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Season 8 Map Pool Update - Page 11

Forum Index > SC2 General
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Pyloss
Profile Joined August 2011
Germany1515 Posts
June 08 2012 16:20 GMT
#201
Good news!

With korhal and metalopolis gone, i have 2 vetos more. The new map dosent seems to be so great, so one is veto is down...

and ye, metropolis is coming back! finally! :D
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 08 2012 16:21 GMT
#202
On June 08 2012 22:45 Apack wrote:
Thank god Metalopolis is out.


It took a while, but it's finally gone. ^_^
Flying, sOs, free, Light, Soulkey & ZerO
Delta-V
Profile Joined March 2011
New Zealand43 Posts
June 08 2012 16:22 GMT
#203
I wish they would get rid of all the 2v2 maps and add new, much larger ones. The current ones just feel so crammed.
Pyloss
Profile Joined August 2011
Germany1515 Posts
June 08 2012 16:24 GMT
#204
wait what?

"will will se Metropolis again in a future ladder season"

so it wont be in Season 8? damn!
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
June 08 2012 16:24 GMT
#205
I don't really get the reasoning for including a cliff at the third like that. Is it just like, "eeeeehhhhh, let's see what kinda shit goes down if we put this here...."?
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2012 16:26 GMT
#206
As a Zerg player that third base is gonna be a nightmare.

It's heavily delayed vs ffe
it appears any kind of ranged harass (Medivac marine drop) Should be more than enough to butcher your econ and will have a much easier time getting away.

One small choke to defend three bases is annoying too, since you won't be able to put any pressure on your opponent until they might wish to take a fourth.
The chokes to the third and natural base seem rather small too, making protoss pushes and forcefields much better and more annoying.

So sad to see Entombed Valley still being in the map pool, but I guess it was expected seeing as tournaments haven't realised that it's one of top 5 worst maps ever (and that's saying alot) and makes for some really boring to watch games or it ends quickly since bunker rushes and toss pushes are much stronger on it.


"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
PrAeToR.FeNiX
Profile Joined February 2010
Canada361 Posts
June 08 2012 16:26 GMT
#207
good cant wait to try these maps!
En taro Adun!
GinDo
Profile Blog Joined September 2010
3327 Posts
June 08 2012 16:27 GMT
#208
Rocks on Third?+ Show Spoiler +
Vetoed


I don't get the whole rocks on third?!? Do they want us to all in on 2bases? Why don't we bring back Oasis, Delta, and Steppes while were at it.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Sumadin
Profile Joined August 2011
Denmark588 Posts
June 08 2012 16:28 GMT
#209
On June 09 2012 01:13 fenrysk wrote:
Show nested quote +
I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only.


ESV map making philosophy is that cross-only is a crutch that encourages poor design. It also encourages players to be lazy/greedy with scouting (or lack thereof). I think this line of thought is what Blizzard map team also looks at. Cross-only also enables the use of specific proxy cheese too, which maybe in certain long bo5+ tournament series would be okay, but it would be pretty annoying on the ladder.

However, I think half bases would be a good way to re-integrate the concept of gold bases, or maybe scattered gold patches at a half base. The original concept of half bases from the GSL mapmakers (as seen on GSL version of daybreak and also GSL version of Atlantis Spacebear) is that you're deciding if you want resources or positioning. I'd like to see this concept further explored rather than always defaulting to destructible rocks. I prefer seeing destructible rocks used across the map on choke areas the way they are in Metropolis and Cloud Kingdom, rather than a forced delay on 3rd bases.



I think their problem with half bases really is lazyness on their side. Simply put they won't want to bother balacing around them.

Imagen this: Stats say that terrans on 2,5 bases are UP. What are you going to do? Buff them so they are broken with 3 bases? They won't have to bother with that so they simply don't put half bases in their maps.
The basic key to beating a priest is playing a deck that is terrible.
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
June 08 2012 16:28 GMT
#210
More like condemned shit
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 08 2012 16:29 GMT
#211
Noooooooo! Not Discord IV! That was the greatest map of all time!
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-08 16:31:27
June 08 2012 16:29 GMT
#212
On June 09 2012 01:27 GinDo wrote:
Rocks on Third?+ Show Spoiler +
Vetoed


I don't get the whole rocks on third?!? Do they want us to all in on 2bases? Why don't we bring back Oasis, Delta, and Steppes while were at it.


No they want us to build units before getting a third base ... ( at least i hope so even though the Queen change seems to indicate something different ... )
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
June 08 2012 16:30 GMT
#213
Wait, Entombed Valley is still in the map pool? No change in spawn positions, at least?

Would have been happy if they just took Metalopolis and Korhal out and added in Metropolis, if at least this map had either no rocks at the third, or not that stupid cliff behind the third T_T
Waffles > Pancakes
IPA
Profile Joined August 2010
United States3206 Posts
June 08 2012 16:30 GMT
#214
Sigh. One new 1v1 map and it has rocks at 3rd. Another Veto.

Where's my Metropolis? Whirlwind? Sanshorn?

C'mon guys.....
Time held me green and dying though I sang in my chains like the sea.
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2012 16:33 GMT
#215
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?



Bel'Shir Beach is the worst tileset ever. Literally in any RTS game I have ever seen.

If I was fighting in an epic intergalactic battle, I wouldn't even show up if someone told me I had to fight for glory on a bloody summertime vacation spot. It looks pathetic.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 08 2012 16:33 GMT
#216
Colossus-sentry drop, go, go, go!
I love.
Cereb
Profile Joined November 2011
Denmark3388 Posts
June 08 2012 16:36 GMT
#217
On June 08 2012 23:30 decemberTV wrote:
Ledge with ramp behind the 3rd with rocks.
How f-ing moronic are these people ?

Lets have a prism dropping 4 sentries and then warping in there uncontested for 2 minutes while blocking the ramp.

Lets make zerg just always keep a bunch of units up there "just in case".

www.MapDori.com Salvation will come from KeSPA.



Omg, I didn't even think of that! Arghheghghhgh! I can't even imagine the horrors!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
IPA
Profile Joined August 2010
United States3206 Posts
June 08 2012 16:36 GMT
#218
On June 09 2012 01:20 Pyloss wrote:

and ye, metropolis is coming back! finally! :D


Where does it say Metropolis is back?
Time held me green and dying though I sang in my chains like the sea.
IPA
Profile Joined August 2010
United States3206 Posts
June 08 2012 16:37 GMT
#219
On June 09 2012 01:33 Cereb wrote:
Show nested quote +
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?



Bel'Shir Beach is the worst tileset ever. Literally in any RTS game I have ever seen.

If I was fighting in an epic intergalactic battle, I wouldn't even show up if someone told me I had to fight for glory on a bloody summertime vacation spot. It looks pathetic.


Couldn't disagree more. Love the beach tileset, it is beautiful. I hope we continue to see it (but it doesn't seem to be catching on..)
Time held me green and dying though I sang in my chains like the sea.
Gl!tch
Profile Joined December 2010
United States573 Posts
June 08 2012 16:38 GMT
#220
As a protoss, I approve of the new map

I actually don't think the ridge is that much of a problem, most units (except tanks probably) won't be able to reach about 1/2 of the minerals and the hatch. Also, you can just run up there.

Waiting for a terran to tank drop with 3 scv's to wall off that ramp and siege though :D

As for the rocks, yeah, those should go.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
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