I hope they fix the frame rate issues and re-introduce Metropolis LE back into the ladder. That map is awesome and it was so sweet playing it in ladder for the short bit of time it was there!
On June 09 2012 22:48 kAelle_sc wrote: Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.
It is hugely zergfavored and has been in the pool forever
It's actually not zerg favored its favored for toss pvz, and terran tvz (unless it's cross positions that's the only position it favors zerg zvt).
Glad to see korhal gone hated zvp on that map, metal thank god was sick of that map to, new map looks dumb and is instantly being veto'd :D
You can't be serious . . . are you talking about Metalopolis? You think that is PROTOSS favored in PvZ??? You've got to be either talking about a different map or you're just high, even the most rabid zerg fanboys would admit that Metalopolis favors Zerg ZvP. . . same way Antiga Shipyard favors Terran TvP, and Entombed favors Protoss PvZ (IMO at least, as a P player).
Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.
FREE AT LAST, FREE AT LAST! LORD ALMIGHTY WE ARE FREE AT LAST!
Hey now, don't say that. They've removed the map, what, three times now? And they even said that LE will "see use in a future ladder season". I think it's going to be their fallback map if their mapmaking team makes a crappy map. Most people don't really have -too- many problems with it.
No, they said METROPOLIS LE is an "improved version of METALopolis" that will "see use in a future ladder season". METALopolis is gone for good. Metropolis is it's de facto replacement, as it's a similar map only bigger and more balanced.
And most people do have huge problems with Metalopolis. Basically every Protoss player and most Terran players have Metal on veto just because of the balance issues.
On June 12 2012 10:54 Masvidal wrote: No, they said METROPOLIS LE is an "improved version of METALopolis" that will "see use in a future ladder season". METALopolis is gone for good. Metropolis is it's de facto replacement, as it's a similar map only bigger and more balanced.
And most people do have huge problems with Metalopolis. Basically every Protoss player and most Terran players have Metal on veto just because of the balance issues.
Sorry, I misread the post. But is it really that bad for P and T? I guess I was playing zerg back when the map was in the pool so I probably didn't notice as much... I always did enjoy watching games on it, though. Dunno why it's a problematic map, either.
Oh wells. I guess I just liked it because I have fond memories of nydus worming/proxying in the base fog during the beta ;_;
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map. I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
On June 12 2012 11:17 Aenur wrote: Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map. I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
Im happy about the removed maps. Dont liked them at all. Try the new maps soon.
What i'm realy happy about is that they finaly start change the team game maps. the new maps look kinda funny. Even if Desolate Stronghold remind me a little to Discord IV.
Love 2vs2 play and hopefully this is a start to change more team maps from time to time.
Also the map changes give me the motivation to get back to SC2. D3 starts to get boring anyway
On June 12 2012 11:17 Aenur wrote: Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map. I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.
On June 12 2012 11:17 Aenur wrote: Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map. I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.
To be fair Zerg are kinda disadvantaged if they cant take that early third
That new map looks terrible, it's good that we have been moving away from 4 spawn point maps imo, and this is a step backwards with rocks on the third on top of that. Literally all the rocks do is help protoss and terran vs zerg, as the tight choke point is great for them and they will always have enough units to take down those rocks in time for a normal timing, unlike zerg vs protoss which it hurts a lot.
Having said this it does not matter so long as the map is not picked up by tournaments as zergs can veto it.
The removal of metal and korhal are good though, both are terrible maps.
On June 12 2012 21:01 Ziktomini wrote: That new map looks terrible, it's good that we have been moving away from 4 spawn point maps imo, and this is a step backwards with rocks on the third on top of that. Literally all the rocks do is help protoss and terran vs zerg, as the tight choke point is great for them and they will always have enough units to take down those rocks in time for a normal timing, unlike zerg vs protoss which it hurts a lot.
Having said this it does not matter so long as the map is not picked up by tournaments as zergs can veto it.
The removal of metal and korhal are good though, both are terrible maps.
On June 12 2012 11:17 Aenur wrote: Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map. I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.
To be fair Zerg are kinda disadvantaged if they cant take that early third
Not in TvZ though. If they can take a really early third they're ahead by miles. 2 Base Zerg against 2 Base Terran is not that bad (provided they have a macro hath for production ) The sad fact is 3 mining Bases is all every race need for basically a 200/200 army and tech giving those out too early for basically free without real aggresive potential is not a great idea.
2 cents: vetoing maps because you don't like them (e.g. rocks on third for zerg or metalopolis for protoss) is a bad idea unless you only plan on playing ladder, because you never know when a tournament will have the map you hate in their map pool and if you don't have experience playing on it it might as well be an auto loss for you.
On June 12 2012 11:17 Aenur wrote: Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map. I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
I've updated the OP with the new info, if there's a new map overview image I'll also replace the old one with the new one so people cba to read the OP know there's no rocks at the third anymore.