• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:51
CET 00:51
KST 08:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1685 users

Season 8 Map Pool Update - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 25 Next All
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 19:01 GMT
#321
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


We had those maps, it was called seasons 1 through 4.

In any case, I'm glad Korhal is being removed as 2 base allinning every matchup got stale (I play P) and I've had Metalopolis vetoed since like... Season 3 ish. The new map kinda looks like it'll function like Tal'Darim to me but we will see I guess. Wish they'd add Metropolis back instead of this weird new map, and I'm ready for Shakuras to leave the map pool as well.
In Inca we trust
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-06-08 19:02:44
June 08 2012 19:01 GMT
#322
Jesus with the rocks on the third, this isn't freakin' beta. If a player wants to expand 20 fucking times, let him; don't put rocks to limit legitimate decision making by a player (my PvZ FFE I look for Zerg to fast 3rd as a major decision point, wtf are rocks doing there?)
Knowing is half the battle... the other half is lasers.
chriswaustin
Profile Joined November 2010
Canada27 Posts
June 08 2012 19:03 GMT
#323
New 2v2 maps look pretty good excited to try them
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
June 08 2012 19:03 GMT
#324
Good to see them getting rid of two of my vetoed maps.

Frees me up to veto Condemned Ridge straight off!
Did you ever say Yes to a single joy?
Tonttu
Profile Joined August 2010
Finland606 Posts
Last Edited: 2012-06-08 19:04:56
June 08 2012 19:04 GMT
#325
On June 09 2012 04:01 las91 wrote:
Show nested quote +
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


We had those maps, it was called seasons 1 through 4.

In any case, I'm glad Korhal is being removed as 2 base allinning every matchup got stale (I play P) and I've had Metalopolis vetoed since like... Season 3 ish. The new map kinda looks like it'll function like Tal'Darim to me but we will see I guess. Wish they'd add Metropolis back instead of this weird new map, and I'm ready for Shakuras to leave the map pool as well.

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season. (From OP)

I wish you would read the OP entirely.
Anyway, that new map sounds like Lost Plateau / Shakuras Temple to me.
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
ohampatu
Profile Joined July 2010
United States1448 Posts
June 08 2012 19:04 GMT
#326
On June 09 2012 04:01 tehemperorer wrote:
Jesus with the rocks on the third, this isn't freakin' beta. If a player wants to expand 20 fucking times, let him; don't put rocks to limit legitimate decision making by a player (my PvZ FFE I look for Zerg to fast 3rd as a major decision point, wtf are rocks doing there?)



Alot of zergs are complaining, but i think this map will play out like Taldarim almost exactly.

Mutas will be good, and they can either take a farther away third, or plop the third near the rocks untill they get the rocks dead. I dont think its a huge issue.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Narw
Profile Joined February 2011
Poland884 Posts
June 08 2012 19:04 GMT
#327
Rocks, do i really see rocks on a third base? Wow, wtf, im speechless. Either they remove them or it's a certain veto for me.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
June 08 2012 19:05 GMT
#328
Blizzard you never seem to disappoint
Moderatorgold coin
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:05 GMT
#329
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.


I don't "think" rocks at third isn't all the bad. I summise that it isn't because nothing in the statistics of maps that do have rocks at the third suggest it is imbalanced.

So you can't do your normal bag of tricks. Adapt, play like you did in them other maps with rocks that you've got a 50/50 winrate on.
Don't you rage when you lose too? -FruitDealer
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 19:07 GMT
#330
On June 09 2012 04:04 Tonttu wrote:
Show nested quote +
On June 09 2012 04:01 las91 wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.

It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations.

If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take.

I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether.

It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was.

Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another?

For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe.


We had those maps, it was called seasons 1 through 4.

In any case, I'm glad Korhal is being removed as 2 base allinning every matchup got stale (I play P) and I've had Metalopolis vetoed since like... Season 3 ish. The new map kinda looks like it'll function like Tal'Darim to me but we will see I guess. Wish they'd add Metropolis back instead of this weird new map, and I'm ready for Shakuras to leave the map pool as well.

Metalopolis simply isn’t being used in tournaments anymore, and this map has some balance issues as well. (4)Metropolis LE is an improved version of this map that will see use in a future ladder season. (From OP)

I wish you would read the OP entirely.
Anyway, that new map sounds like Lost Plateau / Shakuras Temple to me.


They're not adding it this season though which is what I was actually talking about. Good lord I didn't think I had to be as specific as a research paper when writing posts on this forum these days.
In Inca we trust
Masvidal
Profile Joined April 2012
Korea (South)213 Posts
June 08 2012 19:08 GMT
#331
Awesome! Love the layout of the new map, and with Metalopolis and Korhal Compound out, I free up TWO of my three map vetos!
"Teamliquid is a place for starcraft, not boobs." -autoexec
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-06-08 19:09:11
June 08 2012 19:08 GMT
#332
On June 09 2012 04:01 tehemperorer wrote:
Jesus with the rocks on the third, this isn't freakin' beta. If a player wants to expand 20 fucking times, let him; don't put rocks to limit legitimate decision making by a player (my PvZ FFE I look for Zerg to fast 3rd as a major decision point, wtf are rocks doing there?)



With this line of thinking every map should just be a big flat open area with as many minerals as you need.

Map design adds flavor, and gets people to do different things. Rocks are no different than wide/narrow ramps, close expansions, islands, and rush distances in this regard.

All are tweaked to add variety. And the variety between rocks at 3rds and no rocks has not produced any glaring imbalances.
Don't you rage when you lose too? -FruitDealer
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 08 2012 19:08 GMT
#333
On June 09 2012 03:24 ohampatu wrote:
Show nested quote +
On June 09 2012 03:20 Diamond wrote:
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it


It's about the map pool not the map, well sort of about the map.

I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?



For an insightful person, i dont understand why your questioning it. I gave every reason in my replies. If you want a reason its quite simple: Because you didn't put anything usefull.

Like i just said..A mapmaker/high profile person making a post like that isn't anything. You didn't put a view point. But look at the first zerg who quoted you, he used your '................' to make a balance complaint.

You words hold water, so when you decide to not use them effectively shit gets taken out of hand.




edit: its also the reason somebody else beat me to reporting you, your second post should have been the only post needed, hopefully other zerg players wont quote you like the dude under your post thinking your making a balance complaint. It still amazes me 'community' people dont know how to act in a community


? Stop trying to start a fight, to be fair I quoted him for what he intended. The map seems to be going against a decent number of things we have learned about how to make solid maps all heavily influenced by the work Diamond and ESV are doing.

Im not Zerg, im not complaining about the map balance because of no easy third. But we have all decided that rocks on the third are bad because they limit strategies as opposed to creating them.

For example, in PvT there is the very cool fast third build style. With a 3 or 4 gate off of an FE into fast third then really quick upgrades and charge/blink with later AoE.

In PvZ, one of the ways to deal with 3 hatch fast max roaches is to take a quick 3rd in response, off of a sentry based army which wouldn't have the dps to kill the rocks (lets say zerg hides a third). Against muta based play, having to kill the rocks makes it very very hard to secure a third. Its not so bad on maps that don't have rocks, but the need to kill the rocks and any zerglings that try to attack, and the time it takes to kill the rocks all make it very difficult to deal with mutas into expand. This has been seen so so many times on Tal darim, so its only fair to point that out I think that diamond has a point when he posts the "....." post.

This map seems like something blizzard made a while ago and is just kind of putting out there completely ignoring the fact that:

1) the best maps, dont have rocks at the third
2) the most popular maps are for the most part community made
3) the community wants community maps in the ladder
4) the other maps that were introduced from tournies were play tested, then proven good then included again
5) Korhal was removed because of problems with the map that were fixed in a new edition that was ready for season 7 but wasn't used.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
June 08 2012 19:10 GMT
#334
New map ruined by rocks on 3rd.

That's like a rule... how did Blizz not get the memo?
As it turns out, marines don't actually cost any money -Jinro
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:12 GMT
#335
On June 09 2012 04:08 ZeromuS wrote:
Show nested quote +
On June 09 2012 03:24 ohampatu wrote:
On June 09 2012 03:20 Diamond wrote:
On June 09 2012 03:18 ohampatu wrote:
No.....

'.......................' Doesn't sum up shit, dont try to say it does. Just like i said a few posts above. Somebody 'known' making a post like that and the shitty zerg people will jump all over it


It's about the map pool not the map, well sort of about the map.

I have been changing the map scene in huge ways since beta, remind me why my opinion should not matter?



For an insightful person, i dont understand why your questioning it. I gave every reason in my replies. If you want a reason its quite simple: Because you didn't put anything usefull.

Like i just said..A mapmaker/high profile person making a post like that isn't anything. You didn't put a view point. But look at the first zerg who quoted you, he used your '................' to make a balance complaint.

You words hold water, so when you decide to not use them effectively shit gets taken out of hand.




edit: its also the reason somebody else beat me to reporting you, your second post should have been the only post needed, hopefully other zerg players wont quote you like the dude under your post thinking your making a balance complaint. It still amazes me 'community' people dont know how to act in a community


? Stop trying to start a fight, to be fair I quoted him for what he intended. The map seems to be going against a decent number of things we have learned about how to make solid maps all heavily influenced by the work Diamond and ESV are doing.

Im not Zerg, im not complaining about the map balance because of no easy third. But we have all decided that rocks on the third are bad because they limit strategies as opposed to creating them.

For example, in PvT there is the very cool fast third build style. With a 3 or 4 gate off of an FE into fast third then really quick upgrades and charge/blink with later AoE.

In PvZ, one of the ways to deal with 3 hatch fast max roaches is to take a quick 3rd in response, off of a sentry based army which wouldn't have the dps to kill the rocks (lets say zerg hides a third). Against muta based play, having to kill the rocks makes it very very hard to secure a third. Its not so bad on maps that don't have rocks, but the need to kill the rocks and any zerglings that try to attack, and the time it takes to kill the rocks all make it very difficult to deal with mutas into expand. This has been seen so so many times on Tal darim, so its only fair to point that out I think that diamond has a point when he posts the "....." post.

This map seems like something blizzard made a while ago and is just kind of putting out there completely ignoring the fact that:

1) the best maps, dont have rocks at the third
2) the most popular maps are for the most part community made
3) the community wants community maps in the ladder
4) the other maps that were introduced from tournies were play tested, then proven good then included again
5) Korhal was removed because of problems with the map that were fixed in a new edition that was ready for season 7 but wasn't used.



Now these... These are all very valid reasons. Thanks for posting them. It a breath of fresh air among all the ridiculous whining.
Don't you rage when you lose too? -FruitDealer
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 19:15 GMT
#336
On June 09 2012 03:03 ohampatu wrote:
Show nested quote +
On June 09 2012 02:55 J_Slim wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.


Zergs have gotten used to 3 base openings because it's the only viable way to stop 2 base all-ins. Rocks at the 3rd work for Tal'darim because there is a massive ramp to the natural, and 2-base aggression is possible. Small ramp and rocks at the 3rd is just stupid.
BRaegO
Profile Joined November 2010
United States243 Posts
June 08 2012 19:15 GMT
#337
I'd rather they get rid of tal'darim or Shakuras than Korhal... *sigh* At least metal is gone... they got 1/3 right.
_B L/IN K YOUREYES /1 FOR YES 2 F_OR NO
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
June 08 2012 19:17 GMT
#338
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......
NKexquisite
Profile Joined January 2009
United States911 Posts
June 08 2012 19:19 GMT
#339
2v2 map pool... i wonder if blizzard purposely tries to produce horrible maps that are just either 1 or 2 base play only...
Whattttt Upppppppp Im Nesteaaaaaa!!
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:20 GMT
#340
On June 09 2012 04:15 Mr Showtime wrote:
Show nested quote +
On June 09 2012 03:03 ohampatu wrote:
On June 09 2012 02:55 J_Slim wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.


Zergs have gotten used to 3 base openings because it's the only viable way to stop 2 base all-ins.


Come on now, you don't think this is a bit presumptuous? To believe that every strategy for a situation has been discovered and only one of them works. Really?

If this were true than every game PvT on a map with rocks would have been won with a 2base all in. Protoss would have figured this out, and the racial balance for those maps would have been very in favor of toss. But they aren't. They're still 50/50.
Don't you rage when you lose too? -FruitDealer
Prev 1 15 16 17 18 19 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft358
ProTech128
JuggernautJason110
StarCraft: Brood War
Shuttle 547
Artosis 455
NaDa 21
Sexy 8
Dota 2
PGG 156
monkeys_forever100
Counter-Strike
Foxcn220
Super Smash Bros
AZ_Axe73
Other Games
summit1g8431
gofns6430
Grubby4723
shahzam486
ViBE106
C9.Mang097
Livibee60
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 86
• RyuSc2 51
• davetesta42
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 19
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21466
League of Legends
• imaqtpie3000
• TFBlade984
Other Games
• WagamamaTV392
• Scarra44
Upcoming Events
PiGosaur Cup
1h 9m
RSL Revival
10h 9m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
12h 9m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
12h 9m
CranKy Ducklings
1d 10h
RSL Revival
1d 10h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 12h
Cure vs Reynor
IPSL
1d 17h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 20h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
[ Show More ]
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.