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Season 3 Ladder Pool Updates - Page 6

Forum Index > SC2 General
1410 CommentsPost a Reply
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
June 20 2011 16:55 GMT
#101
Wow, GREAT JOB BLIZZARD!

I'm glad these maps, on first glance, actually look fairly "standard" unlike the maps they showed us last season which all looked glaringly bad (except for Shattered and maybe Backwater Gulch).

I'm still disappointed in how their Normal maps still seem a bit small, but I guess I will have to actually play on them to see how big they are.

Hurray for no close positions! That is, not super close, at least. Not like Shatterd or Metal. Great job!

The 1v1 Maps look definitely playable, and the team maps look great too (shared bases ftw!)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
pirates
Profile Joined October 2010
United States701 Posts
June 20 2011 16:55 GMT
#102
The first two remind me a lot of Backwater Gulch. These maps are another step in the right direction. It's kind of silly to have to auto-veto Delta Quadrant/Slag Pits for Zerg so I hope those two maps are rotated out.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
June 20 2011 16:55 GMT
#103
I'd love to say 'lets wait and see how these pan out' but all the 1v1 maps look particularly underwhelming
CheM
Profile Joined August 2010
Canada100 Posts
June 20 2011 16:56 GMT
#104
hopefully they give us 4 more allowed downvotes to go with the 4 new maps.

they all look terrible. except maybe the 4th one. sigh, just add the gsl maps. we're going to see pros not even ladder anymore cause the map pool is so bad and different than tournament maps.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
June 20 2011 16:56 GMT
#105
So, I open the first map, read the description and the first thing I read is: "This map features close rush distances in most start locations"???

Wtf Blizzard ...
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
June 20 2011 16:56 GMT
#106
i dont like the decision of just updating the map pool. get some gsl maps in please...
i like that every map has rocks that open new attack paths seems to be the most important feature
FTD
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
June 20 2011 16:56 GMT
#107
Shifted sky and the last one looks decent. Shifted sky i hope will be the new xel naga.
Wren
Profile Blog Joined February 2011
United States745 Posts
June 20 2011 16:56 GMT
#108
2 rush maps, a "normal" map where only the natural is defendable from siege tanks, and a "macro" map where you can't take a third without air superiority. It really is like they're not paying attention.
We're here! We're queer! We don't want any more bears!
Karthane
Profile Joined June 2010
United States1183 Posts
June 20 2011 16:56 GMT
#109
Not really impressed. They all look basically the same to me. The "macro" maps look just like the "rush" maps
Geiko
Profile Blog Joined June 2010
France1939 Posts
June 20 2011 16:56 GMT
#110
#4 looks like it will be blink stalker madness with those close bases ...
geiko.813 (EU)
Johnnybb
Profile Joined August 2010
Denmark486 Posts
June 20 2011 16:57 GMT
#111
Looks like nice map hopefully maps like Slag Pits, Delta Quadrant and Scrap Station will be replaced by them
Tofugrinder
Profile Joined September 2010
Austria899 Posts
June 20 2011 16:57 GMT
#112
blizzard must really hate macro games. Since the last news of season 3 I thought I might start again playing ladder but if these maps really get into the pool I'll definately stick with custom again..

no gsl map, no iccup map.. if blizzard cant make macro maps, why dont they use these maps? -.-
Iamyournoob
Profile Joined August 2010
Germany595 Posts
June 20 2011 16:57 GMT
#113
Not too amazed. By the looks of some map I as Protoss feel that taking a 3rd is eitehr impossible or way too easy oO
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
June 20 2011 16:57 GMT
#114
3rd and 4th looks okish, not sure about the first two as i dont think "rush based maps" are good for "esports" or my ladderfun :3
The only virgins in kpop left are the fans
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 20 2011 16:57 GMT
#115
No ninja GSL or Iccup maps in the pool? Would love to see belshir beach added!

The 2v2 3v3 and 4v4 maps are a welcome addition those map pools were getting stale.
Bortlett
Profile Joined October 2010
United States302 Posts
June 20 2011 16:58 GMT
#116
I just want to play GSL maps on the ladder. Is that too much to ask?
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
Last Edited: 2011-06-20 16:59:39
June 20 2011 16:58 GMT
#117
On June 21 2011 01:56 Wren wrote:
2 rush maps, a "normal" map where only the natural is defendable from siege tanks, and a "macro" map where you can't take a third without air superiority. It really is like they're not paying attention.

Rush maps = sad for zerg.
Normal map where 2 tanks in the middle of the map shut down any third base = sad for zerg.
Macro map with the most choked up and narrow middle = sad for zerg.

I'm predicting quite a bit of hive mind mentality. Hopefully when we start playing them, they can turn out better than they look.

They should put these on the PTR so they can be playtested before release. Seriously, add some GSL maps or iccup maps, they exceed these in quality by 500%.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 20 2011 16:59 GMT
#118
I wish there were more 2/3 spawn 1v1 maps, these look ok but I wish there were more GSL maps added in aswell, the beach would be nice.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 20 2011 16:59 GMT
#119
I don't think Blizzard realizes that rush maps should not exist because the game is balanced for large maps. There are things players can flat out lose to without scouting, and with these maps they player can't even build reactionary units.

Not only this, but a large amount of strategies have limited map control. This means that taking a third is impossible for that large amount of builds. The problem isn't with the build makers, but with Blizzard. They don't give players units for area denial. They encourage "rush" plays that don't give the defender an advantage.

The game doesn't need to be tuned for casuals. The matchmaking system allows them to play at a lower level. Getting a third is a thousand times easier than building exactly what they need to defend the opponents hidden, cheesy tactics.
http://grooveshark.com/#/deltrus/music
SaYyId
Profile Joined August 2010
Portugal277 Posts
June 20 2011 17:00 GMT
#120
Wow the maps look great! I'm really looking forward to play on them, especially the 1v1 macro map.
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