Season 3 Ladder Pool Updates - Page 69
Forum Index > SC2 General |
Zaphid
Czech Republic1860 Posts
| ||
Silfurstar
Switzerland263 Posts
That means I can probably veto 2 of the new maps, and then either Shattered (because of close pos) or Backwater (don't like it). I would have liked to see a non-close position Metalo (and Shattered as well), but I'm not too sad seeing it gone. Generally, I'm happy with the season 3 map pool. It's not GSL quality, but it's better than season 1 and 2. | ||
ShrikeG
Canada75 Posts
| ||
AustinCM
Canada275 Posts
| ||
Snowbear
Korea (South)1925 Posts
![]() | ||
Swad1000
United States366 Posts
But they pull more stupid shit and just get rid of metal instead of doing a fix that has been done by so many tournaments. | ||
Bluerain
United States348 Posts
| ||
ElemUnit
United States38 Posts
Why they removed Metalopolis + Show Spoiler + Kaivax Community Manager In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons. Still, there are reasons why we decided to retire Metalopolis for now: Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool. Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes. Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play. If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3. | ||
Heraklitus
United States553 Posts
| ||
DannyJ
United States5110 Posts
| ||
Heraklitus
United States553 Posts
It’s among the least balanced maps currently in the ladder pool. . . What? | ||
las91
United States5080 Posts
| ||
trias_e
United States520 Posts
| ||
A Wet Shamwow
United States1590 Posts
yeah i guess the bronze zergs have a hard time on it or something. | ||
Ownos
United States2147 Posts
On July 26 2011 06:07 ElemUnit wrote: http://us.battle.net/sc2/en/forum/topic/2878771457?page=1#5 Why they removed Metalopolis + Show Spoiler + Kaivax Community Manager In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons. Still, there are reasons why we decided to retire Metalopolis for now: Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool. Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes. Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play. If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3. 100% agree. It will come back as Shatteredopolis. | ||
blade55555
United States17423 Posts
lol least balanced maps... lol -_-. I hope they dont' re-add it because you know what they will do? thats right add a bunch of rocks... Wish blizzard did stats by tournaments not ladder. | ||
holy_war
United States3590 Posts
| ||
Gladiator6
Sweden7024 Posts
![]() | ||
Techno
1900 Posts
Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play. I've hated cross positions Taldarim and all metalopolis positions in TvZ for a while now, but I feel like Scrap Station is Terran favoured big time if the Terran can survive Zerg 2 base all ins. | ||
A Wet Shamwow
United States1590 Posts
On July 26 2011 06:12 Ownos wrote: 100% agree. It will come back as Shatteredopolis. Metalopolis, now with rocks at the bottom of your ramp. | ||
| ||