Season 8 Map Pool Update - Page 10
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OKScottish
United States217 Posts
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RageCommodore
Germany912 Posts
Seriously, wtf Blizzard? There are such good 2v2 maps made by community mapmakers out there, why can't you come up with any good maps? ![]() | ||
shadymmj
1906 Posts
stop crying about rocks - they're there so you have to make some units before taking a third. boo hoo. since you can beat hellions with queens now terran has next to no real t1 pressure options. the fourth is very takeable. i dont see why people complain. | ||
Gyoza
Sweden45 Posts
On June 08 2012 23:27 Oerbaa wrote: are the maps on eu yet, can't find em :S On June 09 2012 00:50 Dvriel wrote: Cant fin the new 1v1 map on the EU ladder.IS it already on? Same here, can't seem to find it on EU. | ||
Nabes
Canada1800 Posts
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DrPhilOfdOOm
Sweden353 Posts
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XXhkXX
170 Posts
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pdd
Australia9933 Posts
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s3rp
Germany3192 Posts
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CrtBalorda
Slovenia704 Posts
Most badly is that every map has small center space, its made up of choke points. Also I feel like the only reason shakuras and tal darim are still in here is cuz blizzard is to lazy ot make new maps. | ||
Glurkenspurk
United States1915 Posts
Why rocks on the 3rd? Why no neutral depots? Why TDA still!? | ||
Rantech
Chile525 Posts
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canSore
132 Posts
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J_Slim
United States199 Posts
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fenrysk
United States364 Posts
I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only. ESV map making philosophy is that cross-only is a crutch that encourages poor design. It also encourages players to be lazy/greedy with scouting (or lack thereof). I think this line of thought is what Blizzard map team also looks at. Cross-only also enables the use of specific proxy cheese too, which maybe in certain long bo5+ tournament series would be okay, but it would be pretty annoying on the ladder. However, I think half bases would be a good way to re-integrate the concept of gold bases, or maybe scattered gold patches at a half base. The original concept of half bases from the GSL mapmakers (as seen on GSL version of daybreak and also GSL version of Atlantis Spacebear) is that you're deciding if you want resources or positioning. I'd like to see this concept further explored rather than always defaulting to destructible rocks. I prefer seeing destructible rocks used across the map on choke areas the way they are in Metropolis and Cloud Kingdom, rather than a forced delay on 3rd bases. | ||
AKomrade
United States582 Posts
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andeh
United States904 Posts
Blizzard map -_- | ||
Lithian
Finland38 Posts
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Uncultured
United States1340 Posts
http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE http://www.teamliquid.net/tlpd/sc2-korean/maps/527 Can't find Terminus with the rocks, but check out that stats for without the rocks... lol 75% in zerg favor No wonder you Zergs don't like the rocks. You like winning every game, kinda like on metal. http://www.teamliquid.net/tlpd/sc2-korean/maps/443_Crux_Terminus_SE Also, this highground that has easy access with ramp... No terran is going to risk a siege there. Way too much investment that can be stopped by one scouting ling. Typical whining that comes with every map update. Back your opinions on rocks at the third up with some facts if you're going to spout that nonsense. | ||
J_Slim
United States199 Posts
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