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Season 3 Ladder Pool Updates - Page 5

Forum Index > SC2 General
1410 CommentsPost a Reply
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VTPerfect
Profile Blog Joined March 2011
United States487 Posts
June 20 2011 16:44 GMT
#81
Wow Blizzard sure has learned alot about Map Making. Looks like they decided walls are imbalanced so now all walls and cliffs are destructable because its just not fair that you can't sit in ur base for 10 minutes scouting nothing and once you have ur pre timed army 1a into your opponents expansion every game. this way you can Huff and you can Puff and blow ur opponents base 16 forcefields wide. Cause that is good for E-Sports! /begin laughing stock that is Blizzard mapmakers

User was warned for this post
Razuik
Profile Joined October 2010
United States409 Posts
June 20 2011 16:44 GMT
#82
Blizzard's main problem: They do not understand that 2 base is not a macro game.

The Third on all of these maps are just silly to take... Classic for blizzard ladder maps.
eXwOn
Profile Joined January 2011
Canada351 Posts
June 20 2011 16:44 GMT
#83
I'm torn about the third map. On one hand it's a very open map, so engaging as Terran will be difficult. On the other hand, there's no way a zerg is going to take a third base on my watch

And I hate to be one to nit pick, but why do the 4v4 maps have only TWO additional mining bases from the 1v1 maps.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Inex
Profile Joined October 2010
Bulgaria443 Posts
June 20 2011 16:44 GMT
#84
Any reason why all the 1x1 maps look plain and well, just bad. The new blizz maps for season two are just horrid. Slag pits, being the worst. The maps made by the community here on TL are at least ten times better than this. I don't want to whine, but considering that I'll be playing them for a long time I have no choice.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
June 20 2011 16:46 GMT
#85
Also, why are there no 2-3 player maps?!?!?
LovE.311 (NA) || @LovE_Sc2
AtlasJQ
Profile Joined April 2010
Canada138 Posts
June 20 2011 16:46 GMT
#86
When is season 2 supposed to end?
An old schooler from Katans Lair and Mavens Haven - | - Fav SC accomplishment: Beating SSamjang in the first i2e2. Yes, that SSamjang. I am old :(
Hibzy
Profile Joined November 2010
United Kingdom445 Posts
June 20 2011 16:48 GMT
#87
so many rocks, i dunno what to veto now....
"Uhh, I just have an insanely good sense of fashion." -TLO
MurMiLLo
Profile Joined February 2011
United States260 Posts
June 20 2011 16:48 GMT
#88
#4 looks ok, everything else sucks. thnx blizzard. would have loved it if u got your head out of your ass and just pput in the gsl maps.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
June 20 2011 16:49 GMT
#89
These maps look just as average as the ones we are currently playing... Don't like either the first or second 1v1 maps, especially because Blizzard has specified "these are rush maps". I know my next few downvotes as Zerg.

Did they say which ones they will be removing for these? Here's hoping Slag Pits and DQ.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
June 20 2011 16:49 GMT
#90
for some reason the maps all look like slightly modified versions of backwater gulch
We spend our youth attaining wealth, and our wealth attaining youth.
Vetrocide
Profile Joined August 2010
Norway600 Posts
June 20 2011 16:50 GMT
#91
looks shit like always
The worst form of inequality is to try to make unequal things equal
eXwOn
Profile Joined January 2011
Canada351 Posts
June 20 2011 16:51 GMT
#92
I have a feeling zerg players won't like these Siege tank pushes are going to be a bitch to stop )
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Foreplay
Profile Joined May 2008
United States1154 Posts
June 20 2011 16:51 GMT
#93
well, these look terrible. i wish they would at least add gsl maps
Better than Pokebunny
mordek
Profile Blog Joined December 2010
United States12705 Posts
June 20 2011 16:51 GMT
#94
Looks interesting. Glad there's some new team maps to spice things up.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Latham
Profile Blog Joined May 2007
9590 Posts
Last Edited: 2011-06-20 16:54:12
June 20 2011 16:52 GMT
#95
As a zerg, it sent chills down my spine to see how hard it is to take a 3rd on these maps. First impression from me is negative, but I'll reserve my final judgement for after having played on them.
3v3 and 4v4 maps look exactly like those on the ladder already but with a change of tile set LOL!
The 2v2 maps aren't really macro maps either, but then again... how often do you play long drawn out macro games in 2v2 =/?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
MavercK
Profile Joined March 2010
Australia2181 Posts
June 20 2011 16:53 GMT
#96
maps look shockingly small
once again it seems blizzard love the idea of "if you lose your army in the center of the map you better gg because he'll be in your natural in 1.3 seconds"

even the "macro" map. sure it's long rush distances because it's corner to corner. but the center is SO CRAMPED.

and yea. like people have said. blizzard HATES easy thirds.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2011-06-20 16:57:38
June 20 2011 16:53 GMT
#97
Blizzard if you hire me I will not disappoint you, these maps are decent but you need some more innovative personnel

as of now I have 23 maps in limbo, I will hand you the ones I've completed and finish the rest if you hire me and fill my life with joy lol
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
June 20 2011 16:54 GMT
#98
all are looking completely terrible
why are they refusing to listen to the community and remove all the horrible maps in the pool (80%) and
add GSL maps?
Goddamnit.
wat
Stiluz
Profile Joined October 2010
Norway688 Posts
June 20 2011 16:54 GMT
#99
These maps look really bad. Will veto most of them depending on what maps are replaced. I don't understand why Blizzard continues to force non-macro maps on us. If they want to insist on these rush favored maps, then sure add them, but give us more vetoes and macro maps too. 33% of my games on meta/shattered ends up in a rush/all-in from either me or my opponent.
AxelTVx
Profile Joined May 2010
Canada916 Posts
June 20 2011 16:54 GMT
#100
I honestly do not like Blizards decision to use these maps. Please, set rush maps in Bronze league or something, in Diamond + no one wants to get cheesed...
Axel 145 Masters Protoss
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