I think zerg is strong enough right now without every map catering to them.
Season 8 Map Pool Update - Page 12
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Bagi
Germany6799 Posts
I think zerg is strong enough right now without every map catering to them. | ||
a176
Canada6688 Posts
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ItsTheFark
United States158 Posts
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Mirosuu
England283 Posts
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FabiDarkSide
Germany14 Posts
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IMPeRIuMx
Canada19 Posts
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Poehalcho
149 Posts
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Sphen5117
United States413 Posts
On June 09 2012 01:19 J_Slim wrote: also not finding the new 1v1 in custom maps or searches. You'd be hard pressed to find an opponent on it regardless, given their custom game search. | ||
StatikKhaos
United States214 Posts
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Chr15t
Denmark1103 Posts
Discord IV ;'( - PUT ON THE BODYGUARD THEME! : And iiiiiiiiiiiii will always loooooooove youuuu! Good to go for another season | ||
stormchaser
Canada1009 Posts
The perfect word for a map like this. veto'd They say the map is not finished but in my opinion it was finished before the rocks were added at the third and before there was the, "ridge". | ||
The KY
United Kingdom6252 Posts
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The KY
United Kingdom6252 Posts
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Clarity_nl
Netherlands6826 Posts
On June 09 2012 01:45 StatikKhaos wrote: Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous. Also: Destructible Rocks..... why.... I'm okay with rocks blocking the shorter route from nat to third, but why does it have to be on top of the third, think about us zergies. Other than the rotational symmetry which screwed zerg over the main reason for vetoing tal'darim so far was the rocks... oh and the no ramp thing for zvz (and pvp I imagine for the protoss out there)... It's a shame too because lategame on tal'darim was amazing. | ||
Ben...
Canada3485 Posts
I'm happy that Metalopolis is gone too. That frees up a veto. I just wish they would remove Tal'Darim and add a more current tournament map. Otherwise I can't complain. I like the current map pool. | ||
The KY
United Kingdom6252 Posts
On June 09 2012 01:51 Clarity_nl wrote: although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous. Same, only play with a low league friend, but still, the lack of map rotation has been frustrating. And now they remove the only genuinely good map and replace Discord IV with a map that looks very similiar in function. Shared starting base with one natural, two golds in the middle with towers, a couple of outlying expos that have to be accessed through the middle of the map. On the plus side I actually like the look of the first new 2v2 map, with the shared natural with cliffs overlooking the entrance. | ||
convention
United States622 Posts
On June 09 2012 01:48 The KY wrote: This is the first time I have cared more about 2v2 maps than 1v1, and probably the last time, but WHY THE FUCK would you remove High Orbit that map is so delicious. I'm happy they removed that map. I'm very happy that now there exists two maps that you can viably expand on without having to worry about the worse-than-steppes-of-war rush distance from enemy nat to your main, nor do you have to worry about rocks in the back of your main (high orbit). I like the direction they are heading with the 2v2 maps. With the old ones, it was almost a garetee that if you expand and they rushed, there was no chance of holding. So people understand how bad 2v2 maps are, there are 2 maps that have an accessable natural (one that has a choke to guard and is not completely open). On one of those maps, there are still rocks into your main, and depending on spawn location, the enemy can have a 15s distance from their natural to be sieging your main. The other map has only 1 expand that you can take, and depending on spawn location has 5s air rush distance, and potentially 15s rush distance from main to main. On every other map, if you try to expand and they rushed, you have basically lost. These two new maps hold so much promise for allowing for expand builds in 2v2 games. | ||
Conny Duck
Austria90 Posts
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iTzSnypah
United States1738 Posts
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TUski
United States1258 Posts
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