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Season 8 Map Pool Update - Page 18

Forum Index > SC2 General
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-orb-
Profile Blog Joined September 2007
United States5770 Posts
June 08 2012 19:20 GMT
#341
Sometimes I just want to slap blizzard right in the face

User was warned for this post
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:22 GMT
#342
On June 09 2012 00:17 Shiori wrote:
Show nested quote +
On June 09 2012 00:03 CajunMan wrote:
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.

Yes zergs should try new build like ling baneling play zvp but a third is still needed for that. IDK what you want zergs to do against ffe other than a fast third - it's either a fast third or a gimmicky 2 base all-in build.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:22 GMT
#343
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.
Don't you rage when you lose too? -FruitDealer
Shiori
Profile Blog Joined July 2011
3815 Posts
June 08 2012 19:23 GMT
#344
On June 09 2012 04:22 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 00:17 Shiori wrote:
On June 09 2012 00:03 CajunMan wrote:
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.

Yes zergs should try new build like ling baneling play zvp but a third is still needed for that. IDK what you want zergs to do against ffe other than a fast third - it's either a fast third or a gimmicky 2 base all-in build.

I'm fine with them taking fast third; it's more that with this map 3base Roach will be weak cause there's no room for multipronged. I actually don't care if there are rocks there, to be honest.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:27 GMT
#345
On June 09 2012 03:49 ohampatu wrote:
Show nested quote +
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:29 GMT
#346
On June 09 2012 04:23 Shiori wrote:
Show nested quote +
On June 09 2012 04:22 knOxStarcraft wrote:
On June 09 2012 00:17 Shiori wrote:
On June 09 2012 00:03 CajunMan wrote:
On June 08 2012 23:58 Shiori wrote:
On June 08 2012 23:56 Morphs wrote:
The new 1v1 map looks like a POS Blizzard map.

- Rocks at 3rd: zerghate.
- High ground cliff behind 3rd: Terran love (siege tanks will own there).
- Only 1 (!) entrance to defend all three bases. How easy can you make it for T and P?

Looks like their mapmaking "team" still consists of clueless people... and there definitely is no Zerg player among them... sigh.. I guess we have a new insta-veto.

As a Protoss player, I like maps where I can do something other than defend 3base Roach every game.

You mean turtle till your near max and win? So much fun right I bet
u heart emtombed too.

If anything, defending 3base Roach is far more turtley than playing standard. I don't really like Entombed because the main is so small and close positions is lame. Maybe Zergs will have to innovate beyond 1 build against Toss, though, which is nice.

Yes zergs should try new build like ling baneling play zvp but a third is still needed for that. IDK what you want zergs to do against ffe other than a fast third - it's either a fast third or a gimmicky 2 base all-in build.

I'm fine with them taking fast third; it's more that with this map 3base Roach will be weak cause there's no room for multipronged. I actually don't care if there are rocks there, to be honest.
You should care if the rocks are there, they are like your ally against zerg.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
Last Edited: 2012-06-08 19:32:50
June 08 2012 19:32 GMT
#347
On June 09 2012 04:20 Uncultured wrote:
Show nested quote +
On June 09 2012 04:15 Mr Showtime wrote:
On June 09 2012 03:03 ohampatu wrote:
On June 09 2012 02:55 J_Slim wrote:
On June 09 2012 02:52 avc wrote:
To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off.




Then I'd do a different build order. "Standard" is not the "Only" way to play.



What this guy said. Id do a 1 gate expand


Simple enough. Why must there only be 1 opening that is viable? Zergs have just gotten way to used to 3 free bases. Take your 3rd in a vulnerable spot. Taking a 3rd that quick should put you at some kind of disadvantage.


Zergs have gotten used to 3 base openings because it's the only viable way to stop 2 base all-ins.


Come on now, you don't think this is a bit presumptuous? To believe that every strategy for a situation has been discovered and only one of them works. Really?

If this were true than every game PvT on a map with rocks would have been won with a 2base all in. Protoss would have figured this out, and the racial balance for those maps would have been very in favor of toss. But they aren't. They're still 50/50.


Not at all presumptuous given the current state of a game. If you could show me a Zerg who is comfortable stopping a 2-base immortal all-in off of 2 bases, I would happily pipe down and redact my statements.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 19:36:25
June 08 2012 19:33 GMT
#348
On June 09 2012 04:22 Uncultured wrote:
Show nested quote +
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:35 GMT
#349
On June 09 2012 04:27 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 03:49 ohampatu wrote:
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.


At least he's trying to think about the issue instead of immediately vetoing, never playing that map or circumstance, and instead whining about "blizzard and their fuckin' rocks".

We don't have all the answers. Sometimes maps will have slight advantages and disadvantages for certain races. This is not necesarrily a bad thing. Balance in broodwar was achieved with maps. For all we know 3 fast bases for zerg might be OP. We would never know unless we add limitations to how things work for each race, and see how it plays out. Historically zergs win just as much on maps with rocks at the third as other races do. But if you take, say, Taldarim, which zergs had 75% in before the rocks were added, then maybe you can understand why rocks, from other races perspective aren't really a bad thing.

Don't you rage when you lose too? -FruitDealer
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
June 08 2012 19:39 GMT
#350
On June 09 2012 03:44 Diamond wrote:
Show nested quote +
On June 09 2012 03:36 ohampatu wrote:
On June 09 2012 03:34 Gamegene wrote:
On June 09 2012 03:16 ohampatu wrote:
On June 09 2012 03:13 Diamond wrote:
......................



Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it.


quiet mortal. don't bother the gods with your inferior concerns.



Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint.

Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about?


People like you are the reason most community members don't post on TL anymore aside for the occasional one liner. You feel the need to "make a name for yourself" by fighting with notable names.

Well I'm not taking the bait, you continue your campaign about whining about Zerg and see where that gets you.


On May 28 2012 04:15 IdrA wrote:
Show nested quote +
On May 28 2012 03:48 Lore-Fighting wrote:
On May 27 2012 12:55 Liquid`Ret wrote:
On May 27 2012 12:54 TheSwamp wrote:
On May 27 2012 12:54 Liquid`Ret wrote:
im so fucking sad that i lose to this shit every single tournamment it doesnt matter if i macro inject and overlord perfectly i just get raped by ff's no chance... and if you open anything other than 3 base they can just play something else so gg


We still love you Ret!


i dont care if you love me honestly (I do care, but you get what I mean) I want to win games and in practice i beat everybody the last 4 days then tournament day comes boom the grubby build that im 0-8 vs no matter what i do ROFL


Your frustrations would be better spent on practice instead of QQ on the forums. I'm not saying this to be mean, but there are plenty of ways to deal with that build, and there is no excuse to be losing that much to it. Get someone to help you out, there are plenty of protosses out there that would help you with that, maybe some on your own team.

You are one of the top players in the world and in my opnion, a top 3 zerg with a LOT of succes vs. protoss. It's okay to lose to players who are at the top of their game and their races, just hang in there and work it out.

ya the few minutes its taking him to write out posts venting frustration while still at the tournament are severely damaging his practice regime.
shut the fuck up. you're the reason pros dont post on here anymore.


Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-06-08 19:46:58
June 08 2012 19:41 GMT
#351
On June 09 2012 04:33 s3rp wrote:
Show nested quote +
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)

The fact that you say you have never seen a gsl terran win on CK alone betrays your ignorance on this matter.

The stats don't lie. 51% TvP in korean tournament matches should give you pause when you make such outlandizh, ridiuculous claims
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-06-08 19:42:08
June 08 2012 19:41 GMT
#352
On June 09 2012 04:33 s3rp wrote:
Show nested quote +
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..



And? I'm pointing out that the winrate isn't 80% in favor of toss like he said. Statistics aren't everything, no, but it's a better tool for analysis than what you've "never seen in GSL" Or what paltry bit you've looked through before making a determination that all the terran players were "heads and shoulders" above the toss players.
Don't you rage when you lose too? -FruitDealer
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 08 2012 19:41 GMT
#353
Fucking fuck I hoped that Blizzard realized something last season and would never add own maps in the pool again but now we got 3 new complete shit maps. Not removing Entombed Valley and removing High Orbit seriously blizzard fucking ruining shit up 2012.

Removing Korhal Compound LE, because not used in tournaments, and they really think that ass drool Condemned Ridge will be used in tournaments. I mean its even really positionally imbalaced.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 08 2012 19:43 GMT
#354
I really like the high ground above the 3rd mineral line on the new 1v1 map, that is some smart designer that knew terran drops were simply inefficient at killing probes and no one on ladder was doing it since it was to damn hard and no rewarding at all to bring down 20 workers in 5 seconds... thus he gave us a high ground from which marines can slaughter probes and drones safely.
That said, meta and korhal are 2 maps i veto, so this season i basically gain 1 veto... yey for me i guess.
A good strategy means leaving your opponent room to make mistakes
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
June 08 2012 19:43 GMT
#355
On June 09 2012 04:35 Uncultured wrote:
Show nested quote +
On June 09 2012 04:27 knOxStarcraft wrote:
On June 09 2012 03:49 ohampatu wrote:
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.


At least he's trying to think about the issue instead of immediately vetoing, never playing that map or circumstance, and instead whining about "blizzard and their fuckin' rocks".

We don't have all the answers. Sometimes maps will have slight advantages and disadvantages for certain races. This is not necesarrily a bad thing. Balance in broodwar was achieved with maps. For all we know 3 fast bases for zerg might be OP. We would never know unless we add limitations to how things work for each race, and see how it plays out. Historically zergs win just as much on maps with rocks at the third as other races do. But if you take, say, Taldarim, which zergs had 75% in before the rocks were added, then maybe you can understand why rocks, from other races perspective aren't really a bad thing.

Did you even read my post? I said taldarim isn't too bad because the alternative third is in an ok position, on this new map it isn't viable at all. I don't need to play the map to determine that I can't expand directly into a protoss who will probably just 2 base all in and kill me.

And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:45 GMT
#356
The Blizzard Map Certainty Principle:

If Blizzard made it, you can be damn well certain droves of people will bitch about it. If there are gold bases or rocks this bitching will go up exponentially by the number of rocks and gold mineral patches in the game.
Don't you rage when you lose too? -FruitDealer
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 19:48 GMT
#357
On June 09 2012 04:43 knOxStarcraft wrote:
Show nested quote +
On June 09 2012 04:35 Uncultured wrote:
On June 09 2012 04:27 knOxStarcraft wrote:
On June 09 2012 03:49 ohampatu wrote:
On June 09 2012 03:45 Charon1979 wrote:
why must zergs think that 'fast 3rd' builds are the only viable builds?


please enlighten me about the power of 2 base zerg macro builds against a FFE toss


Ok

1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead.

2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong

Please. There are many viable builds

I have taldarim vetoed like many other zergs because putting the base beside the rocks puts you at a disadvantage as zerg, so that's out. The alternative third on taldarim isn't too bad so that's ok option I guess.

The problem with this shitty new map is that there really isn't a viable alternate third. The only alternate third there is means the zerg is expanding directly into the toss and it would be almost impossible to defend the 2 base all ins you protoss players enjoy so very much.

Please. Don't come on here and pretend you have all the answers for zerg players because you very clearly don't.


At least he's trying to think about the issue instead of immediately vetoing, never playing that map or circumstance, and instead whining about "blizzard and their fuckin' rocks".

We don't have all the answers. Sometimes maps will have slight advantages and disadvantages for certain races. This is not necesarrily a bad thing. Balance in broodwar was achieved with maps. For all we know 3 fast bases for zerg might be OP. We would never know unless we add limitations to how things work for each race, and see how it plays out. Historically zergs win just as much on maps with rocks at the third as other races do. But if you take, say, Taldarim, which zergs had 75% in before the rocks were added, then maybe you can understand why rocks, from other races perspective aren't really a bad thing.

Did you even read my post? I said taldarim isn't too bad because the alternative third is in an ok position, on this new map it isn't viable at all. I don't need to play the map to determine that I can't expand directly into a protoss who will probably just 2 base all in and kill me.

And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


I made a similar point. Tal'darim also (kinda) works with rocks at the third because of the larger ramp. 2 base aggression works since the protoss will have more trouble hiding behind a wall-in. This map has rocks and a small easily walled off ramp. Needs a fix
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
June 08 2012 19:49 GMT
#358
On June 09 2012 04:41 -orb- wrote:
Show nested quote +
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you
awaiting the return of the space cowboy
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:49 GMT
#359
On June 09 2012 04:43 knOxStarcraft wrote:
And yes, fast 3 base from zerg might be OP - FFE might be OP as well? Zerg NEEDS that fast third vs FFE, that is an answer I do have. So when Blizzard puts rocks at the third with no alternative third that's viable i will veto their silly map immediately and I'm sure every other decent zerg will as well.


That could very well be. Difference here between you and me, is I don't know, and say I don't know. You don't know and claim you do know. You claim that "zerg neeeeeds a fast third to beat a toss FFE" like it's some well known, long established fact.

I'm just saying let the map be so we can explore shit a bit further and figure these things out for sure. Don't immediately veto it because it's slightly unfavorable for you at the moment.
Don't you rage when you lose too? -FruitDealer
Uncultured
Profile Joined September 2010
United States1340 Posts
June 08 2012 19:50 GMT
#360
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
Show nested quote +
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point.



When there was less than 20 games played on it? How things were doesn't mean shit. It's how things are that matters.
Don't you rage when you lose too? -FruitDealer
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