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Forum Index > SC2 General
1410 CommentsPost a Reply
1 2 3 4 5 69 70 71 Next
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
June 20 2011 16:06 GMT
#1
New maps for season 3 are announced over on : http://us.battle.net/sc2/en/blog/2943356#blog

New 1v1 Maps:

+ Show Spoiler +

[image loading]
This map features close rush distances in most start locations, and the natural expansion is fairly easy to access, due to the rock guarding a part of the choke point. This means that the map won’t be strictly about the rush, even though it’s a rush map.


+ Show Spoiler +

[image loading]
Kerrigan’s Wrath is a symmetric map with no spawn point that is favored over the others. Without breaking the two rocks, this map is very straightforward to play, but when the paths blocked by rocks are opened up, you'd better take notice!


+ Show Spoiler +

[image loading]
Unlike Kerrigan’s Wrath, Shifted Sky will have varying gameplay depending on where you and your opponent spawn. You’ll want to bring multiple strategies to this map, and adjust your game depending on your and your opponent’s start locations. This map also features an extremely large number of different attack paths, some of which can be opened up by breaking rocks.


+ Show Spoiler +

[image loading]
This is the macro map for Season 3. Early on, it will be possible to easily take two expansions. This, along with the long rush distances in all start locations, will most likely encourage players to go for a mid- or late-game strategy, rather than a quick, rush-based strategy.


New 2v2 Maps:

+ Show Spoiler +

[image loading]


+ Show Spoiler +

[image loading]


New 3v3 Maps:

+ Show Spoiler +

[image loading]


+ Show Spoiler +

[image loading]


New 4v4 Maps:

+ Show Spoiler +

[image loading]


+ Show Spoiler +

[image loading]
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Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2011-06-20 16:09:40
June 20 2011 16:08 GMT
#2
nice
lots of gold bases and destructible rocks as usual :D

edit:
they advertise the first map as:
This map features close rush distances in most start locations, and the natural expansion is fairly easy to access, due to the rock guarding a part of the choke point. This means that the map won’t be strictly about the rush, even though it’s a rush map.

LOL
Nortac
Profile Joined April 2011
United States375 Posts
Last Edited: 2011-06-20 21:03:20
June 20 2011 16:09 GMT
#3
Look impossible to take a third on them
sixfour
Profile Blog Joined December 2009
England11061 Posts
June 20 2011 16:11 GMT
#4
jesus why so many 4 player maps in the 1v1 pool
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Sanchonator
Profile Joined September 2010
Australia490 Posts
Last Edited: 2011-06-20 16:14:48
June 20 2011 16:12 GMT
#5
i like the 4th map.. looks pretty good.. the lava one looks decent too, just hope they dont allow close spawns


edit~ they still look small.. just looking at them you can see there is almost no space down the sides of the map between mains
To3-Knee
Profile Blog Joined April 2011
Canada100 Posts
June 20 2011 16:12 GMT
#6
Looks pretty good. All maps looks like I can easily wall off my natural.
Arcanne
Profile Joined August 2010
United States1519 Posts
June 20 2011 16:13 GMT
#7
meh looks alrite
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
Apoo
Profile Joined January 2011
413 Posts
June 20 2011 16:13 GMT
#8
So many Rocks X.X . . .

i think the 4th map looks interesting
leecH
Profile Blog Joined September 2010
Germany385 Posts
June 20 2011 16:14 GMT
#9
awesome. safe froge first expand on two of those 1v1 maps agaist zergies :D
also the first one: the rocks you have to kill if you want to have a good concave attack the natural early on. could be lot´s of fun those maps! :D
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50645 Posts
June 20 2011 16:15 GMT
#10
blizzard making square maps and rotational symmetry?

my god.some sense has been knocked into them.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
rdcpohl
Profile Joined April 2010
Canada188 Posts
June 20 2011 16:15 GMT
#11
On June 21 2011 01:08 Laurens wrote:
nice
lots of gold bases and destructible rocks as usual :D


^ this
apparently a map isn't a map without gold bases >.<
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
June 20 2011 16:15 GMT
#12
I think 3 and 4 might be good maps. 1 and 2 not so much.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
WArped
Profile Joined December 2010
United Kingdom4845 Posts
June 20 2011 16:16 GMT
#13
I like them all, especially the ice one.
Skiro
Profile Joined November 2010
Netherlands87 Posts
June 20 2011 16:16 GMT
#14
lol, why do they always add rocks and gold mineral fields on every map, it just doesnt make sense
Sanchonator
Profile Joined September 2010
Australia490 Posts
June 20 2011 16:17 GMT
#15
On June 21 2011 01:13 Apoo wrote:
So many Rocks X.X . . .

i think the 4th map looks interesting


some of the rocks are use to tighten up paths or to make defending bases a bit easier, rather than blocking bases... base blocking rocks is still annoying, but the other ones seem like a cool addition
tuestresfat
Profile Joined December 2010
2555 Posts
June 20 2011 16:17 GMT
#16
when is the new season anyway?
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
June 20 2011 16:18 GMT
#17
Inb4 "These maps suck balls, I don't even like the look of them, why the fark won't Blizzard LISTEN TO THE COMMUNITY!!! ROCKS!!! WTF!!!!"

User was warned for this post
sAfuRos
Profile Joined March 2009
United States743 Posts
June 20 2011 16:18 GMT
#18
God damn it blizzard, do you guys have some sort of personal map fetish? Korean/user maps are all better than this meh nonsense, so please just use custom maps in the mappool

:/
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 20 2011 16:18 GMT
#19
Is the second one's nat gas siegeable ? Or maybe even a part of the mineral line... GSL maps still look and play better, but Blizzard is improving, so maybe we could get there in a year or something. Also, no 2player map ?
I will never ever play Mech against Protoss. - MVP
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
June 20 2011 16:19 GMT
#20
Why does every blizzard map have a super hard to take 3rd base >.>
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