Season 3 Ladder Pool Updates - Page 71
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tuho12345
4482 Posts
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Heavenly
2172 Posts
...wins? | ||
IPA
United States3206 Posts
On July 26 2011 07:12 Zaphid wrote: The map is old, boring and played to hell and back, however people fear what it might be replaced with. I simply don't believe that Blizzard can make a good map anymore. Oh and of course it was imbalanced when zerg had 33% chance to get an autoloss vs competent people and PvT was basically 2gate colossus into hidden expansion most of the time for me, because 3 rax was given. Not sure what kind of games you're playing on Metal; mine are never "boring". Put simply, it's a fantastic map, regardless of whether or not it's "old". Meanwhile, Backwater Gulch stays and we get a bunch of 2 base timing maps. Yay "fresh and new"!!! -_- | ||
Yoshi Kirishima
United States10292 Posts
On July 26 2011 09:06 IPA wrote: Not sure what kind of games you're playing on Metal; mine are never "boring". Put simply, it's a fantastic map, regardless of whether or not it's "old". Meanwhile, Backwater Gulch stays and we get a bunch of 2 base timing maps. Yay "fresh and new"!!! -_- And also, they are talking about 60% win on the no-close spawn versions. Because surely the highest levels don't play with close spawns anymore. | ||
Torte de Lini
Germany38463 Posts
How do you overcome this? | ||
FryktSkyene
United States1327 Posts
On July 26 2011 14:05 Torte de Lini wrote: For the new Lava map one in 1v1, can the natural be abused by tanks behind the rocks. How do you overcome this? You don't. Theres a lot of new maps with stupid tank spots that can hit certain things (hatchs, gas gysers, etc) | ||
Torte de Lini
Germany38463 Posts
On July 26 2011 14:07 FryktSkyene wrote: You don't. Theres a lot of new maps with stupid tank spots that can hit certain things (hatchs, gas gysers, etc) I knew it could be abused ): fuck | ||
BEARDiaguz
Australia2362 Posts
Thumbed down. Hard. | ||
Shade_FR
France378 Posts
On July 26 2011 14:05 Torte de Lini wrote: For the new Lava map one in 1v1, can the natural be abused by tanks behind the rocks. How do you overcome this? I would fear the vertical close position instead of tanks on a cliff... did you play on it ? The NaturalToNatural distance is worst than Steppe of War. This map is bad and everyone (at least Zerg players) will ban it. | ||
Shadrak
United States490 Posts
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novabossa
United States350 Posts
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