Season 8 Map Pool Update - Page 20
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Arisen
United States2382 Posts
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s3rp
Germany3192 Posts
On June 09 2012 05:44 -orb- wrote: That is like saying a current map is zvt favored for zerg. It's overall game balance, not map balance. Can you tell me a map that is currently T favored in the lategame for TvP? It's generally understood right now that lategame TvP is slightly P favored, so I dont understand what point you are trying to make. The way CK is structured its harder to prevent TvP lategame from happening with all the chokes and ramps that are hard to attack up against Storm and/or Colossi. | ||
Adonminus
Israel543 Posts
Dear blizzard, I am a high master protoss player around ~1600 points. Condemned bridge is a very nice map and I thank you for making it, don't listen to the haters, just like they didn't like entombed valley at first, they don't like this, however both those map are very similar and take a new step in macro maps. There is one issue though, even me as a protoss player, I can see that this map is clearly not favorable for zerg players. In the current metagame, zerg must most of the time take a fast 3rd against protoss, and it is not possible on this map, and there's no good alternative 3rd that made it possible for zerg to play like on Tal'darim altar. Please remove the rocks, as the 3rd is already not that "easy" to defend with the high ground behind it and the line of sight blockers. I would want to say that since you want to encourage macro play with those maps, while allowing players still to be offensive in the early and mid game. (like the good drop location on the high ground against 3rd, or line of sight blocker which allows runbys). There one problem I heard terrans complaining that they can't deal with zerg late game, since they were relying on dealing damage to him in the early game which is not possible due to queen upgrade. I suggest you either remove queen range buff, or make ghosts a possiblity for late game TvZ. As for PvZ, if you remove the rocks, this map will be great for it. That's all my feedback, I hope you read this. To sum it up: "Remove rocks, then it's perfect map". I also think the cliff behind the 3rd isn't stupid, it encourages more play using divided forces and not just a moving your deathball. And using the map itself for new strategies. I also like that blizzard makes new 2v2 maps for the team gamers around there. Also the return of Metalopolis while removing Metropolis, Metalopolis is truly a very fun map to play on. | ||
Spiner
United States360 Posts
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MtlGuitarist97
United States1539 Posts
If they moved the third/second main (for allies), made the center slightly more open but also add a few spots with more high ground and remove some of the rocks (as well as the gold base rocks/gold minerals) they have a really good map, but maybe I'm crazy O.o | ||
DeepElemBlues
United States5079 Posts
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zmansman17
United States2567 Posts
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Haffi
Korea (North)49 Posts
Metropolis LE is an improved version of this map that will see use in a future ladder season. So it won't be in Season 8? Why is it taking them so long to fix it | ||
Valon
United States329 Posts
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zEnVy
United States446 Posts
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IamPryda
United States1186 Posts
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Rippou
Turkey2 Posts
On June 09 2012 06:04 Spiner wrote: When I play zerg on that map im totally going to build a wall separating the 3rd from the highground position where ill have tanks, turrets and thors I don't think you will be able to that, because no zerg will play that map. | ||
Defacer
Canada5052 Posts
Don't they notice the pattern? That all the maps people like to play have no rocks or golds? | ||
Probe1
United States17920 Posts
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zawk9
United States427 Posts
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-niL
Canada1131 Posts
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GenesisX
Canada4267 Posts
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friedchicken
United States143 Posts
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StarGalaxy
Germany744 Posts
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uLaLuLaLume
Canada75 Posts
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