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Season 8 Map Pool Update - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 25 Next All
vandelayindustries
Profile Joined August 2011
United States290 Posts
June 08 2012 15:04 GMT
#141
Is there any reason the 3v3 and 4v4 map pools haven't been changed since season 3? They're far from perfect...
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
June 08 2012 15:07 GMT
#142
meta out, finnaly! hope to never see this map ever again
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Supafitz
Profile Joined June 2012
United States5 Posts
June 08 2012 15:08 GMT
#143
I really like this new map and think it will shake up the meta game a little bit. Lots of air space means stargate, banshee, and muta play look to be very viable on this map. Also drops seem to be very good in general on this map. I can see infestor, storm, nydus worm, and tank drops being very good at the third base as the game goes on. Also unlike lost temple the high ground drops happen at the third and you have a way to get at the high ground without air units. While the fourth seems hard to defend it does appear it has XNT right by it so that should give you quite a bit of map awareness. Seems a little tight in the mid though and I am not sure about the sight blockers in the open areas. Makes controlling the watch tower important if you want to fight across the sight blocker. At least the paths around the sight blockers are better than on Shakuras. Finally despite people not liking or being bored with Shakuras or TDA they are well balanced maps imo ,so, I'm happy blizzard kept them.
Naxx
Profile Joined July 2011
South Africa33 Posts
June 08 2012 15:08 GMT
#144
HI, I AM BLIZZARD AND I PUT ROCKS IN EVERY FUCKING MAP THAT I MAKE TO BLOCK THE 3RD, ALSO I MAKE 7 ENTRANCES TO EVERY BASE, AND SHAKURAS IS A VERY GUD MAP THAT WILL NEVER BE GONE, SAME FOR TALDARIM

User was warned for this post
FUCK U
Aunvilgod
Profile Joined December 2011
2653 Posts
June 08 2012 15:09 GMT
#145
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?



Blizzard made this map. There is no Beach tileset.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 08 2012 15:11 GMT
#146
meta out is great. I hoped for some more changes so.
Taldarim, shakuras and maybe even antiga could have been removed imho.
Cj hero | Zest
shockaslim
Profile Joined December 2010
United States1105 Posts
June 08 2012 15:13 GMT
#147
Rocks at the 3rd again? I dunno we will see if this does anything about the issues in TvZ where zergs are pretty much free to do what they want, but this could mess up things with PvZ where Stargate play may be too strong......or this new 8 gate-robo all him that has been killing a lot of Zergs.
Dirty Deeds...DONE DIRT CHEAP!!!
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
June 08 2012 15:13 GMT
#148
While it is nice to see another macro map with a natural 3rd, the blizzard mapmaking team fails in my eyes. They either churn out the same/ slightly different maps and stagnate heavily when it comes to the ridiculous constrains they put there to 'help less experienced players', which by itself is ridiculous. It has been said many times, but brood war had an amazing array of straight up macro maps, smaller timing-oriented maps and absolutely crazy and interesting maps utilizing extremely creative usage of the editor. While the 3rd party mapmakers such as the GOM maps and ESV are doing a way better job at map layouts I still think way more could be done and Blizzard seems to have forced even them to conform to their ridiculous model for certain aspects. What really excites me about KeSPA coming is the possibility of them bringing their magic and joining in as one of the 3 primary mapmaking sources, leaving Blizzard to focus on other stuff.
There are three types of people in the universe: those who can count, and those who cant.
Naxx
Profile Joined July 2011
South Africa33 Posts
June 08 2012 15:13 GMT
#149
On June 09 2012 00:11 OrbitalPlane wrote:
meta out is great. I hoped for some more changes so.
Taldarim, shakuras and maybe even antiga could have been removed imho.


these are my 3 vetos, but i guess i will need to change it since blizzard puts fucking rocks in every single map they make
FUCK U
HuffSteR
Profile Joined December 2011
Bulgaria16 Posts
June 08 2012 15:14 GMT
#150
Season 8 is started already or not?
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 15:15 GMT
#151
On June 09 2012 00:14 HuffSteR wrote:
Season 8 is started already or not?

Not yet
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 08 2012 15:15 GMT
#152
That new 1v1 map is so ridiculously bad. It feels like we're back in beta. Guess I'll have to free up the Antiga veto....
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Entteri
Profile Joined August 2011
Finland108 Posts
June 08 2012 15:16 GMT
#153
Rocks are terran's best weapon to delay z 3rd.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 08 2012 15:17 GMT
#154
Per usual, no one likes the blizzard maps. Lol. I feel bad for whoever makes thos.
Racer
Profile Joined May 2011
103 Posts
June 08 2012 15:17 GMT
#155
We’ve received feedback from our higher levels players that rotationally symmetric macro maps can be difficult to deal with for certain races when they spawn at certain points.
Interesting wonder who are those higher level players
Shiori
Profile Blog Joined July 2011
3815 Posts
June 08 2012 15:17 GMT
#156
On June 09 2012 00:03 CajunMan wrote:
Show nested quote +
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 08 2012 15:20 GMT
#157
Will just go back to 2 base infestor with double expand (lings on teh rocks). Won't change much except be slower.
Die tomorrow - Live today
Tuczniak
Profile Joined September 2010
1561 Posts
June 08 2012 15:21 GMT
#158
that 1v1 map is bad
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
June 08 2012 15:22 GMT
#159
lol tanks on the new map.
Administrator
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-08 15:24:54
June 08 2012 15:23 GMT
#160
Condemned ridge aka condemned to be very happy to be a Protoss vs Zerg on this map. The rocks may be agonizing, but + Show Spoiler +
FOR ONCE THERES NO FREAKING BACKDOOR TO YOUR THIRD
Zerg will also be able to mass a wall of spines to cover his third/natural as well. Gonna have to see how it plays out.

The high ground behind the third will be EXTREMELY annoying vs terran though. It'll be like siege tank drops on lost temple all over again. The way the third is aligned makes this a pretty amazing map for mech. It'll definitely suck to both spawn either top or bottom vs a terran with how well siege tanks will be able to push along the 4th for contention of the watch tower.

Map definitely invokes some thought. Sucks to be a Zerg on it, though.
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