• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:34
CEST 08:34
KST 15:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7355 users

Season 3 Ladder Pool Updates - Page 8

Forum Index > SC2 General
1410 CommentsPost a Reply
Prev 1 6 7 8 9 10 71 Next
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
June 20 2011 17:15 GMT
#141
On June 21 2011 02:05 Yoshi Kirishima wrote:
Show nested quote +
This means that the map won’t be strictly about the rush, even though it’s a rush map.

Hey zergs you wont strictly lose on this map, but your going to lose on this map.

I honestly think blizzard is trolling with this. There is no way in hell that they are this stupid. No way.

Watch them take out Metal/Xnc/Tal'Darim. I will never ladder again.


It's quite a misconception that Zergs NEED 1 base ahead. It fits a defensive style yes, but Zergs can be aggressive too on equal base.

Anyways, I think it's a little funny how they call them "Rush", "normal", and "Macro" maps. I mean yes, they make sense, even though a more accurate term for the Rush maps would be "Aggressive Maps", but they call the first one Normal but say it is still a rush map?

Basically this supports one of my theories that whoever describes the maps is different than the ones who make them, or they make a lot of communication errors.


I'm thinking the Zerg mantra of 1 base ahead is outdated. They do need to get at least one macro hatch if they are on even bases.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
GeForceFX
Profile Joined June 2010
Lithuania101 Posts
June 20 2011 17:15 GMT
#142
I don't understand whats wrong with having more than 2 bases? Does a map have to be considered "macro" for it to be able to go further than 15minutes?
"My biggest rival is myself" - Nada
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 20 2011 17:15 GMT
#143
On June 21 2011 01:14 leecH wrote:
awesome. safe froge first expand on two of those 1v1 maps agaist zergies :D
also the first one: the rocks you have to kill if you want to have a good concave attack the natural early on. could be lot´s of fun those maps! :D

Didnt we learn in the GSL that there isnt a safe Forge first expand if the Zerg is prepared for it?
If you cant say what you're meaning, you can never mean what you're saying.
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
June 20 2011 17:15 GMT
#144
I only looked at the 1v1 and 2v2 maps, but they are definitely the best maps that Blizzard has made so far, just from the first glance.

Also, does the second 2v2 map look like a 2v2 version of Odd-Eye to anyone else?
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Baum
Profile Blog Joined April 2010
Germany1010 Posts
June 20 2011 17:17 GMT
#145
What I would expect out of Blizzard for a good 1on1 map pool are some plain and simple boring midrange maps. But what they deliver are always some gimmicky maps with stupid expansion patterns. I will wait to play on those maps to make a final judgment but I am not very thrilled to ladder on those maps to say the least.
I want to be with those who share secret things or else alone.
Pred8oar
Profile Joined March 2011
Germany281 Posts
Last Edited: 2011-06-20 17:18:28
June 20 2011 17:17 GMT
#146
Why cant they take maps that have already been proven to work in tournaments etc... all these rocks, golds and close rush distances and weird and hard to take 3rd bases really suck, i really want another veto
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
June 20 2011 17:17 GMT
#147
I'm thinking the Zerg mantra of 1 base ahead is outdated. They do need to get at least one macro hatch if they are on even bases.


Yup, that is a good point. The reason why you "need" 1 base ahead is not actually because you need more income, but because it gives you more larvae and is convenient to just add drones there when you want to pump econ instead of building a hatch in base and building another to expand later.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
June 20 2011 17:18 GMT
#148
nothing convincing here
@nowSimon
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2011-06-20 17:19:20
June 20 2011 17:18 GMT
#149
absolutely no idea how balanced these maps will be, but thank god they're not ugly (like slag + typhon). Although that first 4v4 map is kinda plain.

Really like the look of the 1v1 maps though. ^^

"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 20 2011 17:18 GMT
#150
Guys, before the terrible nerdrage lets see how the maps work out.

I still remember on how people called some very solid maps terrible before games were played on them.Anyways I wish Blizz would include more GSL maps but I guess they don´t want to be seen as abusing the map makers or something
"Its easy, just trust your CPU".-Boxer on being good at games
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
June 20 2011 17:19 GMT
#151
I'm anticipating the maps that will be removed far more than these maps that are getting added, they are pretty bad.....
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
eloist
Profile Joined September 2010
United States1017 Posts
June 20 2011 17:21 GMT
#152
On June 21 2011 02:18 windsupernova wrote:
Guys, before the terrible nerdrage lets see how the maps work out.

I still remember on how people called some very solid maps terrible before games were played on them.Anyways I wish Blizz would include more GSL maps but I guess they don´t want to be seen as abusing the map makers or something

Are you saying that XNC is in fact not terrible? I mean, have you seen the natural? It's so wide.
Gatored
Profile Joined September 2010
United States679 Posts
June 20 2011 17:26 GMT
#153
Hopefully they replace DQ, Scrap station, Slag pits, and Backwater gulch. I can hope, right?
Tweleve
Profile Joined March 2011
United States644 Posts
June 20 2011 17:27 GMT
#154
3rd map looks pretty, I don't recall playing on an ice texture map yet
(╯°□°)╯︵ ┻━┻
mlgbx
Profile Joined October 2010
United States73 Posts
June 20 2011 17:28 GMT
#155
The first new 4v4 map looks pretty similar to District 10. I hope it doesn't lag my computer as much. Does anyone know if there is a way to tell how big these maps are?
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2011-06-20 17:28:40
June 20 2011 17:28 GMT
#156
Heard a lot about breaking rocks to take expansions lol. Why don't they add in the accelerated geysers?

Can't wait toplay on the ice terrain
"We have unfinished business, I and he."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2011-06-20 17:30:07
June 20 2011 17:29 GMT
#157
On June 21 2011 02:21 eloist wrote:
Show nested quote +
On June 21 2011 02:18 windsupernova wrote:
Guys, before the terrible nerdrage lets see how the maps work out.

I still remember on how people called some very solid maps terrible before games were played on them.Anyways I wish Blizz would include more GSL maps but I guess they don´t want to be seen as abusing the map makers or something

Are you saying that XNC is in fact not terrible? I mean, have you seen the natural? It's so wide.


Haha, so true

(I hope that was a parody)

Edit:

OH YEAH! I love the visuals on the 3rd map, hurray for a snow/bright map!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
June 20 2011 17:29 GMT
#158
I'd like to see something like crossfire or at least something that isn't like metal with slight variations. Korean BW maps were amazing and i think blizzard could learn a lot by delving back into them.
Wren
Profile Blog Joined February 2011
United States745 Posts
June 20 2011 17:30 GMT
#159
On June 21 2011 02:17 Yoshi Kirishima wrote:
Show nested quote +
I'm thinking the Zerg mantra of 1 base ahead is outdated. They do need to get at least one macro hatch if they are on even bases.


Yup, that is a good point. The reason why you "need" 1 base ahead is not actually because you need more income, but because it gives you more larvae and is convenient to just add drones there when you want to pump econ instead of building a hatch in base and building another to expand later.

There aren't a whole lot of cost effective units in the zerg arsenal (I count one, the infestor, and only if the fungal hits), hence the need for greater income.
We're here! We're queer! We don't want any more bears!
Laids
Profile Joined January 2011
United Kingdom596 Posts
June 20 2011 17:30 GMT
#160
I don't really like them, too many rocks/vision blockers, the first map is just horrible.
Prev 1 6 7 8 9 10 71 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 3
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
summit1g5485
WinterStarcraft657
StarCraft: Brood War
Shuttle 4585
Leta 135
Pusan 121
Mind 52
910 43
Bale 32
ZergMaN 19
SilentControl 7
Dota 2
NeuroSwarm198
League of Legends
JimRising 755
Super Smash Bros
hungrybox593
Other Games
Coldzera 1105
XaKoH 295
Happy248
KnowMe130
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH243
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2155
League of Legends
• Lourlo1331
Upcoming Events
WardiTV Weekly
4h 26m
Sparkling Tuna Cup
1d 3h
Afreeca Starleague
1d 3h
Monday Night Weeklies
1d 9h
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.