• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:23
CET 11:23
KST 19:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series14BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2276 users

[M] (2) -Blue Storm-

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
April 22 2011 23:24 GMT
#1
[image loading]

Introduction:
Time for some more sc1 ports :D. This time i made blue storm. i know there are allready two blue storm maps but they both suck. its not a direct port, i made some tweeks to make it sc2 playable, hope u like it.

General:
Player: 2
Bases: 10
Xelnaga: 2
Playable: 164*155
Texture: Meinhoff
Playable on EU

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Aesthetics:
+ Show Spoiler +
[image loading]

Problems:
- natural distance is really short...maybe thats a problem
- costum lightning wont show on mini- and previemap
- i could make the main highground...dont know if necessary
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 22 2011 23:35 GMT
#2
that looks really nice
Meltage
Profile Joined October 2010
Germany613 Posts
April 22 2011 23:50 GMT
#3
Nice blue theme with white crystals and concstruction .. some original color and doodad mix I think.

Hopefully, short nat-to-nat distance is less of an issue since in most cases, you wouldn't squeece an army through that centre choke. Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).

I like the middle high grounds and the many choices of possible 4ths. I dislike the XWT placement just beacuse they are on the high ground and allows siege tanks to park there and dominate the area. I would place them next to the high ground edge (like Crevasse). What's your thought on this?

It's would be very interresting to hear what makes the other ports suck and what you've done differen and bettert (I'm cincere and not sarcastic) ... please elaborate!
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-23 00:50:40
April 23 2011 00:09 GMT
#4
First:
+ Show Spoiler +
[image loading]

Second:
+ Show Spoiler +
[image loading]


i activate my paint skills :O
besides that i see ur xel naga problem...might change that

*Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).*

the entrance to the natural is actually not that narrow...but if its force the zerg to flank thats ok for me because they have to learn that anyways^^
and just like u said, taken the third open up the map and thats one point i always pay attention to when i make maps.

gosh i have to improve my english^^
TPW Mapmaking Team
Volka
Profile Joined December 2010
Argentina411 Posts
April 23 2011 00:17 GMT
#5
What a sexy map. I love it.
http://www.starsite.com.ar
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-04-23 03:20:29
April 23 2011 00:19 GMT
#6
I'm not sure if it's just me, but I can't read anything you wrote on the ports. Paint has a textbox feature, and i think you should use it.

*edit: better now.

Your port looks awesome though. Definitely better than the other two. imo
For he is the Oystermeister, lord of all the oysters.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
April 23 2011 00:40 GMT
#7
Gorgeus map! I wanna play it now ;D
ლ(ಠ益ಠლ) APM, Why u make me spam?
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
April 23 2011 00:45 GMT
#8
damn. i love it!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Nuublet
Profile Joined February 2010
Sweden130 Posts
April 23 2011 00:51 GMT
#9
I think the mains kinda have to be high ground in sc2 because of warp gates :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 23 2011 00:57 GMT
#10
pretty good port, though why did you move the super small chokes at the natural?

also yeah the naturals do like slightly closer than they should be; to fix, how about you move the natural chokes a bit "backwards" (protrude those cliffs a little more, but towards the natural; that way the natural to natural distance will be about 5-10 units longer xD)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 23 2011 01:30 GMT
#11
Just a note, in the original, the thirds didn't have any gas
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 01:42 GMT
#12
On April 23 2011 10:30 Eishi_Ki wrote:
Just a note, in the original, the thirds didn't have any gas

y i know but minerals only dont work in sc2 as far as we know till now
TPW Mapmaking Team
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
Last Edited: 2011-04-23 02:07:14
April 23 2011 02:06 GMT
#13
Nice. I <3 seeing bw classics come to sc2. Is there anything you can do about the main entrance to the natural to make that part a lil more interesting like the original?
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 02:30 GMT
#14
i made the main highground but im not sure about the ramp position:
+ Show Spoiler +
[image loading]
TPW Mapmaking Team
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50640 Posts
April 23 2011 02:52 GMT
#15
ahhh why did you remove the small unit choke at the natural?

that choke only allows marines,zealots,lings,probes,SCVs and drones.

if you're gonna port a Blue Storm at least keep the stuff that made the map interesting.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
MavercK
Profile Joined March 2010
Australia2181 Posts
April 23 2011 03:36 GMT
#16
dont really like the main with a ramp.
very small choke should remain as without it, it completely breaks the map.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Antares777
Profile Joined June 2010
United States1971 Posts
April 23 2011 03:55 GMT
#17
You need to bring back the small choke at the natural like MavercK said. I wouldn't worry about warps into the main, but playing it safe is always a good idea, though the ramp needs to be reworked.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 23 2011 04:28 GMT
#18
Yeah, a small choke at nat is a must have or the rush distance for the map will just be too short. You could even remove the choke all together, but that would make this map a turtle fest potentially. Really nice design though, I think the far bases on each side should be gold expos though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
April 23 2011 05:17 GMT
#19
--- Nuked ---
Fiendish
Profile Joined April 2010
United States210 Posts
April 23 2011 06:42 GMT
#20
sickkkk, thanks for this
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech105
herO (Afreeca) 20
StarCraft: Brood War
Britney 17686
Horang2 5876
Hyuk 1516
Jaedong 976
Flash 969
actioN 377
Shuttle 284
Mini 197
Rush 193
ZerO 179
[ Show more ]
Mong 171
Pusan 156
Hyun 126
EffOrt 122
Light 109
Leta 107
JYJ 105
Soma 103
Killer 82
Last 64
Mind 53
ToSsGirL 48
Barracks 46
Sharp 44
Backho 34
sSak 26
NotJumperer 26
soO 25
Nal_rA 23
yabsab 20
sorry 15
GoRush 11
SilentControl 8
Dota 2
XaKoH 412
XcaliburYe72
febbydoto13
canceldota13
League of Legends
KnowMe78
Counter-Strike
olofmeister1478
shoxiejesuss845
m0e_tv408
Super Smash Bros
Mew2King66
Other Games
ceh9564
Fuzer 184
Pyrionflax158
crisheroes131
ToD100
ZerO(Twitch)9
Organizations
Dota 2
PGL Dota 2 - Main Stream10430
Other Games
gamesdonequick998
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH274
• LUISG 45
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2021
• Lourlo1401
• Stunt542
• HappyZerGling133
Upcoming Events
WardiTV Team League
1h 37m
The PondCast
23h 37m
WardiTV Team League
1d 1h
Replay Cast
1d 13h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.