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Season 8 Map Pool Update - Page 20

Forum Index > SC2 General
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Arisen
Profile Blog Joined October 2010
United States2382 Posts
June 08 2012 20:51 GMT
#381
not a fan of the new map. Very protoss favored ZvP and just another super easy to hold 3 base map, will be thumbing.
"If you're not angry, you're not paying attention"
s3rp
Profile Joined May 2011
Germany3192 Posts
June 08 2012 21:02 GMT
#382
On June 09 2012 05:44 -orb- wrote:
Show nested quote +
On June 09 2012 05:32 s3rp wrote:
On June 09 2012 04:57 -orb- wrote:
On June 09 2012 04:49 CtrlShiftAltGrrrrrrr wrote:
On June 09 2012 04:41 -orb- wrote:
On June 09 2012 04:33 s3rp wrote:
On June 09 2012 04:22 Uncultured wrote:
On June 09 2012 04:17 SupLilSon wrote:
God damn you Blizzard. How in hell is CK still around in the map pool?? At least tweak it so its not 80% PvT......


http://www.teamliquid.net/tlpd/sc2-korean/maps/510

Try 51% in favor of Terran for korean.

Or 55% in favor of toss for international.


I've never seen a GSL Terran win on that Map and looking through the matches most of the Terrans that won that been heads and shoulders above their opponent..

You can win on that Map if you win before 3 Bases but once 3 Bases are up it becomes impossible to stop a HT/Colossi from beeing build and you will probably lose the match. Its just impossible to attack a Toss on 3 Bases on that Map and even drops are almost shutdown just by mapdesign.


Wrong. Go watch some korean weekly pvts on ck. Fxo terrans have shown tank openers into a standard lategame to be extremely strong.

I have seen countless pvts on ck between evenly matched players where the terran winsa legitimate game. You just are not supposed to.play the same style you would on a map like shattered temple.or entombed alley... a concept that seems to go right over many players' heads (especially many foreigners that play the same style on every map)


lol Orb the map used to be 80% pvt at some point. Now its not that bad anymore, still bad, but the tank style isnt coming from fxo terrans every single progamer has tried it on ck from the begginning. That being said the map is intersting and its better than what blizzard usually does, and of u try something new mistakes are to be expected... And lol at bashing foreign progamers, very nice of you


You are baselessly bashing one of the single best spectator maps in starcraft 2s history and you are upset when i bash bad players that play incorrectly? You are the reason I make simple posts like "i want to slap blizzard" because if i write out a long coherent post backed up by factual evidence, someone like you comes along and pulls completely fabricated statistics out of nowhere and argues thing that are straight up wrong.

The map was NEVER at 80% in any matchup. Do your research before you spew such textual diarrhea, or better yet if you have no clue what you are talking about stop trolling and dont post at all

For the record the tank style wasnt used for weeks if not months after ck's release


Just for the record if you adjust TLPD to individual league the stats become 56-44 for Toss. I wanted to see how the GSL record is to see how the stats look like in really important games but couldn't find a way to adjust. The Map is Toss favored once the later stages are reached and different playstyle than Bio become less effective. Tankstyle for example doesn't sound like something that should work after the midgame unless the Toss funnels everything through chokes for whatever reason.


That is like saying a current map is zvt favored for zerg. It's overall game balance, not map balance.

Can you tell me a map that is currently T favored in the lategame for TvP? It's generally understood right now that lategame TvP is slightly P favored, so I dont understand what point you are trying to make.


The way CK is structured its harder to prevent TvP lategame from happening with all the chokes and ramps that are hard to attack up against Storm and/or Colossi.
Adonminus
Profile Joined January 2012
Israel543 Posts
June 08 2012 21:03 GMT
#383
That's what I wrote on the eu forums as feedback to the maps.

Dear blizzard, I am a high master protoss player around ~1600 points. Condemned bridge is a very nice map and I thank you for making it, don't listen to the haters, just like they didn't like entombed valley at first, they don't like this, however both those map are very similar and take a new step in macro maps.

There is one issue though, even me as a protoss player, I can see that this map is clearly not favorable for zerg players. In the current metagame, zerg must most of the time take a fast 3rd against protoss, and it is not possible on this map, and there's no good alternative 3rd that made it possible for zerg to play like on Tal'darim altar. Please remove the rocks, as the 3rd is already not that "easy" to defend with the high ground behind it and the line of sight blockers.

I would want to say that since you want to encourage macro play with those maps, while allowing players still to be offensive in the early and mid game. (like the good drop location on the high ground against 3rd, or line of sight blocker which allows runbys). There one problem I heard terrans complaining that they can't deal with zerg late game, since they were relying on dealing damage to him in the early game which is not possible due to queen upgrade. I suggest you either remove queen range buff, or make ghosts a possiblity for late game TvZ. As for PvZ, if you remove the rocks, this map will be great for it.

That's all my feedback, I hope you read this. To sum it up: "Remove rocks, then it's perfect map".


I also think the cliff behind the 3rd isn't stupid, it encourages more play using divided forces and not just a moving your deathball. And using the map itself for new strategies.

I also like that blizzard makes new 2v2 maps for the team gamers around there. Also the return of Metalopolis while removing Metropolis, Metalopolis is truly a very fun map to play on.
Spiner
Profile Joined February 2011
United States360 Posts
June 08 2012 21:04 GMT
#384
When I play zerg on that map im totally going to build a wall separating the 3rd from the highground position where ill have tanks, turrets and thors
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
June 08 2012 22:06 GMT
#385
I feel like Molten Crater with a few major changes would make a better 1v1 map than that other shit they put out.

If they moved the third/second main (for allies), made the center slightly more open but also add a few spots with more high ground and remove some of the rocks (as well as the gold base rocks/gold minerals) they have a really good map, but maybe I'm crazy O.o
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
June 08 2012 22:11 GMT
#386
Condemned Ridge: the evil lovechild of Entombed and Shakuras.
no place i'd rather be than the satellite of love
zmansman17
Profile Joined March 2011
United States2567 Posts
June 08 2012 22:13 GMT
#387
Metapolis needed to go! Glad to see it
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Haffi
Profile Joined November 2011
Korea (North)49 Posts
June 08 2012 23:24 GMT
#388
Metropolis LE is an improved version of this map that will see use in a future ladder season.


So it won't be in Season 8?

Why is it taking them so long to fix it
straight outta compton
Valon
Profile Joined June 2011
United States329 Posts
June 08 2012 23:29 GMT
#389
When wil blizzard learn that their maps are terrible more often than not. I wish they would just get with the program and use tournament maps, with the tournament features. Why do they always wait so long to implement good features.
zEnVy
Profile Joined June 2011
United States446 Posts
June 08 2012 23:40 GMT
#390
That new map is horribly imbalanced for PvZ. Protoss not only has a ridiculously easy to defend natural and 3rd, but the rocks block the third as well. No idea how a zerg player would win on that unless they all in.
IamPryda
Profile Joined April 2011
United States1186 Posts
June 08 2012 23:41 GMT
#391
I would rather have Atlantis spaceship but the way Zerg is raping right now I guess it's better they didn't add it. And thank god metal is finally gone
Moar banelings less qq
Rippou
Profile Joined May 2011
Turkey2 Posts
June 09 2012 01:01 GMT
#392
On June 09 2012 06:04 Spiner wrote:
When I play zerg on that map im totally going to build a wall separating the 3rd from the highground position where ill have tanks, turrets and thors


I don't think you will be able to that, because no zerg will play that map.
Blaarp
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 09 2012 01:04 GMT
#393
Why rocks?

Don't they notice the pattern? That all the maps people like to play have no rocks or golds?

Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2012 01:20 GMT
#394
Well I hope they haven't removed one of my vetoes only to replace it with another. Maybe it'll be fun
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
zawk9
Profile Joined March 2011
United States427 Posts
Last Edited: 2012-06-09 01:34:41
June 09 2012 01:34 GMT
#395
The new map is close to a joke ZvP.. they have to be trolling us, right?
there's a bug in the new patch where the other player keeps killing all my dudes.. please nerf this
-niL
Profile Joined January 2012
Canada1131 Posts
June 09 2012 01:47 GMT
#396
please fix metropolis and put it back into the ladder again
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 09 2012 01:56 GMT
#397
well I know which map I'm not playing on ever... entombed valley suffered the same fate from me too
133 221 333 123 111
friedchicken
Profile Joined May 2011
United States143 Posts
June 09 2012 01:56 GMT
#398
I don't have enough vetos for all these bad maps on the ladder
"Don't panic" - The Hitchhiker's Guide to the Galaxy
StarGalaxy
Profile Joined March 2011
Germany744 Posts
June 09 2012 01:57 GMT
#399
Why didn't they put in the fixed version of Metropolis?
Cj hero | Zest
uLaLuLaLume
Profile Joined May 2012
Canada75 Posts
June 09 2012 01:58 GMT
#400
STOP PUTTING DESTRUCTIBLE ROCKS AT 3RDS FFS BROWDER
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