Season 3 Ladder Pool Updates - Page 3
Forum Index > SC2 General |
BillSmauz
United States51 Posts
| ||
fire_brand
Canada1123 Posts
| ||
SpecFire
United States1681 Posts
1v1 maps all 4 player maps? and they look okay..... | ||
Riyomori
Singapore316 Posts
| ||
cosimorondo
United States78 Posts
| ||
Carras
Argentina860 Posts
the 1st one is kinda weird though im not sure | ||
IPA
United States3206 Posts
| ||
Endure
Canada287 Posts
On June 21 2011 01:29 cosimorondo wrote: I have a sick feeling they are going to take out tal darim altar and put in the 4th map : ( i sure hope not... ot: these maps look like they're going backwards instead of forwards...... we were going into some macro maps in ladder and now they just want 4 player maps? T_T | ||
Telcontar
United Kingdom16710 Posts
| ||
TheFrankOne
United States667 Posts
I really like the look of the other three though. The rush map at least has more expansions on it. | ||
Scorch
Austria3371 Posts
| ||
Dante08
Singapore4119 Posts
Map 1: Rush distances too short, Natural too wide, 3rd base too far and blocked by rocks. Terrible map for zerg. Map 2: Terran can place siege tanks on the other side of the rock and it'll be difficult to stop. Also, the ramp from your natural to an opponent's ramp is too short. Map 3: Similar to the 3rd one, very hard to secure a 3rd base Map 4: Seems like the best map to me, no stupid rocks blocking the 3rd. | ||
Torte de Lini
Germany38463 Posts
The other one looks like they took the same map and played boggle and reassembled the pieces. Some of these are just terrible .__. | ||
CaucasianAsian
Korea (South)11567 Posts
| ||
ccJroy
United States483 Posts
| ||
Resilient
United Kingdom1431 Posts
| ||
StarBrift
Sweden1761 Posts
| ||
chenchen
United States1136 Posts
Maps that are purposely designed for one base rushes? Seriously . . . | ||
IPA
United States3206 Posts
| ||
Torte de Lini
Germany38463 Posts
| ||
| ||