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Season 8 Map Pool Update - Page 13

Forum Index > SC2 General
Post a Reply
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1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
June 08 2012 17:05 GMT
#241
Glad they are removing Meta, not sure what I think about WE LOVE ROCKS replacement.
Manager, Team RIP ZeeZ
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
June 08 2012 17:06 GMT
#242
On June 09 2012 02:02 iTzSnypah wrote:
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.

http://i.imgur.com/MPf2l.jpg Whirlwind
Progamer
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 17:07 GMT
#243
On June 09 2012 01:44 Sphen5117 wrote:
Show nested quote +
On June 09 2012 01:19 J_Slim wrote:
also not finding the new 1v1 in custom maps or searches.


You'd be hard pressed to find an opponent on it regardless, given their custom game search.


Was more interested in playing vrs AI or one of my friends. You know... testing it out before it hits the ladder.
Legalize it!
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 08 2012 17:07 GMT
#244
On June 08 2012 22:48 ragnorr wrote:
Blizzard sure likes the rocks on the third


Yeah, that was disappointing to see on the new 1v1 map. Lord, I hate rocks at the third.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 08 2012 17:10 GMT
#245
Yeah, I have never understood why team maps never have anymore bases than 1v1 maps. I might be fun to be have a 10 base vs 10 base 2v2!
SC2 Mapmaker
sleepingdog
Profile Joined August 2008
Austria6145 Posts
June 08 2012 17:11 GMT
#246
Blizz really seems convinced that a balanced map has to have rocks on the 3rd - to be honest, this has gotten to a point where I find this quite amusing
"You see....YOU SEE..." © 2010 Sen
Bedrock
Profile Joined October 2010
United States395 Posts
June 08 2012 17:15 GMT
#247
On Jun 8 2012 13:06> (8 min) Scarlett` wrote:
Show nested quote +
On Jun 8 2012 13:02> (12 min) iTzSnypah wrote:
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.

http://i.imgur.com/MPf2l.jpg Whirlwind


Off topic, but I wonder why you have NSHS as your fave team... is it..
eSports or die tryin'
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2012-06-08 17:19:33
June 08 2012 17:16 GMT
#248
Rocks at third are for balance in pvz. Zerg should not be allowed to get so fast third base. Map looks realy nice but like that high ground at 3. Not like that high ground!
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
June 08 2012 17:17 GMT
#249
Why do they make rocks at third? so stupied. Blizzard keep to what you are good at... NOT making maps
shadymmj
Profile Joined June 2010
1906 Posts
June 08 2012 17:19 GMT
#250
On June 09 2012 02:17 DrPhilOfdOOm wrote:
Why do they make rocks at third? so stupied. Blizzard keep to what you are good at... NOT making maps


hmmmmm MAYBE...it is to discourage making nothing but drones to 60 while hiding behind ur great wall of evo chamber + spine + queens? unless the enemy all-ins?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-08 17:20:30
June 08 2012 17:19 GMT
#251
That new map needs a lot of work. Rocks at the third is absolutely absurd. Fast 3 bases is standard ZvP against a fast expanding Protoss which is also standard. Should be cross spawn only. Fine with Metalopolis gone, but Korhol was fine minus the fact that they wouldn't make the smallest effort to fix the fact that tanks can siege the 3rd from high ground. Simple fix, but apparently too hard for Blizzard to manage. Not gonna complain too much about it being gone. It was decent, but nothing to cry over.


On June 09 2012 02:16 TheBloodyDwarf wrote:
Rocks at third are for balance in pvz. Zerg should not be allowed to get so fast third base. Map looks realy nice but like that high ground at 3. Not like that high ground!


If Zerg can't get a fast 3 bases against a 2 base all-in, we lose.
Smancer
Profile Blog Joined December 2010
United States379 Posts
June 08 2012 17:20 GMT
#252
As someone who plays a lot of 2v2 I love that they took those two maps out. And I think Molton Crater looks like a great map. Although maybe a bit too easy to cannon rush (espcially the base without the gold adjacent to it).

I am not so sure about the other 2v2 map. the player's main base is in the shape of a nut bag.
A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
mewbert
Profile Joined April 2011
United States291 Posts
Last Edited: 2012-06-08 17:32:28
June 08 2012 17:20 GMT
#253
zerg is extremely strong right now, stop complaining about a map that might not favor you when your race is doing really well, if this map didnt have rocks on it it would be unplayable
baldgye
Profile Joined April 2011
United Kingdom1108 Posts
June 08 2012 17:21 GMT
#254
great changes to the 1v1 map pool, and the new 2v2 map pool should make it a little more interesting
Soma Cruz
Profile Joined July 2011
United States209 Posts
June 08 2012 17:22 GMT
#255
Looks like I can replace my Korhal veto with this new map! Wooh
xNSwarm
Profile Joined December 2011
155 Posts
June 08 2012 17:23 GMT
#256
On June 09 2012 01:56 The KY wrote:
Show nested quote +
On June 09 2012 01:51 Clarity_nl wrote:
On June 09 2012 01:45 StatikKhaos wrote:
Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map


although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous.


Same, only play with a low league friend, but still, the lack of map rotation has been frustrating. And now they remove the only genuinely good map and replace Discord IV with a map that looks very similiar in function. Shared starting base with one natural, two golds in the middle with towers, a couple of outlying expos that have to be accessed through the middle of the map.
On the plus side I actually like the look of the first new 2v2 map, with the shared natural with cliffs overlooking the entrance.

The 2v2 map pool is quite horrible, but the ones that they chose to remove were the worst imo. On Discord if you positioned your army in the middle it was impossible for the enemy to reach your half of the map on foot without attacking head on. One immobile army could guard 7 bases from a ground attack.
Velinath
Profile Blog Joined March 2011
United States694 Posts
June 08 2012 17:30 GMT
#257
So I get to replace my Antiga veto (can't get a 4th easily) with the new map (can't get a 3rd early in PvZ). Awesome.

Speaking as a Zerg, I am sad.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2012 17:33 GMT
#258
Condemned ridge suffers from the same problem on close spawn that Taldarim does:
distance from natural to natural is way too close.
moo...for DRG
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 08 2012 17:35 GMT
#259
i actually really liked khoral that makes me sad
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
Ksquared
Profile Joined July 2011
United States1748 Posts
June 08 2012 17:38 GMT
#260
Now I'l only have one map vetoed, well hopefully if the new map doesn't disappoint
eSports for life.
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