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Season 8 Map Pool Update - Page 16
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AGIANTSMURF
United States1232 Posts
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Gamegene
United States8308 Posts
On June 09 2012 03:16 ohampatu wrote: Big time community members, or at least 'bigger' than most should not make posts like this. Your view really isn't different than any other person's, yet because your 'known' if you do something like what you just did, every mid0-tier zerg and lower will jump the 'fuck this map' bandwagon because somebody they 'know of' in the community said it. quiet mortal. don't bother the gods with your inferior concerns. | ||
ohampatu
United States1448 Posts
On June 09 2012 03:34 Gamegene wrote: quiet mortal. don't bother the gods with your inferior concerns. Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint. Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about? | ||
Millet
Sweden143 Posts
Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway. | ||
ThirdDegree
United States329 Posts
On June 09 2012 03:28 IronManSC wrote: It's not in any tournament anymore. And it's old. oh I'm totally an idiot. I was thinking metropolis in my head. I need to not post before lunch. | ||
ohampatu
United States1448 Posts
On June 09 2012 03:36 Millet wrote: The new 1v1 map could be decent if the third wasn't so bad.. First off, rocks? Why does blizzard feel the need to hinder fast third builds for zergs? ZvP will be just like Taldarim altar on this map. Which is just silly. Second, an easily abusable ledge above the third? Did they learn anything form the fail of Lost Temple? Other than that, a decent map for sure. Remove the rocks, remove or alter the ledge and the third is too tucked away. Needs to have at least one alternate pathway. why must zergs think that 'fast 3rd' builds are the only viable builds? | ||
Gamegene
United States8308 Posts
On June 09 2012 03:36 ohampatu wrote: Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint. Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about? you're taking this posting thing a little too seriously. lighten up. | ||
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Chronos.
United States805 Posts
If they just change the 3rd base they could have a nice map on their hands, but it's just too unfavored for Zerg right now for me too give it a shot. | ||
Wingblade
United States1806 Posts
On June 09 2012 02:52 avc wrote: To all you Protoss players thinking the rocks are fine, imagine a map where you cannot possibly FFE due to an ultra wide ramp making it impossible to wall off. It would also be wise for many of you to remember that Zerg needs to be one base ahead of their opponent in most situations. If a Terran or Protoss fast expands, then Zerg needs to take a fast third or two base all in otherwise they are playing from behind. This doesn't mean every map should give Zerg players an easy fast third, but maps like Ohana and Metropolis offer sensible solutions to that issue by making the third harder to defend without making it impossible to take. I really don't understand the problem people have with Korhal Compound, it's a beautiful map that plays well in every match up. It doesn't really seem to favour any single race too much and there are multiple ways to play it. Blizzard should really have added Korhal TE (which fixes some of the issues the LE map has) rather than removing it altogether. It's also a shame to see Metalopolis removed when Shakuras and Tal Darim live on, both of which are far more flawed than Metalopolis ever was. Not even removing the rocks will save the new map. The ledge behind the third is frankly broken for Sentry drops, proxy pylons and almost any other kind of drop play. No one will be holding a fourth on that map either unless it's a Terran with a PF + Tanks on one of the high ground fourths. We already have a bunch of three base only maps on the ladder (Entombed, Antiga, Ohana) do we really need another? For all the complaints over Metalopolis and Korhal Compound, I've had those maps come up a surprising amount this season in the ladder, which suggests they aren't as unpopular as a vocal minority seems to make you believe. I know a Zerg player is posting this just by reading it. Metalopolis is ancient, and just plain terrible. And a map that can be FFEd on shouldnt be made at all, because it simply means Protoss in inherently behind. FFE is really the only viable opening right now(hence why every player except one, NoNY does it in almost every single game) Taking fast third is still possible by having a macro hatch go there, drop the rocks, and then go. Korhal was a joke of a map, Protoss can only do 2 base allins, as trying to take a third is a nightmare for Protoss. Metalopolis is ages beyond the current metagame, and is just stupidly old. | ||
Millet
Sweden143 Posts
On June 09 2012 03:37 ohampatu wrote: why must zergs think that 'fast 3rd' builds are the only viable builds? It's not, but it should be a viable build at all times. You don't understand the problem because you are not zerg (obvious). I play all races and know how devastating not getting that third up can be for zerg. Ever tried cannoning the third from a zerg? That is basically a free win for the protoss. | ||
Diamond
United States10796 Posts
On June 09 2012 03:36 ohampatu wrote: Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint. Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about? People like you are the reason most community members don't post on TL anymore aside for the occasional one liner. You feel the need to "make a name for yourself" by fighting with notable names. Well I'm not taking the bait, you continue your campaign about whining about Zerg and see where that gets you. | ||
Charon1979
Austria317 Posts
why must zergs think that 'fast 3rd' builds are the only viable builds? please enlighten me about the power of 2 base zerg macro builds against a FFE toss | ||
ohampatu
United States1448 Posts
On June 09 2012 03:42 Millet wrote: It's not, but it should be a viable build at all times. You don't understand the problem because you are not zerg (obvious). I play all races and know how devastating not getting that third up can be for zerg. Ever tried cannoning the third from a zerg? That is basically a free win for the protoss. I played zerg before protoss, and still continue to offrace as zerg. Most protoss players actually offrace as zerg, weird huh. You can still take a fast third, choose one of the bases that doesn't have rocks, or drop it next to the rocks and then when the rocks die take that as your 4th. Nothing makes you choose that. Either choose a riskier third, or put it next to the rocks. Theres your solutions. Same as taldarim | ||
o)_Saurus
Germany260 Posts
On June 09 2012 03:42 Millet wrote: It's not, but it should be a viable build at all times. You don't understand the problem because you are not zerg (obvious). I play all races and know how devastating not getting that third up can be for zerg. Ever tried cannoning the third from a zerg? That is basically a free win for the protoss. I play toss AND zerg on my own and calling 2-base zerg basically a freewin is so stupid that I even might get warned for this post. But in order not to get warned here: I think the new map looks really good. The only fear I have is vertikal close spawns when that highground behind your third becomes the hotspot for every drop possible. BTW: Did anyone try yet if it is able to close the ramp to that highground with 1 forcefield? If that is possible warpprism pushes with sentrys might be too powerful... | ||
fraktoasters
United States617 Posts
On June 09 2012 03:36 ohampatu wrote: Its funny, cause before I could even hit post a zerg person had quoted him and made a balance complaint. Then diamond clarifies what he meant, which is completely different than what his post meant. Read my post under the one you quoted for my full example. Also i didn't even beat whoever reported him, so uh, us mortals sometimes know what were talking about? Was it a balance whine? I don't even understand what the guy is saying: On June 09 2012 03:17 ZeromuS wrote: Well that sums it up lol. Still, as protoss strong 2 base all in PvZ, PvP wont change much and PvT, templar to defend drops and hopefully with good control we should fine. Maybe you're reading too much into this. | ||
ohampatu
United States1448 Posts
On June 09 2012 03:45 Charon1979 wrote: please enlighten me about the power of 2 base zerg macro builds against a FFE toss Ok 1. Play it like taldarim. Put your third base next to the rocks while you slowly kill the rocks, drop your 4th once the rocks are dead. 2. Take a fucking different base that is more vulnerable???? I know, not being able to take bases before making a handful of lings is sooo wrong Please. There are many viable builds | ||
Quotidian
Norway1937 Posts
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J_Slim
United States199 Posts
And the 4th base doesn't seem that far away if you *really* don't want to make non-drones. | ||
-stOpSKY-
Canada498 Posts
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Sabu113
United States11035 Posts
On June 09 2012 03:05 BandonBanshee wrote: Blizzard can't you fix zvp without cutting a zergs balls off? Rocks at third, no open areas, map covered with ramps and 1 small choke point covers every toss expo. I can't think of a reason blizz would add this map other then padding the toss winrate (because we all know that when the winrates are 50% sc2s glaring issues will be fixed) I'll be honest I've been reading this post and the others like it with an Eric Cartman voice. I hope the maps aren't confusing bliz to the core design issues they're having. | ||
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