• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:16
CET 18:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1696 users

Season 8 Map Pool Update - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 25 Next All
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
June 08 2012 17:05 GMT
#241
Glad they are removing Meta, not sure what I think about WE LOVE ROCKS replacement.
Manager, Team RIP ZeeZ
Scarlett`
Profile Joined April 2011
Canada2392 Posts
June 08 2012 17:06 GMT
#242
On June 09 2012 02:02 iTzSnypah wrote:
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.

http://i.imgur.com/MPf2l.jpg Whirlwind
Progamer
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 17:07 GMT
#243
On June 09 2012 01:44 Sphen5117 wrote:
Show nested quote +
On June 09 2012 01:19 J_Slim wrote:
also not finding the new 1v1 in custom maps or searches.


You'd be hard pressed to find an opponent on it regardless, given their custom game search.


Was more interested in playing vrs AI or one of my friends. You know... testing it out before it hits the ladder.
Legalize it!
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 08 2012 17:07 GMT
#244
On June 08 2012 22:48 ragnorr wrote:
Blizzard sure likes the rocks on the third


Yeah, that was disappointing to see on the new 1v1 map. Lord, I hate rocks at the third.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 08 2012 17:10 GMT
#245
Yeah, I have never understood why team maps never have anymore bases than 1v1 maps. I might be fun to be have a 10 base vs 10 base 2v2!
SC2 Mapmaker
sleepingdog
Profile Joined August 2008
Austria6145 Posts
June 08 2012 17:11 GMT
#246
Blizz really seems convinced that a balanced map has to have rocks on the 3rd - to be honest, this has gotten to a point where I find this quite amusing
"You see....YOU SEE..." © 2010 Sen
Bedrock
Profile Joined October 2010
United States395 Posts
June 08 2012 17:15 GMT
#247
On Jun 8 2012 13:06> (8 min) Scarlett` wrote:
Show nested quote +
On Jun 8 2012 13:02> (12 min) iTzSnypah wrote:
New 1v1 map looks like typical blizzard map. Except for 2 base all-in its now 3. Why do map makers always do that in 4 spawn maps? They plan out the first 3 expansions, mirror it and then throw in 4 more to make it 'balanced'. I want to see a 4 spawn map where every expansion for every spawn is thought out.

http://i.imgur.com/MPf2l.jpg Whirlwind


Off topic, but I wonder why you have NSHS as your fave team... is it..
eSports or die tryin'
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2012-06-08 17:19:33
June 08 2012 17:16 GMT
#248
Rocks at third are for balance in pvz. Zerg should not be allowed to get so fast third base. Map looks realy nice but like that high ground at 3. Not like that high ground!
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
June 08 2012 17:17 GMT
#249
Why do they make rocks at third? so stupied. Blizzard keep to what you are good at... NOT making maps
shadymmj
Profile Joined June 2010
1906 Posts
June 08 2012 17:19 GMT
#250
On June 09 2012 02:17 DrPhilOfdOOm wrote:
Why do they make rocks at third? so stupied. Blizzard keep to what you are good at... NOT making maps


hmmmmm MAYBE...it is to discourage making nothing but drones to 60 while hiding behind ur great wall of evo chamber + spine + queens? unless the enemy all-ins?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-08 17:20:30
June 08 2012 17:19 GMT
#251
That new map needs a lot of work. Rocks at the third is absolutely absurd. Fast 3 bases is standard ZvP against a fast expanding Protoss which is also standard. Should be cross spawn only. Fine with Metalopolis gone, but Korhol was fine minus the fact that they wouldn't make the smallest effort to fix the fact that tanks can siege the 3rd from high ground. Simple fix, but apparently too hard for Blizzard to manage. Not gonna complain too much about it being gone. It was decent, but nothing to cry over.


On June 09 2012 02:16 TheBloodyDwarf wrote:
Rocks at third are for balance in pvz. Zerg should not be allowed to get so fast third base. Map looks realy nice but like that high ground at 3. Not like that high ground!


If Zerg can't get a fast 3 bases against a 2 base all-in, we lose.
Smancer
Profile Blog Joined December 2010
United States379 Posts
June 08 2012 17:20 GMT
#252
As someone who plays a lot of 2v2 I love that they took those two maps out. And I think Molton Crater looks like a great map. Although maybe a bit too easy to cannon rush (espcially the base without the gold adjacent to it).

I am not so sure about the other 2v2 map. the player's main base is in the shape of a nut bag.
A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
mewbert
Profile Joined April 2011
United States291 Posts
Last Edited: 2012-06-08 17:32:28
June 08 2012 17:20 GMT
#253
zerg is extremely strong right now, stop complaining about a map that might not favor you when your race is doing really well, if this map didnt have rocks on it it would be unplayable
baldgye
Profile Joined April 2011
United Kingdom1100 Posts
June 08 2012 17:21 GMT
#254
great changes to the 1v1 map pool, and the new 2v2 map pool should make it a little more interesting
Soma Cruz
Profile Joined July 2011
United States209 Posts
June 08 2012 17:22 GMT
#255
Looks like I can replace my Korhal veto with this new map! Wooh
xNSwarm
Profile Joined December 2011
155 Posts
June 08 2012 17:23 GMT
#256
On June 09 2012 01:56 The KY wrote:
Show nested quote +
On June 09 2012 01:51 Clarity_nl wrote:
On June 09 2012 01:45 StatikKhaos wrote:
Haha, i love the detail for the 1v1 map description and for the 2v2 map description its like, yeah eh its a map


although I only play 2s when I'm taking a break or playing with a friend in a lower league, the 2v2 maps look absolutely horrendous.


Same, only play with a low league friend, but still, the lack of map rotation has been frustrating. And now they remove the only genuinely good map and replace Discord IV with a map that looks very similiar in function. Shared starting base with one natural, two golds in the middle with towers, a couple of outlying expos that have to be accessed through the middle of the map.
On the plus side I actually like the look of the first new 2v2 map, with the shared natural with cliffs overlooking the entrance.

The 2v2 map pool is quite horrible, but the ones that they chose to remove were the worst imo. On Discord if you positioned your army in the middle it was impossible for the enemy to reach your half of the map on foot without attacking head on. One immobile army could guard 7 bases from a ground attack.
Velinath
Profile Blog Joined March 2011
United States694 Posts
June 08 2012 17:30 GMT
#257
So I get to replace my Antiga veto (can't get a 4th easily) with the new map (can't get a 3rd early in PvZ). Awesome.

Speaking as a Zerg, I am sad.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 08 2012 17:33 GMT
#258
Condemned ridge suffers from the same problem on close spawn that Taldarim does:
distance from natural to natural is way too close.
moo...for DRG
YouMake
Profile Blog Joined February 2010
United States262 Posts
June 08 2012 17:35 GMT
#259
i actually really liked khoral that makes me sad
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
Ksquared
Profile Joined July 2011
United States1748 Posts
June 08 2012 17:38 GMT
#260
Now I'l only have one map vetoed, well hopefully if the new map doesn't disappoint
eSports for life.
Prev 1 11 12 13 14 15 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 379
TKL 259
SteadfastSC 143
BRAT_OK 104
ProTech74
MindelVK 25
UpATreeSC 19
StarCraft: Brood War
Calm 3873
Sea 523
firebathero 462
Aegong 131
Soulkey 128
Dewaltoss 78
Dota 2
Gorgc4676
qojqva2447
singsing2006
Dendi923
Counter-Strike
oskar122
Other Games
hiko527
Lowko397
Hui .358
DeMusliM252
ceh9228
Fuzer 200
Liquid`VortiX143
Sick126
QueenE58
Trikslyr56
fpsfer 1
Organizations
Other Games
Algost 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 16
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1875
• WagamamaTV376
• lizZardDota241
League of Legends
• Nemesis3197
• TFBlade906
Other Games
• Shiphtur190
Upcoming Events
PiGosaur Cup
7h 44m
RSL Revival
16h 44m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
18h 44m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
CranKy Ducklings
1d 16h
RSL Revival
1d 16h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 18h
Cure vs Reynor
IPSL
1d 23h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.