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Season 8 Map Pool Update - Page 10

Forum Index > SC2 General
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OKScottish
Profile Joined April 2011
United States217 Posts
June 08 2012 15:58 GMT
#181
Rocks on the 3rd T_T Veto ez
twitch.tv/OK_Scottish :: twitter.com/OKScottish :: ¯\_(ツ)_/¯ :: (╯°-°)╯︵ ┻━┻ :: Prime Clan <3♥<3♥
RageCommodore
Profile Joined September 2011
Germany912 Posts
June 08 2012 15:59 GMT
#182
The 2v2 map pool changes seem to be terrible to me. Molten Crater has a rush distance like Steppes of War, and you simply can't expand on the other new map...
Seriously, wtf Blizzard? There are such good 2v2 maps made by community mapmakers out there, why can't you come up with any good maps?
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
shadymmj
Profile Joined June 2010
1906 Posts
June 08 2012 16:01 GMT
#183
excellent new 1v1 map.

stop crying about rocks - they're there so you have to make some units before taking a third. boo hoo. since you can beat hellions with queens now terran has next to no real t1 pressure options.

the fourth is very takeable. i dont see why people complain.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Gyoza
Profile Joined August 2011
Sweden45 Posts
June 08 2012 16:02 GMT
#184
On June 08 2012 23:27 Oerbaa wrote:
are the maps on eu yet, can't find em :S

On June 09 2012 00:50 Dvriel wrote:
Cant fin the new 1v1 map on the EU ladder.IS it already on?


Same here, can't seem to find it on EU.

Nabes
Profile Joined November 2010
Canada1800 Posts
June 08 2012 16:02 GMT
#185
I wish they would stop blocking expansions with rocks; I don't mind blocking paths but man. If they want to keep them they should atleast remove all the armor from the rocks -.-.
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
June 08 2012 16:06 GMT
#186
Rocks at third will force any Z who play to win to veto it. Just puts Z too behind if opponent goes macro style.
XXhkXX
Profile Joined June 2011
170 Posts
June 08 2012 16:08 GMT
#187
On the new 1v1 map why are there random cliffs behind the third??? lol hasn't blizzard already learned from Taldarim and Shattered Temple that cliffs like that don't really bring anything but mass terran drops which are annoying as hell to stop? I mean atleast theres a ramp up to the cliffs, but I seriously still can't imagine running a herd of lings up there to stop a massive drop of tanks and marines, since the ramp provides a nice little choke for the tanks to fire away at T.T. I hope the get rid of the cliffs -.-. I mean also, the map seams relatively simple for a terran to split down the middle already with the walls making some pretty narrow chokes mid, so why the cliffs in the back of the thirds -.-
pdd
Profile Blog Joined November 2010
Australia9933 Posts
June 08 2012 16:09 GMT
#188
They just need to get rid of the rocks at the 3rd and perhaps make the cliff unpathable (sort of like in Cloud Kingdom). If they do that, I think it'll be an interesting map. We don't really have mirrored-symmetry maps which have no spawns disabled and it would be great if this map actually got in with those tweaks.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 16:11:26
June 08 2012 16:10 GMT
#189
The sad reality is rocks are probably a good idea for a Map in the current Metagame of TvZ since its impossible to force units yourself these days at least let the Map do it.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
Last Edited: 2012-06-08 16:12:44
June 08 2012 16:11 GMT
#190
The fuuuuuck. Im not seeing tournoments with tal darim or shakuras in them! Also the 3d base in the new map has to be blocked by fucking rocks, my god blizzard. Why does every map suck these days. Every map maker just says, well in a 2v2 this player gets these 4 free bases and then we just mirror everything, also rocks at the 3d for no reason, also half bases are not allowed, so arent gaseless bases.

Most badly is that every map has small center space, its made up of choke points. Also I feel like the only reason shakuras and tal darim are still in here is cuz blizzard is to lazy ot make new maps.
4th August 2012...Never forget.....
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
June 08 2012 16:11 GMT
#191
So I think this finally proves that the people who make the ladder map pool are actually retarded. They must actually have some sort of mental disability to constantly make terrible decisions when it comes to map making and map pool making.

Why rocks on the 3rd? Why no neutral depots? Why TDA still!?
Rantech
Profile Joined April 2010
Chile527 Posts
June 08 2012 16:12 GMT
#192
That 1v1 map looks good, but if they don't get rid of the 3rd's rocks it is going to have my veto right away :/
canSore
Profile Joined November 2010
132 Posts
June 08 2012 16:13 GMT
#193
What are those balance issues with korahl?
bad with girls, good with zerg
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 16:13 GMT
#194
I liked Korhal =(
Legalize it!
fenrysk
Profile Blog Joined August 2011
United States364 Posts
Last Edited: 2012-06-08 16:14:51
June 08 2012 16:13 GMT
#195
I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only.


ESV map making philosophy is that cross-only is a crutch that encourages poor design. It also encourages players to be lazy/greedy with scouting (or lack thereof). I think this line of thought is what Blizzard map team also looks at. Cross-only also enables the use of specific proxy cheese too, which maybe in certain long bo5+ tournament series would be okay, but it would be pretty annoying on the ladder.

However, I think half bases would be a good way to re-integrate the concept of gold bases, or maybe scattered gold patches at a half base. The original concept of half bases from the GSL mapmakers (as seen on GSL version of daybreak and also GSL version of Atlantis Spacebear) is that you're deciding if you want resources or positioning. I'd like to see this concept further explored rather than always defaulting to destructible rocks. I prefer seeing destructible rocks used across the map on choke areas the way they are in Metropolis and Cloud Kingdom, rather than a forced delay on 3rd bases.
http://fenrysk-art.deviantart.com
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 08 2012 16:13 GMT
#196
No Metro this season. Sad trombone..
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
andeh
Profile Blog Joined August 2009
United States904 Posts
June 08 2012 16:16 GMT
#197
Third rocks and they can't make it truly symmetrical like fighting spirit? Nope, will probably never play and please god don't let it be used in tournaments.

Blizzard map -_-
Lithian
Profile Joined September 2010
Finland38 Posts
June 08 2012 16:18 GMT
#198
Just some food for thougts, if every map was made so that there's an easy third to take, wouldn't we just be okay with a single map. If every map had same characteristic, every match would play out the same way.
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-06-08 16:19:54
June 08 2012 16:18 GMT
#199
Zergs always like to bitch about, and liken entombed and Terminus to this new map. They dogg on maps with rocks at the third all the time, like Tal Darim. Saying how imbalanced they are. Well, news flash, people. These maps are balanced statistically.

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

http://www.teamliquid.net/tlpd/sc2-korean/maps/527

Can't find Terminus with the rocks, but check out that stats for without the rocks... lol 75% in zerg favor No wonder you Zergs don't like the rocks. You like winning every game, kinda like on metal.

http://www.teamliquid.net/tlpd/sc2-korean/maps/443_Crux_Terminus_SE


Also, this highground that has easy access with ramp... No terran is going to risk a siege there. Way too much investment that can be stopped by one scouting ling.

Typical whining that comes with every map update. Back your opinions on rocks at the third up with some facts if you're going to spout that nonsense.

Don't you rage when you lose too? -FruitDealer
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 16:19 GMT
#200
also not finding the new 1v1 in custom maps or searches.
Legalize it!
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