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Season 8 Map Pool Update - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 25 Next All
HeavenResign
Profile Joined April 2011
United States702 Posts
June 08 2012 17:42 GMT
#261
Molten Crater actually looks pretty cool. One of the few maps I'd like to play 2v2 for.
decaf
Profile Joined October 2010
Austria1797 Posts
June 08 2012 17:48 GMT
#262
Why can't Blizz simply make a poll at the end of every season and ask us what maps we would like to see added/removed? And why don't they rely on community maps solely? I actually don't understand it.
ScienceRob
Profile Joined April 2010
United States382 Posts
June 08 2012 17:52 GMT
#263
I can't find the source for this. THe link in the OP is dead.
Carpe Diem
avc
Profile Joined December 2011
121 Posts
June 08 2012 17:52 GMT
#264
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
June 08 2012 17:52 GMT
#265
Browder loves them rocks.

J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 17:55 GMT
#266
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.
Legalize it!
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
June 08 2012 17:56 GMT
#267
Gotta work on my 2 base blink all in for condemned ridge, especially in close air since all them zergs are gonna be going muta on those maps
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Kragx
Profile Joined February 2010
Denmark236 Posts
June 08 2012 18:00 GMT
#268
On June 09 2012 00:04 vandelayindustries wrote:
Is there any reason the 3v3 and 4v4 map pools haven't been changed since season 3? They're far from perfect...


This

Some of those maps are terrible.
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-06-08 18:01:18
June 08 2012 18:00 GMT
#269
I see so many people complain of rocks on the third base.

Maybe Blizzard doesn't want zerg to have 3 bases by the 5 min mark? Or maybe they are ok with that, but your third needs to be vulnerable?

Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 18:03 GMT
#270
On June 09 2012 02:55 J_Slim wrote:
Show nested quote +
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
J_Slim
Profile Joined May 2011
United States199 Posts
June 08 2012 18:03 GMT
#271
On June 09 2012 03:00 ohampatu wrote:
Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths.



This.

One build order *should not* work on all maps. Otherwise we might as well play on only 1 map.
Legalize it!
0neder
Profile Joined July 2009
United States3733 Posts
June 08 2012 18:04 GMT
#272
Who is blizzard paying money to make these horrible maps? They're not even trying really, just rehashing the same bad ideas.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
June 08 2012 18:05 GMT
#273
On June 09 2012 03:03 J_Slim wrote:
Show nested quote +
On June 09 2012 03:00 ohampatu wrote:
Lets all QQ cause were zerg and want to be able to take 3 bases and max super quick. God forbid you have to play on different maps with different styles and different weakness/strengths.



This.

One build order *should not* work on all maps. Otherwise we might as well play on only 1 map.


People haven't really been used to using different builds on ladder. In part because to get better faster you should be doing one build every game. Which is fine, in which case they just need to veto the map :/
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BandonBanshee
Profile Joined February 2011
Canada437 Posts
June 08 2012 18:05 GMT
#274
Blizzard can't you fix zvp without cutting a zergs balls off? Rocks at third, no open areas, map covered with ramps and 1 small choke point covers every toss expo. I can't think of a reason blizz would add this map other then padding the toss winrate (because we all know that when the winrates are 50% sc2s glaring issues will be fixed)
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-06-08 18:06:20
June 08 2012 18:05 GMT
#275
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It's called Metalopolis.


But wait, you say:

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


FFEing is extremely weak on Metalopolis, not because it's impossible, but because it's extremely vulnerable just due to the positioning of the natural and how wide it is. Taking a third as Protoss on that map is almost impossible. This is actually the biggest double standard of a post I've read so far on the topic.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 18:14:55
June 08 2012 18:08 GMT
#276
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


2 Bases Zerg ( provided he has a macro hatch for production though ) is not as bad as people make it out to be especially against Terran ( if he is on 2 Bases as well ) . Leenock played that style very successful on his run back when he went to the GSL Finals. In fact 3 fully saturated bases against 2 in TvZ puts you miles ahead. A big reason why TvZ is currently kind of broken because you can't prevent the Zerg from getting to that and take big risks to just stay even economy wise while opening yourself to all kinds of all-ins.
AGsc
Profile Joined December 2010
Canada120 Posts
June 08 2012 18:11 GMT
#277
Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there.
Back off man, I'm a scientist.
karlkarl
Profile Joined April 2012
Germany33 Posts
June 08 2012 18:11 GMT
#278
finaly metalopolis is out <3
Tommyth
Profile Joined April 2012
Poland117 Posts
June 08 2012 18:12 GMT
#279
What about Metropolis? I thought it was supposed to be back this season :S
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 18:12 GMT
#280
On June 09 2012 03:11 AGsc wrote:
Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there.


But then you have to go to the b.net forums.
Prev 1 12 13 14 15 16 25 Next All
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