• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:21
CEST 11:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-228Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4662 users

[M] (2) -Blue Storm-

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
April 22 2011 23:24 GMT
#1
[image loading]

Introduction:
Time for some more sc1 ports :D. This time i made blue storm. i know there are allready two blue storm maps but they both suck. its not a direct port, i made some tweeks to make it sc2 playable, hope u like it.

General:
Player: 2
Bases: 10
Xelnaga: 2
Playable: 164*155
Texture: Meinhoff
Playable on EU

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Aesthetics:
+ Show Spoiler +
[image loading]

Problems:
- natural distance is really short...maybe thats a problem
- costum lightning wont show on mini- and previemap
- i could make the main highground...dont know if necessary
TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 22 2011 23:35 GMT
#2
that looks really nice
Meltage
Profile Joined October 2010
Germany613 Posts
April 22 2011 23:50 GMT
#3
Nice blue theme with white crystals and concstruction .. some original color and doodad mix I think.

Hopefully, short nat-to-nat distance is less of an issue since in most cases, you wouldn't squeece an army through that centre choke. Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).

I like the middle high grounds and the many choices of possible 4ths. I dislike the XWT placement just beacuse they are on the high ground and allows siege tanks to park there and dominate the area. I would place them next to the high ground edge (like Crevasse). What's your thought on this?

It's would be very interresting to hear what makes the other ports suck and what you've done differen and bettert (I'm cincere and not sarcastic) ... please elaborate!
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-23 00:50:40
April 23 2011 00:09 GMT
#4
First:
+ Show Spoiler +
[image loading]

Second:
+ Show Spoiler +
[image loading]


i activate my paint skills :O
besides that i see ur xel naga problem...might change that

*Or does the choke make the map less favourable for Z? Coz Z has to take the long path in counter-attacks while P and T would enjoy going through the choke?
Might be a minior problem once you got a third and the main paths changes and the gameplay of the map unfolds like a butterfly (?!).*

the entrance to the natural is actually not that narrow...but if its force the zerg to flank thats ok for me because they have to learn that anyways^^
and just like u said, taken the third open up the map and thats one point i always pay attention to when i make maps.

gosh i have to improve my english^^
TPW Mapmaking Team
Volka
Profile Joined December 2010
Argentina412 Posts
April 23 2011 00:17 GMT
#5
What a sexy map. I love it.
http://www.starsite.com.ar
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-04-23 03:20:29
April 23 2011 00:19 GMT
#6
I'm not sure if it's just me, but I can't read anything you wrote on the ports. Paint has a textbox feature, and i think you should use it.

*edit: better now.

Your port looks awesome though. Definitely better than the other two. imo
For he is the Oystermeister, lord of all the oysters.
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
April 23 2011 00:40 GMT
#7
Gorgeus map! I wanna play it now ;D
ლ(ಠ益ಠლ) APM, Why u make me spam?
FlaShFTW
Profile Blog Joined February 2010
United States10534 Posts
April 23 2011 00:45 GMT
#8
damn. i love it!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Nuublet
Profile Joined February 2010
Sweden130 Posts
April 23 2011 00:51 GMT
#9
I think the mains kinda have to be high ground in sc2 because of warp gates :/
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
April 23 2011 00:57 GMT
#10
pretty good port, though why did you move the super small chokes at the natural?

also yeah the naturals do like slightly closer than they should be; to fix, how about you move the natural chokes a bit "backwards" (protrude those cliffs a little more, but towards the natural; that way the natural to natural distance will be about 5-10 units longer xD)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 23 2011 01:30 GMT
#11
Just a note, in the original, the thirds didn't have any gas
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 01:42 GMT
#12
On April 23 2011 10:30 Eishi_Ki wrote:
Just a note, in the original, the thirds didn't have any gas

y i know but minerals only dont work in sc2 as far as we know till now
TPW Mapmaking Team
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
Last Edited: 2011-04-23 02:07:14
April 23 2011 02:06 GMT
#13
Nice. I <3 seeing bw classics come to sc2. Is there anything you can do about the main entrance to the natural to make that part a lil more interesting like the original?
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 02:30 GMT
#14
i made the main highground but im not sure about the ramp position:
+ Show Spoiler +
[image loading]
TPW Mapmaking Team
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51125 Posts
April 23 2011 02:52 GMT
#15
ahhh why did you remove the small unit choke at the natural?

that choke only allows marines,zealots,lings,probes,SCVs and drones.

if you're gonna port a Blue Storm at least keep the stuff that made the map interesting.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
MavercK
Profile Joined March 2010
Australia2181 Posts
April 23 2011 03:36 GMT
#16
dont really like the main with a ramp.
very small choke should remain as without it, it completely breaks the map.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Antares777
Profile Joined June 2010
United States1971 Posts
April 23 2011 03:55 GMT
#17
You need to bring back the small choke at the natural like MavercK said. I wouldn't worry about warps into the main, but playing it safe is always a good idea, though the ramp needs to be reworked.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 23 2011 04:28 GMT
#18
Yeah, a small choke at nat is a must have or the rush distance for the map will just be too short. You could even remove the choke all together, but that would make this map a turtle fest potentially. Really nice design though, I think the far bases on each side should be gold expos though.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
April 23 2011 05:17 GMT
#19
--- Nuked ---
Fiendish
Profile Joined April 2010
United States210 Posts
April 23 2011 06:42 GMT
#20
sickkkk, thanks for this
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2699
Hyuk 2425
Jaedong 323
Larva 284
BeSt 227
PianO 215
JulyZerg 175
Soma 173
Tasteless 141
ggaemo 50
[ Show more ]
Shine 43
scan(afreeca) 40
sorry 29
ZergMaN 28
yabsab 25
Sharp 20
Rush 14
Counter-Strike
olofmeister1591
shoxiejesuss1192
Other Games
summit1g5959
singsing1552
ceh9688
Happy312
Mew2King98
Livibee31
Organizations
Other Games
gamesdonequick683
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 35
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2314
League of Legends
• Lourlo1284
• HappyZerGling117
Upcoming Events
WardiTV Weekly
1h 39m
The Patches Monday
6h 39m
Sparkling Tuna Cup
1d
PiG Sty Festival
1d 2h
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.