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[M] (2) Neo Polaris

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-10 00:12:13
December 09 2011 23:10 GMT
#1
[image loading]


And another Port but slightly different. tried to get it to work for sc2. Original was Bloody Ridge. Textures are completely costum made.


Design Influence:
+ Show Spoiler +
[image loading]

General:
+ Show Spoiler +
Texture: Costum
Playable: 168x138
Expands: 12
Xel'Naga: 2

Overview:
+ Show Spoiler +
[image loading]
HQ: http://i.imgur.com/9as9Z.jpg

AnalyzerOverview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]

Pictures:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

TPW Mapmaking Team
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
December 09 2011 23:12 GMT
#2
Not a lot of places I would want to engage, maxed, with a zerg army except outside the nat.
Textures are sort of strange...
Moderatorshe/her
TL+ Member
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
December 09 2011 23:14 GMT
#3
I love the look of this map, very unique.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
December 09 2011 23:17 GMT
#4
Looks cool, though I have concerns for the potential ease of setting up a contain outside of someones natural...
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2011 23:19 GMT
#5
Counter-attacking styles are going to be fun!
Can we get some in-game shots?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
December 09 2011 23:22 GMT
#6
woah i really like the colour scheme and overall aesthetics.

my concern is that the ramps to the 9/3 and the 6/12 o'clock bases are too tight, which causes all sorts of difficulty for zerg, both assaulting and defending
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-12-09 23:33:27
December 09 2011 23:30 GMT
#7
Screens from testgames:

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


edit: added spoiler tag, text (pushed the post button instead of preview) xD
TPW Map Maker - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 09 2011 23:37 GMT
#8
Wow that looks awesome in-game
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
December 09 2011 23:39 GMT
#9
oh man those in game screenshots really show how much the texures make this map feel smaller.

Cool stuff though, if a bit disorientating. I like how the middle expansions are setup.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-12-10 04:53:27
December 10 2011 04:52 GMT
#10
Looks sick and very different from what we normally see theme-wise, good job. The forth might be a bit too easy to take though, maybe put some more ramps at the outer sides.
skatbone
Profile Joined August 2010
United States1005 Posts
December 10 2011 05:03 GMT
#11
Well, I never played Polaris in BW so I can't comment on how well this reflects that map. But it looks f'in awesome. I love the color scheme and the textures.
Mercurial#1193
Kanil
Profile Joined April 2010
United States1713 Posts
December 10 2011 05:12 GMT
#12
That texture work is awesome, and I like the 9001 too. :p

Sweet looking map.
I used to have an Oz icon over here ---->
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 10 2011 05:44 GMT
#13
I really like the textures of the map. They're slightly reminiscent of Halo for me, which is a good thing because I always loved Halo's scenery--especially the space ships.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 10 2011 06:22 GMT
#14
It looks like an Aim map from CS to me, really like it
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 11 2011 19:45 GMT
#15
What is this uploaded on/how can I find it? I searched for it (on NA) and couldn't find it TT
FlaShFTW
Profile Blog Joined February 2010
United States10148 Posts
December 11 2011 19:59 GMT
#16
ITS OVER 9000!!! ok joking aside, i love this map. I didn't look at the influence before looking at this map and was astounded by the similarities.

the only problem i have with this is the chokes everywhere. i love the base layouts and everything, just not the corridors. if you could widen them a little, that would be lots of help to zerg.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
IveReturned
Profile Blog Joined April 2011
Turkey258 Posts
December 11 2011 20:05 GMT
#17
Unique texture

I can't see any doodads?
Mereel
Profile Joined February 2010
Germany895 Posts
December 11 2011 20:16 GMT
#18
only on EU sorry
TPW Mapmaking Team
L4mppu
Profile Joined October 2011
Finland40 Posts
December 12 2011 08:31 GMT
#19
Gonna try out this map today.
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
Last Edited: 2011-12-12 17:10:40
December 12 2011 15:07 GMT
#20
This map looks amazing!!! The texture looks incredible!

Edit: Played a few games on it and have to adjust what I said before. The yellow is way too bright. It makes it really hard to see your structures. There are a lot of bits that are just way too bright. It is really distracting. Maybe you should change it to a different time of day (less light) or change the colours. As cool as it looks as a map on pictures, in game it's actually quite strenuous. The terrain is amazing though. Seemed very balanced and had room for a lot of tactical play.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
1 2 Next All
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