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United Kingdom38149 Posts
On June 09 2012 03:12 Tommyth wrote: What about Metropolis? I thought it was supposed to be back this season :S
Maybe they decided tournament balance is too awful to put it back on ladder.
(presuming ladder trends mirrored them too)
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......................
User was warned for this post
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On June 09 2012 03:11 AGsc wrote: Rocks -_- but don't complain here, complain on the official BNet thread. They asked for feedback, chances are better they will receive it from there.
Its so funny you zerg players just quote 'rocks' like rocks are an issue.
yea people dont like rocks, but this is no diff from taldarim....you shouldn't get 3 free bases..your third base either needs to be delayed or needs to be in a more vulnerable spot.
why is it so hard for zergs to see this? Blizzard wants your third base to be vulnerable if its that easy. Quite simple. Theres 2 ways to do this, adding destructible rocks, or making the bases super far apart. Read my last 3 posts if you want to argue that 'a 5 min 3rd is normal'.
If you zergs want a tip? how about drop your third next to the rocks, make a round of drones, then a few lings to slowly kill the rocks. Drop your 4th in the 3rd's spot. Isn't that what you guys do it on Taldarim.
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So glad that Metalopolis and Discord IV are finally being removed
Isn't KC 2 player, not 4 player?
Also... surely this new 1v1 map doesn't have as much empty space around the sides as it appears? o.O Protecting from drops and air harrass is gonna be a bitch...
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On June 09 2012 03:13 Diamond wrote: ......................
Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.
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Random high ground above the third? How awkward, but could be interesting.
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Canada13379 Posts
On June 09 2012 03:15 DarkPlasmaBall wrote:So glad that Metalopolis and Discord IV are finally being removed Isn't KC 2 player, not 4 player? Also... surely this new 1v1 map doesn't have as much empty space around the sides as it appears? o.O Protecting from drops and air harrass is gonna be a bitch...
It does
On June 09 2012 03:13 Diamond wrote: ......................
Well that sums it up lol. Still, as protoss strong 2 base all in PvZ, PvP wont change much and PvT, templar to defend drops and hopefully with good control we should fine.
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No.....
'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it
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Can anyone find the source to this? I think blizzard deleted it... or I just can't find it.
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On June 09 2012 03:18 ohampatu wrote: No.....
'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it
It's about the map pool not the map, well sort of about the map.
I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?
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On June 09 2012 03:18 ohampatu wrote: No.....
'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it Who cares if he is high profile or not ......... is his opinion on the matter.
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On June 09 2012 03:20 Diamond wrote:Show nested quote +On June 09 2012 03:18 ohampatu wrote: No.....
'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it It's about the map pool not the map, well sort of about the map. I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?
For an insightful person, i dont understand why your questioning it. I gave every reason in my replies. If you want a reason its quite simple: Because you didn't put anything usefull.
Like i just said..A mapmaker/high profile person making a post like that isn't anything. You didn't put a view point. But look at the first zerg who quoted you, he used your '................' to make a balance complaint.
You words hold water, so when you decide to not use them effectively shit gets taken out of hand.
edit: its also the reason somebody else beat me to reporting you, your second post should have been the only post needed, hopefully other zerg players wont quote you like the dude under your post thinking your making a balance complaint. It still amazes me 'community' people dont know how to act in a community
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I don't really get the reasoning for Metalopolis getting cut. I was sort of indifferent to that map, so it's not a big deal, but I feel like I see that map in a lot of tournaments.
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I feel like blizzard really wants to hurt zerg players with this new map.
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On June 09 2012 03:25 ThirdDegree wrote: I don't really get the reasoning for Metalopolis getting cut. I was sort of indifferent to that map, so it's not a big deal, but I feel like I see that map in a lot of tournaments.
It's not in any tournament anymore. And it's old.
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On June 08 2012 22:53 yoshi245 wrote:Show nested quote +On June 08 2012 22:48 LemonyTang wrote:Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder? Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly. I'm glad Metalo and Korhal are gone though.
Remember the interesting and different tile sets with Metropolis. Turns out those causes lag issues, and maybe they are afraid of that again.
As far as i can say, this map Condemned Ridge looks like a PvZ paradise, between the destructible rocks, the one entrance to the third, and the fourth isn't too bad either, I can wall off the back side, and position my army on the side opening towards my base and be completely safe from everything. There's also a ridge behind the third that Terran could abuse with siege tanks, AND there aren't really any wide open spaces for Zerg to engage. Zergs better start vetoing this map the second season 8 starts.
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I think we need to get away from a super fast 3rd meta. it just turns into a infestor broodlord countdown vs zergs and collosi/ht countdown vs toss.
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This new map looks really good for Protoss :/ chokes everywhere to make FFs strong, a really easy to defend natural, and a really easy to defend third. TvP is going to be hell on this map for sure, and ZvP is going to be really limited: the mass roach style might not be overly effective with a lack of attack angles.
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On June 08 2012 22:48 LemonyTang wrote:Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?
Performance issues. They want people with the minimum specs to be able to play all the maps without issue, which means not getting too fancy (especially with water)
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On June 09 2012 03:30 raf3776 wrote: I think we need to get away from a super fast 3rd meta. it just turns into a infestor broodlord countdown vs zergs and collosi/ht countdown vs toss.
Do you think a decent compromise would be just a longer distance 3rd w/o rocks?
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