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[P] Mereel's Mapthread

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-29 22:53:59
April 28 2011 22:28 GMT
#1
[image loading]


(4) TPW Damage Inc.[EU/US]
+ Show Spoiler +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=262200

(4) TPW Seek and Destroy[EU]
+ Show Spoiler +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=272281

(2) TPW Iron Curtain[EU]
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[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=267261

(2) Neo Polaris[EU]
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[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=293239

(2) Neo Destination[EU]
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[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=293234

(2) Peaceful Waters[EU]
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=293233

(2) Through the Never[EU]
+ Show Spoiler +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=272305

(2) Tarsonis Outpost[EU]
+ Show Spoiler +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296761

(3) Aztec[EU]
+ Show Spoiler +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=299011

(4) La Mancha[EU]
+ Show Spoiler +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296780



Old:
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(2) Aldaris Betrayal[EU/US]
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map thread

(2) Coruscant[EU/US]
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[image loading]
map thread

(2) Judicator Caste[EU]
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[image loading]
map thread

(2) Benzene SE[EU]
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[image loading]
map thread

(2) Blue Storm[EU]
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[image loading]
map thread

(4) Gladiator[EU]
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map thread

(4) Circuit Breaker[EU]
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map thread

(2) Monte Cristo[EU]
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map thread

(4) Dante's Peak SE[EU]
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map thread
TPW Mapmaking Team
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 28 2011 22:37 GMT
#2
Great map contributions, I remember most of them, but did you use the TL image upload tool because eveything in the spoilers is GIGANTIC!
Mereel
Profile Joined February 2010
Germany895 Posts
April 28 2011 22:39 GMT
#3
u dont like huge pics?^^ ( i did use it, no idea why its still huge)
TPW Mapmaking Team
dimfish
Profile Blog Joined February 2010
United States663 Posts
April 28 2011 23:22 GMT
#4
I just checked back to see if the images resize over time, but La Mancha and Gladiator are still huge in the spoiler--just opened them in another tab though...

AND WHAT?!?!

I'm not sure how I feel about La Mancha. I suspect the center is too tight, but there are other paths... I don't know, I'll have to percolate on it.

And Gladiator I think could work great as an SC2 map--just get rid of the rock blocking the gold. It's already the most attackable base!

You might want to label which maps are BW ports for newcomers. Blue Storm, Aztec, La Mancha and Gladiator?
Mereel
Profile Joined February 2010
Germany895 Posts
April 29 2011 05:10 GMT
#5
la mancha mid is fine, i played some games and it felt good.
it does not really look like in the original but thats just how it is because i cant do 30° ramps.

im not sure about gladiator....i made as small as possible and keep it as close as possible to the original.....(again its actually impossible because of the ramp issue) but i still feel its to big and it has too much free space. dont know what to do~~
TPW Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 29 2011 06:23 GMT
#6
You really gotta update that Aztec image one of these days
KCCO!
lefix
Profile Joined February 2011
Germany1082 Posts
April 29 2011 16:08 GMT
#7
i really like la mancha's layout. but it's not perfectly symmetric, was that intentional? :D
i think i'd prefer it without the rocks, tho. so you can expand in either direction. but i guess rush distances might be too short then?
Map of the Month | The Planetary Workshop | SC2Melee.net
Mereel
Profile Joined February 2010
Germany895 Posts
April 29 2011 16:30 GMT
#8
On April 30 2011 01:08 lefix wrote:
i really like la mancha's layout. but it's not perfectly symmetric, was that intentional? :D
i think i'd prefer it without the rocks, tho. so you can expand in either direction. but i guess rush distances might be too short then?

there is one hex difference yes....dont know how u saw that
and the rocks are for the rush distance yes. if u want to expand to the blocked third u will have the armee to destroy those rocks anyways
TPW Mapmaking Team
Mereel
Profile Joined February 2010
Germany895 Posts
July 10 2011 14:47 GMT
#9
i Updated Gladiator...thought it was kinda big. i changed pretty much everything but its still the same layout. maybe u can give me ur thoughts on the 1sizeramp blocked with rocks.
should i keep the ramp or not?

Old:
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New:
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Analyzer:
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[image loading]
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TPW Mapmaking Team
Mereel
Profile Joined February 2010
Germany895 Posts
December 20 2011 23:16 GMT
#10
Updated everything.

Next Project will be Aztec reshape, retexture.
TPW Mapmaking Team
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 21 2011 00:52 GMT
#11
Why did you make damage inc so "standard-looking" in aesthetics?
One thing I particularly enjoyed about the map was its refreshingly unusual look.. and now...
+ Show Spoiler +
It looks EXACTLY like Seek and Destroy.
Moderatorshe/her
TL+ Member
XenoX101
Profile Joined February 2011
Australia729 Posts
December 21 2011 02:34 GMT
#12
I agree the original damage inc looked far nicer and more distinct.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-21 21:24:16
December 21 2011 21:23 GMT
#13
some players said snow is too bright and on nasl stream it didnt work because they have the gamma really high so the snow was just a shining area of white. so i changed into the seek&destory design because i want to see it on stream
TPW Mapmaking Team
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
December 21 2011 22:16 GMT
#14
Someone's a Metallica fan \m/ -_- \m/
Eye for an eye make the world go blind - Gandhi
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