuslim SeleCT. P: Naniwa Genius. Z: IdrA Destiny Team: EG
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 08 2012 14:47 GMT
#115
On June 08 2012 23:46 Catatonic wrote:
Never saw anything wrong with Metalopolis it was one of my favorite maps maybe they'll bring it back AGAIN :D one can hope :/


It's heavily Zerg favored.. not that I mind.
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
Last Edited: 2012-06-08 14:48:59
June 08 2012 14:48 GMT
#116
Surprised that Tal Darim still lives on and that Blizzard seems comfortable adding another one of their own maps, but at least they are accepting critique on their new map it seems. Still good though, Korhal was poopy and Metal seems like it is the alpha/omega of all maps.
Q( ' '(Q
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 08 2012 14:50 GMT
#117
Metalopolis is a god awful map. Good riddance.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
FatBat
Profile Joined May 2011
Germany326 Posts
June 08 2012 14:50 GMT
#118
What about metropolis?
"This game went full retard"- Totalbiscuit
CajunMan
Profile Joined July 2010
United States823 Posts
Last Edited: 2012-06-08 14:53:25
June 08 2012 14:51 GMT
#119
As a zerg I think fellow zergs should take another look at that new map. On further inspection look at that third in comparison to your natural dat choke. I think the slowing of your third might be ok because you only have one front to defend from pushes specially from protoss. Just be sure to cover ramp in back with overlords and be sure to not get cannoned. Also the area in the back looks sick for muta play so take a second look its like a easy to defend taldarim.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 14:51 GMT
#120
Sigh, another crappy map by blizzard. Zerg will lose every zvp on that map because of those retarded rocks on the third. I mean, they don't even give an alternative third, anywhere else zerg could use for their third would get destroyed.
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 08 2012 14:51 GMT
#121
Two of my vetoes, korhal and metal are out! yay! and this new map looks really good
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Douillos
Profile Joined May 2010
France3195 Posts
June 08 2012 14:51 GMT
#122
Condemned ridge, definitily a nice map for toss. It looks like tal darim with only choke points when you get out of your base. nice job -_-
Look a giraffe! Look a fist!!
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2012-06-08 14:53:25
June 08 2012 14:52 GMT
#123
Is Condemned Ridge up anywhere? Don't see it on NA or the Beta servers.

And yea, Condemned Ridge looks a little too Protoss friendly (this coming from a Protoss player). If that choke point is small enough, I think you might even be able to just FFE from the natural ramp to the third's choke, while having a cannon kill the rocks.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
tryq
Profile Joined December 2011
Germany24 Posts
June 08 2012 14:52 GMT
#124
zvp will be kind of hard with these rocks on the third base... why rocks why?

well just another map where it depends on spawing position to take a hidden or risky early third base
sVnteen
Profile Joined January 2011
Germany2238 Posts
June 08 2012 14:54 GMT
#125
wow when i saw the 2nd picture i was scared for a second xD didn't read that it was a 2v2 map that would have been the worst Z map that ever existed ...

good thing korhal is out so i get one of my vetos back YES

on the other hand i'm not sure what to think about the new map... at least the mappool gets smaller so maybe if i don't have to veto it i can finally play only on maps where i don't have a disadvantage against at least 1 race
MY LIFE STARTS NOW ♥
Stress
Profile Joined February 2011
United States980 Posts
June 08 2012 14:54 GMT
#126
How long could it possible take to fix Metropolis. It was a popular map from my understanding.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
June 08 2012 14:55 GMT
#127
the map looks cool except for the cliff at the 3rd :D i'm glad korhal+ metal are out
www.root-gaming.com
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-06-08 14:58:12
June 08 2012 14:56 GMT
#128
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

And why no Metropolis? Why didn't the mapmaking "team" just fix the Metropolis issues instead of creating this collection of wasted bits and bytes?
Greenhit
Profile Blog Joined December 2010
United States200 Posts
June 08 2012 14:57 GMT
#129
No more Korhal?! I loved that map :/, and no more Metal in favor of this new map? So much for best map pool yet :/
"And where do you live Simon?" "In the weak and the wounded, Doc."
Shiori
Profile Blog Joined July 2011
3815 Posts
June 08 2012 14:58 GMT
#130
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.
Garnet
Profile Blog Joined February 2006
Vietnam9018 Posts
June 08 2012 14:58 GMT
#131

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

Is there a typo here? How can Metropolis be an improved version of Metalopolis?
Rhodan
Profile Joined April 2010
Australia232 Posts
June 08 2012 14:58 GMT
#132
On June 08 2012 23:52 Kiyo. wrote:
Is Condemned Ridge up anywhere? Don't see it on NA or the Beta servers.

And yea, Condemned Ridge looks a little too Protoss friendly (this coming from a Protoss player). If that choke point is small enough, I think you might even be able to just FFE from the natural ramp to the third's choke, while having a cannon kill the rocks.



Yeh looking at the picture, the choke at the 3rd if anything seems smaller than the ramp at the natural so just FFE at the 3rd seems crazily easy. Maybe theres some blocker to stop it, otherwise Im going to enjoy FFE into 3 base collosus timings
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok." - Liquid`Tyler
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
June 08 2012 14:59 GMT
#133
Thank god they removed Korhal and Discord, both so terrible maps.

New maps look cool, except well... why the hell are there rocks on the thirds of Condemned Ridge? >.>
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 08 2012 15:00 GMT
#134
Haha, that new map is the metropolis I've been waiting for! Glad to see a nice protoss map in the pool for once. At least it appears that way, hopefully it plays out the same way.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 08 2012 15:00 GMT
#135
my first hatch on condemned will go down to protect the third and natural *-*. Defense position taken until drop is done for the opponent. Just gonna do it for the bw feeling of taking defense positions with hatches. Nice playing around with the 3 bases by Blizzard, otherwise pretty standard this map.
Lategame will be funny, as you can plonk down a PF and defend 3 bases at once with it. Terran income is save !
BeerPong
Profile Joined January 2011
6 Posts
June 08 2012 15:01 GMT
#136
that 1v1 map is the worst looking map i've seen in recent months - rocks on 3rd, only 1 entrance to natural + 3d (that's why there are rocks but still ...) and what the hell is that thing behind the minerals on the 3rd - marine tank and the base is dead.
sevia
Profile Joined May 2010
United States954 Posts
June 08 2012 15:01 GMT
#137
...Rocks at the third. What the fuck game are these Blizzard mapmakers playing.

Did they even mention whether horizontal spawns are enabled or not? If they are, then christ, that has to be the worst "macro suitable" map they've ever released. It's like they've never even seen a game go past the five minute mark.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
CajunMan
Profile Joined July 2010
United States823 Posts
June 08 2012 15:03 GMT
#138
On June 08 2012 23:58 Shiori wrote:
Show nested quote +
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.
ACrow
Profile Joined October 2011
Germany6583 Posts
June 08 2012 15:04 GMT
#139
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

And why no Metropolis? Why didn't the mapmaking "team" just fix the Metropolis issues instead of creating this collection of wasted bits and bytes?

It is not like Z needs any special help by the map pool nowadays. And it's not that bad if you compare it to the early days of horrible maps for Z.
Get off my lawn, young punks
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 15:04 GMT
#140
Im glad they have rocks at the 3rd actually. The game was getting so easy on just getting a super fast 3rd. If its cross pos only (which it probably wont be) then the map could be good
WWJD (What Would Jaedong Do)
vandelayindustries
Profile Joined August 2011
United States290 Posts
June 08 2012 15:04 GMT
#141
Is there any reason the 3v3 and 4v4 map pools haven't been changed since season 3? They're far from perfect...
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
June 08 2012 15:07 GMT
#142
meta out, finnaly! hope to never see this map ever again
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Supafitz
Profile Joined June 2012
United States5 Posts
June 08 2012 15:08 GMT
#143
I really like this new map and think it will shake up the meta game a little bit. Lots of air space means stargate, banshee, and muta play look to be very viable on this map. Also drops seem to be very good in general on this map. I can see infestor, storm, nydus worm, and tank drops being very good at the third base as the game goes on. Also unlike lost temple the high ground drops happen at the third and you have a way to get at the high ground without air units. While the fourth seems hard to defend it does appear it has XNT right by it so that should give you quite a bit of map awareness. Seems a little tight in the mid though and I am not sure about the sight blockers in the open areas. Makes controlling the watch tower important if you want to fight across the sight blocker. At least the paths around the sight blockers are better than on Shakuras. Finally despite people not liking or being bored with Shakuras or TDA they are well balanced maps imo ,so, I'm happy blizzard kept them.
Naxx
Profile Joined July 2011
South Africa33 Posts
June 08 2012 15:08 GMT
#144
HI, I AM BLIZZARD AND I PUT ROCKS IN EVERY FUCKING MAP THAT I MAKE TO BLOCK THE 3RD, ALSO I MAKE 7 ENTRANCES TO EVERY BASE, AND SHAKURAS IS A VERY GUD MAP THAT WILL NEVER BE GONE, SAME FOR TALDARIM

User was warned for this post
FUCK U
Aunvilgod
Profile Joined December 2011
2653 Posts
June 08 2012 15:09 GMT
#145
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?



Blizzard made this map. There is no Beach tileset.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 08 2012 15:11 GMT
#146
meta out is great. I hoped for some more changes so.
Taldarim, shakuras and maybe even antiga could have been removed imho.
Cj hero | Zest
shockaslim
Profile Joined December 2010
United States1104 Posts
June 08 2012 15:13 GMT
#147
Rocks at the 3rd again? I dunno we will see if this does anything about the issues in TvZ where zergs are pretty much free to do what they want, but this could mess up things with PvZ where Stargate play may be too strong......or this new 8 gate-robo all him that has been killing a lot of Zergs.
Dirty Deeds...DONE DIRT CHEAP!!!
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 08 2012 15:13 GMT
#148
While it is nice to see another macro map with a natural 3rd, the blizzard mapmaking team fails in my eyes. They either churn out the same/ slightly different maps and stagnate heavily when it comes to the ridiculous constrains they put there to 'help less experienced players', which by itself is ridiculous. It has been said many times, but brood war had an amazing array of straight up macro maps, smaller timing-oriented maps and absolutely crazy and interesting maps utilizing extremely creative usage of the editor. While the 3rd party mapmakers such as the GOM maps and ESV are doing a way better job at map layouts I still think way more could be done and Blizzard seems to have forced even them to conform to their ridiculous model for certain aspects. What really excites me about KeSPA coming is the possibility of them bringing their magic and joining in as one of the 3 primary mapmaking sources, leaving Blizzard to focus on other stuff.
There are three types of people in the universe: those who can count, and those who cant.
Naxx
Profile Joined July 2011
South Africa33 Posts
June 08 2012 15:13 GMT
#149
On June 09 2012 00:11 OrbitalPlane wrote:
meta out is great. I hoped for some more changes so.
Taldarim, shakuras and maybe even antiga could have been removed imho.


these are my 3 vetos, but i guess i will need to change it since blizzard puts fucking rocks in every single map they make
FUCK U
HuffSteR
Profile Joined December 2011
Bulgaria16 Posts
June 08 2012 15:14 GMT
#150
Season 8 is started already or not?
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 15:15 GMT
#151
On June 09 2012 00:14 HuffSteR wrote:
Season 8 is started already or not?

Not yet
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 08 2012 15:15 GMT
#152
That new 1v1 map is so ridiculously bad. It feels like we're back in beta. Guess I'll have to free up the Antiga veto....
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Entteri
Profile Joined August 2011
Finland108 Posts
June 08 2012 15:16 GMT
#153
Rocks are terran's best weapon to delay z 3rd.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 08 2012 15:17 GMT
#154
Per usual, no one likes the blizzard maps. Lol. I feel bad for whoever makes thos.
Racer
Profile Joined May 2011
103 Posts
June 08 2012 15:17 GMT
#155
We’ve received feedback from our higher levels players that rotationally symmetric macro maps can be difficult to deal with for certain races when they spawn at certain points.
Interesting wonder who are those higher level players
Shiori
Profile Blog Joined July 2011
3815 Posts
June 08 2012 15:17 GMT
#156
On June 09 2012 00:03 CajunMan wrote:
Show nested quote +
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 08 2012 15:20 GMT
#157
Will just go back to 2 base infestor with double expand (lings on teh rocks). Won't change much except be slower.
Die tomorrow - Live today
Tuczniak
Profile Joined September 2010
1561 Posts
June 08 2012 15:21 GMT
#158
that 1v1 map is bad
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 08 2012 15:22 GMT
#159
lol tanks on the new map.
Administrator
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-08 15:24:54
June 08 2012 15:23 GMT
#160
Condemned ridge aka condemned to be very happy to be a Protoss vs Zerg on this map. The rocks may be agonizing, but + Show Spoiler +
FOR ONCE THERES NO FREAKING BACKDOOR TO YOUR THIRD
Zerg will also be able to mass a wall of spines to cover his third/natural as well. Gonna have to see how it plays out.

The high ground behind the third will be EXTREMELY annoying vs terran though. It'll be like siege tank drops on lost temple all over again. The way the third is aligned makes this a pretty amazing map for mech. It'll definitely suck to both spawn either top or bottom vs a terran with how well siege tanks will be able to push along the 4th for contention of the watch tower.

Map definitely invokes some thought. Sucks to be a Zerg on it, though.
StateAlchemist
Profile Joined January 2011
France1946 Posts
June 08 2012 15:25 GMT
#161
Destructible rocks, how surprising.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
June 08 2012 15:25 GMT
#162
Molten Crater looks like it could bring some sort of... macro style to 2v2s.

Condemned Ridge looks alright.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 08 2012 15:27 GMT
#163
quite pleased with the map changes, but those two 2v2 maps are kind of awful o_o
Thune
Profile Joined February 2011
Austria129 Posts
June 08 2012 15:29 GMT
#164
WTF is this shit map .... it seems like blizzard isnt listening at all .... just look up for what noone wants and make exactely that
what a waste of a downvote
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-08 15:35:02
June 08 2012 15:29 GMT
#165
On June 09 2012 00:27 JiYan wrote:
quite pleased with the map changes, but those two 2v2 maps are kind of awful o_o


Desolate Strongholds looks like a pos remake of discord but Molten Crater is actually amazing. You can easily wall-in between your bases AND you have a high ground to defend it from being poked at by stalkers/marines/marauders/roaches. One more map for TZ teams to veto, anyways.

It'll actually just be impossible to attack into that choke without siege tank/vision/a significant army advantage. But it's one more breath of fresh air after dealing with maps that punish you for expanding by making it impossible to defend.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 15:32:10
June 08 2012 15:31 GMT
#166
Great two of the Maps i actually play are now gone . Why the hell is Tal'darim still in exactly and Metalopolis is gone ?

And if they want to remove imbalanced Map how about Cloud Kingdom ? That Map is basically an autoloss in TvP .
Kotschmonaut
Profile Joined April 2011
Germany117 Posts
June 08 2012 15:32 GMT
#167
lol blizzard insta vote for that map :D

i mean they havent learned ANYTHING since release its so funny
ZenithM
Profile Joined February 2011
France15952 Posts
June 08 2012 15:39 GMT
#168
Well, maybe they learned Z turns out to be imba.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2012-06-08 15:44:44
June 08 2012 15:44 GMT
#169
Oh blizz. With exception of Shakuras and Antiga all the maps you ever made have been bad. This one looks like it definetly won't join these two in the ''somewhat succesful maps you made''. So please stop making maps and hire the pro mapmakers.
Also the ''stealing'' maps form mapmakers is pretty s****y I mean how many new ppl even know Taldarim isnt map you made? All you do is just take map, f**k it over, put LE behind it and claim you made it.
Completly remake ur approach to making and implementing new maps.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 08 2012 15:45 GMT
#170
TWOPLAYER MAPS WITHOUT BACKDOOR ROCKS WTF IS THIS I DONT EVEN

:')
http://twitter.com/lechocopaw
avc
Profile Joined December 2011
121 Posts
June 08 2012 15:45 GMT
#171
New map is 3 base and go, no race has a hope of holding a 4th base on it. Add in the destructible rocks and the map is most likely going to end up a Protoss paradise, with Terran players also enjoying a substantial advantage over Zerg (similar to Antiga and Ohana in terms of a fourth being required but near impossible for a Zerg to hold).

I believe the map pool should be varied and this means that it will have maps which favour different races, this is absolutely fine in a decent sized map pool, as long as there is some sort of balance to the amount of maps which favour specific races, or specific styles of play.

We should also be moving away from luck based maps (random spawns and rotational bias) and further towards maps with predictable spawns and intelligent layouts. We want skill to thrive and to reduce the amount of luck as much as possible.

Maps like Entombed on the ladder have a massive fluctuation in how good or bad they are for certain races. Spawn close top and you're in a world of hurt in certain match ups, spawn cross and the entire thing changes, a complete lottery. Tal Darim is much the same, a lottery based on where you spawn in relation to your opponent. Random spawns also mean you're less likely to scout ridiculous cheese quick enough, which further increases the luck factor. Not to mention the fact that random spawn maps are massively beneficial to map hackers, a problem which is only going to grow on the ladder.

So much hatred for Metalopolis when Shakuras is still in the map pool.

Also not sure why the larger map pool ended up being a bad thing, I liked the added variety. Now we'll be back to everyone playing 5 maps after vetoing and since each race will hate slightly different maps, you'll probably end up only ever seeing 3 or 4 different maps on the ladder.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
June 08 2012 15:46 GMT
#172
I see your ledge that can be bunkered off and have siegetanks shooting down your third, and I react by downvoting this map!

Good thing they took out Korhal Compound, a map that I actually really enjoyed in all the matchups, and replaced it with the marriage between shakuras and tal darim that will definitely favour a turtling terran or Protoss.
Dvriel
Profile Joined November 2011
607 Posts
June 08 2012 15:50 GMT
#173
Cant fin the new 1v1 map on the EU ladder.IS it already on?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 08 2012 15:50 GMT
#174
Out goes two maps I veto, in goes one map I'll veto.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Sandstorm9
Profile Joined January 2011
41 Posts
June 08 2012 15:51 GMT
#175
Guys, what about spreading creep and overlords on that ledge if you're Zerg?
Making a Sensor Tower (so underused) if you re Terran?
Placing pylons or obs if you re Protoss?

It will be a pain to defend if the enemy lands, but with those things i mentioned above you should be safe. I think it's weird and weird is interesting. I want more crazy maps instead of the typical cookie cutter ones.
Catatafish
Profile Joined April 2012
75 Posts
June 08 2012 15:51 GMT
#176
On June 08 2012 23:51 CajunMan wrote:
As a zerg I think fellow zergs should take another look at that new map. On further inspection look at that third in comparison to your natural dat choke. I think the slowing of your third might be ok because you only have one front to defend from pushes specially from protoss. Just be sure to cover ramp in back with overlords and be sure to not get cannoned. Also the area in the back looks sick for muta play so take a second look its like a easy to defend taldarim.



The chokepoint will probably be much better for protoss and terran who are much more comfortable simply turtling on three bases. Like entombed valley, you won't be able to pressure the protoss third at all as zerg. Defending in a chokepoint against protoss isn't an advantage at all either. Entombed turned out to be a pretty decent map overall though, so we'll see, but I remain sceptical.

The ridge seems a bit gimmicky and medivac drops could potentially be pretty broken especially against zerg,
Nerski
Profile Blog Joined November 2010
United States1095 Posts
June 08 2012 15:51 GMT
#177
[image loading]


Notes on the new 1v1 map

* All 4 spawns are approximately equidistant, less the cross spawns by ground. (both green measuring lines are the same size, just one is bent around the obstacle).

* Each spawn position has at least 4 accessible (fairly defensible) bases, cross has 5.

* Split Map base count would be around 8 bases per side prior to mine out.

* Xel'Naga Towers will give spotting from high ground to either side of low ground shrubs.

Opinions & Potential Issues (emphasis on potential)

* Xel'Naga Towers: may be to strong defensively in late game situations regardless of race. Ranged units like Tanks, Broods, and Colossus.

Why: Due to the shrubs with XNT control defensively the units mentioned could fire on attacking forces without being attack able. Predominantly could be an issue in TvT in Tank vs. Tank positional battles, where attacking directly could become near suicidal without a LOT of scans available for the attacker, and none needed for the defender.

* Red Zoned Box (no arrows): Seems odd, in the 2-->4 or 1-->3 Spawn positions this area likely could (needs tested) be used to medivac leap frog tanks to assault the opponents third in TvZ and TvT.

Why: This makes these positions a bit messed up for 'tournament play', likely leading to forced cross to make the map 'usable'. Same issue 'could' exist from the opponents third to the the opponents natural, but that may be more of a stretch. Overall this seems like a needless addition to this map or it may have been fine in these positions were that high ground plateau simply more air space.

*Red Zoned Box (with arrows): This position seems to far to easy to defend a 4 to 5 base structure regardless of who is in the defensive position.

Why: The defender has far to short of a distance to move to defend 5 bases with XNT control and decent attack spotting on their side, vs. the attacker. Defenders advantage in distance is good for 2 base or potentially 3 base looks, it's however bad for 4th and 5th bases. It's more common that defending a 4th or 5th base on some of the best maps in play, leave some other base more open to attack. These issues lead to turtle styles of play likely being the norm in 'macro' games on this map, which would be pretty boring for spectators and potentially players.




Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
kusto
Profile Joined November 2010
Russian Federation823 Posts
June 08 2012 15:54 GMT
#178
On June 09 2012 00:50 CrazyF1r3f0x wrote:
Out goes two maps I veto, in goes one map I'll veto.


Same for me. I really don't see how the new map will be relevant in any tournament setting. I really can't.
Also, it's ok if the third base is rather hard to hold, but also including rocks is excessive. I never understood the concept behind putting rocks on close expos.
Is it to limit the options of the player? To artificially shorten the game time? Why is taking expansions being made harder when 3+ base macro games are the more interesting ones?

Anyway, i'll veto this and that's it. I'm looking forward to KESPA maps honestly. Nobody will give a shit about these maps anyways.
the game is the game
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-06-08 15:55:57
June 08 2012 15:55 GMT
#179
On June 09 2012 00:51 Nerski wrote:


Notes on the new 1v1 map

-snip-



At least someone who tries to analyze the map and give feedback as Blizzard is suggesting in the post. I recommend you also post that in the battle.net forum
Pokemon Master
Noocta
Profile Joined June 2010
France12578 Posts
June 08 2012 15:56 GMT
#180
Let's wait.
We cried at every map blizzard made, but some of them turn out to be great. ( Antiga, Entombed, Shakuras )
Every map after a long period of time get firgured out and start to be bad ( shakuras and half map scenario, antiga showing terran favored sign, etc )
But in the end, all map have these problems.
" I'm not gonna fight you. I'm gonna kick your ass ! "
OKScottish
Profile Joined April 2011
United States217 Posts
June 08 2012 15:58 GMT
#181
Rocks on the 3rd T_T Veto ez
twitch.tv/OK_Scottish :: twitter.com/OKScottish :: ¯\_(ツ)_/¯ :: (╯°-°)╯︵ ┻━┻ :: Prime Clan <3♥<3♥
RageCommodore
Profile Joined September 2011
Germany912 Posts
June 08 2012 15:59 GMT
#182
The 2v2 map pool changes seem to be terrible to me. Molten Crater has a rush distance like Steppes of War, and you simply can't expand on the other new map...
Seriously, wtf Blizzard? There are such good 2v2 maps made by community mapmakers out there, why can't you come up with any good maps?
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
shadymmj
Profile Joined June 2010
1906 Posts
June 08 2012 16:01 GMT
#183
excellent new 1v1 map.

stop crying about rocks - they're there so you have to make some units before taking a third. boo hoo. since you can beat hellions with queens now terran has next to no real t1 pressure options.

the fourth is very takeable. i dont see why people complain.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Gyoza
Profile Joined August 2011
Sweden45 Posts
June 08 2012 16:02 GMT
#184
On June 08 2012 23:27 Oerbaa wrote:
are the maps on eu yet, can't find em :S

On June 09 2012 00:50 Dvriel wrote:
Cant fin the new 1v1 map on the EU ladder.IS it already on?


Same here, can't seem to find it on EU.

Nabes
Profile Joined November 2010
Canada1800 Posts
June 08 2012 16:02 GMT
#185
I wish they would stop blocking expansions with rocks; I don't mind blocking paths but man. If they want to keep them they should atleast remove all the armor from the rocks -.-.
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
June 08 2012 16:06 GMT
#186
Rocks at third will force any Z who play to win to veto it. Just puts Z too behind if opponent goes macro style.
XXhkXX
Profile Joined June 2011
170 Posts
June 08 2012 16:08 GMT
#187
On the new 1v1 map why are there random cliffs behind the third??? lol hasn't blizzard already learned from Taldarim and Shattered Temple that cliffs like that don't really bring anything but mass terran drops which are annoying as hell to stop? I mean atleast theres a ramp up to the cliffs, but I seriously still can't imagine running a herd of lings up there to stop a massive drop of tanks and marines, since the ramp provides a nice little choke for the tanks to fire away at T.T. I hope the get rid of the cliffs -.-. I mean also, the map seams relatively simple for a terran to split down the middle already with the walls making some pretty narrow chokes mid, so why the cliffs in the back of the thirds -.-
pdd
Profile Blog Joined November 2010
Australia9933 Posts
June 08 2012 16:09 GMT
#188
They just need to get rid of the rocks at the 3rd and perhaps make the cliff unpathable (sort of like in Cloud Kingdom). If they do that, I think it'll be an interesting map. We don't really have mirrored-symmetry maps which have no spawns disabled and it would be great if this map actually got in with those tweaks.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 16:11:26
June 08 2012 16:10 GMT
#189
The sad reality is rocks are probably a good idea for a Map in the current Metagame of TvZ since its impossible to force units yourself these days at least let the Map do it.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
Last Edited: 2012-06-08 16:12:44
June 08 2012 16:11 GMT
#190
The fuuuuuck. Im not seeing tournoments with tal darim or shakuras in them! Also the 3d base in the new map has to be blocked by fucking rocks, my god blizzard. Why does every map suck these days. Every map maker just says, well in a 2v2 this player gets these 4 free bases and then we just mirror everything, also rocks at the 3d for no reason, also half bases are not allowed, so arent gaseless bases.

Most badly is that every map has small center space, its made up of choke points. Also I feel like the only reason shakuras and tal darim are still in here is cuz blizzard is to lazy ot make new maps.
4th August 2012...Never forget.....
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
June 08 2012 16:11 GMT
#191
So I think this finally proves that the people who make the ladder map pool are actually retarded. They must actually have some sort of mental disability to constantly make terrible decisions when it comes to map making and map pool making.

Why rocks on the 3rd? Why no neutral depots? Why TDA still!?
Rantech
Profile Joined April 2010
Chile527 Posts
June 08 2012 16:12 GMT
#192
That 1v1 map looks good, but if they don't get rid of the 3rd's rocks it is going to have my veto right away :/
canSore
Profile Joined November 2010
132 Posts
June 08 2012 16:13 GMT
#193
What are those balance issues with korahl?
bad with girls, good with zerg
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 16:13 GMT
#194
I liked Korhal =(
Legalize it!
fenrysk
Profile Blog Joined August 2011
United States364 Posts
Last Edited: 2012-06-08 16:14:51
June 08 2012 16:13 GMT
#195
I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only.


ESV map making philosophy is that cross-only is a crutch that encourages poor design. It also encourages players to be lazy/greedy with scouting (or lack thereof). I think this line of thought is what Blizzard map team also looks at. Cross-only also enables the use of specific proxy cheese too, which maybe in certain long bo5+ tournament series would be okay, but it would be pretty annoying on the ladder.

However, I think half bases would be a good way to re-integrate the concept of gold bases, or maybe scattered gold patches at a half base. The original concept of half bases from the GSL mapmakers (as seen on GSL version of daybreak and also GSL version of Atlantis Spacebear) is that you're deciding if you want resources or positioning. I'd like to see this concept further explored rather than always defaulting to destructible rocks. I prefer seeing destructible rocks used across the map on choke areas the way they are in Metropolis and Cloud Kingdom, rather than a forced delay on 3rd bases.
http://fenrysk-art.deviantart.com
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 08 2012 16:13 GMT
#196
No Metro this season. Sad trombone..
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
andeh
Profile Blog Joined August 2009
United States904 Posts
June 08 2012 16:16 GMT
#197
Third rocks and they can't make it truly symmetrical like fighting spirit? Nope, will probably never play and please god don't let it be used in tournaments.

Blizzard map -_-
Lithian
Profile Joined September 2010
Finland38 Posts
June 08 2012 16:18 GMT
#198
Just some food for thougts, if every map was made so that there's an easy third to take, wouldn't we just be okay with a single map. If every map had same characteristic, every match would play out the same way.
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-06-08 16:19:54
June 08 2012 16:18 GMT
#199
Zergs always like to bitch about, and liken entombed and Terminus to this new map. They dogg on maps with rocks at the third all the time, like Tal Darim. Saying how imbalanced they are. Well, news flash, people. These maps are balanced statistically.

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

http://www.teamliquid.net/tlpd/sc2-korean/maps/527

Can't find Terminus with the rocks, but check out that stats for without the rocks... lol 75% in zerg favor No wonder you Zergs don't like the rocks. You like winning every game, kinda like on metal.

http://www.teamliquid.net/tlpd/sc2-korean/maps/443_Crux_Terminus_SE


Also, this highground that has easy access with ramp... No terran is going to risk a siege there. Way too much investment that can be stopped by one scouting ling.

Typical whining that comes with every map update. Back your opinions on rocks at the third up with some facts if you're going to spout that nonsense.

Don't you rage when you lose too? -FruitDealer
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 16:19 GMT
#200
also not finding the new 1v1 in custom maps or searches.
Legalize it!
Pyloss
Profile Joined August 2011
Germany1515 Posts
June 08 2012 16:20 GMT
#201
Good news!

With korhal and metalopolis gone, i have 2 vetos more. The new map dosent seems to be so great, so one is veto is down...

and ye, metropolis is coming back! finally! :D
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 08 2012 16:21 GMT
#202
On June 08 2012 22:45 Apack wrote:
Thank god Metalopolis is out.


It took a while, but it's finally gone. ^_^
Flying, sOs, free, Light, Soulkey & ZerO
Delta-V
Profile Joined March 2011
New Zealand43 Posts
June 08 2012 16:22 GMT
#203
I wish they would get rid of all the 2v2 maps and add new, much larger ones. The current ones just feel so crammed.
Pyloss
Profile Joined August 2011
Germany1515 Posts
June 08 2012 16:24 GMT
#204
wait what?

"will will se Metropolis again in a future ladder season"

so it wont be in Season 8? damn!
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
June 08 2012 16:24 GMT
#205
I don't really get the reasoning for including a cliff at the third like that. Is it just like, "eeeeehhhhh, let's see what kinda shit goes down if we put this here...."?
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2012 16:26 GMT
#206
As a Zerg player that third base is gonna be a nightmare.

It's heavily delayed vs ffe
it appears any kind of ranged harass (Medivac marine drop) Should be more than enough to butcher your econ and will have a much easier time getting away.

One small choke to defend three bases is annoying too, since you won't be able to put any pressure on your opponent until they might wish to take a fourth.
The chokes to the third and natural base seem rather small too, making protoss pushes and forcefields much better and more annoying.

So sad to see Entombed Valley still being in the map pool, but I guess it was expected seeing as tournaments haven't realised that it's one of top 5 worst maps ever (and that's saying alot) and makes for some really boring to watch games or it ends quickly since bunker rushes and toss pushes are much stronger on it.


"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
PrAeToR.FeNiX
Profile Joined February 2010
Canada361 Posts
June 08 2012 16:26 GMT
#207
good cant wait to try these maps!
En taro Adun!
GinDo
Profile Blog Joined September 2010
3327 Posts
June 08 2012 16:27 GMT
#208
Rocks on Third?+ Show Spoiler +
Vetoed


I don't get the whole rocks on third?!? Do they want us to all in on 2bases? Why don't we bring back Oasis, Delta, and Steppes while were at it.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Sumadin
Profile Joined August 2011
Denmark588 Posts
June 08 2012 16:28 GMT
#209
On June 09 2012 01:13 fenrysk wrote:
Show nested quote +
I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only.


ESV map making philosophy is that cross-only is a crutch that encourages poor design. It also encourages players to be lazy/greedy with scouting (or lack thereof). I think this line of thought is what Blizzard map team also looks at. Cross-only also enables the use of specific proxy cheese too, which maybe in certain long bo5+ tournament series would be okay, but it would be pretty annoying on the ladder.

However, I think half bases would be a good way to re-integrate the concept of gold bases, or maybe scattered gold patches at a half base. The original concept of half bases from the GSL mapmakers (as seen on GSL version of daybreak and also GSL version of Atlantis Spacebear) is that you're deciding if you want resources or positioning. I'd like to see this concept further explored rather than always defaulting to destructible rocks. I prefer seeing destructible rocks used across the map on choke areas the way they are in Metropolis and Cloud Kingdom, rather than a forced delay on 3rd bases.



I think their problem with half bases really is lazyness on their side. Simply put they won't want to bother balacing around them.

Imagen this: Stats say that terrans on 2,5 bases are UP. What are you going to do? Buff them so they are broken with 3 bases? They won't have to bother with that so they simply don't put half bases in their maps.
The basic key to beating a priest is playing a deck that is terrible.
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
June 08 2012 16:28 GMT
#210
More like condemned shit
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 08 2012 16:29 GMT
#211
Noooooooo! Not Discord IV! That was the greatest map of all time!
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 16:31:27
June 08 2012 16:29 GMT
#212
On June 09 2012 01:27 GinDo wrote:
Rocks on Third?+ Show Spoiler +
Vetoed


I don't get the whole rocks on third?!? Do they want us to all in on 2bases? Why don't we bring back Oasis, Delta, and Steppes while were at it.


No they want us to build units before getting a third base ... ( at least i hope so even though the Queen change seems to indicate something different ... )
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
June 08 2012 16:30 GMT
#213
Wait, Entombed Valley is still in the map pool? No change in spawn positions, at least?

Would have been happy if they just took Metalopolis and Korhal out and added in Metropolis, if at least this map had either no rocks at the third, or not that stupid cliff behind the third T_T
Waffles > Pancakes
IPA
Profile Joined August 2010
United States3206 Posts
June 08 2012 16:30 GMT
#214
Sigh. One new 1v1 map and it has rocks at 3rd. Another Veto.

Where's my Metropolis? Whirlwind? Sanshorn?

C'mon guys.....
Time held me green and dying though I sang in my chains like the sea.
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2012 16:33 GMT
#215
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?



Bel'Shir Beach is the worst tileset ever. Literally in any RTS game I have ever seen.

If I was fighting in an epic intergalactic battle, I wouldn't even show up if someone told me I had to fight for glory on a bloody summertime vacation spot. It looks pathetic.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 08 2012 16:33 GMT
#216
Colossus-sentry drop, go, go, go!
I love.
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2012 16:36 GMT
#217
On June 08 2012 23:30 decemberTV wrote:
Ledge with ramp behind the 3rd with rocks.
How f-ing moronic are these people ?

Lets have a prism dropping 4 sentries and then warping in there uncontested for 2 minutes while blocking the ramp.

Lets make zerg just always keep a bunch of units up there "just in case".

www.MapDori.com Salvation will come from KeSPA.



Omg, I didn't even think of that! Arghheghghhgh! I can't even imagine the horrors!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
IPA
Profile Joined August 2010
United States3206 Posts
June 08 2012 16:36 GMT
#218
On June 09 2012 01:20 Pyloss wrote:

and ye, metropolis is coming back! finally! :D


Where does it say Metropolis is back?
Time held me green and dying though I sang in my chains like the sea.
IPA
Profile Joined August 2010
United States3206 Posts
June 08 2012 16:37 GMT
#219
On June 09 2012 01:33 Cereb wrote:
Show nested quote +
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?



Bel'Shir Beach is the worst tileset ever. Literally in any RTS game I have ever seen.

If I was fighting in an epic intergalactic battle, I wouldn't even show up if someone told me I had to fight for glory on a bloody summertime vacation spot. It looks pathetic.


Couldn't disagree more. Love the beach tileset, it is beautiful. I hope we continue to see it (but it doesn't seem to be catching on..)
Time held me green and dying though I sang in my chains like the sea.
Gl!tch
Profile Joined December 2010
United States573 Posts
June 08 2012 16:38 GMT
#220
As a protoss, I approve of the new map

I actually don't think the ridge is that much of a problem, most units (except tanks probably) won't be able to reach about 1/2 of the minerals and the hatch. Also, you can just run up there.

Waiting for a terran to tank drop with 3 scv's to wall off that ramp and siege though :D

As for the rocks, yeah, those should go.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 16:38 GMT
#221
New map looks good imo.

I think zerg is strong enough right now without every map catering to them.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 08 2012 16:39 GMT
#222
Its a shame Blizzard has rejected the community once again in favor of releasing their own shit maps.
starleague forever
ItsTheFark
Profile Joined June 2010
United States158 Posts
June 08 2012 16:41 GMT
#223
Hey blizzard, remove the fucking rocks from the third.
Mirosuu
Profile Blog Joined December 2010
England283 Posts
June 08 2012 16:42 GMT
#224
Am I going crazy or is there no mention of whether Metropolis is returning in season 8?
The more things change, the more they stay the same.
FabiDarkSide
Profile Joined January 2012
Germany14 Posts
June 08 2012 16:42 GMT
#225
If the third is blocked by rocks, make FFE more difficult please!
HURRRR DURRRRR
IMPeRIuMx
Profile Joined November 2010
Canada19 Posts
June 08 2012 16:43 GMT
#226
Awwww man I like Korhal Compound...
Poehalcho
Profile Joined October 2011
149 Posts
June 08 2012 16:43 GMT
#227
We need a new map with inbase smokescreens now. With metal gone, we only have Antiga :[. Those things are damn fun to fck around with.
Great Master Chief Nerdotaku God Emperor Bauss
Sphen5117
Profile Joined September 2011
United States413 Posts
June 08 2012 16:44 GMT
#228
On June 09 2012 01:19 J_Slim wrote:
also not finding the new 1v1 in custom maps or searches.


You'd be hard pressed to find an opponent on it regardless, given their custom game search.
StatikKhaos
Profile Joined January 2011
United States214 Posts
June 08 2012 16:45 GMT
#229
Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map
Those Bitches
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 08 2012 16:47 GMT
#230
2 of my vetoes are going out - cant say im sad now - can i?

Discord IV ;'( - PUT ON THE BODYGUARD THEME! : And iiiiiiiiiiiii will always loooooooove youuuu!

Good to go for another season
Insanity: doing the same thing over and over again and expecting different results.
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-06-08 16:52:07
June 08 2012 16:48 GMT
#231
Condemned...

The perfect word for a map like this. veto'd

They say the map is not finished but in my opinion it was finished before the rocks were added at the third and before there was the, "ridge".
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 16:48 GMT
#232
This is the first time I have cared more about 2v2 maps than 1v1, and probably the last time, but WHY THE FUCK would you remove High Orbit that map is so delicious.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 16:50 GMT
#233
Rocks at the third rocks at the third rocks at the third god damn it Blizzard just when I started playing Z again rocks at the third. I guess I'm just going to all in every time protoss FFE's then.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
June 08 2012 16:51 GMT
#234
On June 09 2012 01:45 StatikKhaos wrote:
Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map


although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous.

Also: Destructible Rocks..... why.... I'm okay with rocks blocking the shorter route from nat to third, but why does it have to be on top of the third, think about us zergies. Other than the rotational symmetry which screwed zerg over the main reason for vetoing tal'darim so far was the rocks... oh and the no ramp thing for zvz (and pvp I imagine for the protoss out there)... It's a shame too because lategame on tal'darim was amazing.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Ben...
Profile Joined January 2011
Canada3485 Posts
June 08 2012 16:55 GMT
#235
No more Korhal Compound WOOOOOOOOO!!!!

I'm happy that Metalopolis is gone too. That frees up a veto. I just wish they would remove Tal'Darim and add a more current tournament map. Otherwise I can't complain. I like the current map pool.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 16:56 GMT
#236
On June 09 2012 01:51 Clarity_nl wrote:
Show nested quote +
On June 09 2012 01:45 StatikKhaos wrote:
Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map


although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous.


Same, only play with a low league friend, but still, the lack of map rotation has been frustrating. And now they remove the only genuinely good map and replace Discord IV with a map that looks very similiar in function. Shared starting base with one natural, two golds in the middle with towers, a couple of outlying expos that have to be accessed through the middle of the map.
On the plus side I actually like the look of the first new 2v2 map, with the shared natural with cliffs overlooking the entrance.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-06-08 17:01:17
June 08 2012 17:00 GMT
#237
On June 09 2012 01:48 The KY wrote:
This is the first time I have cared more about 2v2 maps than 1v1, and probably the last time, but WHY THE FUCK would you remove High Orbit that map is so delicious.


I'm happy they removed that map. I'm very happy that now there exists two maps that you can viably expand on without having to worry about the worse-than-steppes-of-war rush distance from enemy nat to your main, nor do you have to worry about rocks in the back of your main (high orbit). I like the direction they are heading with the 2v2 maps. With the old ones, it was almost a garetee that if you expand and they rushed, there was no chance of holding.

So people understand how bad 2v2 maps are, there are 2 maps that have an accessable natural (one that has a choke to guard and is not completely open). On one of those maps, there are still rocks into your main, and depending on spawn location, the enemy can have a 15s distance from their natural to be sieging your main. The other map has only 1 expand that you can take, and depending on spawn location has 5s air rush distance, and potentially 15s rush distance from main to main. On every other map, if you try to expand and they rushed, you have basically lost. These two new maps hold so much promise for allowing for expand builds in 2v2 games.
Conny Duck
Profile Joined June 2011
Austria90 Posts
June 08 2012 17:02 GMT
#238
Noooo, not Metalopolis! On which map am I supposed to win against Protoss now?
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 08 2012 17:02 GMT
#239
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.
Team Liquid needs more Terrans.
TUski
Profile Joined April 2010
United States1258 Posts
June 08 2012 17:04 GMT
#240
Rocks on the third and ridges above bases got old when Lost Temple was around. Does blizzard even THINK when they make maps?
"There is nothing more cool than being proud of the things that you love." - Day[9]
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
June 08 2012 17:05 GMT
#241
Glad they are removing Meta, not sure what I think about WE LOVE ROCKS replacement.
Manager, Team RIP ZeeZ
Scarlett`
Profile Joined April 2011
Canada2385 Posts
June 08 2012 17:06 GMT
#242
On June 09 2012 02:02 iTzSnypah wrote:
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.

http://i.imgur.com/MPf2l.jpg Whirlwind
Progamer
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 17:07 GMT
#243
On June 09 2012 01:44 Sphen5117 wrote:
Show nested quote +
On June 09 2012 01:19 J_Slim wrote:
also not finding the new 1v1 in custom maps or searches.


You'd be hard pressed to find an opponent on it regardless, given their custom game search.


Was more interested in playing vrs AI or one of my friends. You know... testing it out before it hits the ladder.
Legalize it!
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 08 2012 17:07 GMT
#244
On June 08 2012 22:48 ragnorr wrote:
Blizzard sure likes the rocks on the third


Yeah, that was disappointing to see on the new 1v1 map. Lord, I hate rocks at the third.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 08 2012 17:10 GMT
#245
Yeah, I have never understood why team maps never have anymore bases than 1v1 maps. I might be fun to be have a 10 base vs 10 base 2v2!
SC2 Mapmaker
sleepingdog
Profile Joined August 2008
Austria6145 Posts
June 08 2012 17:11 GMT
#246
Blizz really seems convinced that a balanced map has to have rocks on the 3rd - to be honest, this has gotten to a point where I find this quite amusing
"You see....YOU SEE..." © 2010 Sen
Bedrock
Profile Joined October 2010
United States395 Posts
June 08 2012 17:15 GMT
#247
On Jun 8 2012 13:06> (8 min) Scarlett` wrote:
Show nested quote +
On Jun 8 2012 13:02> (12 min) iTzSnypah wrote:
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.

http://i.imgur.com/MPf2l.jpg Whirlwind


Off topic, but I wonder why you have NSHS as your fave team... is it..
eSports or die tryin'
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2012-06-08 17:19:33
June 08 2012 17:16 GMT
#248
Rocks at third are for balance in pvz. Zerg should not be allowed to get so fast third base. Map looks realy nice but like that high ground at 3. Not like that high ground!
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
June 08 2012 17:17 GMT
#249
Why do they make rocks at third? so stupied. Blizzard keep to what you are good at... NOT making maps
shadymmj
Profile Joined June 2010
1906 Posts
June 08 2012 17:19 GMT
#250
On June 09 2012 02:17 DrPhilOfdOOm wrote:
Why do they make rocks at third? so stupied. Blizzard keep to what you are good at... NOT making maps


hmmmmm MAYBE...it is to discourage making nothing but drones to 60 while hiding behind ur great wall of evo chamber + spine + queens? unless the enemy all-ins?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-08 17:20:30
June 08 2012 17:19 GMT
#251
That new map needs a lot of work. Rocks at the third is absolutely absurd. Fast 3 bases is standard ZvP against a fast expanding Protoss which is also standard. Should be cross spawn only. Fine with Metalopolis gone, but Korhol was fine minus the fact that they wouldn't make the smallest effort to fix the fact that tanks can siege the 3rd from high ground. Simple fix, but apparently too hard for Blizzard to manage. Not gonna complain too much about it being gone. It was decent, but nothing to cry over.


On June 09 2012 02:16 TheBloodyDwarf wrote:
Rocks at third are for balance in pvz. Zerg should not be allowed to get so fast third base. Map looks realy nice but like that high ground at 3. Not like that high ground!


If Zerg can't get a fast 3 bases against a 2 base all-in, we lose.
Smancer
Profile Blog Joined December 2010
United States379 Posts
June 08 2012 17:20 GMT
#252
As someone who plays a lot of 2v2 I love that they took those two maps out. And I think Molton Crater looks like a great map. Although maybe a bit too easy to cannon rush (espcially the base without the gold adjacent to it).

I am not so sure about the other 2v2 map. the player's main base is in the shape of a nut bag.
A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
mewbert
Profile Joined April 2011
United States291 Posts
Last Edited: 2012-06-08 17:32:28
June 08 2012 17:20 GMT
#253
zerg is extremely strong right now, stop complaining about a map that might not favor you when your race is doing really well, if this map didnt have rocks on it it would be unplayable
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
June 08 2012 17:21 GMT
#254
great changes to the 1v1 map pool, and the new 2v2 map pool should make it a little more interesting
Soma Cruz
Profile Joined July 2011
United States209 Posts
June 08 2012 17:22 GMT
#255
Looks like I can replace my Korhal veto with this new map! Wooh
xNSwarm
Profile Joined December 2011
155 Posts
June 08 2012 17:23 GMT
#256
On June 09 2012 01:56 The KY wrote:
Show nested quote +
On June 09 2012 01:51 Clarity_nl wrote:
On June 09 2012 01:45 StatikKhaos wrote:
Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map


although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous.


Same, only play with a low league friend, but still, the lack of map rotation has been frustrating. And now they remove the only genuinely good map and replace Discord IV with a map that looks very similiar in function. Shared starting base with one natural, two golds in the middle with towers, a couple of outlying expos that have to be accessed through the middle of the map.
On the plus side I actually like the look of the first new 2v2 map, with the shared natural with cliffs overlooking the entrance.

The 2v2 map pool is quite horrible, but the ones that they chose to remove were the worst imo. On Discord if you positioned your army in the middle it was impossible for the enemy to reach your half of the map on foot without attacking head on. One immobile army could guard 7 bases from a ground attack.
Velinath
Profile Blog Joined March 2011
United States694 Posts
June 08 2012 17:30 GMT
#257
So I get to replace my Antiga veto (can't get a 4th easily) with the new map (can't get a 3rd early in PvZ). Awesome.

Speaking as a Zerg, I am sad.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2012 17:33 GMT
#258
Condemned ridge suffers from the same problem on close spawn that Taldarim does:
distance from natural to natural is way too close.
moo...for DRG
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 08 2012 17:35 GMT
#259
i actually really liked khoral that makes me sad
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
Ksquared
Profile Joined July 2011
United States1748 Posts
June 08 2012 17:38 GMT
#260
Now I'l only have one map vetoed, well hopefully if the new map doesn't disappoint
eSports for life.
HeavenResign
Profile Joined April 2011
United States702 Posts
June 08 2012 17:42 GMT
#261
Molten Crater actually looks pretty cool. One of the few maps I'd like to play 2v2 for.
decaf
Profile Joined October 2010
Austria1797 Posts
June 08 2012 17:48 GMT
#262
Why can't Blizz simply make a poll at the end of every season and ask us what maps we would like to see added/removed? And why don't they rely on community maps solely? I actually don't understand it.
ScienceRob
Profile Joined April 2010
United States382 Posts
June 08 2012 17:52 GMT
#263
I can't find the source for this. THe link in the OP is dead.
Carpe Diem
avc
Profile Joined December 2011
121 Posts
June 08 2012 17:52 GMT
#264
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
June 08 2012 17:52 GMT
#265
Browder loves them rocks.

J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 17:55 GMT
#266
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.
Legalize it!
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 08 2012 17:56 GMT
#267
Gotta work on my 2 base blink all in for condemned ridge, especially in close air since all them zergs are gonna be going muta on those maps
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Kragx
Profile Joined February 2010
Denmark236 Posts
June 08 2012 18:00 GMT
#268
On June 09 2012 00:04 vandelayindustries wrote:
Is there any reason the 3v3 and 4v4 map pools haven't been changed since season 3? They're far from perfect...


This

Some of those maps are terrible.
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-06-08 18:01:18
June 08 2012 18:00 GMT
#269
I see so many people complain of rocks on the third base.

Maybe Blizzard doesn't want zerg to have 3 bases by the 5 min mark? Or maybe they are ok with that, but your third needs to be vulnerable?

Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:03 GMT
#270
On June 09 2012 02:55 J_Slim wrote:
Show nested quote +
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 18:03 GMT
#271
On June 09 2012 03:00 ohampatu wrote:
Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths.



This.

One build order *should not* work on all maps. Otherwise we might as well play on only 1 map.
Legalize it!
0neder
Profile Joined July 2009
United States3733 Posts
June 08 2012 18:04 GMT
#272
Who is blizzard paying money to make these horrible maps? They're not even trying really, just rehashing the same bad ideas.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 08 2012 18:05 GMT
#273
On June 09 2012 03:03 J_Slim wrote:
Show nested quote +
On June 09 2012 03:00 ohampatu wrote:
Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths.



This.

One build order *should not* work on all maps. Otherwise we might as well play on only 1 map.


People haven't really been used to using different builds on ladder. In part because to get better faster you should be doing one build every game. Which is fine, in which case they just need to veto the map :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BandonBanshee
Profile Joined February 2011
Canada437 Posts
June 08 2012 18:05 GMT
#274
Blizzard can't you fix zvp without cutting a zergs balls off? Rocks at third, no open areas, map covered with ramps and 1 small choke point covers every toss expo. I can't think of a reason blizz would add this map other then padding the toss winrate (because we all know that when the winrates are 50% sc2s glaring issues will be fixed)
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-06-08 18:06:20
June 08 2012 18:05 GMT
#275
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It's called Metalopolis.


But wait, you say:

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


FFEing is extremely weak on Metalopolis, not because it's impossible, but because it's extremely vulnerable just due to the positioning of the natural and how wide it is. Taking a third as Protoss on that map is almost impossible. This is actually the biggest double standard of a post I've read so far on the topic.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 18:14:55
June 08 2012 18:08 GMT
#276
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


2 Bases Zerg ( provided he has a macro hatch for production though ) is not as bad as people make it out to be especially against Terran ( if he is on 2 Bases as well ) . Leenock played that style very successful on his run back when he went to the GSL Finals. In fact 3 fully saturated bases against 2 in TvZ puts you miles ahead. A big reason why TvZ is currently kind of broken because you can't prevent the Zerg from getting to that and take big risks to just stay even economy wise while opening yourself to all kinds of all-ins.
AGsc
Profile Joined December 2010
Canada120 Posts
June 08 2012 18:11 GMT
#277
Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there.
Back off man, I'm a scientist.
karlkarl
Profile Joined April 2012
Germany33 Posts
June 08 2012 18:11 GMT
#278
finaly metalopolis is out <3
Tommyth
Profile Joined April 2012
Poland117 Posts
June 08 2012 18:12 GMT
#279
What about Metropolis? I thought it was supposed to be back this season :S
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 18:12 GMT
#280
On June 09 2012 03:11 AGsc wrote:
Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there.


But then you have to go to the b.net forums.
Asha
Profile Blog Joined November 2010
United Kingdom38239 Posts
Last Edited: 2012-06-08 18:13:53
June 08 2012 18:13 GMT
#281
On June 09 2012 03:12 Tommyth wrote:
What about Metropolis? I thought it was supposed to be back this season :S


Maybe they decided tournament balance is too awful to put it back on ladder.

(presuming ladder trends mirrored them too)
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 08 2012 18:13 GMT
#282
......................

User was warned for this post
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:14 GMT
#283
On June 09 2012 03:11 AGsc wrote:
Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there.



Its so funny you zerg players just quote 'rocks' like rocks are an issue.

yea people dont like rocks, but this is no diff from taldarim....you shouldn't get 3 free bases..your third base either needs to be delayed or needs to be in a more vulnerable spot.


why is it so hard for zergs to see this? Blizzard wants your third base to be vulnerable if its that easy. Quite simple. Theres 2 ways to do this, adding destructible rocks, or making the bases super far apart. Read my last 3 posts if you want to argue that 'a 5 min 3rd is normal'.


If you zergs want a tip? how about drop your third next to the rocks, make a round of drones, then a few lings to slowly kill the rocks. Drop your 4th in the 3rd's spot. Isn't that what you guys do it on Taldarim.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44300 Posts
June 08 2012 18:15 GMT
#284
So glad that Metalopolis and Discord IV are finally being removed

Isn't KC 2 player, not 4 player?

Also... surely this new 1v1 map doesn't have as much empty space around the sides as it appears? o.O Protecting from drops and air harrass is gonna be a bitch...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:16 GMT
#285
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 08 2012 18:17 GMT
#286
Random high ground above the third? How awkward, but could be interesting.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 08 2012 18:17 GMT
#287
On June 09 2012 03:15 DarkPlasmaBall wrote:
So glad that Metalopolis and Discord IV are finally being removed

Isn't KC 2 player, not 4 player?

Also... surely this new 1v1 map doesn't have as much empty space around the sides as it appears? o.O Protecting from drops and air harrass is gonna be a bitch...


It does

On June 09 2012 03:13 Diamond wrote:
......................



Well that sums it up lol. Still, as protoss strong 2 base all in PvZ, PvP wont change much and PvT, templar to defend drops and hopefully with good control we should fine.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:18 GMT
#288
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ScienceRob
Profile Joined April 2010
United States382 Posts
June 08 2012 18:19 GMT
#289
Can anyone find the source to this? I think blizzard deleted it... or I just can't find it.
Carpe Diem
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 08 2012 18:20 GMT
#290
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it


It's about the map pool not the map, well sort of about the map.

I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
grush57
Profile Joined March 2011
Korea (South)2582 Posts
June 08 2012 18:20 GMT
#291
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it

Who cares if he is high profile or not ......... is his opinion on the matter.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-06-08 18:31:01
June 08 2012 18:24 GMT
#292
On June 09 2012 03:20 Diamond wrote:
Show nested quote +
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it


It's about the map pool not the map, well sort of about the map.

I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?



For an insightful person, i dont understand why your questioning it. I gave every reason in my replies. If you want a reason its quite simple: Because you didn't put anything usefull.

Like i just said..A mapmaker/high profile person making a post like that isn't anything. You didn't put a view point. But look at the first zerg who quoted you, he used your '................' to make a balance complaint.

You words hold water, so when you decide to not use them effectively shit gets taken out of hand.




edit: its also the reason somebody else beat me to reporting you, your second post should have been the only post needed, hopefully other zerg players wont quote you like the dude under your post thinking your making a balance complaint. It still amazes me 'community' people dont know how to act in a community
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ThirdDegree
Profile Joined February 2011
United States329 Posts
June 08 2012 18:25 GMT
#293
I don't really get the reasoning for Metalopolis getting cut. I was sort of indifferent to that map, so it's not a big deal, but I feel like I see that map in a lot of tournaments.
I am terrible
dragoon
Profile Joined December 2010
United States695 Posts
June 08 2012 18:27 GMT
#294
I feel like blizzard really wants to hurt zerg players with this new map.
i love you
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 08 2012 18:28 GMT
#295
On June 09 2012 03:25 ThirdDegree wrote:
I don't really get the reasoning for Metalopolis getting cut. I was sort of indifferent to that map, so it's not a big deal, but I feel like I see that map in a lot of tournaments.


It's not in any tournament anymore. And it's old.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Wingblade
Profile Joined April 2012
United States1806 Posts
June 08 2012 18:29 GMT
#296
On June 08 2012 22:53 yoshi245 wrote:
Show nested quote +
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.


Remember the interesting and different tile sets with Metropolis. Turns out those causes lag issues, and maybe they are afraid of that again.

As far as i can say, this map Condemned Ridge looks like a PvZ paradise, between the destructible rocks, the one entrance to the third, and the fourth isn't too bad either, I can wall off the back side, and position my army on the side opening towards my base and be completely safe from everything. There's also a ridge behind the third that Terran could abuse with siege tanks, AND there aren't really any wide open spaces for Zerg to engage. Zergs better start vetoing this map the second season 8 starts.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 08 2012 18:30 GMT
#297
I think we need to get away from a super fast 3rd meta. it just turns into a infestor broodlord countdown vs zergs and collosi/ht countdown vs toss.
WWJD (What Would Jaedong Do)
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
June 08 2012 18:31 GMT
#298
This new map looks really good for Protoss :/ chokes everywhere to make FFs strong, a really easy to defend natural, and a really easy to defend third. TvP is going to be hell on this map for sure, and ZvP is going to be really limited: the mass roach style might not be overly effective with a lack of attack angles.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 08 2012 18:31 GMT
#299
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Performance issues. They want people with the minimum specs to be able to play all the maps without issue, which means not getting too fancy (especially with water)
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 08 2012 18:33 GMT
#300
On June 09 2012 03:30 raf3776 wrote:
I think we need to get away from a super fast 3rd meta. it just turns into a infestor broodlord countdown vs zergs and collosi/ht countdown vs toss.


Do you think a decent compromise would be just a longer distance 3rd w/o rocks?
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
June 08 2012 18:34 GMT
#301
I wish they'd add metropolis back already
Thats "Grand-Master" SMURF to you.....
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 08 2012 18:34 GMT
#302
On June 09 2012 03:16 ohampatu wrote:
Show nested quote +
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:36 GMT
#303
On June 09 2012 03:34 Gamegene wrote:
Show nested quote +
On June 09 2012 03:16 ohampatu wrote:
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.



Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint.

Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Millet
Profile Joined April 2012
Sweden143 Posts
June 08 2012 18:36 GMT
#304
The new 1v1 map could be decent if the third wasn't so bad.. First off, rocks? Why does blizzard feel the need to hinder fast third builds for zergs? ZvP will be just like Taldarim altar on this map. Which is just silly. Second, an easily abusable ledge above the third? Did they learn anything form the fail of Lost Temple? Other than that, a decent map for sure.

Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway.
ThirdDegree
Profile Joined February 2011
United States329 Posts
June 08 2012 18:37 GMT
#305
On June 09 2012 03:28 IronManSC wrote:
Show nested quote +
On June 09 2012 03:25 ThirdDegree wrote:
I don't really get the reasoning for Metalopolis getting cut. I was sort of indifferent to that map, so it's not a big deal, but I feel like I see that map in a lot of tournaments.


It's not in any tournament anymore. And it's old.



oh I'm totally an idiot. I was thinking metropolis in my head. I need to not post before lunch.
I am terrible
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:37 GMT
#306
On June 09 2012 03:36 Millet wrote:
The new 1v1 map could be decent if the third wasn't so bad.. First off, rocks? Why does blizzard feel the need to hinder fast third builds for zergs? ZvP will be just like Taldarim altar on this map. Which is just silly. Second, an easily abusable ledge above the third? Did they learn anything form the fail of Lost Temple? Other than that, a decent map for sure.

Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway.



why must zergs think that 'fast 3rd' builds are the only viable builds?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 08 2012 18:38 GMT
#307
On June 09 2012 03:36 ohampatu wrote:
Show nested quote +
On June 09 2012 03:34 Gamegene wrote:
On June 09 2012 03:16 ohampatu wrote:
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.



Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint.

Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about?


you're taking this posting thing a little too seriously. lighten up.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Chronos.
Profile Joined February 2012
United States805 Posts
June 08 2012 18:39 GMT
#308
Condemed ridge looks like a sure veto for me as Zerg. Not only is it extremely easy for Toss / Terran to defend 2nd and 3rd from 1 point, effectively removing run by or multi-pronged attack options, but the 3rd for Zerg with just be harassed to no end and be killed by tanks / colossi every game.

If they just change the 3rd base they could have a nice map on their hands, but it's just too unfavored for Zerg right now for me too give it a shot.
Wingblade
Profile Joined April 2012
United States1806 Posts
June 08 2012 18:39 GMT
#309
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


I know a Zerg player is posting this just by reading it. Metalopolis is ancient, and just plain terrible. And a map that can be FFEd on shouldnt be made at all, because it simply means Protoss in inherently behind. FFE is really the only viable opening right now(hence why every player except one, NoNY does it in almost every single game) Taking fast third is still possible by having a macro hatch go there, drop the rocks, and then go.

Korhal was a joke of a map, Protoss can only do 2 base allins, as trying to take a third is a nightmare for Protoss. Metalopolis is ages beyond the current metagame, and is just stupidly old.

PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Millet
Profile Joined April 2012
Sweden143 Posts
June 08 2012 18:42 GMT
#310
On June 09 2012 03:37 ohampatu wrote:
Show nested quote +
On June 09 2012 03:36 Millet wrote:
The new 1v1 map could be decent if the third wasn't so bad.. First off, rocks? Why does blizzard feel the need to hinder fast third builds for zergs? ZvP will be just like Taldarim altar on this map. Which is just silly. Second, an easily abusable ledge above the third? Did they learn anything form the fail of Lost Temple? Other than that, a decent map for sure.

Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway.



why must zergs think that 'fast 3rd' builds are the only viable builds?

It's not, but it should be a viable build at all times. You don't understand the problem because you are not zerg (obvious). I play all races and know how devastating not getting that third up can be for zerg. Ever tried cannoning the third from a zerg? That is basically a free win for the protoss.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 08 2012 18:44 GMT
#311
On June 09 2012 03:36 ohampatu wrote:
Show nested quote +
On June 09 2012 03:34 Gamegene wrote:
On June 09 2012 03:16 ohampatu wrote:
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.



Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint.

Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about?


People like you are the reason most community members don't post on TL anymore aside for the occasional one liner. You feel the need to "make a name for yourself" by fighting with notable names.

Well I'm not taking the bait, you continue your campaign about whining about Zerg and see where that gets you.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Charon1979
Profile Joined October 2010
Austria317 Posts
June 08 2012 18:45 GMT
#312
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:47 GMT
#313
On June 09 2012 03:42 Millet wrote:
Show nested quote +
On June 09 2012 03:37 ohampatu wrote:
On June 09 2012 03:36 Millet wrote:
The new 1v1 map could be decent if the third wasn't so bad.. First off, rocks? Why does blizzard feel the need to hinder fast third builds for zergs? ZvP will be just like Taldarim altar on this map. Which is just silly. Second, an easily abusable ledge above the third? Did they learn anything form the fail of Lost Temple? Other than that, a decent map for sure.

Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway.



why must zergs think that 'fast 3rd' builds are the only viable builds?

It's not, but it should be a viable build at all times. You don't understand the problem because you are not zerg (obvious). I play all races and know how devastating not getting that third up can be for zerg. Ever tried cannoning the third from a zerg? That is basically a free win for the protoss.


I played zerg before protoss, and still continue to offrace as zerg. Most protoss players actually offrace as zerg, weird huh.

You can still take a fast third, choose one of the bases that doesn't have rocks, or drop it next to the rocks and then when the rocks die take that as your 4th.

Nothing makes you choose that. Either choose a riskier third, or put it next to the rocks. Theres your solutions. Same as taldarim
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
o)_Saurus
Profile Joined January 2011
Germany260 Posts
June 08 2012 18:47 GMT
#314
On June 09 2012 03:42 Millet wrote:
Show nested quote +
On June 09 2012 03:37 ohampatu wrote:
On June 09 2012 03:36 Millet wrote:
The new 1v1 map could be decent if the third wasn't so bad.. First off, rocks? Why does blizzard feel the need to hinder fast third builds for zergs? ZvP will be just like Taldarim altar on this map. Which is just silly. Second, an easily abusable ledge above the third? Did they learn anything form the fail of Lost Temple? Other than that, a decent map for sure.

Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway.



why must zergs think that 'fast 3rd' builds are the only viable builds?

It's not, but it should be a viable build at all times. You don't understand the problem because you are not zerg (obvious). I play all races and know how devastating not getting that third up can be for zerg. Ever tried cannoning the third from a zerg? That is basically a free win for the protoss.


I play toss AND zerg on my own and calling 2-base zerg basically a freewin is so stupid that I even might get warned for this post.

But in order not to get warned here:
I think the new map looks really good. The only fear I have is vertikal close spawns when that highground behind your third becomes the hotspot for every drop possible. BTW: Did anyone try yet if it is able to close the ramp to that highground with 1 forcefield? If that is possible warpprism pushes with sentrys might be too powerful...
fraktoasters
Profile Joined January 2011
United States617 Posts
Last Edited: 2012-06-08 18:48:49
June 08 2012 18:48 GMT
#315
On June 09 2012 03:36 ohampatu wrote:
Show nested quote +
On June 09 2012 03:34 Gamegene wrote:
On June 09 2012 03:16 ohampatu wrote:
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.



Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint.

Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about?


Was it a balance whine? I don't even understand what the guy is saying:

On June 09 2012 03:17 ZeromuS wrote:
Well that sums it up lol. Still, as protoss strong 2 base all in PvZ, PvP wont change much and PvT, templar to defend drops and hopefully with good control we should fine.


Maybe you're reading too much into this.
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:49 GMT
#316
On June 09 2012 03:45 Charon1979 wrote:
Show nested quote +
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 08 2012 18:50 GMT
#317
Condemned Ridge looks great for air terran tvp.. There's a ton of empty space behind the main/nat and all the expansions. Juicy.. almost makes me want to reinstall
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 18:55 GMT
#318
Does 2 base muta play just not exist anymore? Look how much space behind/around bases there is to fly around.
And the 4th base doesn't seem that far away if you *really* don't want to make non-drones.
Legalize it!
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
June 08 2012 18:59 GMT
#319
The new map looks pretty good and I am very happy metal is gone, kind of wish Tal was out too but oh well. At least change the ramp or something on Tal.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
June 08 2012 18:59 GMT
#320
On June 09 2012 03:05 BandonBanshee wrote:
Blizzard can't you fix zvp without cutting a zergs balls off? Rocks at third, no open areas, map covered with ramps and 1 small choke point covers every toss expo. I can't think of a reason blizz would add this map other then padding the toss winrate (because we all know that when the winrates are 50% sc2s glaring issues will be fixed)


I'll be honest I've been reading this post and the others like it with an Eric Cartman voice.

I hope the maps aren't confusing bliz to the core design issues they're having.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 19:01 GMT
#321
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


We had those maps, it was called seasons 1 through 4.

In any case, I'm glad Korhal is being removed as 2 base allinning every matchup got stale (I play P) and I've had Metalopolis vetoed since like... Season 3 ish. The new map kinda looks like it'll function like Tal'Darim to me but we will see I guess. Wish they'd add Metropolis back instead of this weird new map, and I'm ready for Shakuras to leave the map pool as well.
In Inca we trust
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-06-08 19:02:44
June 08 2012 19:01 GMT
#322
Jesus with the rocks on the third, this isn't freakin' beta. If a player wants to expand 20 fucking times, let him; don't put rocks to limit legitimate decision making by a player (my PvZ FFE I look for Zerg to fast 3rd as a major decision point, wtf are rocks doing there?)
Knowing is half the battle... the other half is lasers.
chriswaustin
Profile Joined November 2010
Canada27 Posts
June 08 2012 19:03 GMT
#323
New 2v2 maps look pretty good excited to try them
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
June 08 2012 19:03 GMT
#324
Good to see them getting rid of two of my vetoed maps.

Frees me up to veto Condemned Ridge straight off!
Did you ever say Yes to a single joy?
Tonttu
Profile Joined August 2010
Finland606 Posts
Last Edited: 2012-06-08 19:04:56
June 08 2012 19:04 GMT
#325
On June 09 2012 04:01 las91 wrote:
Show nested quote +
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


We had those maps, it was called seasons 1 through 4.

In any case, I'm glad Korhal is being removed as 2 base allinning every matchup got stale (I play P) and I've had Metalopolis vetoed since like... Season 3 ish. The new map kinda looks like it'll function like Tal'Darim to me but we will see I guess. Wish they'd add Metropolis back instead of this weird new map, and I'm ready for Shakuras to leave the map pool as well.

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season. (From OP)

I wish you would read the OP entirely.
Anyway, that new map sounds like Lost Plateau / Shakuras Temple to me.
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 19:04 GMT
#326
On June 09 2012 04:01 tehemperorer wrote:
Jesus with the rocks on the third, this isn't freakin' beta. If a player wants to expand 20 fucking times, let him; don't put rocks to limit legitimate decision making by a player (my PvZ FFE I look for Zerg to fast 3rd as a major decision point, wtf are rocks doing there?)



Alot of zergs are complaining, but i think this map will play out like Taldarim almost exactly.

Mutas will be good, and they can either take a farther away third, or plop the third near the rocks untill they get the rocks dead. I dont think its a huge issue.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Narw
Profile Joined February 2011
Poland884 Posts
June 08 2012 19:04 GMT
#327
Rocks, do i really see rocks on a third base? Wow, wtf, im speechless. Either they remove them or it's a certain veto for me.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
June 08 2012 19:05 GMT
#328
Blizzard you never seem to disappoint
Moderatorgold coin
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:05 GMT
#329
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.


I don't "think" rocks at third isn't all the bad. I summise that it isn't because nothing in the statistics of maps that do have rocks at the third suggest it is imbalanced.

So you can't do your normal bag of tricks. Adapt, play like you did in them other maps with rocks that you've got a 50/50 winrate on.
Don't you rage when you lose too? -FruitDealer
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 19:07 GMT
#330
On June 09 2012 04:04 Tonttu wrote:
Show nested quote +
On June 09 2012 04:01 las91 wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


We had those maps, it was called seasons 1 through 4.

In any case, I'm glad Korhal is being removed as 2 base allinning every matchup got stale (I play P) and I've had Metalopolis vetoed since like... Season 3 ish. The new map kinda looks like it'll function like Tal'Darim to me but we will see I guess. Wish they'd add Metropolis back instead of this weird new map, and I'm ready for Shakuras to leave the map pool as well.

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season. (From OP)

I wish you would read the OP entirely.
Anyway, that new map sounds like Lost Plateau / Shakuras Temple to me.


They're not adding it this season though which is what I was actually talking about. Good lord I didn't think I had to be as specific as a research paper when writing posts on this forum these days.
In Inca we trust
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 08 2012 19:08 GMT
#331
Awesome! Love the layout of the new map, and with Metalopolis and Korhal Compound out, I free up TWO of my three map vetos!
"Teamliquid is a place for starcraft, not boobs." -autoexec
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-06-08 19:09:11
June 08 2012 19:08 GMT
#332
On June 09 2012 04:01 tehemperorer wrote:
Jesus with the rocks on the third, this isn't freakin' beta. If a player wants to expand 20 fucking times, let him; don't put rocks to limit legitimate decision making by a player (my PvZ FFE I look for Zerg to fast 3rd as a major decision point, wtf are rocks doing there?)



With this line of thinking every map should just be a big flat open area with as many minerals as you need.

Map design adds flavor, and gets people to do different things. Rocks are no different than wide/narrow ramps, close expansions, islands, and rush distances in this regard.

All are tweaked to add variety. And the variety between rocks at 3rds and no rocks has not produced any glaring imbalances.
Don't you rage when you lose too? -FruitDealer
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 08 2012 19:08 GMT
#333
On June 09 2012 03:24 ohampatu wrote:
Show nested quote +
On June 09 2012 03:20 Diamond wrote:
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it


It's about the map pool not the map, well sort of about the map.

I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?



For an insightful person, i dont understand why your questioning it. I gave every reason in my replies. If you want a reason its quite simple: Because you didn't put anything usefull.

Like i just said..A mapmaker/high profile person making a post like that isn't anything. You didn't put a view point. But look at the first zerg who quoted you, he used your '................' to make a balance complaint.

You words hold water, so when you decide to not use them effectively shit gets taken out of hand.




edit: its also the reason somebody else beat me to reporting you, your second post should have been the only post needed, hopefully other zerg players wont quote you like the dude under your post thinking your making a balance complaint. It still amazes me 'community' people dont know how to act in a community


? Stop trying to start a fight, to be fair I quoted him for what he intended. The map seems to be going against a decent number of things we have learned about how to make solid maps all heavily influenced by the work Diamond and ESV are doing.

Im not Zerg, im not complaining about the map balance because of no easy third. But we have all decided that rocks on the third are bad because they limit strategies as opposed to creating them.

For example, in PvT there is the very cool fast third build style. With a 3 or 4 gate off of an FE into fast third then really quick upgrades and charge/blink with later AoE.

In PvZ, one of the ways to deal with 3 hatch fast max roaches is to take a quick 3rd in response, off of a sentry based army which wouldn't have the dps to kill the rocks (lets say zerg hides a third). Against muta based play, having to kill the rocks makes it very very hard to secure a third. Its not so bad on maps that don't have rocks, but the need to kill the rocks and any zerglings that try to attack, and the time it takes to kill the rocks all make it very difficult to deal with mutas into expand. This has been seen so so many times on Tal darim, so its only fair to point that out I think that diamond has a point when he posts the "....." post.

This map seems like something blizzard made a while ago and is just kind of putting out there completely ignoring the fact that:

1) the best maps, dont have rocks at the third
2) the most popular maps are for the most part community made
3) the community wants community maps in the ladder
4) the other maps that were introduced from tournies were play tested, then proven good then included again
5) Korhal was removed because of problems with the map that were fixed in a new edition that was ready for season 7 but wasn't used.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
June 08 2012 19:10 GMT
#334
New map ruined by rocks on 3rd.

That's like a rule... how did Blizz not get the memo?
As it turns out, marines don't actually cost any money -Jinro
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:12 GMT
#335
On June 09 2012 04:08 ZeromuS wrote:
Show nested quote +
On June 09 2012 03:24 ohampatu wrote:
On June 09 2012 03:20 Diamond wrote:
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it


It's about the map pool not the map, well sort of about the map.

I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?



For an insightful person, i dont understand why your questioning it. I gave every reason in my replies. If you want a reason its quite simple: Because you didn't put anything usefull.

Like i just said..A mapmaker/high profile person making a post like that isn't anything. You didn't put a view point. But look at the first zerg who quoted you, he used your '................' to make a balance complaint.

You words hold water, so when you decide to not use them effectively shit gets taken out of hand.




edit: its also the reason somebody else beat me to reporting you, your second post should have been the only post needed, hopefully other zerg players wont quote you like the dude under your post thinking your making a balance complaint. It still amazes me 'community' people dont know how to act in a community


? Stop trying to start a fight, to be fair I quoted him for what he intended. The map seems to be going against a decent number of things we have learned about how to make solid maps all heavily influenced by the work Diamond and ESV are doing.

Im not Zerg, im not complaining about the map balance because of no easy third. But we have all decided that rocks on the third are bad because they limit strategies as opposed to creating them.

For example, in PvT there is the very cool fast third build style. With a 3 or 4 gate off of an FE into fast third then really quick upgrades and charge/blink with later AoE.

In PvZ, one of the ways to deal with 3 hatch fast max roaches is to take a quick 3rd in response, off of a sentry based army which wouldn't have the dps to kill the rocks (lets say zerg hides a third). Against muta based play, having to kill the rocks makes it very very hard to secure a third. Its not so bad on maps that don't have rocks, but the need to kill the rocks and any zerglings that try to attack, and the time it takes to kill the rocks all make it very difficult to deal with mutas into expand. This has been seen so so many times on Tal darim, so its only fair to point that out I think that diamond has a point when he posts the "....." post.

This map seems like something blizzard made a while ago and is just kind of putting out there completely ignoring the fact that:

1) the best maps, dont have rocks at the third
2) the most popular maps are for the most part community made
3) the community wants community maps in the ladder
4) the other maps that were introduced from tournies were play tested, then proven good then included again
5) Korhal was removed because of problems with the map that were fixed in a new edition that was ready for season 7 but wasn't used.



Now these... These are all very valid reasons. Thanks for posting them. It a breath of fresh air among all the ridiculous whining.
Don't you rage when you lose too? -FruitDealer
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 19:15 GMT
#336
On June 09 2012 03:03 ohampatu wrote:
Show nested quote +
On June 09 2012 02:55 J_Slim wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.


Zergs have gotten used to 3 base openings because it's the only viable way to stop 2 base all-ins. Rocks at the 3rd work for Tal'darim because there is a massive ramp to the natural, and 2-base aggression is possible. Small ramp and rocks at the 3rd is just stupid.
BRaegO
Profile Joined November 2010
United States243 Posts
June 08 2012 19:15 GMT
#337
I'd rather they get rid of tal'darim or Shakuras than Korhal... *sigh* At least metal is gone... they got 1/3 right.
_B L/IN K YOUREYES /1 FOR YES 2 F_OR NO
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
June 08 2012 19:17 GMT
#338
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......
NKexquisite
Profile Joined January 2009
United States911 Posts
June 08 2012 19:19 GMT
#339
2v2 map pool... i wonder if blizzard purposely tries to produce horrible maps that are just either 1 or 2 base play only...
Whattttt Upppppppp Im Nesteaaaaaa!!
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:20 GMT
#340
On June 09 2012 04:15 Mr Showtime wrote:
Show nested quote +
On June 09 2012 03:03 ohampatu wrote:
On June 09 2012 02:55 J_Slim wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.


Zergs have gotten used to 3 base openings because it's the only viable way to stop 2 base all-ins.


Come on now, you don't think this is a bit presumptuous? To believe that every strategy for a situation has been discovered and only one of them works. Really?

If this were true than every game PvT on a map with rocks would have been won with a 2base all in. Protoss would have figured this out, and the racial balance for those maps would have been very in favor of toss. But they aren't. They're still 50/50.
Don't you rage when you lose too? -FruitDealer
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 19:20 GMT
#341
Sometimes I just want to slap blizzard right in the face

User was warned for this post
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:22 GMT
#342
On June 09 2012 00:17 Shiori wrote:
Show nested quote +
On June 09 2012 00:03 CajunMan wrote:
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.

Yes zergs should try new build like ling baneling play zvp but a third is still needed for that. IDK what you want zergs to do against ffe other than a fast third - it's either a fast third or a gimmicky 2 base all-in build.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:22 GMT
#343
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.
Don't you rage when you lose too? -FruitDealer
Shiori
Profile Blog Joined July 2011
3815 Posts
June 08 2012 19:23 GMT
#344
On June 09 2012 04:22 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 00:17 Shiori wrote:
On June 09 2012 00:03 CajunMan wrote:
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.

Yes zergs should try new build like ling baneling play zvp but a third is still needed for that. IDK what you want zergs to do against ffe other than a fast third - it's either a fast third or a gimmicky 2 base all-in build.

I'm fine with them taking fast third; it's more that with this map 3base Roach will be weak cause there's no room for multipronged. I actually don't care if there are rocks there, to be honest.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:27 GMT
#345
On June 09 2012 03:49 ohampatu wrote:
Show nested quote +
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:29 GMT
#346
On June 09 2012 04:23 Shiori wrote:
Show nested quote +
On June 09 2012 04:22 knOxStarcraft wrote:
On June 09 2012 00:17 Shiori wrote:
On June 09 2012 00:03 CajunMan wrote:
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.

Yes zergs should try new build like ling baneling play zvp but a third is still needed for that. IDK what you want zergs to do against ffe other than a fast third - it's either a fast third or a gimmicky 2 base all-in build.

I'm fine with them taking fast third; it's more that with this map 3base Roach will be weak cause there's no room for multipronged. I actually don't care if there are rocks there, to be honest.
You should care if the rocks are there, they are like your ally against zerg.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-08 19:32:50
June 08 2012 19:32 GMT
#347
On June 09 2012 04:20 Uncultured wrote:
Show nested quote +
On June 09 2012 04:15 Mr Showtime wrote:
On June 09 2012 03:03 ohampatu wrote:
On June 09 2012 02:55 J_Slim wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.


Zergs have gotten used to 3 base openings because it's the only viable way to stop 2 base all-ins.


Come on now, you don't think this is a bit presumptuous? To believe that every strategy for a situation has been discovered and only one of them works. Really?

If this were true than every game PvT on a map with rocks would have been won with a 2base all in. Protoss would have figured this out, and the racial balance for those maps would have been very in favor of toss. But they aren't. They're still 50/50.


Not at all presumptuous given the current state of a game. If you could show me a Zerg who is comfortable stopping a 2-base immortal all-in off of 2 bases, I would happily pipe down and redact my statements.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 19:36:25
June 08 2012 19:33 GMT
#348
On June 09 2012 04:22 Uncultured wrote:
Show nested quote +
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:35 GMT
#349
On June 09 2012 04:27 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 03:49 ohampatu wrote:
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.


At least he's trying to think about the issue instead of immediately vetoing, never playing that map or circumstance, and instead whining about "blizzard and their fuckin' rocks".

We don't have all the answers. Sometimes maps will have slight advantages and disadvantages for certain races. This is not necesarrily a bad thing. Balance in broodwar was achieved with maps. For all we know 3 fast bases for zerg might be OP. We would never know unless we add limitations to how things work for each race, and see how it plays out. Historically zergs win just as much on maps with rocks at the third as other races do. But if you take, say, Taldarim, which zergs had 75% in before the rocks were added, then maybe you can understand why rocks, from other races perspective aren't really a bad thing.

Don't you rage when you lose too? -FruitDealer
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 08 2012 19:39 GMT
#350
On June 09 2012 03:44 Diamond wrote:
Show nested quote +
On June 09 2012 03:36 ohampatu wrote:
On June 09 2012 03:34 Gamegene wrote:
On June 09 2012 03:16 ohampatu wrote:
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.



Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint.

Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about?


People like you are the reason most community members don't post on TL anymore aside for the occasional one liner. You feel the need to "make a name for yourself" by fighting with notable names.

Well I'm not taking the bait, you continue your campaign about whining about Zerg and see where that gets you.


On May 28 2012 04:15 IdrA wrote:
Show nested quote +
On May 28 2012 03:48 Lore-Fighting wrote:
On May 27 2012 12:55 Liquid`Ret wrote:
On May 27 2012 12:54 TheSwamp wrote:
On May 27 2012 12:54 Liquid`Ret wrote:
im so fucking sad that i lose to this shit every single tournamment it doesnt matter if i macro inject and overlord perfectly i just get raped by ff's no chance... and if you open anything other than 3 base they can just play something else so gg


We still love you Ret!


i dont care if you love me honestly (I do care, but you get what I mean) I want to win games and in practice i beat everybody the last 4 days then tournament day comes boom the grubby build that im 0-8 vs no matter what i do ROFL


Your frustrations would be better spent on practice instead of QQ on the forums. I'm not saying this to be mean, but there are plenty of ways to deal with that build, and there is no excuse to be losing that much to it. Get someone to help you out, there are plenty of protosses out there that would help you with that, maybe some on your own team.

You are one of the top players in the world and in my opnion, a top 3 zerg with a LOT of succes vs. protoss. It's okay to lose to players who are at the top of their game and their races, just hang in there and work it out.

ya the few minutes its taking him to write out posts venting frustration while still at the tournament are severely damaging his practice regime.
shut the fuck up. you're the reason pros dont post on here anymore.


Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-06-08 19:46:58
June 08 2012 19:41 GMT
#351
On June 09 2012 04:33 s3rp wrote:
Show nested quote +
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)

The fact that you say you have never seen a gsl terran win on CK alone betrays your ignorance on this matter.

The stats don't lie. 51% TvP in korean tournament matches should give you pause when you make such outlandizh, ridiuculous claims
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-06-08 19:42:08
June 08 2012 19:41 GMT
#352
On June 09 2012 04:33 s3rp wrote:
Show nested quote +
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..



And? I'm pointing out that the winrate isn't 80% in favor of toss like he said. Statistics aren't everything, no, but it's a better tool for analysis than what you've "never seen in GSL" Or what paltry bit you've looked through before making a determination that all the terran players were "heads and shoulders" above the toss players.
Don't you rage when you lose too? -FruitDealer
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 08 2012 19:41 GMT
#353
Fucking fuck I hoped that Blizzard realized something last season and would never add own maps in the pool again but now we got 3 new complete shit maps. Not removing Entombed Valley and removing High Orbit seriously blizzard fucking ruining shit up 2012.

Removing Korhal Compound LE, because not used in tournaments, and they really think that ass drool Condemned Ridge will be used in tournaments. I mean its even really positionally imbalaced.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 08 2012 19:43 GMT
#354
I really like the high ground above the 3rd mineral line on the new 1v1 map, that is some smart designer that knew terran drops were simply inefficient at killing probes and no one on ladder was doing it since it was to damn hard and no rewarding at all to bring down 20 workers in 5 seconds... thus he gave us a high ground from which marines can slaughter probes and drones safely.
That said, meta and korhal are 2 maps i veto, so this season i basically gain 1 veto... yey for me i guess.
A good strategy means leaving your opponent room to make mistakes
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:43 GMT
#355
On June 09 2012 04:35 Uncultured wrote:
Show nested quote +
On June 09 2012 04:27 knOxStarcraft wrote:
On June 09 2012 03:49 ohampatu wrote:
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.


At least he's trying to think about the issue instead of immediately vetoing, never playing that map or circumstance, and instead whining about "blizzard and their fuckin' rocks".

We don't have all the answers. Sometimes maps will have slight advantages and disadvantages for certain races. This is not necesarrily a bad thing. Balance in broodwar was achieved with maps. For all we know 3 fast bases for zerg might be OP. We would never know unless we add limitations to how things work for each race, and see how it plays out. Historically zergs win just as much on maps with rocks at the third as other races do. But if you take, say, Taldarim, which zergs had 75% in before the rocks were added, then maybe you can understand why rocks, from other races perspective aren't really a bad thing.

Did you even read my post? I said taldarim isn't too bad because the alternative third is in an ok position, on this new map it isn't viable at all. I don't need to play the map to determine that I can't expand directly into a protoss who will probably just 2 base all in and kill me.

And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:45 GMT
#356
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.
Don't you rage when you lose too? -FruitDealer
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 19:48 GMT
#357
On June 09 2012 04:43 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 04:35 Uncultured wrote:
On June 09 2012 04:27 knOxStarcraft wrote:
On June 09 2012 03:49 ohampatu wrote:
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.


At least he's trying to think about the issue instead of immediately vetoing, never playing that map or circumstance, and instead whining about "blizzard and their fuckin' rocks".

We don't have all the answers. Sometimes maps will have slight advantages and disadvantages for certain races. This is not necesarrily a bad thing. Balance in broodwar was achieved with maps. For all we know 3 fast bases for zerg might be OP. We would never know unless we add limitations to how things work for each race, and see how it plays out. Historically zergs win just as much on maps with rocks at the third as other races do. But if you take, say, Taldarim, which zergs had 75% in before the rocks were added, then maybe you can understand why rocks, from other races perspective aren't really a bad thing.

Did you even read my post? I said taldarim isn't too bad because the alternative third is in an ok position, on this new map it isn't viable at all. I don't need to play the map to determine that I can't expand directly into a protoss who will probably just 2 base all in and kill me.

And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


I made a similar point. Tal'darim also (kinda) works with rocks at the third because of the larger ramp. 2 base aggression works since the protoss will have more trouble hiding behind a wall-in. This map has rocks and a small easily walled off ramp. Needs a fix
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 08 2012 19:49 GMT
#358
On June 09 2012 04:41 -orb- wrote:
Show nested quote +
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you
awaiting the return of the space cowboy
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:49 GMT
#359
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.
Don't you rage when you lose too? -FruitDealer
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:50 GMT
#360
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
Show nested quote +
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point.



When there was less than 20 games played on it? How things were doesn't mean shit. It's how things are that matters.
Don't you rage when you lose too? -FruitDealer
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 19:50 GMT
#361
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:51 GMT
#362
On June 09 2012 02:20 mewbert wrote:
zerg is extremely strong right now, stop complaining about a map that might not favor you when your race is doing really well, if this map didnt have rocks on it it would be unplayable

Oh so we as zerg players should just accept that we have to do 2 base all ins against toss? Those rocks with no alternate third make zvp unplayable on that map.

Zerg player's questioning a map's balance issues shouldn't be stopped because zerg is strong atm - Go back to reddit...
WArped
Profile Joined December 2010
United Kingdom4845 Posts
June 08 2012 19:53 GMT
#363
The rocks at the 3rd makes this map an automatic down-vote. Why do they seriously think that it is needed, it's not balanced for Zerg to run a mile away to take a 3rd because your natural gets blocked by a fucking pylon, while they safely take a fast expo back home.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:53 GMT
#364
On June 09 2012 04:50 -orb- wrote:
Show nested quote +
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them


All reasons why my proposed principle should be publicized. (pardon my alliteration)
Don't you rage when you lose too? -FruitDealer
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 19:56 GMT
#365
On June 09 2012 04:53 Uncultured wrote:
Show nested quote +
On June 09 2012 04:50 -orb- wrote:
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them


All reasons why my proposed principle should be publicized. (pardon my alliteration)


I lol'd. Also, am I just crazy in the fact that the fourth could be taken as a third base depending on spawning positions for the zerg? Maybe I am but... I think it's an option?
In Inca we trust
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:56 GMT
#366
On June 09 2012 04:49 Uncultured wrote:
Show nested quote +
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-06-08 20:04:53
June 08 2012 19:57 GMT
#367
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
Show nested quote +
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 20:04 GMT
#368
On June 09 2012 04:56 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,
Don't you rage when you lose too? -FruitDealer
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 20:05 GMT
#369
On June 09 2012 04:56 las91 wrote:
Show nested quote +
On June 09 2012 04:53 Uncultured wrote:
On June 09 2012 04:50 -orb- wrote:
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them


All reasons why my proposed principle should be publicized. (pardon my alliteration)


I lol'd. Also, am I just crazy in the fact that the fourth could be taken as a third base depending on spawning positions for the zerg? Maybe I am but... I think it's an option?



I think it would work fine if it was cross positions only. However if you spawn horizontally then it most likely wouldn't work.
Don't you rage when you lose too? -FruitDealer
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-06-08 20:10:15
June 08 2012 20:08 GMT
#370
On June 09 2012 05:04 Uncultured wrote:
Show nested quote +
On June 09 2012 04:56 knOxStarcraft wrote:
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,


Entombed shouldn't have seen tournament play. It didnt get used in tournaments because it is good, it got used in tournaments because tournament organizers are not progamers and have a tough time discerning what will be a good map for their tournament, so they look to ladder.

Hell, look at korhal. The tournament edition is VASTLY superior to the ladder edition, yet there are tournments that choose to use to use the ladder version despite its huge balance issues
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 20:08 GMT
#371
On June 09 2012 05:04 Uncultured wrote:
Show nested quote +
On June 09 2012 04:56 knOxStarcraft wrote:
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,

Entombed cross positions isn't bad at all, and there are no rocks at the third.... If they modify this map I'm sure it'll make it into tournament play but in its current state there is no way.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 20:14 GMT
#372
On June 09 2012 05:08 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 05:04 Uncultured wrote:
On June 09 2012 04:56 knOxStarcraft wrote:
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,

Entombed cross positions isn't bad at all, and there are no rocks at the third.... If they modify this map I'm sure it'll make it into tournament play but in its current state there is no way.


This is a good point, entombed would be pretty bad if some tournaments weren't forcing cross spots.
Don't you rage when you lose too? -FruitDealer
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 08 2012 20:18 GMT
#373
I'm quite curious, what is the point to the cliff above the third with rocks? It really seems the only thing that could be used for is for putting tanks to siege mineral lines or using for drops.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
StriderDoom
Profile Joined June 2011
United States17 Posts
June 08 2012 20:28 GMT
#374
theres no denying the numbers entombed valley in tournament play is not as bad as zergs like to think



International
TvZ: 56-57 (49.6%)
ZvP: 53-51 (51%)
PvT: 81-88 (47.9%)


Korea
TvZ: 14-18 (43.8%)
ZvP: 27-24 (52.9%)
PvT: 34-34 (50%)
s3rp
Profile Joined May 2011
Germany3192 Posts
June 08 2012 20:32 GMT
#375
On June 09 2012 04:57 -orb- wrote:
Show nested quote +
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release


Just for the record if you adjust TLPD to individual league the stats become 56-44 for Toss. I wanted to see how the GSL record is to see how the stats look like in really important games but couldn't find a way to adjust. The Map is Toss favored once the later stages are reached and different playstyle than Bio become less effective. Tankstyle for example doesn't sound like something that should work after the midgame unless the Toss funnels everything through chokes for whatever reason.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
June 08 2012 20:43 GMT
#376
I would like if they would make 2v2 maps where you could get more than 4 bases per team w/o needing total mapcontrol.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 20:44 GMT
#377
On June 09 2012 05:32 s3rp wrote:
Show nested quote +
On June 09 2012 04:57 -orb- wrote:
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release


Just for the record if you adjust TLPD to individual league the stats become 56-44 for Toss. I wanted to see how the GSL record is to see how the stats look like in really important games but couldn't find a way to adjust. The Map is Toss favored once the later stages are reached and different playstyle than Bio become less effective. Tankstyle for example doesn't sound like something that should work after the midgame unless the Toss funnels everything through chokes for whatever reason.


That is like saying a current map is zvt favored for zerg. It's overall game balance, not map balance.

Can you tell me a map that is currently T favored in the lategame for TvP? It's generally understood right now that lategame TvP is slightly P favored, so I dont understand what point you are trying to make.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 08 2012 20:46 GMT
#378
Rocks at third, instant veto, pls try harder blizzard. I think that as a zerg my three vetoes will probably look like everyone else's: Antiga, this new map, and either (Entombed/TDA).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
thezanursic
Profile Blog Joined July 2011
5478 Posts
June 08 2012 20:46 GMT
#379
New 2v2 maps! With defendable expos. I can't wait to see how this turns out!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-06-08 20:49:03
June 08 2012 20:46 GMT
#380
On June 09 2012 02:04 TUski wrote:
Rocks on the third and ridges above bases got old when Lost Temple was around. Does blizzard even THINK when they make maps?


Oh wow I didn't even notice the ridges at the third, that is quite simply appalling.

edit: wait, is that a ramp to the highground behind the third, or not? I cannot tell. Maybe if it's a ramp that would make it interesting at the very least.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Arisen
Profile Blog Joined October 2010
United States2382 Posts
June 08 2012 20:51 GMT
#381
not a fan of the new map. Very protoss favored ZvP and just another super easy to hold 3 base map, will be thumbing.
"If you're not angry, you're not paying attention"
s3rp
Profile Joined May 2011
Germany3192 Posts
June 08 2012 21:02 GMT
#382
On June 09 2012 05:44 -orb- wrote:
Show nested quote +
On June 09 2012 05:32 s3rp wrote:
On June 09 2012 04:57 -orb- wrote:
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release


Just for the record if you adjust TLPD to individual league the stats become 56-44 for Toss. I wanted to see how the GSL record is to see how the stats look like in really important games but couldn't find a way to adjust. The Map is Toss favored once the later stages are reached and different playstyle than Bio become less effective. Tankstyle for example doesn't sound like something that should work after the midgame unless the Toss funnels everything through chokes for whatever reason.


That is like saying a current map is zvt favored for zerg. It's overall game balance, not map balance.

Can you tell me a map that is currently T favored in the lategame for TvP? It's generally understood right now that lategame TvP is slightly P favored, so I dont understand what point you are trying to make.


The way CK is structured its harder to prevent TvP lategame from happening with all the chokes and ramps that are hard to attack up against Storm and/or Colossi.
Adonminus
Profile Joined January 2012
Israel543 Posts
June 08 2012 21:03 GMT
#383
That's what I wrote on the eu forums as feedback to the maps.

Dear blizzard, I am a high master protoss player around ~1600 points. Condemned bridge is a very nice map and I thank you for making it, don't listen to the haters, just like they didn't like entombed valley at first, they don't like this, however both those map are very similar and take a new step in macro maps.

There is one issue though, even me as a protoss player, I can see that this map is clearly not favorable for zerg players. In the current metagame, zerg must most of the time take a fast 3rd against protoss, and it is not possible on this map, and there's no good alternative 3rd that made it possible for zerg to play like on Tal'darim altar. Please remove the rocks, as the 3rd is already not that "easy" to defend with the high ground behind it and the line of sight blockers.

I would want to say that since you want to encourage macro play with those maps, while allowing players still to be offensive in the early and mid game. (like the good drop location on the high ground against 3rd, or line of sight blocker which allows runbys). There one problem I heard terrans complaining that they can't deal with zerg late game, since they were relying on dealing damage to him in the early game which is not possible due to queen upgrade. I suggest you either remove queen range buff, or make ghosts a possiblity for late game TvZ. As for PvZ, if you remove the rocks, this map will be great for it.

That's all my feedback, I hope you read this. To sum it up: "Remove rocks, then it's perfect map".


I also think the cliff behind the 3rd isn't stupid, it encourages more play using divided forces and not just a moving your deathball. And using the map itself for new strategies.

I also like that blizzard makes new 2v2 maps for the team gamers around there. Also the return of Metalopolis while removing Metropolis, Metalopolis is truly a very fun map to play on.
Spiner
Profile Joined February 2011
United States360 Posts
June 08 2012 21:04 GMT
#384
When I play zerg on that map im totally going to build a wall separating the 3rd from the highground position where ill have tanks, turrets and thors
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
June 08 2012 22:06 GMT
#385
I feel like Molten Crater with a few major changes would make a better 1v1 map than that other shit they put out.

If they moved the third/second main (for allies), made the center slightly more open but also add a few spots with more high ground and remove some of the rocks (as well as the gold base rocks/gold minerals) they have a really good map, but maybe I'm crazy O.o
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
June 08 2012 22:11 GMT
#386
Condemned Ridge: the evil lovechild of Entombed and Shakuras.
no place i'd rather be than the satellite of love
zmansman17
Profile Joined March 2011
United States2567 Posts
June 08 2012 22:13 GMT
#387
Metapolis needed to go! Glad to see it
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Haffi
Profile Joined November 2011
Korea (North)49 Posts
June 08 2012 23:24 GMT
#388
Metropolis LE is an improved version of this map that will see use in a future ladder season.


So it won't be in Season 8?

Why is it taking them so long to fix it
straight outta compton
Valon
Profile Joined June 2011
United States329 Posts
June 08 2012 23:29 GMT
#389
When wil blizzard learn that their maps are terrible more often than not. I wish they would just get with the program and use tournament maps, with the tournament features. Why do they always wait so long to implement good features.
zEnVy
Profile Joined June 2011
United States446 Posts
June 08 2012 23:40 GMT
#390
That new map is horribly imbalanced for PvZ. Protoss not only has a ridiculously easy to defend natural and 3rd, but the rocks block the third as well. No idea how a zerg player would win on that unless they all in.
IamPryda
Profile Joined April 2011
United States1186 Posts
June 08 2012 23:41 GMT
#391
I would rather have Atlantis spaceship but the way Zerg is raping right now I guess it's better they didn't add it. And thank god metal is finally gone
Moar banelings less qq
Rippou
Profile Joined May 2011
Turkey2 Posts
June 09 2012 01:01 GMT
#392
On June 09 2012 06:04 Spiner wrote:
When I play zerg on that map im totally going to build a wall separating the 3rd from the highground position where ill have tanks, turrets and thors


I don't think you will be able to that, because no zerg will play that map.
Blaarp
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 09 2012 01:04 GMT
#393
Why rocks?

Don't they notice the pattern? That all the maps people like to play have no rocks or golds?

Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2012 01:20 GMT
#394
Well I hope they haven't removed one of my vetoes only to replace it with another. Maybe it'll be fun
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2012-06-09 01:34:41
June 09 2012 01:34 GMT
#395
The new map is close to a joke ZvP.. they have to be trolling us, right?
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
-niL
Profile Joined January 2012
Canada1131 Posts
June 09 2012 01:47 GMT
#396
please fix metropolis and put it back into the ladder again
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 09 2012 01:56 GMT
#397
well I know which map I'm not playing on ever... entombed valley suffered the same fate from me too
133 221 333 123 111
friedchicken
Profile Joined May 2011
United States143 Posts
June 09 2012 01:56 GMT
#398
I don't have enough vetos for all these bad maps on the ladder
"Don't panic" - The Hitchhiker's Guide to the Galaxy
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 09 2012 01:57 GMT
#399
Why didn't they put in the fixed version of Metropolis?
Cj hero | Zest
uLaLuLaLume
Profile Joined May 2012
Canada75 Posts
June 09 2012 01:58 GMT
#400
STOP PUTTING DESTRUCTIBLE ROCKS AT 3RDS FFS BROWDER
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
June 09 2012 02:12 GMT
#401
Condemned Ridge looks like Protoss heaven. 3 bases close together with only 1 choke.
EienShinwa
Profile Joined May 2010
United States655 Posts
June 09 2012 03:01 GMT
#402
I really don't like these increasingly larger maps. Protoss have gotten to a point where the abuse of warp gates and hidden proxies are fucking impossible to scout and defend with these large maps. That coupled with the fact that if they see a push coming, they have that much more time to get up sentries, units, colossi, etc. Don't mind my Terran qq though. >_>
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2012 08:43 GMT
#403
Yeah on second thought, Condemned Ridge looks just horrible for zerg. I'll be vetoing that as a replacement for vetoing narrow Metalopolis. Sigh blizzard why do you do this to me every season. Replace one map I don't like with another.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
TheBrow
Profile Joined June 2012
Germany47 Posts
June 09 2012 08:49 GMT
#404
Nice, 2 maps removed I have downvoted.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
June 09 2012 09:24 GMT
#405
Man I liked korhal
SamuraiSEA
Profile Joined June 2012
Japan89 Posts
June 09 2012 13:35 GMT
#406
Condemned looks OK, but I'm glad that they removed Korhal Compound, for some reason I absolutely hated that map >.>

Not really concerned about the new 2v2 map though, haha.
Vralaren
Profile Joined June 2011
Sweden130 Posts
June 09 2012 13:36 GMT
#407
Replacing 2 of my vetos with 1 :D
Its like stealing candy from.... Someone u steal candy from! -LiquidSheth♥
Stiluz
Profile Joined October 2010
Norway688 Posts
June 09 2012 13:44 GMT
#408
Have they really been unable to fix the performance issues on Metropolis over a whole season?
kAelle_sc
Profile Joined April 2011
287 Posts
Last Edited: 2012-06-09 13:50:31
June 09 2012 13:48 GMT
#409
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.

And Korhal Compound, they haven't considered the Korhal Compound TE version? [tournament edition]

On June 09 2012 22:44 Stiluz wrote:
Have they really been unable to fix the performance issues on Metropolis over a whole season?


This. They haven't considered LE-ing the Metropolis Lite version?

The new map looks a lot like a flipped version of Entombed Valley.
It's all about the journey, not the outcome.
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
June 09 2012 16:25 GMT
#410
I thought they were bringing back Metropolis after the end of the season? :/
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Barkziee
Profile Joined April 2011
United Kingdom138 Posts
June 09 2012 16:33 GMT
#411
sentry drops on 3rd ridge
Green Sun s Zenith
Profile Joined February 2012
Canada85 Posts
June 10 2012 21:22 GMT
#412
Condemned Ridge is looking sweet , from a protoss view. I guess blizzard made this map. They should get more community maps or possibly GSL maps.
"The Federal Reserve banks are one of the most corrupt institutions the world has ever seen. There is not a man within the sound of my voice who does not know that this nation is run by the International bankers." — Congressman Louis T. McFadden (Rep. P
Prevolved
Profile Joined March 2011
United States573 Posts
June 10 2012 21:26 GMT
#413
Korhal is a bitch in PvZ man. does not hurt my feelings any
Know thyself.
Psychonian
Profile Joined March 2012
United States2322 Posts
June 10 2012 21:29 GMT
#414
Metal is FINALLY out! OMG YES! I just hate that map...

Korhal Compound was also kind of annoying but the main thing I am happy about is Metal being taken out. I like the new map as well, it reminds me of Shakuras and there aren't enough 4 player maps on ladder anymore..

The 2v2 maps I am kind of happy about as well.. I absolutely HATE discord IV, and High Orbit can be rather annoying as well.
Trans Rights
Soliloquy.
Profile Joined June 2012
United States29 Posts
June 10 2012 22:06 GMT
#415
Metalolpolis was a great map but its bin in the map pool for to long. Condemned ridge seems pretty interesting and looks like a decent map i like the rocks covering the third to prevent a fast third from Zerg and i also like the high ground behind the third where tanks could be placed to harass but there is a ramp to that high ground so it's not as bad as the lost temple high ground. I am a bit concern with the map pool in general though I think they should have at least 10 maps and currently they have 9 and with this update it looks like it will be 8 which i don't believe is a good thing. there should be more variation in the maps and more maps in my opinion but i digress. I'm not much of a 2v2 player but desolate strong hold looks really interesting especially because the players share a high ground and there is 4 gold bases which would be great for 2v2.
"The meaning of life is to have a big dinner with friends, laugh and tell stories" -Day[9]
Catatafish
Profile Joined April 2012
75 Posts
June 10 2012 22:18 GMT
#416
On June 09 2012 22:48 kAelle_sc wrote:
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.


It is hugely zergfavored and has been in the pool forever
Charon1979
Profile Joined October 2010
Austria317 Posts
June 10 2012 22:18 GMT
#417
Yey have to un-veto Antiga to veto Condemned
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
June 10 2012 22:24 GMT
#418
Sometimes I question the people behind these decisions...
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2012-06-10 22:28:14
June 10 2012 22:26 GMT
#419
On June 09 2012 22:48 kAelle_sc wrote:
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.

And Korhal Compound, they haven't considered the Korhal Compound TE version? [tournament edition]

Show nested quote +
On June 09 2012 22:44 Stiluz wrote:
Have they really been unable to fix the performance issues on Metropolis over a whole season?


This. They haven't considered LE-ing the Metropolis Lite version?

The new map looks a lot like a flipped version of Entombed Valley.


Because Metalopolis is Zerg heaven. ZvT balance on that map is abysmal. But I would not mind having Tal'darim removed either.

Also thank god Korhal is out. Now I have 2 free vetos, but I have a feeling the new ladder map will have to be insta-veto.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
June 10 2012 22:30 GMT
#420
Was there a specific reason that we don't have a winter map tileset? I faintly remember hearing one, but I can't remember if it was official or just rumor.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 10 2012 22:35 GMT
#421
Well, in 2v2 mappool now we have 3 lava maps @_@

I want winter!!
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2012-06-10 23:19:27
June 10 2012 23:19 GMT
#422
On June 11 2012 07:30 Angel_ wrote:
Was there a specific reason that we don't have a winter map tileset? I faintly remember hearing one, but I can't remember if it was official or just rumor.


I have no idea. Dont we have a version of Bel'shir beach being winter?

Probably just holding it from us so they can have it as a "feature" in HoTS, all the previews have been on winter maps afaik?
Battousai13
Profile Joined September 2010
United States638 Posts
June 11 2012 04:46 GMT
#423
Yesss! Some new 2v2 maps. I don't have to waste a veto on Discord IV anymore.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-06-11 04:49:41
June 11 2012 04:48 GMT
#424
On June 11 2012 07:18 Catatafish wrote:
Show nested quote +
On June 09 2012 22:48 kAelle_sc wrote:
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.


It is hugely zergfavored and has been in the pool forever


It's actually not zerg favored its favored for toss pvz, and terran tvz (unless it's cross positions that's the only position it favors zerg zvt).

Glad to see korhal gone hated zvp on that map, metal thank god was sick of that map to, new map looks dumb and is instantly being veto'd :D
When I think of something else, something will go here
imareaver3
Profile Joined June 2010
United States906 Posts
June 11 2012 04:50 GMT
#425
On June 11 2012 08:19 Hypemeup wrote:
Show nested quote +
On June 11 2012 07:30 Angel_ wrote:
Was there a specific reason that we don't have a winter map tileset? I faintly remember hearing one, but I can't remember if it was official or just rumor.


I have no idea. Dont we have a version of Bel'shir beach being winter?

Probably just holding it from us so they can have it as a "feature" in HoTS, all the previews have been on winter maps afaik?


Didn't pros complain that the brightness of winter maps hurt their eyes during long practice sessions?
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
Last Edited: 2012-06-11 05:00:24
June 11 2012 04:58 GMT
#426
Rocks on the third...thanks blizz...sincerely Zerg players everywhere


Also they removed metal for a season...why do people seem to forget that. I like the map but it rarely comes up so it still has some nice feelings for me. Tal darim needs to go next though....I've had it Veto'd for a year
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 11 2012 05:00 GMT
#427
Not really sure how I feel about condemned ridge... as a Terran, I guess it's kinda cool to have what seems like will be a Terran-favoured map, but eh...

Even the design of the map, having it shifted mirrored; makes one cross spawn a longer rush distance than the other. Just seems really wonky in terms of trying to balance, since you'll have 4 different location situations rather than just 3 normally. Blah.
Twitter: @iamcaustic
zmansman17
Profile Joined March 2011
United States2567 Posts
June 11 2012 05:02 GMT
#428
On June 11 2012 07:35 Existor wrote:
Well, in 2v2 mappool now we have 3 lava maps @_@

I want winter!!


It's always hot in 2v2. But at least we have another macro map.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 11 2012 05:04 GMT
#429
On June 11 2012 13:48 blade55555 wrote:
Show nested quote +
On June 11 2012 07:18 Catatafish wrote:
On June 09 2012 22:48 kAelle_sc wrote:
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.


It is hugely zergfavored and has been in the pool forever


It's actually not zerg favored its favored for toss pvz, and terran tvz (unless it's cross positions that's the only position it favors zerg zvt).

Glad to see korhal gone hated zvp on that map, metal thank god was sick of that map to, new map looks dumb and is instantly being veto'd :D


Metapolis was getting really old and it was a terrible map to play as Terran. Note this was actually confirmed when David Kim released something like 70% win rates for ZvT on this map. I wasn't at all surprised, since Terran relies on defending a small choke point and walling, something nearly impossible to do cost efficiently on meta.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
OOOGORE
Profile Joined April 2012
United States13 Posts
June 11 2012 05:10 GMT
#430
really nice that KCLE and metal are out. metal just felt extremely dated and korhal never played too well at most stages of the game in any matchup :/
swagswagswagswagswag
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 11 2012 05:13 GMT
#431
Glad Korhal Compound is out. That map made defending against counterattacks virtually impossible. Never had much of a problem with Metalopolis though there was absolutely no reason to ever not take the Gold as your 3rd unless you were significantly behind in Army supply.

The new map looks interesting but the 3rd looks too imbalanced. It needs to have no rocks but also needs to be more vulnerable.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
June 11 2012 07:30 GMT
#432
is metropolis coming back or not yet?
can't be that hard too fix the lag issues Oo
babybell
Profile Joined June 2011
776 Posts
June 11 2012 07:40 GMT
#433
Damn I just got insanely hyped staring at Desolate Fortress thinking it was a 1v1 map, wondering about how this map would screw up standard play and the really build copycats would whine about how terrible it was while it would be brain-numbingly awesome.
Amlitzer
Profile Joined August 2010
United States471 Posts
June 11 2012 07:48 GMT
#434
On June 08 2012 22:43 Seiniyta wrote:

Maps being removed:

(4) Metalopolis

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

FREE AT LAST, FREE AT LAST! LORD ALMIGHTY WE ARE FREE AT LAST!
"Not even justice, I want to get truth!"
Nocha
Profile Joined January 2012
Germany15 Posts
Last Edited: 2012-06-11 14:01:52
June 11 2012 13:56 GMT
#435
Rocks at the third, i know what i put my veto on
Phanekim
Profile Joined April 2003
United States777 Posts
June 11 2012 22:41 GMT
#436
anyone play the 2v2 maps? are they big enough to allow for macro games?
i like cheese
IPA
Profile Joined August 2010
United States3206 Posts
June 11 2012 23:34 GMT
#437
Why can't we get word on Metropolis? Why don't they give us that map instead of that debacle on the first page?
Time held me green and dying though I sang in my chains like the sea.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 11 2012 23:57 GMT
#438
Rocks at third will be removed in ladder version.

Source:

http://us.battle.net/sc2/en/forum/topic/5626191144
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
Last Edited: 2012-06-12 00:07:55
June 12 2012 00:06 GMT
#439
We hope that this "potentially tournament viable map, suitable for macro style play" is good even though the rocks are at the third making PvZ on this map like it is on Tal'darim Altar: vetoed.

See, I respect Blizzard and I think they're doing a great job with balance, and I like to think that they pay attention to how the matchups work, but then I see them put rocks at the third?

EDIT: ^^^ WELL I GUESS THERE ARE NO MORE ROCKS!!! ^___^
Mazaire
Profile Joined July 2011
Australia217 Posts
Last Edited: 2012-06-12 00:11:22
June 12 2012 00:08 GMT
#440
On June 08 2012 23:03 phrenzy wrote:
Show nested quote +
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.


I don/t think you understand, ZvP is imbalanced everywhere but Korea supposedly. So toss will get their natural and zergs will have to wait before a third.

Im glad they are focusing on tournament style maps again


The rest of the world needs to start learning how to play.

This new map is about as bad as they come. not really sure what blizz were doing here, much rather see some more ESV/community maps given a season or another map making competition help :/
"No matter what event you go to there are so many koreans, like a swarm. Even if you beat three or four, there are like 10 others waiting." - Socke
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-12 01:53:17
June 12 2012 01:49 GMT
#441
I hope they fix the frame rate issues and re-introduce Metropolis LE back into the ladder. That map is awesome and it was so sweet playing it in ladder for the short bit of time it was there!


On June 11 2012 13:48 blade55555 wrote:
Show nested quote +
On June 11 2012 07:18 Catatafish wrote:
On June 09 2012 22:48 kAelle_sc wrote:
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.


It is hugely zergfavored and has been in the pool forever


It's actually not zerg favored its favored for toss pvz, and terran tvz (unless it's cross positions that's the only position it favors zerg zvt).

Glad to see korhal gone hated zvp on that map, metal thank god was sick of that map to, new map looks dumb and is instantly being veto'd :D

You can't be serious . . . are you talking about Metalopolis? You think that is PROTOSS favored in PvZ??? You've got to be either talking about a different map or you're just high, even the most rabid zerg fanboys would admit that Metalopolis favors Zerg ZvP. . . same way Antiga Shipyard favors Terran TvP, and Entombed favors Protoss PvZ (IMO at least, as a P player).
"Teamliquid is a place for starcraft, not boobs." -autoexec
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 12 2012 01:52 GMT
#442
On June 11 2012 16:48 Amlitzer wrote:
Show nested quote +
On June 08 2012 22:43 Seiniyta wrote:

Maps being removed:

(4) Metalopolis

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

FREE AT LAST, FREE AT LAST! LORD ALMIGHTY WE ARE FREE AT LAST!


Hey now, don't say that. They've removed the map, what, three times now? And they even said that LE will "see use in a future ladder season". I think it's going to be their fallback map if their mapmaking team makes a crappy map. Most people don't really have -too- many problems with it.
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-12 01:55:37
June 12 2012 01:54 GMT
#443
No, they said METROPOLIS LE is an "improved version of METALopolis" that will "see use in a future ladder season". METALopolis is gone for good. Metropolis is it's de facto replacement, as it's a similar map only bigger and more balanced.

And most people do have huge problems with Metalopolis. Basically every Protoss player and most Terran players have Metal on veto just because of the balance issues.
"Teamliquid is a place for starcraft, not boobs." -autoexec
CygNus X-1
Profile Joined March 2011
Canada169 Posts
June 12 2012 01:59 GMT
#444
I don't feel like sifting through the posts so i apologize if this has been answered already. Are all spawns enabled on the new season 8 ladder map?
Attention all Planets of the Solar Federation: We have assumed control.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 12 2012 01:59 GMT
#445
On June 12 2012 10:54 Masvidal wrote:
No, they said METROPOLIS LE is an "improved version of METALopolis" that will "see use in a future ladder season". METALopolis is gone for good. Metropolis is it's de facto replacement, as it's a similar map only bigger and more balanced.

And most people do have huge problems with Metalopolis. Basically every Protoss player and most Terran players have Metal on veto just because of the balance issues.


Sorry, I misread the post. But is it really that bad for P and T? I guess I was playing zerg back when the map was in the pool so I probably didn't notice as much... I always did enjoy watching games on it, though. Dunno why it's a problematic map, either.

Oh wells. I guess I just liked it because I have fond memories of nydus worming/proxying in the base fog during the beta ;_;
Aenur
Profile Joined April 2012
Germany66 Posts
June 12 2012 02:17 GMT
#446
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
June 12 2012 05:06 GMT
#447
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
iFVeritas
Profile Joined January 2012
Ireland29 Posts
Last Edited: 2012-06-12 08:40:18
June 12 2012 08:39 GMT
#448
Im happy about the removed maps. Dont liked them at all. Try the new maps soon.

What i'm realy happy about is that they finaly start change the team game maps. the new maps look kinda funny. Even if Desolate Stronghold remind me a little to Discord IV.

Love 2vs2 play and hopefully this is a start to change more team maps from time to time.

Also the map changes give me the motivation to get back to SC2. D3 starts to get boring anyway

just my 2 cents
Asha
Profile Blog Joined November 2010
United Kingdom38239 Posts
Last Edited: 2012-06-12 08:57:05
June 12 2012 08:56 GMT
#449
On June 12 2012 08:34 IPA wrote:
Why can't we get word on Metropolis? Why don't they give us that map instead of that debacle on the first page?


Why do you want a map with incredibly questionable balance on ladder again? :O
Aenur
Profile Joined April 2012
Germany66 Posts
June 12 2012 09:13 GMT
#450
On June 12 2012 14:06 VoiceOfDecember wrote:
Show nested quote +
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.
Shaddar
Profile Blog Joined January 2012
675 Posts
June 12 2012 09:16 GMT
#451
On June 12 2012 18:13 Aenur wrote:
Show nested quote +
On June 12 2012 14:06 VoiceOfDecember wrote:
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.


To be fair Zerg are kinda disadvantaged if they cant take that early third
Why is Check 6 afraid of Infinity Seven? Because Infinity Seven Team 8 Day [9]
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
June 12 2012 12:01 GMT
#452
That new map looks terrible, it's good that we have been moving away from 4 spawn point maps imo, and this is a step backwards with rocks on the third on top of that. Literally all the rocks do is help protoss and terran vs zerg, as the tight choke point is great for them and they will always have enough units to take down those rocks in time for a normal timing, unlike zerg vs protoss which it hurts a lot.

Having said this it does not matter so long as the map is not picked up by tournaments as zergs can veto it.

The removal of metal and korhal are good though, both are terrible maps.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
June 12 2012 12:04 GMT
#453
On June 12 2012 21:01 Ziktomini wrote:
That new map looks terrible, it's good that we have been moving away from 4 spawn point maps imo, and this is a step backwards with rocks on the third on top of that. Literally all the rocks do is help protoss and terran vs zerg, as the tight choke point is great for them and they will always have enough units to take down those rocks in time for a normal timing, unlike zerg vs protoss which it hurts a lot.

Having said this it does not matter so long as the map is not picked up by tournaments as zergs can veto it.

The removal of metal and korhal are good though, both are terrible maps.


I believe they took the rocks out, fwiw
Waffles > Pancakes
Yama93
Profile Joined February 2012
Netherlands70 Posts
June 12 2012 12:18 GMT
#454
Cloud Kingdom still in? Korhal is way more balanced than CK.
MKP, ByuN, Jjakji, Flash, Bogus, TaeJa, Demuslim, Iris, SaviOr, MVP
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-12 12:39:57
June 12 2012 12:32 GMT
#455
On June 12 2012 18:16 Shaddar wrote:
Show nested quote +
On June 12 2012 18:13 Aenur wrote:
On June 12 2012 14:06 VoiceOfDecember wrote:
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.


To be fair Zerg are kinda disadvantaged if they cant take that early third


Not in TvZ though. If they can take a really early third they're ahead by miles. 2 Base Zerg against 2 Base Terran is not that bad (provided they have a macro hath for production ) The sad fact is 3 mining Bases is all every race need for basically a 200/200 army and tech giving those out too early for basically free without real aggresive potential is not a great idea.
_zesty
Profile Joined October 2010
43 Posts
June 12 2012 12:34 GMT
#456
2 cents: vetoing maps because you don't like them (e.g. rocks on third for zerg or metalopolis for protoss) is a bad idea unless you only plan on playing ladder, because you never know when a tournament will have the map you hate in their map pool and if you don't have experience playing on it it might as well be an auto loss for you.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 12 2012 14:05 GMT
#457
On June 12 2012 14:06 VoiceOfDecember wrote:
Show nested quote +
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


I've updated the OP with the new info, if there's a new map overview image I'll also replace the old one with the new one so people cba to read the OP know there's no rocks at the third anymore.
Pokemon Master
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2012-06-12 14:14:43
June 12 2012 14:13 GMT
#458
One day they'll bring back this 2vs2 map. It was a good map, a kind of 4 players Cloud Kingdom.[image loading]
Louis8k8
Profile Joined December 2011
Canada285 Posts
June 12 2012 14:24 GMT
#459
Ugh that new map looks terrible. Way too choked in the middle.
Immer[Forever]
Profile Joined May 2003
Sweden278 Posts
June 12 2012 14:49 GMT
#460
That 2v2 map was really bad in my oppinion. It was too camp friendly so the games were pretty boring.
jeb3
Profile Joined September 2010
United States27 Posts
June 12 2012 14:59 GMT
#461
On June 12 2012 23:49 Immer[Forever] wrote:
That 2v2 map was really bad in my oppinion. It was too camp friendly so the games were pretty boring.


Keep in mind we only had Twilight Fortress for a short while during the infancy of SC2. Overall strategy, macro, and micro were pretty poor, so people tended to do huge turtle->timings. I always thought it was a great map. One of, if not THE, only good map in the 2v2 pool. I remember my jaw dropping when I read some Blizzard doofus' reason for it being removed... (will quote when I find it).
Phanekim
Profile Joined April 2003
United States777 Posts
June 12 2012 18:47 GMT
#462
On June 12 2012 23:13 StarscreamG1 wrote:
One day they'll bring back this 2vs2 map. It was a good map, a kind of 4 players Cloud Kingdom.[image loading]


actually twilight fortress was bad.
i like cheese
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 12 2012 23:17 GMT
#463
The new map pool looks really awesome, but I hope blizzard considers making antiga a forced cross spawn map. I don't really understand why this isn't implemented, and also considering the current pool I'm worried that antiga might become one of the most popular vetos on ladder + maybe removed in upcoming seasons due to lack of play. It's really quite a good map imo, but only on cross spawns. Like cmon, tournaments are using only cross version.. why cant ladder do this too??
Try hard or don't try at all.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 00:30 GMT
#464
Is it just me or is the new map the biggest one by Blizzard yet?

Feels good so far, I'd gladly take this over Entombed as a tournament map.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 13 2012 00:34 GMT
#465
thank god they removed korhal compound which was the most imbalanced tvz map ive ever seen (the tour addition is worse though).

bye metal ^-^

hello new map veto
@KawaiiRiceLighT
snively
Profile Blog Joined August 2011
United States1159 Posts
June 13 2012 00:43 GMT
#466
nooo metalopolis <3
My religion is Starcraft
Battousai13
Profile Joined September 2010
United States638 Posts
June 13 2012 00:51 GMT
#467
Really looking forward to 2v2 plaly now that the map pool looks really good. I don't even know if I'll have to use all three map vetos.
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 13 2012 12:40 GMT
#468
BIG fan of Molten Crater! ^_^
http://twitter.com/lechocopaw
Sated
Profile Blog Joined March 2011
England4983 Posts
June 13 2012 12:45 GMT
#469
--- Nuked ---
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 13 2012 12:52 GMT
#470
They map they added is kinda odd with the third. I feel like it will end being a veto map for zerg and protoss, but a strong terran map because we can use PF and siege tanks to secure spots. Or we will get a lot of 2 base timing.
bLecK
Profile Joined June 2011
Australia625 Posts
June 13 2012 13:16 GMT
#471
Haven't had the chance to play on the new map yet. Not too sure how I feel about Metalo being removed. I did have my fair share of recieving some nasty 1 base all-ins, but it has been in the map pool since the beginning. Guess I'm a little sad to see it go.
Yoo Ara | Lee Min Jung /Suzy/Taeyeon/Eunji/ NaRae/ Alice
budar
Profile Joined February 2011
175 Posts
June 13 2012 13:24 GMT
#472
Rocks on third -> veto
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 13 2012 13:30 GMT
#473
On June 13 2012 22:24 budar wrote:
Rocks on third -> veto


Rocks have been removed, haven't they?
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 13 2012 16:02 GMT
#474
On June 13 2012 22:30 Terrorcore wrote:
Show nested quote +
On June 13 2012 22:24 budar wrote:
Rocks on third -> veto


Rocks have been removed, haven't they?


They have, I have put it in blue in the OP post. Shouldn't be hard to read for whoever ever learned abc at school.
Pokemon Master
Mentor
Profile Joined July 2010
Germany219 Posts
June 13 2012 17:14 GMT
#475
I really liked Korhal Compound.
The new map play like Shakuras in the early game, but is bigger and has additional cliffs/air spaces and the mid is much more divided with easier accessible expansions. Seems like an ok map. I love the desert look of it. Reminds me of good old Desert Oasis.
"Fame is like salty water, no last sip after the first, and before you drown you'll be dying of thirst." -Prezident-
sM.Zik
Profile Joined June 2011
Canada2547 Posts
June 13 2012 17:22 GMT
#476
The new map (CR) is okay so far, kind of a large map so I guess it's good for macro game.
Jaedong Fighting! | youtube.com/ZikGaming
covetousrat
Profile Joined October 2010
2109 Posts
June 13 2012 17:29 GMT
#477
Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 17:35 GMT
#478
On June 14 2012 02:29 covetousrat wrote:
Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?

All spawns should be possible.

But its really not an issue since this is probably the biggest map in the pool since Taldarim.
Chemist391
Profile Joined October 2010
United States366 Posts
June 13 2012 17:41 GMT
#479
The ridge behind the 3rd could make for interesting proxies in games involving Protoss...
PvP: pylon on highground, 2 gates on lowground.
TvP: Build proxy rax(es) on highground, float to lowground.

But these should be mitigated by the multiple possible spawn locations. Unless you're playing a certain semi-pro.

But I have a question...is there an alternative to the neutral depot to prevent the 3pylon block and bunker-block shenanigans? As a Protoss using a FFE, the neutral depot can create big problems in walling off defensively during an all-in.
geokilla
Profile Joined May 2011
Canada8231 Posts
June 13 2012 18:11 GMT
#480
Played a game on Condemned Ridge... Don't like it. Too much open area on the map where drop ships can hide there forever after a failed drop attempt.

PRobably gonna veto this..
covetousrat
Profile Joined October 2010
2109 Posts
June 13 2012 18:13 GMT
#481
On June 14 2012 02:35 Bagi wrote:
Show nested quote +
On June 14 2012 02:29 covetousrat wrote:
Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?

All spawns should be possible.

But its really not an issue since this is probably the biggest map in the pool since Taldarim.

Thanks
CubY
Profile Joined December 2010
Germany93 Posts
June 13 2012 23:15 GMT
#482
why no Metropolis :-O ?!
They said it wwould come back...
http://www.verticalsense.de/ //// I love e -Sports <3
Gromkash
Profile Joined June 2012
United States4 Posts
June 13 2012 23:19 GMT
#483
I liked Korhal so I'm kinda sad to see it gone but I'm really looking forward to Metropolis being back sometime. It doesn't look like it's back this season but hopefully it will be for Season 9. Love that map.

Not sure how I feel about Condemned Ridge yet since I think the ridge behind the third allows for interesting play (for better or for worse) but it almost seems like it's too big.
Indrium
Profile Joined November 2010
United States2236 Posts
June 13 2012 23:25 GMT
#484
I like the removals. Metal was really bad versus zerg and Korhal just lent itself to 2 base allins. It was a fun map to practice allins but got boring after a while.

I really don't like condemned ridge though. The third seems way too wide to properly defend a roach max with immortal/sentry and the ramp is really wide. The ridge behind the third I haven't had experience with but it seems like Terran could abuse that with drops really easily.

I vetoed it just based on the wideness of the third, though.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 13 2012 23:26 GMT
#485
At face value, Condemmned Ridge looks very very good. So far, I like it. Thank goodness they got rid of the rocks.

However, if there's one thing I don't like is it's odd design. There's so much dead space in the middle and on the outside, and to be honest this map is SO potent for drops.

I don't see why any Terran would want to veto this.
nojok
Profile Joined May 2011
France15845 Posts
June 15 2012 11:27 GMT
#486
On June 14 2012 08:26 HeroMystic wrote:
At face value, Condemmned Ridge looks very very good. So far, I like it. Thank goodness they got rid of the rocks.

However, if there's one thing I don't like is it's odd design. There's so much dead space in the middle and on the outside, and to be honest this map is SO potent for drops.

I don't see why any Terran would want to veto this.

As a noob terran I can't see any place to attack versus zergs, all is so open!
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 15 2012 11:52 GMT
#487
So... what's the general consensus on Condemned Ridge as Zerg? Haven't had the chance to play on it yet even though it's not thumbed down (just bad luck I guess).
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 15 2012 11:52 GMT
#488
On June 14 2012 08:26 HeroMystic wrote:
At face value, Condemmned Ridge looks very very good. So far, I like it. Thank goodness they got rid of the rocks.

However, if there's one thing I don't like is it's odd design. There's so much dead space in the middle and on the outside, and to be honest this map is SO potent for drops.

I don't see why any Terran would want to veto this.

I'm Terran and I vetoed it because cross spawns is...unplayable.
Team Liquid needs more Terrans.
Shallot
Profile Joined September 2011
United States58 Posts
June 15 2012 11:57 GMT
#489
Yep, the third on Condemned Ridge is way too fucking open. Absolutely ridiculous to hold in PvZ max roach situation. Veto.
A shallot is the love child of garlic and onion.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-06-15 12:01:56
June 15 2012 12:00 GMT
#490
This map is soooooooooooo huge ! I can 14 CC in every match up without any fear now !
Even photon rush is hard to do if you don't scout the enneny directly !

Really like this map , I made an epic split against a zerg while he was attacking my third ! It's so wide open , I love it !
rly ?
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 20 2012 06:11 GMT
#491
I really dislike this mapset, it's almost impossible to cheese or do any sort of super fast rush.

Yes, people can macro. That's nice- how about making some maps so that terran's aren't massacred in small tournaments :\
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
June 20 2012 06:15 GMT
#492
Condemned ridge is interesting. It's pretty fucking good for mech.

I also like how all the spawn positions work pretty well. I also noticed how it's not rotationally symmetric. There's the close by air style, the super long cross style, and the vertical style that works pretty well.


I just noticed metal was removed. Just noticed I haven't played on it all season ;; oh well.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
0neder
Profile Joined July 2009
United States3733 Posts
June 20 2012 06:21 GMT
#493
On June 08 2012 22:56 Sphen5117 wrote:
My biggest critique: The HUGE amount of dead airspace behind bases is stupid. It's a design flaw on any map in my opinion, as it lets an harasser whether it be with mutas, medvacs, or prisms, just fucking let it set out there in the corner afk until they need it. It's single-player campaign level shit. It makes "base defense" a matter of just "Don't fucking leave cause the instant you do he's just gonna grab that fucking afk medvac sitting there with its thumb up its ass (or mutas, etc), and rape your base."

Blizzard is balancing multiplayer around crap like this as well as tanks around steppes of war. Hope is waning I fear.
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