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Season 3 Ladder Pool Updates - Page 70

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 68 69 70 71 Next
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
July 25 2011 21:15 GMT
#1381
Rofl, metalopolis is going to return with cliffs and ledges and shit.

AustinCM
Profile Joined May 2011
Canada275 Posts
July 25 2011 21:17 GMT
#1382
where are you guys seeing that they removed scrap and what not!?!?!?!?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Bagi
Profile Joined August 2010
Germany6799 Posts
July 25 2011 21:17 GMT
#1383
On July 26 2011 06:10 OldManZerg wrote:
From their explanation:

Show nested quote +
It’s among the least balanced maps currently in the ladder pool. . .


What?

I believe Blizzard has a bit more data on maps than you do.
Melter
Profile Blog Joined April 2011
Bulgaria67 Posts
Last Edited: 2011-07-25 21:18:58
July 25 2011 21:18 GMT
#1384
Heraklitus
Profile Joined September 2010
United States553 Posts
July 25 2011 21:18 GMT
#1385
On July 26 2011 06:17 Bagi wrote:
Show nested quote +
On July 26 2011 06:10 OldManZerg wrote:
From their explanation:

It’s among the least balanced maps currently in the ladder pool. . .


What?

I believe Blizzard has a bit more data on maps than you do.


Right, they do all their balancing via ladder statistics that take into account what's happening in the bronze league.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 25 2011 21:21 GMT
#1386
Metal was the ONLY map with no rocks... O _ O
ModeratorI am still alive, somehow
TL+ Member
iKilledYa
Profile Joined February 2011
Netherlands45 Posts
July 25 2011 21:23 GMT
#1387
I'm getting so sick of Blizzard. It seems like they don't listen to their community at all. These map choices are an great example of that. They choose to keep some crap maps but they remove metal, a map which brings epic games every tournament just because some bronze players cry about it?! My god Blizzard, wtf happened.

Also maps like crossfire, crevasse and some GSL maps are way better than the current map pool and they are really balanced and well made. But no, blizzard is like 'our game, our maps' and chooses to add some shit maps that look almost exactly the same and have fucking rocks everywhere. (it seems like Blizzard is addicted to rocks)

When will Blizzard, instead of creating some shit maps and throwing some stupid polls about a zealot at their site, listen to their fans who acually PLAY the game?! I'm really disappointed in Blizzard's recent choices and I wonder if they have the slightest idea what they're doing and what a good map should look like. It's THEIR maps that are imbalanced, not the one of GSL and other really good map creators so why not accept their maps?!
Bagi
Profile Joined August 2010
Germany6799 Posts
July 25 2011 21:24 GMT
#1388
On July 26 2011 06:18 OldManZerg wrote:
Show nested quote +
On July 26 2011 06:17 Bagi wrote:
On July 26 2011 06:10 OldManZerg wrote:
From their explanation:

It’s among the least balanced maps currently in the ladder pool. . .


What?

I believe Blizzard has a bit more data on maps than you do.


Right, they do all their balancing via ladder statistics that take into account what's happening in the bronze league.

They specifically mention that zerg has a 60%+ win ratio on metal at the highest levels of play. What does bronze league have to do with that?

Removing close positions would be a crutch, and it would probably boost zerg win rates even further. The map is popular but I can fully support Blizzard's reasoning for removing it.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-07-25 21:30:34
July 25 2011 21:24 GMT
#1389
Sooooo....

To be removed from current map pool :

- Metalopolis (official)
- Scrap Station (official)
- Delta Quadrant (not official, but they made even jokes about it in the fake patch notes for April 1st)
- Slag Pits (not official, but removing Metalopolis for close position and balance issue without removing Slag Pits makes no sense)

There are some issues if this become true :

- Some of the current PTR maps are worst than Tal'darim and Metalopolis
- Xel'Naga Caverns would be the only 2 slots 1v1 maps.


Let's cross our fingers...

edit: I miss-read, thanks for pointing this out.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
butter
Profile Blog Joined July 2009
United States785 Posts
July 25 2011 21:26 GMT
#1390
along with Scrap Station and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play

Sixty percent of what . . .
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 25 2011 21:26 GMT
#1391
On July 26 2011 06:24 ShadeOfDraG wrote:
Sooooo....

To be removed from current map pool :

- Metalopolis (official)
- Scrap Station (official)
- Tal'darim Altar (official)
- Delta Quadrant (not official, but they made even jokes about it in the fake patch notes for April 1st)
- Slag Pits (not official, but removing Metalopolis for close position and balance issue without removing Slag Pits makes no sense)

So they will remove those 5 maps and adding the 4 new maps ? There are some issues if this become true :

- They remove more maps than they add.
- Some of the current PTR maps are worst than Tal'darim and Metalopolis
- Xel'Naga Caverns would be the only 2 slots 1v1 maps.


Let's cross our fingers...


Where's it official Tal'Darim is going? I missed that apparently.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 25 2011 21:26 GMT
#1392
Did the maps get new names? The new thread about the season 3 map pool says some weird stuff about nerazim crpyt, and abyssal caverns, or something to that effect.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Bagi
Profile Joined August 2010
Germany6799 Posts
July 25 2011 21:27 GMT
#1393
On July 26 2011 06:24 ShadeOfDraG wrote:
Sooooo....

To be removed from current map pool :

- Metalopolis (official)
- Scrap Station (official)
- Tal'darim Altar (official)
- Delta Quadrant (not official, but they made even jokes about it in the fake patch notes for April 1st)
- Slag Pits (not official, but removing Metalopolis for close position and balance issue without removing Slag Pits makes no sense)

So they will remove those 5 maps and adding the 4 new maps ? There are some issues if this become true :

- They remove more maps than they add.
- Some of the current PTR maps are worst than Tal'darim and Metalopolis
- Xel'Naga Caverns would be the only 2 slots 1v1 maps.


Let's cross our fingers...

I think you missed the other Blizzard post, Tal'darim is staying but the other maps you mentioned are being removed.

http://us.battle.net/sc2/en/forum/topic/2878401533#1
Shade_FR
Profile Joined June 2010
France378 Posts
July 25 2011 21:32 GMT
#1394

I think you missed the other Blizzard post, Tal'darim is staying but the other maps you mentioned are being removed.

http://us.battle.net/sc2/en/forum/topic/2878401533#1

Thanks !
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Swiftly
Profile Joined March 2011
Iceland160 Posts
July 25 2011 21:33 GMT
#1395
1st and 3rd maps hardly have a third baseso riddicioulus
"If you dont like the smell of burning meat then get the fuck off the planet" - Immortal Technique
las91
Profile Blog Joined May 2011
United States5080 Posts
July 25 2011 21:36 GMT
#1396
The new maps are even more oriented towards 1 and 2 base timings than the first season ladder maps (remember jungle basin anyone?). We'll see what happens, but getting rid of DQ/Slag/Scrap is a start folks, they could have kept those and removed, oh, idk, Shakuras or something. They've added one GSL map already, they'll get around to adding more I'm sure.
In Inca we trust
Exarl25
Profile Joined November 2010
1887 Posts
July 25 2011 22:00 GMT
#1397
Metalopolis is too predictable? I have absolutely no idea what they mean by that, are they going to give us some clarification on that statement?

Metalopolis without close spawns is one of the best maps we have. It's used in just about every tournament I can think of, it's loved by everyone, I have never heard anyone complain about it being unbalanced and it's got a long history of providing us with incredible, incredible games.

Why on earth would they remove it? Too predictable? What the fuck does that mean Blizzard?

Seriously does anyone have a problem with tournament modified Metalopolis?
Ownos
Profile Joined July 2010
United States2147 Posts
July 25 2011 22:10 GMT
#1398
They said eliminating the close positions would make guessing spawn positions too predictable and vulnerable to cheese.
...deeper and deeper into the bowels of El Diablo
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
Last Edited: 2011-07-25 22:12:44
July 25 2011 22:12 GMT
#1399
On July 26 2011 07:00 Exarl25 wrote:
Metalopolis is too predictable? I have absolutely no idea what they mean by that, are they going to give us some clarification on that statement?

Metalopolis without close spawns is one of the best maps we have. It's used in just about every tournament I can think of, it's loved by everyone, I have never heard anyone complain about it being unbalanced and it's got a long history of providing us with incredible, incredible games.

Why on earth would they remove it? Too predictable? What the fuck does that mean Blizzard?

Seriously does anyone have a problem with tournament modified Metalopolis?

The map is old, boring and played to hell and back, however people fear what it might be replaced with. I simply don't believe that Blizzard can make a good map anymore.

Oh and of course it was imbalanced when zerg had 33% chance to get an autoloss vs competent people and PvT was basically 2gate colossus into hidden expansion most of the time for me, because 3 rax was given.
I will never ever play Mech against Protoss. - MVP
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
July 25 2011 22:48 GMT
#1400
I really wish there were more 2/3 player maps around. All these maps almost look the same, let's get a little variety in here. *sigh*
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