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Season 8 Map Pool Update - Page 25

Forum Index > SC2 General
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covetousrat
Profile Joined October 2010
2109 Posts
June 13 2012 18:13 GMT
#481
On June 14 2012 02:35 Bagi wrote:
Show nested quote +
On June 14 2012 02:29 covetousrat wrote:
Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?

All spawns should be possible.

But its really not an issue since this is probably the biggest map in the pool since Taldarim.

Thanks
CubY
Profile Joined December 2010
Germany93 Posts
June 13 2012 23:15 GMT
#482
why no Metropolis :-O ?!
They said it wwould come back...
http://www.verticalsense.de/ //// I love e -Sports <3
Gromkash
Profile Joined June 2012
United States4 Posts
June 13 2012 23:19 GMT
#483
I liked Korhal so I'm kinda sad to see it gone but I'm really looking forward to Metropolis being back sometime. It doesn't look like it's back this season but hopefully it will be for Season 9. Love that map.

Not sure how I feel about Condemned Ridge yet since I think the ridge behind the third allows for interesting play (for better or for worse) but it almost seems like it's too big.
Indrium
Profile Joined November 2010
United States2236 Posts
June 13 2012 23:25 GMT
#484
I like the removals. Metal was really bad versus zerg and Korhal just lent itself to 2 base allins. It was a fun map to practice allins but got boring after a while.

I really don't like condemned ridge though. The third seems way too wide to properly defend a roach max with immortal/sentry and the ramp is really wide. The ridge behind the third I haven't had experience with but it seems like Terran could abuse that with drops really easily.

I vetoed it just based on the wideness of the third, though.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 13 2012 23:26 GMT
#485
At face value, Condemmned Ridge looks very very good. So far, I like it. Thank goodness they got rid of the rocks.

However, if there's one thing I don't like is it's odd design. There's so much dead space in the middle and on the outside, and to be honest this map is SO potent for drops.

I don't see why any Terran would want to veto this.
nojok
Profile Joined May 2011
France15845 Posts
June 15 2012 11:27 GMT
#486
On June 14 2012 08:26 HeroMystic wrote:
At face value, Condemmned Ridge looks very very good. So far, I like it. Thank goodness they got rid of the rocks.

However, if there's one thing I don't like is it's odd design. There's so much dead space in the middle and on the outside, and to be honest this map is SO potent for drops.

I don't see why any Terran would want to veto this.

As a noob terran I can't see any place to attack versus zergs, all is so open!
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 15 2012 11:52 GMT
#487
So... what's the general consensus on Condemned Ridge as Zerg? Haven't had the chance to play on it yet even though it's not thumbed down (just bad luck I guess).
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 15 2012 11:52 GMT
#488
On June 14 2012 08:26 HeroMystic wrote:
At face value, Condemmned Ridge looks very very good. So far, I like it. Thank goodness they got rid of the rocks.

However, if there's one thing I don't like is it's odd design. There's so much dead space in the middle and on the outside, and to be honest this map is SO potent for drops.

I don't see why any Terran would want to veto this.

I'm Terran and I vetoed it because cross spawns is...unplayable.
Team Liquid needs more Terrans.
Shallot
Profile Joined September 2011
United States58 Posts
June 15 2012 11:57 GMT
#489
Yep, the third on Condemned Ridge is way too fucking open. Absolutely ridiculous to hold in PvZ max roach situation. Veto.
A shallot is the love child of garlic and onion.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-06-15 12:01:56
June 15 2012 12:00 GMT
#490
This map is soooooooooooo huge ! I can 14 CC in every match up without any fear now !
Even photon rush is hard to do if you don't scout the enneny directly !

Really like this map , I made an epic split against a zerg while he was attacking my third ! It's so wide open , I love it !
rly ?
Selkie
Profile Blog Joined October 2010
United States530 Posts
June 20 2012 06:11 GMT
#491
I really dislike this mapset, it's almost impossible to cheese or do any sort of super fast rush.

Yes, people can macro. That's nice- how about making some maps so that terran's aren't massacred in small tournaments :\
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 20 2012 06:15 GMT
#492
Condemned ridge is interesting. It's pretty fucking good for mech.

I also like how all the spawn positions work pretty well. I also noticed how it's not rotationally symmetric. There's the close by air style, the super long cross style, and the vertical style that works pretty well.


I just noticed metal was removed. Just noticed I haven't played on it all season ;; oh well.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
0neder
Profile Joined July 2009
United States3733 Posts
June 20 2012 06:21 GMT
#493
On June 08 2012 22:56 Sphen5117 wrote:
My biggest critique: The HUGE amount of dead airspace behind bases is stupid. It's a design flaw on any map in my opinion, as it lets an harasser whether it be with mutas, medvacs, or prisms, just fucking let it set out there in the corner afk until they need it. It's single-player campaign level shit. It makes "base defense" a matter of just "Don't fucking leave cause the instant you do he's just gonna grab that fucking afk medvac sitting there with its thumb up its ass (or mutas, etc), and rape your base."

Blizzard is balancing multiplayer around crap like this as well as tanks around steppes of war. Hope is waning I fear.
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