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Season 3 Ladder Pool Updates - Page 71

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 69 70 71
tuho12345
Profile Blog Joined July 2011
4482 Posts
July 26 2011 00:02 GMT
#1401
I like Meta w/o close spawn whether it favors Zerg in late game or not. It just a really good map when you take control of the game. Harassing, macro even better with the gold. So sad for such an interesting map.
Heavenly
Profile Joined January 2011
2172 Posts
July 26 2011 00:05 GMT
#1402
On July 26 2011 06:26 butter wrote:
Show nested quote +
along with Scrap Station and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play

Sixty percent of what . . .


...wins?
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
IPA
Profile Joined August 2010
United States3206 Posts
July 26 2011 00:06 GMT
#1403
On July 26 2011 07:12 Zaphid wrote:
Show nested quote +
On July 26 2011 07:00 Exarl25 wrote:
Metalopolis is too predictable? I have absolutely no idea what they mean by that, are they going to give us some clarification on that statement?

Metalopolis without close spawns is one of the best maps we have. It's used in just about every tournament I can think of, it's loved by everyone, I have never heard anyone complain about it being unbalanced and it's got a long history of providing us with incredible, incredible games.

Why on earth would they remove it? Too predictable? What the fuck does that mean Blizzard?

Seriously does anyone have a problem with tournament modified Metalopolis?

The map is old, boring and played to hell and back, however people fear what it might be replaced with. I simply don't believe that Blizzard can make a good map anymore.

Oh and of course it was imbalanced when zerg had 33% chance to get an autoloss vs competent people and PvT was basically 2gate colossus into hidden expansion most of the time for me, because 3 rax was given.


Not sure what kind of games you're playing on Metal; mine are never "boring". Put simply, it's a fantastic map, regardless of whether or not it's "old". Meanwhile, Backwater Gulch stays and we get a bunch of 2 base timing maps. Yay "fresh and new"!!! -_-
Time held me green and dying though I sang in my chains like the sea.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
July 26 2011 05:04 GMT
#1404
On July 26 2011 09:06 IPA wrote:
Show nested quote +
On July 26 2011 07:12 Zaphid wrote:
On July 26 2011 07:00 Exarl25 wrote:
Metalopolis is too predictable? I have absolutely no idea what they mean by that, are they going to give us some clarification on that statement?

Metalopolis without close spawns is one of the best maps we have. It's used in just about every tournament I can think of, it's loved by everyone, I have never heard anyone complain about it being unbalanced and it's got a long history of providing us with incredible, incredible games.

Why on earth would they remove it? Too predictable? What the fuck does that mean Blizzard?

Seriously does anyone have a problem with tournament modified Metalopolis?

The map is old, boring and played to hell and back, however people fear what it might be replaced with. I simply don't believe that Blizzard can make a good map anymore.

Oh and of course it was imbalanced when zerg had 33% chance to get an autoloss vs competent people and PvT was basically 2gate colossus into hidden expansion most of the time for me, because 3 rax was given.


Not sure what kind of games you're playing on Metal; mine are never "boring". Put simply, it's a fantastic map, regardless of whether or not it's "old". Meanwhile, Backwater Gulch stays and we get a bunch of 2 base timing maps. Yay "fresh and new"!!! -_-


And also, they are talking about 60% win on the no-close spawn versions. Because surely the highest levels don't play with close spawns anymore.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 26 2011 05:05 GMT
#1405
For the new Lava map one in 1v1, can the natural be abused by tanks behind the rocks.

How do you overcome this?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FryktSkyene
Profile Joined December 2010
United States1327 Posts
July 26 2011 05:07 GMT
#1406
On July 26 2011 14:05 Torte de Lini wrote:
For the new Lava map one in 1v1, can the natural be abused by tanks behind the rocks.

How do you overcome this?


You don't.

Theres a lot of new maps with stupid tank spots that can hit certain things (hatchs, gas gysers, etc)


Snitches get stiches
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 26 2011 05:21 GMT
#1407
On July 26 2011 14:07 FryktSkyene wrote:
Show nested quote +
On July 26 2011 14:05 Torte de Lini wrote:
For the new Lava map one in 1v1, can the natural be abused by tanks behind the rocks.

How do you overcome this?


You don't.

Theres a lot of new maps with stupid tank spots that can hit certain things (hatchs, gas gysers, etc)




I knew it could be abused ): fuck
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
July 26 2011 14:38 GMT
#1408
Those same rocks also make it impossible to rax expand in tvp. Having to defend 2 hugely different locations AND a ridge you can slap a pylon on one side of and warp in from the other side AND I have to ensure they don't get up the ramp means 4 and 6 gate strategies seem impossible to hold off with bio play. So either I learn an inferior style (1 basing or marine/tank) or I thumb it down.

Thumbed down. Hard.
ProgamerAustralian alcohol user follow @iaguzSC2
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-07-26 14:44:45
July 26 2011 14:44 GMT
#1409
On July 26 2011 14:05 Torte de Lini wrote:
For the new Lava map one in 1v1, can the natural be abused by tanks behind the rocks.

How do you overcome this?

I would fear the vertical close position instead of tanks on a cliff... did you play on it ? The NaturalToNatural distance is worst than Steppe of War.

This map is bad and everyone (at least Zerg players) will ban it.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Shadrak
Profile Joined August 2010
United States490 Posts
July 26 2011 15:41 GMT
#1410
Sad to see Metal go, but the other 3 maps removed were my 3 vetoes. Gives me a chance to downvote all the new maps if they work out as bad as they appear.
novabossa
Profile Blog Joined August 2010
United States350 Posts
July 26 2011 15:55 GMT
#1411
Now I can finally downvote Tal'Darim! Woot! (*** pvp on that map....seriously)
Rachel: First game. oGsMC: Yea. Rachel: Dark Templar. oGsMC: Yea. Rachel: Countered. oGsMC: Yea. Rachel: Were you worried? oGsMC: What?
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