With korhal and metalopolis gone, i have 2 vetos more. The new map dosent seems to be so great, so one is veto is down...
and ye, metropolis is coming back! finally! :D
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Pyloss
Germany1515 Posts
With korhal and metalopolis gone, i have 2 vetos more. The new map dosent seems to be so great, so one is veto is down... and ye, metropolis is coming back! finally! :D | ||
Gladiator6
Sweden7024 Posts
On June 08 2012 22:45 Apack wrote: Thank god Metalopolis is out. It took a while, but it's finally gone. ^_^ | ||
Delta-V
New Zealand43 Posts
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Pyloss
Germany1515 Posts
"will will se Metropolis again in a future ladder season" so it wont be in Season 8? damn! | ||
CaptainCharisma
New Zealand808 Posts
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Cereb
Denmark3388 Posts
It's heavily delayed vs ffe it appears any kind of ranged harass (Medivac marine drop) Should be more than enough to butcher your econ and will have a much easier time getting away. One small choke to defend three bases is annoying too, since you won't be able to put any pressure on your opponent until they might wish to take a fourth. The chokes to the third and natural base seem rather small too, making protoss pushes and forcefields much better and more annoying. So sad to see Entombed Valley still being in the map pool, but I guess it was expected seeing as tournaments haven't realised that it's one of top 5 worst maps ever (and that's saying alot) and makes for some really boring to watch games or it ends quickly since bunker rushes and toss pushes are much stronger on it. | ||
PrAeToR.FeNiX
Canada361 Posts
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GinDo
3327 Posts
Vetoed I don't get the whole rocks on third?!? Do they want us to all in on 2bases? Why don't we bring back Oasis, Delta, and Steppes while were at it. | ||
Sumadin
Denmark588 Posts
On June 09 2012 01:13 fenrysk wrote: Show nested quote + I wonder why Blizzard doesn't more actively keep only certain spawns active, it's the reason I still veto Antiga even though I'd love to play on it if it were cross-only. ESV map making philosophy is that cross-only is a crutch that encourages poor design. It also encourages players to be lazy/greedy with scouting (or lack thereof). I think this line of thought is what Blizzard map team also looks at. Cross-only also enables the use of specific proxy cheese too, which maybe in certain long bo5+ tournament series would be okay, but it would be pretty annoying on the ladder. However, I think half bases would be a good way to re-integrate the concept of gold bases, or maybe scattered gold patches at a half base. The original concept of half bases from the GSL mapmakers (as seen on GSL version of daybreak and also GSL version of Atlantis Spacebear) is that you're deciding if you want resources or positioning. I'd like to see this concept further explored rather than always defaulting to destructible rocks. I prefer seeing destructible rocks used across the map on choke areas the way they are in Metropolis and Cloud Kingdom, rather than a forced delay on 3rd bases. I think their problem with half bases really is lazyness on their side. Simply put they won't want to bother balacing around them. Imagen this: Stats say that terrans on 2,5 bases are UP. What are you going to do? Buff them so they are broken with 3 bases? They won't have to bother with that so they simply don't put half bases in their maps. | ||
Strike_
Netherlands704 Posts
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Yonnua
United Kingdom2331 Posts
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s3rp
Germany3192 Posts
On June 09 2012 01:27 GinDo wrote: Rocks on Third?+ Show Spoiler + Vetoed I don't get the whole rocks on third?!? Do they want us to all in on 2bases? Why don't we bring back Oasis, Delta, and Steppes while were at it. No they want us to build units before getting a third base ... ( at least i hope so even though the Queen change seems to indicate something different ... ) | ||
Wafflelisk
Canada1061 Posts
![]() Would have been happy if they just took Metalopolis and Korhal out and added in Metropolis, if at least this map had either no rocks at the third, or not that stupid cliff behind the third T_T | ||
IPA
United States3206 Posts
Where's my Metropolis? Whirlwind? Sanshorn? C'mon guys..... | ||
Cereb
Denmark3388 Posts
On June 08 2012 22:48 LemonyTang wrote: Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder? ![]() Bel'Shir Beach is the worst tileset ever. Literally in any RTS game I have ever seen. If I was fighting in an epic intergalactic battle, I wouldn't even show up if someone told me I had to fight for glory on a bloody summertime vacation spot. It looks pathetic. | ||
AdrianHealey
Belgium480 Posts
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Cereb
Denmark3388 Posts
On June 08 2012 23:30 decemberTV wrote: Ledge with ramp behind the 3rd with rocks. How f-ing moronic are these people ? Lets have a prism dropping 4 sentries and then warping in there uncontested for 2 minutes while blocking the ramp. Lets make zerg just always keep a bunch of units up there "just in case". www.MapDori.com Salvation will come from KeSPA. Omg, I didn't even think of that! Arghheghghhgh! I can't even imagine the horrors! | ||
IPA
United States3206 Posts
On June 09 2012 01:20 Pyloss wrote: and ye, metropolis is coming back! finally! :D Where does it say Metropolis is back? | ||
IPA
United States3206 Posts
On June 09 2012 01:33 Cereb wrote: Show nested quote + On June 08 2012 22:48 LemonyTang wrote: Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder? ![]() Bel'Shir Beach is the worst tileset ever. Literally in any RTS game I have ever seen. If I was fighting in an epic intergalactic battle, I wouldn't even show up if someone told me I had to fight for glory on a bloody summertime vacation spot. It looks pathetic. Couldn't disagree more. Love the beach tileset, it is beautiful. I hope we continue to see it (but it doesn't seem to be catching on..) | ||
Gl!tch
United States573 Posts
![]() I actually don't think the ridge is that much of a problem, most units (except tanks probably) won't be able to reach about 1/2 of the minerals and the hatch. Also, you can just run up there. Waiting for a terran to tank drop with 3 scv's to wall off that ramp and siege though :D As for the rocks, yeah, those should go. | ||
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