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Season 8 Map Pool Update - Page 2

Forum Index > SC2 General
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RogerChillingworth
Profile Joined March 2010
Chad3109 Posts
Last Edited: 2012-06-08 13:56:44
June 08 2012 13:56 GMT
#21
this new map just seems like an amalgam of shitty past maps. More rocks at the third, more 1 choke defending 3 bases. More 4th base difficulty. yawn.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
June 08 2012 13:56 GMT
#22
glad some knew 2v2 maps but the one seems hard to take a second while the other I quite like!! at least the is some new maps!!!!

Glad Metal has one... one of my down votes because pvp could always be cannons... now i get to us eit on a map I really hate!!!
Live and Let Die!
tbeen
Profile Blog Joined August 2010
Germany98 Posts
June 08 2012 13:57 GMT
#23
I would like to see only cross spawning on the new 1vs1 map
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 13:57 GMT
#24
Thank god Metalopolis and Korhal Compound are finally out of the map pool, but my god...they replace it with this?

Of course they had to add some flavor to the map, so lets throw rocks at the 3rd! Wait...rocks aren't good enough? Then how about a ramp leading up to a ledge behind its mineral line! Ya!

Did they learn nothing from Lost Temple!?!!?
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
June 08 2012 13:57 GMT
#25
So they remove metalopolis finally keep tal darim in :S and yet to add Metrolopolis back in? Even though they are FINALLY citing to make the 1v1 ladder pool, like one of a tournament map pool. Interesting.

On a personal note, LOL finally new 2v2 maps xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Ballack
Profile Joined April 2010
Norway821 Posts
June 08 2012 13:57 GMT
#26
How the fuck does Blizzard not realize that some people like to play 2v2s beyond 2base?
Just when I thought I was out, Blizz pulled me back in..
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 13:58 GMT
#27
On June 08 2012 22:57 tbeen wrote:
I would like to see only cross spawning on the new 1vs1 map

This.

Forget adding new maps, make it so all the current maps have forced cross spawn and neutral supply depots at the bottom of the mains ramp.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
June 08 2012 13:59 GMT
#28
And yet they continue to support 3 pylon / bunker blocks at the natural. I love the fact they removed the neutral bunkers from Cloud and Daybreak to make it possible, truly Ladder Editions .
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
June 08 2012 13:59 GMT
#29
lol I wonder whose idea it was to add that ridge behind the third. Just asking for tank harass. But that's an easy, easy third- big fan.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 08 2012 14:00 GMT
#30
I think the new map should replace shakuras :D Seems like Blizzard finally learned how to make decent maps, no gold and so on. Anyway, thank god Korhal and Metal is out, there go my 2 bans.
I will never ever play Mech against Protoss. - MVP
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 08 2012 14:00 GMT
#31
More bigger 2v2 maps please. Shared bases is always a +.
Really happy with the 2 maps taken out in 2v2.
I had a good night of sleep.
Abusion
Profile Joined March 2011
United Kingdom184 Posts
June 08 2012 14:00 GMT
#32
On June 08 2012 22:54 Garmer wrote:
Show nested quote +
On June 08 2012 22:52 Abusion wrote:
destructible rocks... why?!

cuz easy 3d is too campy


How is an easy third too campy? The only race it really effects is Z.
Pylons + Probes
ZenithM
Profile Joined February 2011
France15952 Posts
June 08 2012 14:01 GMT
#33
Sweet, new 2v2 maps. I don't really like fortress maps, but the first one (Molten Crater) looks good.
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 14:01 GMT
#34
On June 08 2012 22:59 soon.Cloak wrote:
lol I wonder whose idea it was to add that ridge behind the third. Just asking for tank harass. But that's an easy, easy third- big fan.

Dustin Browder for sure.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Alabast
Profile Joined June 2010
United States65 Posts
June 08 2012 14:01 GMT
#35
I really dont know how I feel about the raised ground above the thirds. Just seems easily abused, even though it does have a ramp up to it.
Get sommmme
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 08 2012 14:01 GMT
#36
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.
When I think of something else, something will go here
Windwaker
Profile Joined February 2012
Germany1597 Posts
June 08 2012 14:02 GMT
#37
rocks at the third--> instant veto
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 08 2012 14:02 GMT
#38
Another 1v1 map with rocks on the third? Fucking hell.
Veto going from Meta to this one.
I had a good night of sleep.
Neino
Profile Joined March 2011
Norway295 Posts
June 08 2012 14:02 GMT
#39
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Uhm.. Ohana comes to mind
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-06-08 15:54:34
June 08 2012 14:02 GMT
#40
lol @ the rocks on the 3rd. Insta veto for me.... why the f we are keep geting this maps with no 3rd or 4th bases.
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