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On June 12 2012 23:49 Immer[Forever] wrote: That 2v2 map was really bad in my oppinion. It was too camp friendly so the games were pretty boring.
Keep in mind we only had Twilight Fortress for a short while during the infancy of SC2. Overall strategy, macro, and micro were pretty poor, so people tended to do huge turtle->timings. I always thought it was a great map. One of, if not THE, only good map in the 2v2 pool. I remember my jaw dropping when I read some Blizzard doofus' reason for it being removed... (will quote when I find it).
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On June 12 2012 23:13 StarscreamG1 wrote:One day they'll bring back this 2vs2 map. It was a good map, a kind of 4 players Cloud Kingdom. ![[image loading]](http://wiki.teamliquid.net/starcraft/images2/e/e4/Twilight_Fortress.jpg)
actually twilight fortress was bad.
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The new map pool looks really awesome, but I hope blizzard considers making antiga a forced cross spawn map. I don't really understand why this isn't implemented, and also considering the current pool I'm worried that antiga might become one of the most popular vetos on ladder + maybe removed in upcoming seasons due to lack of play. It's really quite a good map imo, but only on cross spawns. Like cmon, tournaments are using only cross version.. why cant ladder do this too??
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Is it just me or is the new map the biggest one by Blizzard yet?
Feels good so far, I'd gladly take this over Entombed as a tournament map.
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thank god they removed korhal compound which was the most imbalanced tvz map ive ever seen (the tour addition is worse though).
bye metal ^-^
hello new map veto
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Really looking forward to 2v2 plaly now that the map pool looks really good. I don't even know if I'll have to use all three map vetos.
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BIG fan of Molten Crater! ^_^
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They map they added is kinda odd with the third. I feel like it will end being a veto map for zerg and protoss, but a strong terran map because we can use PF and siege tanks to secure spots. Or we will get a lot of 2 base timing.
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Haven't had the chance to play on the new map yet. Not too sure how I feel about Metalo being removed. I did have my fair share of recieving some nasty 1 base all-ins, but it has been in the map pool since the beginning. Guess I'm a little sad to see it go.
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Rocks on third -> veto
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On June 13 2012 22:24 budar wrote:Rocks on third -> veto 
Rocks have been removed, haven't they?
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On June 13 2012 22:30 Terrorcore wrote:Rocks have been removed, haven't they?
They have, I have put it in blue in the OP post. Shouldn't be hard to read for whoever ever learned abc at school.
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I really liked Korhal Compound. The new map play like Shakuras in the early game, but is bigger and has additional cliffs/air spaces and the mid is much more divided with easier accessible expansions. Seems like an ok map. I love the desert look of it. Reminds me of good old Desert Oasis.
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The new map (CR) is okay so far, kind of a large map so I guess it's good for macro game.
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Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns?
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On June 14 2012 02:29 covetousrat wrote: Can any1 answer me? Is Condemned Ridge like Shakuras where players can spawn only left or right? or any where of the 4 spawns? All spawns should be possible.
But its really not an issue since this is probably the biggest map in the pool since Taldarim.
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The ridge behind the 3rd could make for interesting proxies in games involving Protoss... PvP: pylon on highground, 2 gates on lowground. TvP: Build proxy rax(es) on highground, float to lowground.
But these should be mitigated by the multiple possible spawn locations. Unless you're playing a certain semi-pro.
But I have a question...is there an alternative to the neutral depot to prevent the 3pylon block and bunker-block shenanigans? As a Protoss using a FFE, the neutral depot can create big problems in walling off defensively during an all-in.
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Played a game on Condemned Ridge... Don't like it. Too much open area on the map where drop ships can hide there forever after a failed drop attempt.
PRobably gonna veto this..
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