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Season 8 Map Pool Update - Page 24

Forum Index > SC2 General
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Prev 1 22 23 24 25 Next All
jeb3
Profile Joined September 2010
United States27 Posts
June 12 2012 14:59 GMT
#461
On June 12 2012 23:49 Immer[Forever] wrote:
That 2v2 map was really bad in my oppinion. It was too camp friendly so the games were pretty boring.


Keep in mind we only had Twilight Fortress for a short while during the infancy of SC2. Overall strategy, macro, and micro were pretty poor, so people tended to do huge turtle->timings. I always thought it was a great map. One of, if not THE, only good map in the 2v2 pool. I remember my jaw dropping when I read some Blizzard doofus' reason for it being removed... (will quote when I find it).
Phanekim
Profile Joined April 2003
United States777 Posts
June 12 2012 18:47 GMT
#462
On June 12 2012 23:13 StarscreamG1 wrote:
One day they'll bring back this 2vs2 map. It was a good map, a kind of 4 players Cloud Kingdom.[image loading]


actually twilight fortress was bad.
i like cheese
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 12 2012 23:17 GMT
#463
The new map pool looks really awesome, but I hope blizzard considers making antiga a forced cross spawn map. I don't really understand why this isn't implemented, and also considering the current pool I'm worried that antiga might become one of the most popular vetos on ladder + maybe removed in upcoming seasons due to lack of play. It's really quite a good map imo, but only on cross spawns. Like cmon, tournaments are using only cross version.. why cant ladder do this too??
Try hard or don't try at all.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 00:30 GMT
#464
Is it just me or is the new map the biggest one by Blizzard yet?

Feels good so far, I'd gladly take this over Entombed as a tournament map.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 13 2012 00:34 GMT
#465
thank god they removed korhal compound which was the most imbalanced tvz map ive ever seen (the tour addition is worse though).

bye metal ^-^

hello new map veto
@KawaiiRiceLighT
snively
Profile Blog Joined August 2011
United States1159 Posts
June 13 2012 00:43 GMT
#466
nooo metalopolis <3
My religion is Starcraft
Battousai13
Profile Joined September 2010
United States638 Posts
June 13 2012 00:51 GMT
#467
Really looking forward to 2v2 plaly now that the map pool looks really good. I don't even know if I'll have to use all three map vetos.
chocopaw
Profile Blog Joined May 2011
2072 Posts
June 13 2012 12:40 GMT
#468
BIG fan of Molten Crater! ^_^
http://twitter.com/lechocopaw
Sated
Profile Blog Joined March 2011
England4983 Posts
June 13 2012 12:45 GMT
#469
--- Nuked ---
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
June 13 2012 12:52 GMT
#470
They map they added is kinda odd with the third. I feel like it will end being a veto map for zerg and protoss, but a strong terran map because we can use PF and siege tanks to secure spots. Or we will get a lot of 2 base timing.
bLecK
Profile Joined June 2011
Australia625 Posts
June 13 2012 13:16 GMT
#471
Haven't had the chance to play on the new map yet. Not too sure how I feel about Metalo being removed. I did have my fair share of recieving some nasty 1 base all-ins, but it has been in the map pool since the beginning. Guess I'm a little sad to see it go.
Yoo Ara | Lee Min Jung /Suzy/Taeyeon/Eunji/ NaRae/ Alice
budar
Profile Joined February 2011
175 Posts
June 13 2012 13:24 GMT
#472
Rocks on third -> veto
Terrorcore
Profile Joined September 2010
Canada132 Posts
June 13 2012 13:30 GMT
#473
On June 13 2012 22:24 budar wrote:
Rocks on third -> veto


Rocks have been removed, haven't they?
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 13 2012 16:02 GMT
#474
On June 13 2012 22:30 Terrorcore wrote:
Show nested quote +
On June 13 2012 22:24 budar wrote:
Rocks on third -> veto


Rocks have been removed, haven't they?


They have, I have put it in blue in the OP post. Shouldn't be hard to read for whoever ever learned abc at school.
Pokemon Master
Mentor
Profile Joined July 2010
Germany219 Posts
June 13 2012 17:14 GMT
#475
I really liked Korhal Compound.
The new map play like Shakuras in the early game, but is bigger and has additional cliffs/air spaces and the mid is much more divided with easier accessible expansions. Seems like an ok map. I love the desert look of it. Reminds me of good old Desert Oasis.
"Fame is like salty water, no last sip after the first, and before you drown you'll be dying of thirst." -Prezident-
sM.Zik
Profile Joined June 2011
Canada2550 Posts
June 13 2012 17:22 GMT
#476
The new map (CR) is okay so far, kind of a large map so I guess it's good for macro game.
Jaedong Fighting! | youtube.com/ZikGaming
covetousrat
Profile Joined October 2010
2109 Posts
June 13 2012 17:29 GMT
#477
Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 17:35 GMT
#478
On June 14 2012 02:29 covetousrat wrote:
Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?

All spawns should be possible.

But its really not an issue since this is probably the biggest map in the pool since Taldarim.
Chemist391
Profile Joined October 2010
United States366 Posts
June 13 2012 17:41 GMT
#479
The ridge behind the 3rd could make for interesting proxies in games involving Protoss...
PvP: pylon on highground, 2 gates on lowground.
TvP: Build proxy rax(es) on highground, float to lowground.

But these should be mitigated by the multiple possible spawn locations. Unless you're playing a certain semi-pro.

But I have a question...is there an alternative to the neutral depot to prevent the 3pylon block and bunker-block shenanigans? As a Protoss using a FFE, the neutral depot can create big problems in walling off defensively during an all-in.
geokilla
Profile Joined May 2011
Canada8240 Posts
June 13 2012 18:11 GMT
#480
Played a game on Condemned Ridge... Don't like it. Too much open area on the map where drop ships can hide there forever after a failed drop attempt.

PRobably gonna veto this..
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