• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
WORTEX 2026 - Hungarian SC2 Finals Budapest PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group B Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues Toronto invitational lan 22 august
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5440 users

Season 8 Map Pool Update - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 25 Next All
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 19:50 GMT
#361
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:51 GMT
#362
On June 09 2012 02:20 mewbert wrote:
zerg is extremely strong right now, stop complaining about a map that might not favor you when your race is doing really well, if this map didnt have rocks on it it would be unplayable

Oh so we as zerg players should just accept that we have to do 2 base all ins against toss? Those rocks with no alternate third make zvp unplayable on that map.

Zerg player's questioning a map's balance issues shouldn't be stopped because zerg is strong atm - Go back to reddit...
WArped
Profile Joined December 2010
United Kingdom4845 Posts
June 08 2012 19:53 GMT
#363
The rocks at the 3rd makes this map an automatic down-vote. Why do they seriously think that it is needed, it's not balanced for Zerg to run a mile away to take a 3rd because your natural gets blocked by a fucking pylon, while they safely take a fast expo back home.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:53 GMT
#364
On June 09 2012 04:50 -orb- wrote:
Show nested quote +
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them


All reasons why my proposed principle should be publicized. (pardon my alliteration)
Don't you rage when you lose too? -FruitDealer
las91
Profile Blog Joined May 2011
United States5080 Posts
June 08 2012 19:56 GMT
#365
On June 09 2012 04:53 Uncultured wrote:
Show nested quote +
On June 09 2012 04:50 -orb- wrote:
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them


All reasons why my proposed principle should be publicized. (pardon my alliteration)


I lol'd. Also, am I just crazy in the fact that the fourth could be taken as a third base depending on spawning positions for the zerg? Maybe I am but... I think it's an option?
In Inca we trust
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:56 GMT
#366
On June 09 2012 04:49 Uncultured wrote:
Show nested quote +
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-06-08 20:04:53
June 08 2012 19:57 GMT
#367
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
Show nested quote +
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 20:04 GMT
#368
On June 09 2012 04:56 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,
Don't you rage when you lose too? -FruitDealer
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 20:05 GMT
#369
On June 09 2012 04:56 las91 wrote:
Show nested quote +
On June 09 2012 04:53 Uncultured wrote:
On June 09 2012 04:50 -orb- wrote:
On June 09 2012 04:45 Uncultured wrote:
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.


Probably has something to do with the fact that blizzard has never made a quality map in their decade+ of making strategy gamez. Their bad map design is something they are internationally famous for in contrast to their historically excellent game design.

As for rocks and golds, they have been proven over and over and over to cause imbalance and to fail to.achieve blizzards initial intention for them


All reasons why my proposed principle should be publicized. (pardon my alliteration)


I lol'd. Also, am I just crazy in the fact that the fourth could be taken as a third base depending on spawning positions for the zerg? Maybe I am but... I think it's an option?



I think it would work fine if it was cross positions only. However if you spawn horizontally then it most likely wouldn't work.
Don't you rage when you lose too? -FruitDealer
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-06-08 20:10:15
June 08 2012 20:08 GMT
#370
On June 09 2012 05:04 Uncultured wrote:
Show nested quote +
On June 09 2012 04:56 knOxStarcraft wrote:
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,


Entombed shouldn't have seen tournament play. It didnt get used in tournaments because it is good, it got used in tournaments because tournament organizers are not progamers and have a tough time discerning what will be a good map for their tournament, so they look to ladder.

Hell, look at korhal. The tournament edition is VASTLY superior to the ladder edition, yet there are tournments that choose to use to use the ladder version despite its huge balance issues
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 20:08 GMT
#371
On June 09 2012 05:04 Uncultured wrote:
Show nested quote +
On June 09 2012 04:56 knOxStarcraft wrote:
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,

Entombed cross positions isn't bad at all, and there are no rocks at the third.... If they modify this map I'm sure it'll make it into tournament play but in its current state there is no way.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 20:14 GMT
#372
On June 09 2012 05:08 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 05:04 Uncultured wrote:
On June 09 2012 04:56 knOxStarcraft wrote:
On June 09 2012 04:49 Uncultured wrote:
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.

Zerg does neeeeed a fast third against ffe to play a safe game, that's just the way it is. Zerg can still win by doing crappy and risky 2 base all ins but that isn't the way zerg should be played - the mechanics of the race make it hard to do so.

"explore shit a bit further and figure these things out for sure" LOL yes exploring shit a bit further, i.e. doing a couple crappy builds and losing a lot, seems like a really good idea to me. No thanks, I think I'll just veto it, it's not like it'll ever be used in any tournament play anyways.



Well I think it's pretty clear where you stand then. Also, people said that Entombed would never see tournament play too,

Entombed cross positions isn't bad at all, and there are no rocks at the third.... If they modify this map I'm sure it'll make it into tournament play but in its current state there is no way.


This is a good point, entombed would be pretty bad if some tournaments weren't forcing cross spots.
Don't you rage when you lose too? -FruitDealer
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 08 2012 20:18 GMT
#373
I'm quite curious, what is the point to the cliff above the third with rocks? It really seems the only thing that could be used for is for putting tanks to siege mineral lines or using for drops.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
StriderDoom
Profile Joined June 2011
United States17 Posts
June 08 2012 20:28 GMT
#374
theres no denying the numbers entombed valley in tournament play is not as bad as zergs like to think



International
TvZ: 56-57 (49.6%)
ZvP: 53-51 (51%)
PvT: 81-88 (47.9%)


Korea
TvZ: 14-18 (43.8%)
ZvP: 27-24 (52.9%)
PvT: 34-34 (50%)
s3rp
Profile Joined May 2011
Germany3192 Posts
June 08 2012 20:32 GMT
#375
On June 09 2012 04:57 -orb- wrote:
Show nested quote +
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release


Just for the record if you adjust TLPD to individual league the stats become 56-44 for Toss. I wanted to see how the GSL record is to see how the stats look like in really important games but couldn't find a way to adjust. The Map is Toss favored once the later stages are reached and different playstyle than Bio become less effective. Tankstyle for example doesn't sound like something that should work after the midgame unless the Toss funnels everything through chokes for whatever reason.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
June 08 2012 20:43 GMT
#376
I would like if they would make 2v2 maps where you could get more than 4 bases per team w/o needing total mapcontrol.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 20:44 GMT
#377
On June 09 2012 05:32 s3rp wrote:
Show nested quote +
On June 09 2012 04:57 -orb- wrote:
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release


Just for the record if you adjust TLPD to individual league the stats become 56-44 for Toss. I wanted to see how the GSL record is to see how the stats look like in really important games but couldn't find a way to adjust. The Map is Toss favored once the later stages are reached and different playstyle than Bio become less effective. Tankstyle for example doesn't sound like something that should work after the midgame unless the Toss funnels everything through chokes for whatever reason.


That is like saying a current map is zvt favored for zerg. It's overall game balance, not map balance.

Can you tell me a map that is currently T favored in the lategame for TvP? It's generally understood right now that lategame TvP is slightly P favored, so I dont understand what point you are trying to make.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 08 2012 20:46 GMT
#378
Rocks at third, instant veto, pls try harder blizzard. I think that as a zerg my three vetoes will probably look like everyone else's: Antiga, this new map, and either (Entombed/TDA).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
thezanursic
Profile Blog Joined July 2011
5500 Posts
June 08 2012 20:46 GMT
#379
New 2v2 maps! With defendable expos. I can't wait to see how this turns out!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-06-08 20:49:03
June 08 2012 20:46 GMT
#380
On June 09 2012 02:04 TUski wrote:
Rocks on the third and ridges above bases got old when Lost Temple was around. Does blizzard even THINK when they make maps?


Oh wow I didn't even notice the ridges at the third, that is quite simply appalling.

edit: wait, is that a ramp to the highground behind the third, or not? I cannot tell. Maybe if it's a ramp that would make it interesting at the very least.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Prev 1 17 18 19 20 21 25 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGFest Playoffs Day 2
Zoun vs SolarLIVE!
SHIN vs Maru
PiGStarcraft831
IntoTheiNu 566
ComeBackTV 351
TaKeTV 221
IndyStarCraft 102
Rex99
BRAT_OK 47
3DClanTV 29
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #106
CranKy Ducklings86
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft831
IndyStarCraft 102
Rex 99
BRAT_OK 47
EmSc Tv 18
Trikslyr17
StarCraft: Brood War
Britney 53448
Calm 12528
Leta 5121
PianO 4108
Hyuk 1920
Shuttle 1765
firebathero 523
Pusan 521
Mini 430
Killer 55
[ Show more ]
Barracks 36
Liquid`Ret 35
Sexy 31
scan(afreeca) 22
zelot 22
Sharp 21
SilentControl 20
Hm[arnc] 18
ajuk12(nOOB) 13
910 10
Noble 9
Dota 2
The International129668
Gorgc9780
singsing3389
Dendi315
resolut1ontv 19
febbydoto11
Counter-Strike
kRYSTAL_274
nookyyy 147
Super Smash Bros
Mew2King121
Other Games
B2W.Neo963
Beastyqt450
Lowko230
ToD173
DeMusliM97
Hui .0
Organizations
Other Games
BasetradeTV41
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 11 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV222
League of Legends
• Jankos1703
Upcoming Events
Patches Events
3h 28m
Sparkling Tuna Cup
21h 28m
PiG Sty Festival
23h 28m
TBD vs Reynor
Serral vs TBD
OSC
1d 3h
Afreeca Starleague
1d 21h
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.