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Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 2 3 4 5 69 70 71 Next
BillSmauz
Profile Joined June 2010
United States51 Posts
June 20 2011 16:26 GMT
#41
Why can't blizzard add more maps from the GSL like they did with Tal'darim. They're designing maps where if you rush, you have an advantage, wow Blizzard.
http://www.last.fm/user/BillSmauz
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
June 20 2011 16:26 GMT
#42
Please Bel'shir. Use the maps that are out there and are good.
Random player, pixel enthusiast, crappy illustrator, offlane/support
SpecFire
Profile Joined December 2010
United States1681 Posts
June 20 2011 16:28 GMT
#43
meh...


1v1 maps all 4 player maps? and they look okay.....
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
Riyomori
Profile Joined July 2009
Singapore316 Posts
June 20 2011 16:29 GMT
#44
meh why can't they use crevasse, crossfire and terminus re?
cosimorondo
Profile Joined November 2010
United States78 Posts
June 20 2011 16:29 GMT
#45
I have a sick feeling they are going to take out tal darim altar and put in the 4th map : (
Carras
Profile Joined August 2010
Argentina860 Posts
June 20 2011 16:30 GMT
#46
for 1v1 , i like the 4 maps.. blizz making good maps ? sth must be wrong
the 1st one is kinda weird though im not sure
IPA
Profile Joined August 2010
United States3206 Posts
June 20 2011 16:30 GMT
#47
I'll likely add in the 4th and thumbs down the others. Will give most (except for rush map) a chance though.
Time held me green and dying though I sang in my chains like the sea.
Endure
Profile Joined March 2011
Canada287 Posts
June 20 2011 16:30 GMT
#48
On June 21 2011 01:29 cosimorondo wrote:
I have a sick feeling they are going to take out tal darim altar and put in the 4th map : (

i sure hope not...

ot: these maps look like they're going backwards instead of forwards...... we were going into some macro maps in ladder and now they just want 4 player maps? T_T
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
June 20 2011 16:31 GMT
#49
At least Blizzard is being consistent with their obnoxiousness. That is all I can say about that.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
TheFrankOne
Profile Joined December 2010
United States667 Posts
June 20 2011 16:31 GMT
#50
The first 1v1 map has no expos that aren't a natural or a gold with rocks which seems a little ridiculous and highly limits choices.

I really like the look of the other three though. The rush map at least has more expansions on it.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 20 2011 16:32 GMT
#51
It ain't a Blizzard map if there's no rock blocking the third. Just what do these guys have against expanding?
Dante08
Profile Blog Joined February 2008
Singapore4170 Posts
June 20 2011 16:32 GMT
#52
Wtf man Blizzard is just so bad at making maps, a few first seen problems

Map 1: Rush distances too short, Natural too wide, 3rd base too far and blocked by rocks. Terrible map for zerg.

Map 2: Terran can place siege tanks on the other side of the rock and it'll be difficult to stop. Also, the ramp from your natural to an opponent's ramp is too short.

Map 3: Similar to the 3rd one, very hard to secure a 3rd base

Map 4: Seems like the best map to me, no stupid rocks blocking the 3rd.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 20 2011 16:32 GMT
#53
1st map looks really cool.
The other one looks like they took the same map and played boggle and reassembled the pieces. Some of these are just terrible .__.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11597 Posts
June 20 2011 16:33 GMT
#54
since when can't 4 player maps be more macro-oriented?
Calendar@ Fish Server: `iOps]..Stark
ccJroy
Profile Joined April 2010
United States483 Posts
June 20 2011 16:33 GMT
#55
Nice to see that all but one map have impossible to take gold bases PvT. Thankkkkk youuuuuu. 1 tank, goodbye all minerals.
Lol Rly?
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
June 20 2011 16:33 GMT
#56
On the plus side, maybe one of these new maps will finally displace Delta Quadrant in the pool.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
June 20 2011 16:34 GMT
#57
Horrible horrible maps. I truly hope they don't add any of those maps except maybe the biggest 1v1 one without rocks. Please just add more GSL maps instead. They are both more interesting and more balanced than these ones. I seriously do not understand blizzards fascination with rocks and maps where you can't flank properly at any position. And people wonder why top zergs has to play all in styles on blizzard maps.
chenchen
Profile Joined November 2010
United States1136 Posts
June 20 2011 16:35 GMT
#58
Give me a ring when Blizzard makes some maps that aren't complete crap.

Maps that are purposely designed for one base rushes? Seriously . . .
powerade = dragoon blood
IPA
Profile Joined August 2010
United States3206 Posts
Last Edited: 2011-06-20 16:36:10
June 20 2011 16:35 GMT
#59
derp (edit)
Time held me green and dying though I sang in my chains like the sea.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 20 2011 16:36 GMT
#60
I like how in the last map, the third base is easily siegeable.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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