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Season 8 Map Pool Update - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 Next All
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-12 01:53:17
June 12 2012 01:49 GMT
#441
I hope they fix the frame rate issues and re-introduce Metropolis LE back into the ladder. That map is awesome and it was so sweet playing it in ladder for the short bit of time it was there!


On June 11 2012 13:48 blade55555 wrote:
Show nested quote +
On June 11 2012 07:18 Catatafish wrote:
On June 09 2012 22:48 kAelle_sc wrote:
Why is Metalopolis out? I was hoping Tal'darim Altar would be out since Zerg has the disadvantage in getting their 3rd.


It is hugely zergfavored and has been in the pool forever


It's actually not zerg favored its favored for toss pvz, and terran tvz (unless it's cross positions that's the only position it favors zerg zvt).

Glad to see korhal gone hated zvp on that map, metal thank god was sick of that map to, new map looks dumb and is instantly being veto'd :D

You can't be serious . . . are you talking about Metalopolis? You think that is PROTOSS favored in PvZ??? You've got to be either talking about a different map or you're just high, even the most rabid zerg fanboys would admit that Metalopolis favors Zerg ZvP. . . same way Antiga Shipyard favors Terran TvP, and Entombed favors Protoss PvZ (IMO at least, as a P player).
"Teamliquid is a place for starcraft, not boobs." -autoexec
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 12 2012 01:52 GMT
#442
On June 11 2012 16:48 Amlitzer wrote:
Show nested quote +
On June 08 2012 22:43 Seiniyta wrote:

Maps being removed:

(4) Metalopolis

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season.

FREE AT LAST, FREE AT LAST! LORD ALMIGHTY WE ARE FREE AT LAST!


Hey now, don't say that. They've removed the map, what, three times now? And they even said that LE will "see use in a future ladder season". I think it's going to be their fallback map if their mapmaking team makes a crappy map. Most people don't really have -too- many problems with it.
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
Last Edited: 2012-06-12 01:55:37
June 12 2012 01:54 GMT
#443
No, they said METROPOLIS LE is an "improved version of METALopolis" that will "see use in a future ladder season". METALopolis is gone for good. Metropolis is it's de facto replacement, as it's a similar map only bigger and more balanced.

And most people do have huge problems with Metalopolis. Basically every Protoss player and most Terran players have Metal on veto just because of the balance issues.
"Teamliquid is a place for starcraft, not boobs." -autoexec
CygNus X-1
Profile Joined March 2011
Canada169 Posts
June 12 2012 01:59 GMT
#444
I don't feel like sifting through the posts so i apologize if this has been answered already. Are all spawns enabled on the new season 8 ladder map?
Attention all Planets of the Solar Federation: We have assumed control.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
June 12 2012 01:59 GMT
#445
On June 12 2012 10:54 Masvidal wrote:
No, they said METROPOLIS LE is an "improved version of METALopolis" that will "see use in a future ladder season". METALopolis is gone for good. Metropolis is it's de facto replacement, as it's a similar map only bigger and more balanced.

And most people do have huge problems with Metalopolis. Basically every Protoss player and most Terran players have Metal on veto just because of the balance issues.


Sorry, I misread the post. But is it really that bad for P and T? I guess I was playing zerg back when the map was in the pool so I probably didn't notice as much... I always did enjoy watching games on it, though. Dunno why it's a problematic map, either.

Oh wells. I guess I just liked it because I have fond memories of nydus worming/proxying in the base fog during the beta ;_;
Aenur
Profile Joined April 2012
Germany66 Posts
June 12 2012 02:17 GMT
#446
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
June 12 2012 05:06 GMT
#447
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
iFVeritas
Profile Joined January 2012
Ireland29 Posts
Last Edited: 2012-06-12 08:40:18
June 12 2012 08:39 GMT
#448
Im happy about the removed maps. Dont liked them at all. Try the new maps soon.

What i'm realy happy about is that they finaly start change the team game maps. the new maps look kinda funny. Even if Desolate Stronghold remind me a little to Discord IV.

Love 2vs2 play and hopefully this is a start to change more team maps from time to time.

Also the map changes give me the motivation to get back to SC2. D3 starts to get boring anyway

just my 2 cents
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
Last Edited: 2012-06-12 08:57:05
June 12 2012 08:56 GMT
#449
On June 12 2012 08:34 IPA wrote:
Why can't we get word on Metropolis? Why don't they give us that map instead of that debacle on the first page?


Why do you want a map with incredibly questionable balance on ladder again? :O
Aenur
Profile Joined April 2012
Germany66 Posts
June 12 2012 09:13 GMT
#450
On June 12 2012 14:06 VoiceOfDecember wrote:
Show nested quote +
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.
Shaddar
Profile Blog Joined January 2012
675 Posts
June 12 2012 09:16 GMT
#451
On June 12 2012 18:13 Aenur wrote:
Show nested quote +
On June 12 2012 14:06 VoiceOfDecember wrote:
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.


To be fair Zerg are kinda disadvantaged if they cant take that early third
Why is Check 6 afraid of Infinity Seven? Because Infinity Seven Team 8 Day [9]
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
June 12 2012 12:01 GMT
#452
That new map looks terrible, it's good that we have been moving away from 4 spawn point maps imo, and this is a step backwards with rocks on the third on top of that. Literally all the rocks do is help protoss and terran vs zerg, as the tight choke point is great for them and they will always have enough units to take down those rocks in time for a normal timing, unlike zerg vs protoss which it hurts a lot.

Having said this it does not matter so long as the map is not picked up by tournaments as zergs can veto it.

The removal of metal and korhal are good though, both are terrible maps.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
June 12 2012 12:04 GMT
#453
On June 12 2012 21:01 Ziktomini wrote:
That new map looks terrible, it's good that we have been moving away from 4 spawn point maps imo, and this is a step backwards with rocks on the third on top of that. Literally all the rocks do is help protoss and terran vs zerg, as the tight choke point is great for them and they will always have enough units to take down those rocks in time for a normal timing, unlike zerg vs protoss which it hurts a lot.

Having said this it does not matter so long as the map is not picked up by tournaments as zergs can veto it.

The removal of metal and korhal are good though, both are terrible maps.


I believe they took the rocks out, fwiw
Waffles > Pancakes
Yama93
Profile Joined February 2012
Netherlands70 Posts
June 12 2012 12:18 GMT
#454
Cloud Kingdom still in? Korhal is way more balanced than CK.
MKP, ByuN, Jjakji, Flash, Bogus, TaeJa, Demuslim, Iris, SaviOr, MVP
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-12 12:39:57
June 12 2012 12:32 GMT
#455
On June 12 2012 18:16 Shaddar wrote:
Show nested quote +
On June 12 2012 18:13 Aenur wrote:
On June 12 2012 14:06 VoiceOfDecember wrote:
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


That is sad. They should be abit more stubborn on this (ok sounds wierd :D). Now we have another clone map with an easy defendable third (at least in the early game). I have no doubt that the zergs will keep going with 12min 200 roach every game. I will give this map a try though, despite of having another veto cause of metalopolis - but I don't have much hope.


To be fair Zerg are kinda disadvantaged if they cant take that early third


Not in TvZ though. If they can take a really early third they're ahead by miles. 2 Base Zerg against 2 Base Terran is not that bad (provided they have a macro hath for production ) The sad fact is 3 mining Bases is all every race need for basically a 200/200 army and tech giving those out too early for basically free without real aggresive potential is not a great idea.
_zesty
Profile Joined October 2010
43 Posts
June 12 2012 12:34 GMT
#456
2 cents: vetoing maps because you don't like them (e.g. rocks on third for zerg or metalopolis for protoss) is a bad idea unless you only plan on playing ladder, because you never know when a tournament will have the map you hate in their map pool and if you don't have experience playing on it it might as well be an auto loss for you.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 12 2012 14:05 GMT
#457
On June 12 2012 14:06 VoiceOfDecember wrote:
Show nested quote +
On June 12 2012 11:17 Aenur wrote:
Why are so many zerg whining about the rocks? Just put your third besides the rocks and after you have destroyed them it turns to a macro hatch (overall it works like kind of a half base until the rocks are removed). Learn to adapt that you cannot play full 3 bases early on - every time on any map.
I think Blizzard should disable the downvote option for new introduced maps, at least for the first half of the season.


Blizzard announced that the rocks are gone now. Source: http://us.battle.net/sc2/en/forum/topic/5626191144


I've updated the OP with the new info, if there's a new map overview image I'll also replace the old one with the new one so people cba to read the OP know there's no rocks at the third anymore.
Pokemon Master
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2012-06-12 14:14:43
June 12 2012 14:13 GMT
#458
One day they'll bring back this 2vs2 map. It was a good map, a kind of 4 players Cloud Kingdom.[image loading]
Louis8k8
Profile Joined December 2011
Canada285 Posts
June 12 2012 14:24 GMT
#459
Ugh that new map looks terrible. Way too choked in the middle.
Immer[Forever]
Profile Joined May 2003
Sweden278 Posts
June 12 2012 14:49 GMT
#460
That 2v2 map was really bad in my oppinion. It was too camp friendly so the games were pretty boring.
Prev 1 21 22 23 24 25 Next All
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