• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:00
CET 13:00
KST 21:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series15BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2768 users

[M] (2) -Blue Storm-

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Mereel
Profile Joined February 2010
Germany895 Posts
April 22 2011 23:24 GMT
#1
[image loading]

Introduction:
Time for some more sc1 ports :D. This time i made blue storm. i know there are allready two blue storm maps but they both suck. its not a direct port, i made some tweeks to make it sc2 playable, hope u like it.

General:
Player: 2
Bases: 10
Xelnaga: 2
Playable: 164*155
Texture: Meinhoff
Playable on EU

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Aesthetics:
+ Show Spoiler +
[image loading]

Problems:
- natural distance is really short...maybe thats a problem
- costum lightning wont show on mini- and previemap
- i could make the main highground...dont know if necessary
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 22 2011 23:35 GMT
#2
that looks really nice
Meltage
Profile Joined October 2010
Germany613 Posts
April 22 2011 23:50 GMT
#3
Nice blue theme with white crystals and concstruction .. some original color and doodad mix I think.

Hopefully, short nat-to-nat distance is less of an issue since in most cases, you wouldn't squeece an army through that centre choke. Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).

I like the middle high grounds and the many choices of possible 4ths. I dislike the XWT placement just beacuse they are on the high ground and allows siege tanks to park there and dominate the area. I would place them next to the high ground edge (like Crevasse). What's your thought on this?

It's would be very interresting to hear what makes the other ports suck and what you've done differen and bettert (I'm cincere and not sarcastic) ... please elaborate!
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-23 00:50:40
April 23 2011 00:09 GMT
#4
First:
+ Show Spoiler +
[image loading]

Second:
+ Show Spoiler +
[image loading]


i activate my paint skills :O
besides that i see ur xel naga problem...might change that

*Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).*

the entrance to the natural is actually not that narrow...but if its force the zerg to flank thats ok for me because they have to learn that anyways^^
and just like u said, taken the third open up the map and thats one point i always pay attention to when i make maps.

gosh i have to improve my english^^
TPW Mapmaking Team
Volka
Profile Joined December 2010
Argentina411 Posts
April 23 2011 00:17 GMT
#5
What a sexy map. I love it.
http://www.starsite.com.ar
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-04-23 03:20:29
April 23 2011 00:19 GMT
#6
I'm not sure if it's just me, but I can't read anything you wrote on the ports. Paint has a textbox feature, and i think you should use it.

*edit: better now.

Your port looks awesome though. Definitely better than the other two. imo
For he is the Oystermeister, lord of all the oysters.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
April 23 2011 00:40 GMT
#7
Gorgeus map! I wanna play it now ;D
ლ(ಠ益ಠლ) APM, Why u make me spam?
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
April 23 2011 00:45 GMT
#8
damn. i love it!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Nuublet
Profile Joined February 2010
Sweden130 Posts
April 23 2011 00:51 GMT
#9
I think the mains kinda have to be high ground in sc2 because of warp gates :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 23 2011 00:57 GMT
#10
pretty good port, though why did you move the super small chokes at the natural?

also yeah the naturals do like slightly closer than they should be; to fix, how about you move the natural chokes a bit "backwards" (protrude those cliffs a little more, but towards the natural; that way the natural to natural distance will be about 5-10 units longer xD)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 23 2011 01:30 GMT
#11
Just a note, in the original, the thirds didn't have any gas
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 01:42 GMT
#12
On April 23 2011 10:30 Eishi_Ki wrote:
Just a note, in the original, the thirds didn't have any gas

y i know but minerals only dont work in sc2 as far as we know till now
TPW Mapmaking Team
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
Last Edited: 2011-04-23 02:07:14
April 23 2011 02:06 GMT
#13
Nice. I <3 seeing bw classics come to sc2. Is there anything you can do about the main entrance to the natural to make that part a lil more interesting like the original?
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 02:30 GMT
#14
i made the main highground but im not sure about the ramp position:
+ Show Spoiler +
[image loading]
TPW Mapmaking Team
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50640 Posts
April 23 2011 02:52 GMT
#15
ahhh why did you remove the small unit choke at the natural?

that choke only allows marines,zealots,lings,probes,SCVs and drones.

if you're gonna port a Blue Storm at least keep the stuff that made the map interesting.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
MavercK
Profile Joined March 2010
Australia2181 Posts
April 23 2011 03:36 GMT
#16
dont really like the main with a ramp.
very small choke should remain as without it, it completely breaks the map.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Antares777
Profile Joined June 2010
United States1971 Posts
April 23 2011 03:55 GMT
#17
You need to bring back the small choke at the natural like MavercK said. I wouldn't worry about warps into the main, but playing it safe is always a good idea, though the ramp needs to be reworked.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 23 2011 04:28 GMT
#18
Yeah, a small choke at nat is a must have or the rush distance for the map will just be too short. You could even remove the choke all together, but that would make this map a turtle fest potentially. Really nice design though, I think the far bases on each side should be gold expos though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
April 23 2011 05:17 GMT
#19
--- Nuked ---
Fiendish
Profile Joined April 2010
United States210 Posts
April 23 2011 06:42 GMT
#20
sickkkk, thanks for this
Corvette
Profile Blog Joined October 2010
United States433 Posts
April 23 2011 06:50 GMT
#21
with out the small choke this is no longer blue storm

personally, while i think your map is more aesthetically pleasing i think that the other blue storms were more accurate to the bw version
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
April 23 2011 07:05 GMT
#22
I dont know about previous versions of your map but you gotta keep that small choke on that natural if you want to name that map bluestorm
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
April 23 2011 08:14 GMT
#23
Looks beautiful. A really imaginative remake.
Someone call down the Thunder?
butchji
Profile Joined September 2009
Germany1531 Posts
April 23 2011 08:26 GMT
#24
Looks cool. But it isn't BlueStorm at all anymore.
DNB
Profile Blog Joined November 2010
Finland995 Posts
April 23 2011 16:20 GMT
#25
Looks beautiful. I just think the nat choke should be smaller...

I'm looking forward to playing on this!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 23 2011 16:41 GMT
#26
I like the map , but theres just too much void space.
KCCO!
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-23 19:08:29
April 23 2011 19:00 GMT
#27
Changes:
- added small choke to natural
- added gold base on highground
- xelnaga placement changed
- main is highground with better ramp position
- more doodads

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]


rush distance without small entrance: 204
TPW Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 23 2011 19:03 GMT
#28
Rush Distanz (if you don't use that small path)? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
seansye
Profile Joined November 2010
United States1722 Posts
April 23 2011 19:19 GMT
#29
God I hated this map on brood war lol. But since rallying army is a lot easier I guess it will be much better on sc2.

Great map btw!
I will master Speshul Taktics.!
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A
TKL 91
Liquipedia
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP108
Rex43
herO (Afreeca)41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko150
ProTech123
TKL 91
Rex 43
herO (Afreeca) 41
StarCraft: Brood War
Britney 18284
Bisu 1719
Jaedong 1416
Shuttle 1038
Mini 348
EffOrt 287
Stork 223
Last 193
Rush 190
Soma 178
[ Show more ]
Light 170
Leta 163
JYJ 121
Pusan 119
ZerO 112
hero 111
Snow 111
Mong 107
ggaemo 78
Hyun 77
Mind 69
Sharp 60
ToSsGirL 58
Backho 36
soO 34
sSak 29
Noble 25
Nal_rA 20
sorry 18
GoRush 11
SilentControl 9
Dota 2
Gorgc1835
XaKoH 442
XcaliburYe162
canceldota56
Counter-Strike
byalli2162
olofmeister1905
shoxiejesuss845
x6flipin263
Super Smash Bros
Mew2King62
Other Games
singsing1244
B2W.Neo955
Fuzer 197
Pyrionflax195
crisheroes154
ToD104
KnowMe81
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream11934
Other Games
gamesdonequick928
StarCraft 2
WardiTV119
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH293
• 3DClanTV 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2248
• Stunt880
Upcoming Events
The PondCast
22h
WardiTV Team League
1d
Replay Cast
1d 12h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.