• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:15
CEST 04:15
KST 11:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7132 users

[M] (2) Neo Polaris - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Quotidian
Profile Joined August 2010
Norway1937 Posts
December 12 2011 18:15 GMT
#21
the white and yellow are way too bright. Maybe if you tone down the lighting or something?
sambour
Profile Joined September 2010
Canada62 Posts
December 12 2011 21:30 GMT
#22
Sexy textures, reminds me of Portal
thenexusp
Profile Joined May 2009
United States3721 Posts
December 12 2011 21:47 GMT
#23
When I saw the thread title I thought it was going to be a remake of Polaris Rhapsody. But Bloody Ridge is pretty cool too.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 12 2011 21:52 GMT
#24
Well, the map is way to bright ingame for me as well. It's also kinda hard to tell the cliff levels on the minimap due to the same texture style used all over it. Also found a texture bug as well:
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
diLLa
Profile Joined November 2010
Netherlands247 Posts
December 12 2011 22:37 GMT
#25
Reminds me of mirrors edge for some reason , looks good
Mereel
Profile Joined February 2010
Germany895 Posts
December 12 2011 23:12 GMT
#26
do u all have ur gamma on 1 million or what^^
TPW Mapmaking Team
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
December 12 2011 23:51 GMT
#27
do u all have ur gamma on 1 million or what^^

Have you played on it? It's really confusing.
This is constructive criticism - fix this and this map is sweet to go
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
December 13 2011 00:01 GMT
#28
looks really sexy sexy

i look at the BW map tho i wonder how you're supposed to get a third? or is it more of one of those genius maps where the pathing/architecture gives you enough safety?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Idianci13
Profile Joined May 2011
United States39 Posts
December 13 2011 07:23 GMT
#29
Awesome looking, gameplay wise, I think there needs to be another path to a third base. Would be hard for Toss/Terran to hold 3rd base and natural without splitting up their army too much. Not to mention the distance from 3rd base mineral line to natural mineral line is quite long by ground and very short by air, making Mutas very good for harassment.
I'm only here to help you. But I really don't want to.
Mereel
Profile Joined February 2010
Germany895 Posts
December 13 2011 13:17 GMT
#30
On December 13 2011 16:23 Idianci13 wrote:
Awesome looking, gameplay wise, I think there needs to be another path to a third base. Would be hard for Toss/Terran to hold 3rd base and natural without splitting up their army too much. Not to mention the distance from 3rd base mineral line to natural mineral line is quite long by ground and very short by air, making Mutas very good for harassment.

i see it like that:
a little further away third = saver (means in this case a double ramp which you can easily block with cannons or buildings)
a closer third = more open like on daybreak

and yes mutas will be strong here
TPW Mapmaking Team
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
December 13 2011 14:21 GMT
#31
Didn't play against Zerg on this map so I missed that. I agree, mineral lines from 2nd and 3rd are to close by air and too far by ground. This is Muta heaven, especially with all the dead space at the edges.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
CycoDude
Profile Joined November 2010
United States326 Posts
December 14 2011 12:14 GMT
#32
spiffy textures.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
December 14 2011 12:44 GMT
#33
Very very very very veeeeery nice textures!
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
L4mppu
Profile Joined October 2011
Finland40 Posts
December 14 2011 14:02 GMT
#34
I played the map and it was awesome! JOJOsc2news i disagree you map weren't too bright imo just perfect. I'm not any pro player so I can't say much about balance but it seemed very balanced.
EventHorizoN
Profile Joined December 2010
Germany101 Posts
December 14 2011 22:33 GMT
#35
I love it!
Urlacher
FlaShFTW
Profile Blog Joined February 2010
United States10570 Posts
December 15 2011 00:41 GMT
#36
If everyone is going to complain about the dead space, you should add a lot more space to the mains so it looks like the bloody ridge map where vs mutas, people can but turrets/cannons in between their bases due to the main config of NBR.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dc302
Profile Joined December 2010
Australia576 Posts
December 15 2011 02:05 GMT
#37
Wow I like the textures!
...
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
December 15 2011 10:12 GMT
#38
Is there a way to get old classic jungle tileset into sc2, the old map looks nicer.
For the swarm
sCnDiamond
Profile Joined January 2011
Germany340 Posts
December 15 2011 10:40 GMT
#39
Cool looks, reminds me of Portal! I've got to try it.
formerly spinnaker.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-12-15 17:29:29
December 15 2011 17:29 GMT
#40
i made it a little less bright overall, also removed the texture bug on the borders.

here is a picture that shows the air space behind the mains and the area between main and third.
i think only in the blue area flying units could actually hide from taken dmg. seems ok to me

[image loading]
TPW Mapmaking Team
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
09:00
FSL draft
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 234
ProTech123
JuggernautJason56
StarCraft: Brood War
White-Ra 152
NaDa 70
Dota 2
monkeys_forever500
PGG 168
NeuroSwarm157
febbydoto22
Counter-Strike
Fnx 1271
taco 501
Other Games
summit1g6927
JimRising 534
C9.Mang0371
WinterStarcraft308
ViBE151
Livibee146
Organizations
Other Games
gamesdonequick833
[ Show 12 non-featured ]
StarCraft 2
• davetesta35
• Nickrosys14
• Sammyuel 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
45m
Afreeca Starleague
3h 45m
Rush vs Soulkey
CranKy Ducklings
7h 45m
WardiTV Invitational
8h 45m
AI Arena Tournament
13h 45m
BSL Open Qualifier
16h 45m
Sparkling Tuna Cup
1d 7h
OSC
1d 10h
IPSL
1d 13h
BSL Open Qualifier
1d 16h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.