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Season 8 Map Pool Update - Page 3

Forum Index > SC2 General
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Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2012 14:02 GMT
#41
On June 08 2012 22:57 Fueled wrote:
Thank god Metalopolis and Korhal Compound are finally out of the map pool, but my god...they replace it with this?

Of course they had to add some flavor to the map, so lets throw rocks at the 3rd! Wait...rocks aren't good enough? Then how about a ramp leading up to a ledge behind its mineral line! Ya!

Did they learn nothing from Lost Temple!?!!?


This whining about the cliff behind the third is really annoying and why mapmaking wouldn't get anywhere if community had like a veto for maps. Compared to Lost Temple it's at the third and you can simply walk up there so as far as I can see it's no problem, just a nice little feature that adds some potential variety.

Please think for one second before you post.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fueled
Profile Joined October 2011
United States1610 Posts
June 08 2012 14:03 GMT
#42
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.

Same. Lucky for me I'll have an extra veto this season with Korhal Compound going away :o)
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
Last Edited: 2012-06-08 14:03:49
June 08 2012 14:03 GMT
#43
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.


I don/t think you understand, ZvP is imbalanced everywhere but Korea supposedly. So toss will get their natural and zergs will have to wait before a third.

Im glad they are focusing on tournament style maps again
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 08 2012 14:04 GMT
#44
Oke, that new 1v1 map has potential, but the 'one choke-3base' + 'rocks at third' got to go. Either one of them, or preferably both.

Now, in zvp, protoss FFE. Zerg can not take a third, unless delayed or inefficient mining (next to the rocks) or sacrificing a lot of drones. That is not that big of a problem in itself, however: protoss can either two base all in (with the delayed third/more zerglings/inefficient mining) this is a problem for zerg to hold. On the other hand, protoss can just take a third and if they some what manage to deny scouting, zerg has to prepare. By the time protoss has their third, zerg is way behind.

Something has got to go.

Or am I too negative on that map?

Zvt can be reasonable, although a tank contain at the choke can be very devestating/annoying.
I love.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-06-08 14:04:44
June 08 2012 14:04 GMT
#45
I think people should play a while to see how the map plays out. I'm curious what the pro's think.

Also, I updated the OP subtly to highlight something important about the map.
Pokemon Master
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 08 2012 14:05 GMT
#46
On June 08 2012 23:03 phrenzy wrote:
Show nested quote +
On June 08 2012 23:01 blade55555 wrote:
That new map is awful, rofl blizzard and their destructible rocks. That is immediately going on my veto list.


I don/t think you understand, ZvP is imbalanced everywhere but Korea supposedly. So toss will get their natural and zergs will have to wait before a third.

Im glad they are focusing on tournament style maps again


Pretty sure blade55555 understands the game a touch better than you do

Anyway i don't get this fucking obsession for rocks, seriously. It's like the sentence "oh he's fast expanding, we are going for a macro game for sure!" is any meaningful these days.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
yoshi245
Profile Joined May 2011
United States2975 Posts
June 08 2012 14:05 GMT
#47
On June 08 2012 22:55 Ragoo wrote:
Show nested quote +
On June 08 2012 22:53 yoshi245 wrote:
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.



Underused? Ohana is on ladder and all tournaments and Bel'Shir Beach has been in many tournaments as well. Definitely not underused. 2 maps with the same style being used in many tournaments/ladder at this point is above average~


Belshir was in GSL and some various tourneys, but it got quickly replaced with the winter version, and Ohana was rather "new" considering it was only implemented on ladder last season. 2 is hardly much, sure there may be other tilesets are seen far less (Volcanic), but a beach type setting is still in the minority.

Arguing past this point is worthless, people's opinions on aesthetics or in this case a map tileset is just that - their own opinion. I would like more maps using varied tilesets that aren't city or night time based, or even your run of the mill generic. I would like to see more volcanic, beach, and desert maps.
"Numbers speak about the past, not the present." -Thorzain
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
June 08 2012 14:06 GMT
#48
Not removing Shakuras and Tal'darim...

asdfghjkl;
knicyo
Profile Joined June 2012
177 Posts
Last Edited: 2012-06-08 14:08:04
June 08 2012 14:06 GMT
#49
Super awesome!!! Have Korhal and Metalopolis vetoed so this is perfect! The new map looks really good, easy accessible expansions and cool symmetry. Never liked rocks on third on any map blizzard has made, if they would remove them it whould be a much better map.
Ryung - Parting - Life - MMA - Genius - Fantasy
LucidityDark
Profile Joined October 2011
United Kingdom139 Posts
Last Edited: 2012-06-08 14:08:27
June 08 2012 14:08 GMT
#50
Metalopolis being removed is so great, because now one of my vetos is freed up (along with the korhal veto being freed up). I can't say nobody was expecting it though with all the hate it received from terran and protoss players.

The new blizzard map looks interesting but it is a shame they stick with the terrible formula of 3rd base having rocks and the 4th being a pain to ever take. The little ledge over the 3rd base looks interesting though and I think that is a good idea. I can imagine tank drops being brutal though but we will have to see.
Lorch
Profile Joined June 2011
Germany3716 Posts
June 08 2012 14:08 GMT
#51
Ah man I was so fucking happy when they stopped making maps and now they started again? Really blizz. I figured the guy's kid who gets to maps for them was happy enough with being able to design a hole freaking map pool of terrible maps for hots.

Ah well meta/korhal give me 2 new vets so I know where one of them will go. Also for fucks sake make antiga cross only/no gold and remove close by ground spawns on entombed. Also why the fuck do ladder maps still not have neutral depots?
cpc
Profile Joined June 2011
Australia126 Posts
June 08 2012 14:08 GMT
#52
yay for more 2v2 maps I mean we've only had the same 2v2 map pool for 4 seasons.

Pitty they only chose to remove 2 maps instead of 8 but can't have everything I guess, pretty sure Desolate Stronghold will be the standard 2v2 1/2base like all the other awful 2v2 maps. Maybe one day blizzard will give us nice big macro 2v2 maps.
Windwaker
Profile Joined February 2012
Germany1597 Posts
June 08 2012 14:08 GMT
#53
instead of making awful maps, they should make antiga cross-only and remove the gold;
but i think this would be too much for bllizz
The path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men. Blessed is he, who in the name of charity and good will, shepherds the weak through the valley of darkness, for he is truly his brother
TyrionSC2
Profile Joined November 2010
United States411 Posts
June 08 2012 14:08 GMT
#54
Rocks on 3rd and Shakuras and tal darim still in....
:/
ItchyLegs
Profile Joined November 2010
Canada369 Posts
June 08 2012 14:10 GMT
#55
when are they gonna learn that rocks at the third is HORRIBLE for zerg players
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2012 14:10 GMT
#56
On June 08 2012 23:05 yoshi245 wrote:
Show nested quote +
On June 08 2012 22:55 Ragoo wrote:
On June 08 2012 22:53 yoshi245 wrote:
On June 08 2012 22:48 LemonyTang wrote:
Why do mapmakers insist on making maps on such boring tilesets? Where are the Bel'Shir Beach's of the ladder?


Excellent question. I like looking at a map that doesn't feel so dull or even depressing. A Beach type map is so underused it's silly.

I'm glad Metalo and Korhal are gone though.



Underused? Ohana is on ladder and all tournaments and Bel'Shir Beach has been in many tournaments as well. Definitely not underused. 2 maps with the same style being used in many tournaments/ladder at this point is above average~


Belshir was in GSL and some various tourneys, but it got quickly replaced with the winter version, and Ohana was rather "new" considering it was only implemented on ladder last season. 2 is hardly much, sure there may be other tilesets are seen far less (Volcanic), but a beach type setting is still in the minority.

Arguing past this point is worthless, people's opinions on aesthetics or in this case a map tileset is just that - their own opinion. I would like more maps using varied tilesets that aren't city or night time based, or even your run of the mill generic. I would like to see more volcanic, beach, and desert maps.


Well, Desert is definitely fucking underused for no reason whatsoever. You're right about that.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Micket
Profile Joined April 2011
United Kingdom2163 Posts
June 08 2012 14:11 GMT
#57
That new map is absolutely terrible. Rocks at 3rd and 1 choke is gonna have the exact same balance issues as Terminus RE. Zerg will struggle a lot there.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
June 08 2012 14:11 GMT
#58
Yeah but 2v2 maps a little bigger and with more bases plox? I agree with rest and what they said sounds reasonable
Deleted User 26513
Profile Joined February 2007
2376 Posts
June 08 2012 14:11 GMT
#59
Rocks on the third ? Enjoy my zerg veto
Corhal was not that bad imo, but whatever I'll not miss it. Metalopolis was good map, but last season I played mostly ZvZ on it cus it's always banned by P and T, so I will not miss metalopolis as well.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 08 2012 14:12 GMT
#60
On June 08 2012 23:11 Micket wrote:
That new map is absolutely terrible. Rocks at 3rd and 1 choke is gonna have the exact same balance issues as Terminus RE. Zerg will struggle a lot there.


In the specific case for Terminus, if i don't recall wrong the version without the rocks at the third was insanely favoured for z, while the one with the rocks was awful. Food for thought when making macro maps.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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