made some broodwar ports for sc2 hope u like it, all uploaded on EU.
-Monte Cristo-
Overview:
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![[image loading]](http://i.imgur.com/J0sX6.jpg)
General:
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Mapsize: 124x164
Texture: Meinhoff, Costum
Startposition: 2
Bases: 12
Texture: Meinhoff, Costum
Startposition: 2
Bases: 12
Analyzer:
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![[image loading]](http://i.imgur.com/bBLGy.png)
![[image loading]](http://i.imgur.com/ez3HN.png)
![[image loading]](http://i.imgur.com/4Dz5m.png)
I did change some stuff to make it work in sc2.
-the mid is not blocked by rocks because of the rush distance
-the 'island bases' are not longer islands. it favours terran so i opened it up
-there is room for a third right infront of the natural ramp, if someone feels like the normal thirds are too far away (dont know about that)
-Gladiator-
Overview:
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![[image loading]](http://i.imgur.com/BJ6BY.jpg)
General:
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Mapsize: 163x157
Texture: Meinhoff
Startposition: 4
Bases: 17
Texture: Meinhoff
Startposition: 4
Bases: 17
Analyzer:
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![[image loading]](http://i.imgur.com/GRwfJ.png)
![[image loading]](http://i.imgur.com/o7sY7.png)
![[image loading]](http://i.imgur.com/QkrHU.png)
![[image loading]](http://i.imgur.com/Bl65L.png)
-i merged the 2 highgrounds at the thirds because there are no 30° ramps in sc2. the layout looks better this way.
-put some holes infront of the natural to make it not as open
-Circuit Breaker-
Overview:
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![[image loading]](http://i.imgur.com/sRIUe.jpg)
General:
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Mapsize: 154x170
Texture: Castanar
Startposition: 4
Bases: 16
Texture: Castanar
Startposition: 4
Bases: 16
Analyzer:
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![[image loading]](http://i.imgur.com/k1leT.png)
![[image loading]](http://i.imgur.com/078OC.png)
![[image loading]](http://i.imgur.com/PCCNO.png)
![[image loading]](http://i.imgur.com/X2gjw.png)
-second ramp at the fourth
-middle is changed to make it more interessting
-La Mancha-
Overview:
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![[image loading]](http://i.imgur.com/RfWmr.jpg)
General:
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Mapsize: 153x149
Texture: MarSara
Startposition: 4
Bases: 12
Texture: MarSara
Startposition: 4
Bases: 12
Analyzer:
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![[image loading]](http://i.imgur.com/9zIk4.png)
![[image loading]](http://i.imgur.com/CUM6W.png)
![[image loading]](http://i.imgur.com/XelJF.png)
![[image loading]](http://i.imgur.com/Wy0RR.png)
-changed the mid because there are no 30°ramps. i think i did a good job with that
-because there is no oil in sc2 (only water and lava) i changed water color to black to make it look like oil. also the bones reminds of the original design.
-changed third (highground and no bridge) blocked path with rocks to maintain a good maintomain distance