Season 8 Map Pool Update - Page 8
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vandelayindustries
United States290 Posts
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InfusedTT.DaZe
Romania693 Posts
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Supafitz
United States5 Posts
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Naxx
South Africa33 Posts
User was warned for this post | ||
Aunvilgod
2653 Posts
On June 08 2012 22:48 LemonyTang wrote: Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder? ![]() Blizzard made this map. There is no Beach tileset. | ||
StarGalaxy
Germany744 Posts
Taldarim, shakuras and maybe even antiga could have been removed imho. | ||
shockaslim
United States1104 Posts
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Talic_Zealot
688 Posts
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Naxx
South Africa33 Posts
On June 09 2012 00:11 OrbitalPlane wrote: meta out is great. I hoped for some more changes so. Taldarim, shakuras and maybe even antiga could have been removed imho. these are my 3 vetos, but i guess i will need to change it since blizzard puts fucking rocks in every single map they make | ||
HuffSteR
Bulgaria16 Posts
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Fueled
United States1610 Posts
On June 09 2012 00:14 HuffSteR wrote: Season 8 is started already or not? Not yet | ||
ArcticRaven
France1406 Posts
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Entteri
Finland108 Posts
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phiinix
United States1169 Posts
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Racer
103 Posts
We’ve received feedback from our higher levels players that rotationally symmetric macro maps can be difficult to deal with for certain races when they spawn at certain points. Interesting wonder who are those higher level players | ||
Shiori
3815 Posts
On June 09 2012 00:03 CajunMan wrote: You mean turtle till your near max and win? So much fun right I bet u heart emtombed too. If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice. | ||
DarKcS
Australia1237 Posts
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Tuczniak
1561 Posts
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Deleted User 135096
3624 Posts
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rd
United States2586 Posts
FOR ONCE THERES NO FREAKING BACKDOOR TO YOUR THIRD The high ground behind the third will be EXTREMELY annoying vs terran though. It'll be like siege tank drops on lost temple all over again. The way the third is aligned makes this a pretty amazing map for mech. It'll definitely suck to both spawn either top or bottom vs a terran with how well siege tanks will be able to push along the 4th for contention of the watch tower. Map definitely invokes some thought. Sucks to be a Zerg on it, though. | ||
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