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[M] (2) Coruscant

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-14 01:36:48
April 14 2011 01:35 GMT
#1
[image loading]

Introduction:
So i started to make my motm#5 map and 'finished' doodading a few minutes ago. (it was alot of work btw^^) The Map is pretty straight up with normal rush distance, 160 from main to main and 120 from natural to natural. The natural design with the 2 path is not a copy of xelnaga caverns or backwater gulch. i never even thought about those two maps while i was doing this. despite that it comes really close to xel naga overall which is not a bad think because most of the people say xel naga is a good map.

Explanation:
standard main to natural, two path into natural then 2 thirds, one on lowground and really open and the other on highground with rocks on the choke so u can open up the path if u want. xelnaga tower blocks the gold and is destructible. rocks in the middle can be destroyed to open up space.

Doodads:
I spend a shitload of time to design this and im really proud of it. The city view looks exactly how i want it to be. Im not so sure about the Industrialpart. its pretty packed.
Everything is influenced by Star Wars even the name is Coruscant backwards.

Influence:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Overview:
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Aesthetics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Problems:
- u can still see the people on the minimap when u scout them. i have to fix this but i dont know how.
- u can see zerg creep tumors. ~~
- the ingame overview looks like a mess lol
TPW Mapmaking Team
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
April 14 2011 02:29 GMT
#2
Well done beautiful map!!
The only thing is the gold might be tankable from the the other ledge. - Small problem, it does not really matter.
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
Last Edited: 2011-04-14 02:30:53
April 14 2011 02:29 GMT
#3
Hmm... It LOOKS amazing, GREAT job on the doodading... I am wondering about the layout of the 3rd... I'm no mapmaker, but it looks a bit far, has two entrances, and creep spread to there looks a bit hard. Besides that, amazing work! (hope you fix those bugs, ahaha, scouting the people).

Also, your use of destructable rocks is actually quite good, so props on that!
"Friendship ain't a business deal"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 14 2011 03:09 GMT
#4
Coruscant:D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Faze.
Profile Joined November 2010
Canada285 Posts
April 14 2011 03:29 GMT
#5
I LOVE the look, boy that's sexy. Will it be released on NA, and if so, when?
I wanna play on it.
D:
Homework
Profile Joined December 2010
United States283 Posts
April 14 2011 03:54 GMT
#6
On April 14 2011 12:09 prodiG wrote:
Coruscant:D


Haha, just got this. Nice map overall!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 14 2011 04:00 GMT
#7
wow beautiful map dude~!
Treatin' fools since '87
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 14 2011 04:03 GMT
#8
wow, looks really awesome, visually and also gameplay wise!

I like how it's not too whacky with the map design, staying fairly "standard" with relatively easy expansions.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 14 2011 04:48 GMT
#9
My concerns/thoughts, enjoy the picture.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 14 2011 05:46 GMT
#10
The ascetics on this map kick various degrees of ass, nice work! Not sure what others think, but is it a problem that controlling both the watchtowers allows you to have vision over every attack route? I don't know myself. Regardless great work! gl with the MotM.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Mereel
Profile Joined February 2010
Germany895 Posts
April 14 2011 09:46 GMT
#11
im glad u like it.
@darkbane...actually u can easily avoid the xelnaga vision on the bottom right or the top left and i dont think one player should ever get both of them. its not that far away from ur natural and while i was testing the map i felt comfortably to leave one unit there without being nervous to losing it.

@sidianthebard
+ Show Spoiler +
[image loading]
TPW Mapmaking Team
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-04-14 10:23:05
April 14 2011 10:22 GMT
#12
On April 14 2011 12:09 prodiG wrote:
Coruscant:D


If only there was a speeder doodad. Excellent art work and really love the purple fields :D
Corak
Profile Joined February 2010
Germany188 Posts
April 14 2011 11:12 GMT
#13
What's the HP of the XWT?
If its too low, you would get a big advantage by killing your opponents tower early on, I think.

Doodads look great!
There seem to be a lot of different texture areas, not sure how this looks/feels in game.

Layout seems good
I don't get the logic behind the expo numbering D':
Mereel
Profile Joined February 2010
Germany895 Posts
April 14 2011 11:23 GMT
#14
xel naga has 1000 life
expo numbers are random^^........if u want to see how it works ingame its up on EU
TPW Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 14 2011 11:38 GMT
#15
Played one match against Mereel on this map. Textures look much better ingame then on the Overview Pic. Sadly one rarely has the time to watch the doodad work but the map feels good itself. Only concern could be taking a 3rd easily. Anyway a very good map and yet already a good candidate for MotM#5
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
April 14 2011 11:43 GMT
#16
just one minor thing, some the white decals have different brightness. but that can easily be adjusted by tinting them white and playing around with multiplyer. motm#5 will be so hot
Map of the Month | The Planetary Workshop | SC2Melee.net
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 14 2011 13:12 GMT
#17
I played a game on this map to see how it looked ingame, and holy fucking shit that is one gorgeous looking map!
Let thy speech be better than silence, or be silent.
CBWeyland
Profile Joined March 2011
United States13 Posts
Last Edited: 2011-04-15 03:59:50
April 15 2011 03:56 GMT
#18
Wow. What a great map! You simply MUST upload it to NA! :D
Learn to macro.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 15 2011 04:31 GMT
#19
If you submit this to MotM, it'd better get a rename lol.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
AemJaY
Profile Joined April 2011
Switzerland24 Posts
April 16 2011 13:49 GMT
#20
wow thats a great atmosphere!
really awesome looking!
swiss eSports community www.esportblog.ch
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