Season 8 Map Pool Update - Page 14
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HeavenResign
United States702 Posts
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decaf
Austria1797 Posts
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ScienceRob
United States382 Posts
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avc
121 Posts
It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations. If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take. I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether. It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was. Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another? For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe. | ||
ilikeredheads
Canada1995 Posts
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J_Slim
United States199 Posts
On June 09 2012 02:52 avc wrote: To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off. Then I'd do a different build order. "Standard" is not the "Only" way to play. | ||
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ZeromuS
Canada13379 Posts
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Kragx
Denmark236 Posts
On June 09 2012 00:04 vandelayindustries wrote: Is there any reason the 3v3 and 4v4 map pools haven't been changed since season 3? They're far from perfect... This ![]() Some of those maps are terrible. | ||
ohampatu
United States1448 Posts
Maybe Blizzard doesn't want zerg to have 3 bases by the 5 min mark? Or maybe they are ok with that, but your third needs to be vulnerable? Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths. | ||
ohampatu
United States1448 Posts
On June 09 2012 02:55 J_Slim wrote: Then I'd do a different build order. "Standard" is not the "Only" way to play. What this guy said. Id do a 1 gate expand ![]() Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage. | ||
J_Slim
United States199 Posts
On June 09 2012 03:00 ohampatu wrote: Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths. This. One build order *should not* work on all maps. Otherwise we might as well play on only 1 map. | ||
0neder
United States3733 Posts
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ZeromuS
Canada13379 Posts
On June 09 2012 03:03 J_Slim wrote: This. One build order *should not* work on all maps. Otherwise we might as well play on only 1 map. People haven't really been used to using different builds on ladder. In part because to get better faster you should be doing one build every game. Which is fine, in which case they just need to veto the map :/ | ||
BandonBanshee
Canada437 Posts
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Shiori
3815 Posts
On June 09 2012 02:52 avc wrote: To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off. It's called Metalopolis. But wait, you say: It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was. For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe. FFEing is extremely weak on Metalopolis, not because it's impossible, but because it's extremely vulnerable just due to the positioning of the natural and how wide it is. Taking a third as Protoss on that map is almost impossible. This is actually the biggest double standard of a post I've read so far on the topic. | ||
s3rp
Germany3192 Posts
On June 09 2012 02:52 avc wrote: To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off. It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations. If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take. I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether. It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was. Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another? For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe. 2 Bases Zerg ( provided he has a macro hatch for production though ) is not as bad as people make it out to be especially against Terran ( if he is on 2 Bases as well ) . Leenock played that style very successful on his run back when he went to the GSL Finals. In fact 3 fully saturated bases against 2 in TvZ puts you miles ahead. A big reason why TvZ is currently kind of broken because you can't prevent the Zerg from getting to that and take big risks to just stay even economy wise while opening yourself to all kinds of all-ins. | ||
AGsc
Canada120 Posts
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karlkarl
Germany33 Posts
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Tommyth
Poland117 Posts
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The KY
United Kingdom6252 Posts
On June 09 2012 03:11 AGsc wrote: Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there. But then you have to go to the b.net forums. | ||
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