[M] (2) Neo Polaris - Page 2
Forum Index > SC2 Maps & Custom Games |
Quotidian
Norway1937 Posts
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sambour
Canada62 Posts
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thenexusp
United States3721 Posts
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dezi
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Germany1536 Posts
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diLLa
Netherlands247 Posts
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Mereel
Germany895 Posts
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JOJOsc2news
3000 Posts
do u all have ur gamma on 1 million or what^^ Have you played on it? It's really confusing. This is constructive criticism - fix this and this map is sweet to go ![]() | ||
Yoshi Kirishima
United States10327 Posts
i look at the BW map tho i wonder how you're supposed to get a third? or is it more of one of those genius maps where the pathing/architecture gives you enough safety? | ||
Idianci13
United States39 Posts
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Mereel
Germany895 Posts
On December 13 2011 16:23 Idianci13 wrote: Awesome looking, gameplay wise, I think there needs to be another path to a third base. Would be hard for Toss/Terran to hold 3rd base and natural without splitting up their army too much. Not to mention the distance from 3rd base mineral line to natural mineral line is quite long by ground and very short by air, making Mutas very good for harassment. i see it like that: a little further away third = saver (means in this case a double ramp which you can easily block with cannons or buildings) a closer third = more open like on daybreak and yes mutas will be strong here | ||
JOJOsc2news
3000 Posts
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CycoDude
United States326 Posts
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enemy2010
Germany1972 Posts
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L4mppu
Finland40 Posts
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EventHorizoN
Germany101 Posts
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FlaShFTW
United States10149 Posts
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dc302
Australia576 Posts
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Gene(S)is
Sweden419 Posts
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sCnDiamond
Germany340 Posts
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Mereel
Germany895 Posts
here is a picture that shows the air space behind the mains and the area between main and third. i think only in the blue area flying units could actually hide from taken dmg. seems ok to me ![]() | ||
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