• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:29
CEST 01:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202552RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams7Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 669 users

[M] (2) -Blue Storm-

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Mereel
Profile Joined February 2010
Germany895 Posts
April 22 2011 23:24 GMT
#1
[image loading]

Introduction:
Time for some more sc1 ports :D. This time i made blue storm. i know there are allready two blue storm maps but they both suck. its not a direct port, i made some tweeks to make it sc2 playable, hope u like it.

General:
Player: 2
Bases: 10
Xelnaga: 2
Playable: 164*155
Texture: Meinhoff
Playable on EU

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Aesthetics:
+ Show Spoiler +
[image loading]

Problems:
- natural distance is really short...maybe thats a problem
- costum lightning wont show on mini- and previemap
- i could make the main highground...dont know if necessary
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 22 2011 23:35 GMT
#2
that looks really nice
Meltage
Profile Joined October 2010
Germany613 Posts
April 22 2011 23:50 GMT
#3
Nice blue theme with white crystals and concstruction .. some original color and doodad mix I think.

Hopefully, short nat-to-nat distance is less of an issue since in most cases, you wouldn't squeece an army through that centre choke. Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).

I like the middle high grounds and the many choices of possible 4ths. I dislike the XWT placement just beacuse they are on the high ground and allows siege tanks to park there and dominate the area. I would place them next to the high ground edge (like Crevasse). What's your thought on this?

It's would be very interresting to hear what makes the other ports suck and what you've done differen and bettert (I'm cincere and not sarcastic) ... please elaborate!
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-23 00:50:40
April 23 2011 00:09 GMT
#4
First:
+ Show Spoiler +
[image loading]

Second:
+ Show Spoiler +
[image loading]


i activate my paint skills :O
besides that i see ur xel naga problem...might change that

*Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).*

the entrance to the natural is actually not that narrow...but if its force the zerg to flank thats ok for me because they have to learn that anyways^^
and just like u said, taken the third open up the map and thats one point i always pay attention to when i make maps.

gosh i have to improve my english^^
TPW Mapmaking Team
Volka
Profile Joined December 2010
Argentina408 Posts
April 23 2011 00:17 GMT
#5
What a sexy map. I love it.
http://www.starsite.com.ar
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-04-23 03:20:29
April 23 2011 00:19 GMT
#6
I'm not sure if it's just me, but I can't read anything you wrote on the ports. Paint has a textbox feature, and i think you should use it.

*edit: better now.

Your port looks awesome though. Definitely better than the other two. imo
For he is the Oystermeister, lord of all the oysters.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
April 23 2011 00:40 GMT
#7
Gorgeus map! I wanna play it now ;D
ლ(ಠ益ಠლ) APM, Why u make me spam?
FlaShFTW
Profile Blog Joined February 2010
United States10154 Posts
April 23 2011 00:45 GMT
#8
damn. i love it!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Nuublet
Profile Joined February 2010
Sweden130 Posts
April 23 2011 00:51 GMT
#9
I think the mains kinda have to be high ground in sc2 because of warp gates :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
April 23 2011 00:57 GMT
#10
pretty good port, though why did you move the super small chokes at the natural?

also yeah the naturals do like slightly closer than they should be; to fix, how about you move the natural chokes a bit "backwards" (protrude those cliffs a little more, but towards the natural; that way the natural to natural distance will be about 5-10 units longer xD)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 23 2011 01:30 GMT
#11
Just a note, in the original, the thirds didn't have any gas
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 01:42 GMT
#12
On April 23 2011 10:30 Eishi_Ki wrote:
Just a note, in the original, the thirds didn't have any gas

y i know but minerals only dont work in sc2 as far as we know till now
TPW Mapmaking Team
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
Last Edited: 2011-04-23 02:07:14
April 23 2011 02:06 GMT
#13
Nice. I <3 seeing bw classics come to sc2. Is there anything you can do about the main entrance to the natural to make that part a lil more interesting like the original?
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 02:30 GMT
#14
i made the main highground but im not sure about the ramp position:
+ Show Spoiler +
[image loading]
TPW Mapmaking Team
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50120 Posts
April 23 2011 02:52 GMT
#15
ahhh why did you remove the small unit choke at the natural?

that choke only allows marines,zealots,lings,probes,SCVs and drones.

if you're gonna port a Blue Storm at least keep the stuff that made the map interesting.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
MavercK
Profile Joined March 2010
Australia2181 Posts
April 23 2011 03:36 GMT
#16
dont really like the main with a ramp.
very small choke should remain as without it, it completely breaks the map.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Antares777
Profile Joined June 2010
United States1971 Posts
April 23 2011 03:55 GMT
#17
You need to bring back the small choke at the natural like MavercK said. I wouldn't worry about warps into the main, but playing it safe is always a good idea, though the ramp needs to be reworked.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
April 23 2011 04:28 GMT
#18
Yeah, a small choke at nat is a must have or the rush distance for the map will just be too short. You could even remove the choke all together, but that would make this map a turtle fest potentially. Really nice design though, I think the far bases on each side should be gold expos though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
April 23 2011 05:17 GMT
#19
--- Nuked ---
Fiendish
Profile Joined April 2010
United States210 Posts
April 23 2011 06:42 GMT
#20
sickkkk, thanks for this
Corvette
Profile Blog Joined October 2010
United States433 Posts
April 23 2011 06:50 GMT
#21
with out the small choke this is no longer blue storm

personally, while i think your map is more aesthetically pleasing i think that the other blue storms were more accurate to the bw version
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
April 23 2011 07:05 GMT
#22
I dont know about previous versions of your map but you gotta keep that small choke on that natural if you want to name that map bluestorm
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
April 23 2011 08:14 GMT
#23
Looks beautiful. A really imaginative remake.
Someone call down the Thunder?
butchji
Profile Joined September 2009
Germany1531 Posts
April 23 2011 08:26 GMT
#24
Looks cool. But it isn't BlueStorm at all anymore.
DNB
Profile Blog Joined November 2010
Finland995 Posts
April 23 2011 16:20 GMT
#25
Looks beautiful. I just think the nat choke should be smaller...

I'm looking forward to playing on this!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
April 23 2011 16:41 GMT
#26
I like the map , but theres just too much void space.
KCCO!
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-23 19:08:29
April 23 2011 19:00 GMT
#27
Changes:
- added small choke to natural
- added gold base on highground
- xelnaga placement changed
- main is highground with better ramp position
- more doodads

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]


rush distance without small entrance: 204
TPW Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 23 2011 19:03 GMT
#28
Rush Distanz (if you don't use that small path)? ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
seansye
Profile Joined November 2010
United States1722 Posts
April 23 2011 19:19 GMT
#29
God I hated this map on brood war lol. But since rallying army is a lot easier I guess it will be much better on sc2.

Great map btw!
I will master Speshul Taktics.!
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 11h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 229
Nina 221
StarCraft: Brood War
Sexy 23
ivOry 10
NaDa 6
Dota 2
monkeys_forever821
League of Legends
Dendi952
syndereN138
Counter-Strike
Fnx 1603
Stewie2K980
Super Smash Bros
AZ_Axe86
Other Games
summit1g11395
tarik_tv6331
Day[9].tv738
shahzam441
ViBE218
C9.Mang0196
ToD122
PPMD40
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta49
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21888
League of Legends
• TFBlade496
Other Games
• imaqtpie1651
• Day9tv738
• Shiphtur416
Upcoming Events
Esports World Cup
11h 31m
Serral vs Cure
Solar vs Classic
OSC
14h 31m
CranKy Ducklings
1d 10h
BSL20 Non-Korean Champi…
1d 14h
CSO Cup
1d 16h
BSL20 Non-Korean Champi…
1d 18h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.