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[M] (2) Coruscant

Forum Index > SC2 Maps & Custom Games
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Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-14 01:36:48
April 14 2011 01:35 GMT
#1
[image loading]

Introduction:
So i started to make my motm#5 map and 'finished' doodading a few minutes ago. (it was alot of work btw^^) The Map is pretty straight up with normal rush distance, 160 from main to main and 120 from natural to natural. The natural design with the 2 path is not a copy of xelnaga caverns or backwater gulch. i never even thought about those two maps while i was doing this. despite that it comes really close to xel naga overall which is not a bad think because most of the people say xel naga is a good map.

Explanation:
standard main to natural, two path into natural then 2 thirds, one on lowground and really open and the other on highground with rocks on the choke so u can open up the path if u want. xelnaga tower blocks the gold and is destructible. rocks in the middle can be destroyed to open up space.

Doodads:
I spend a shitload of time to design this and im really proud of it. The city view looks exactly how i want it to be. Im not so sure about the Industrialpart. its pretty packed.
Everything is influenced by Star Wars even the name is Coruscant backwards.

Influence:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Overview:
+ Show Spoiler +
[image loading]


Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


Aesthetics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Problems:
- u can still see the people on the minimap when u scout them. i have to fix this but i dont know how.
- u can see zerg creep tumors. ~~
- the ingame overview looks like a mess lol
TPW Mapmaking Team
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
April 14 2011 02:29 GMT
#2
Well done beautiful map!!
The only thing is the gold might be tankable from the the other ledge. - Small problem, it does not really matter.
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
Last Edited: 2011-04-14 02:30:53
April 14 2011 02:29 GMT
#3
Hmm... It LOOKS amazing, GREAT job on the doodading... I am wondering about the layout of the 3rd... I'm no mapmaker, but it looks a bit far, has two entrances, and creep spread to there looks a bit hard. Besides that, amazing work! (hope you fix those bugs, ahaha, scouting the people).

Also, your use of destructable rocks is actually quite good, so props on that!
"Friendship ain't a business deal"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 14 2011 03:09 GMT
#4
Coruscant:D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Faze.
Profile Joined November 2010
Canada285 Posts
April 14 2011 03:29 GMT
#5
I LOVE the look, boy that's sexy. Will it be released on NA, and if so, when?
I wanna play on it.
D:
Homework
Profile Joined December 2010
United States283 Posts
April 14 2011 03:54 GMT
#6
On April 14 2011 12:09 prodiG wrote:
Coruscant:D


Haha, just got this. Nice map overall!
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
April 14 2011 04:00 GMT
#7
wow beautiful map dude~!
Treatin' fools since '87
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 14 2011 04:03 GMT
#8
wow, looks really awesome, visually and also gameplay wise!

I like how it's not too whacky with the map design, staying fairly "standard" with relatively easy expansions.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 14 2011 04:48 GMT
#9
My concerns/thoughts, enjoy the picture.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 14 2011 05:46 GMT
#10
The ascetics on this map kick various degrees of ass, nice work! Not sure what others think, but is it a problem that controlling both the watchtowers allows you to have vision over every attack route? I don't know myself. Regardless great work! gl with the MotM.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Mereel
Profile Joined February 2010
Germany895 Posts
April 14 2011 09:46 GMT
#11
im glad u like it.
@darkbane...actually u can easily avoid the xelnaga vision on the bottom right or the top left and i dont think one player should ever get both of them. its not that far away from ur natural and while i was testing the map i felt comfortably to leave one unit there without being nervous to losing it.

@sidianthebard
+ Show Spoiler +
[image loading]
TPW Mapmaking Team
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2011-04-14 10:23:05
April 14 2011 10:22 GMT
#12
On April 14 2011 12:09 prodiG wrote:
Coruscant:D


If only there was a speeder doodad. Excellent art work and really love the purple fields :D
Corak
Profile Joined February 2010
Germany188 Posts
April 14 2011 11:12 GMT
#13
What's the HP of the XWT?
If its too low, you would get a big advantage by killing your opponents tower early on, I think.

Doodads look great!
There seem to be a lot of different texture areas, not sure how this looks/feels in game.

Layout seems good
I don't get the logic behind the expo numbering D':
Mereel
Profile Joined February 2010
Germany895 Posts
April 14 2011 11:23 GMT
#14
xel naga has 1000 life
expo numbers are random^^........if u want to see how it works ingame its up on EU
TPW Mapmaking Team
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 14 2011 11:38 GMT
#15
Played one match against Mereel on this map. Textures look much better ingame then on the Overview Pic. Sadly one rarely has the time to watch the doodad work but the map feels good itself. Only concern could be taking a 3rd easily. Anyway a very good map and yet already a good candidate for MotM#5
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
April 14 2011 11:43 GMT
#16
just one minor thing, some the white decals have different brightness. but that can easily be adjusted by tinting them white and playing around with multiplyer. motm#5 will be so hot
Map of the Month | The Planetary Workshop | SC2Melee.net
Archvil3
Profile Joined September 2010
Denmark989 Posts
April 14 2011 13:12 GMT
#17
I played a game on this map to see how it looked ingame, and holy fucking shit that is one gorgeous looking map!
Let thy speech be better than silence, or be silent.
CBWeyland
Profile Joined March 2011
United States13 Posts
Last Edited: 2011-04-15 03:59:50
April 15 2011 03:56 GMT
#18
Wow. What a great map! You simply MUST upload it to NA! :D
Learn to macro.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 15 2011 04:31 GMT
#19
If you submit this to MotM, it'd better get a rename lol.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
AemJaY
Profile Joined April 2011
Switzerland24 Posts
April 16 2011 13:49 GMT
#20
wow thats a great atmosphere!
really awesome looking!
swiss eSports community www.esportblog.ch
Stryk
Profile Joined January 2011
United States22 Posts
April 16 2011 15:53 GMT
#21
I agree we need this on NA asap
Mereel
Profile Joined February 2010
Germany895 Posts
April 16 2011 17:56 GMT
#22
sure here is the dl link: [url blocked]

if someone will spend a one spot for it go ahead
TPW Mapmaking Team
Stryk
Profile Joined January 2011
United States22 Posts
April 16 2011 19:01 GMT
#23
Got it up for you
Antares777
Profile Joined June 2010
United States1971 Posts
April 16 2011 20:08 GMT
#24
//seizure from looking at colorful map//

The only change I would make is the name.

Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 16 2011 20:14 GMT
#25
Your map... Rocks

It's name... Sucks.

Please change it, and hide those people on the minimap before you submit it to MoTM #5, and This could be a really strong candidate!
For he is the Oystermeister, lord of all the oysters.
Stryk
Profile Joined January 2011
United States22 Posts
April 16 2011 22:25 GMT
#26
My advice for the map:

- remove the humans from the middle, the white dots are annoying on minimap
- add another LOS vent or just change it to the other side. Nobody is going to drop next to your natural



great map!
Mereel
Profile Joined February 2010
Germany895 Posts
April 23 2011 23:32 GMT
#27
Changes:
- no more people on the map (its looks a little bit empty for a city but there is no other way)
- removed campaign dependence (includes the creep tumor problem)
- remade doodads because i use alot from the campaign
- renamed to Coruscant ( yes that works^^)
TPW Mapmaking Team
Calypso123
Profile Joined March 2011
United States42 Posts
April 23 2011 23:58 GMT
#28
Really great map, good job man!
adso
Profile Joined March 2011
718 Posts
April 24 2011 00:00 GMT
#29
You have to have the actors of the civilians (crowd whatever) play out their part (with triggers) without the actual units on the maps (they would not impair or lag the whole experience).

You could alternately make critters with their actor models? Would that be acceptable?

You folded on the name?
+ Show Spoiler +
i kinda liked the "anakin reference"

Anyway.. you should pm a mod to change your thread heading.. tl mods are very obliging and if you want to change, it's best to change the heading
Mereel
Profile Joined February 2010
Germany895 Posts
April 24 2011 00:08 GMT
#30
its a melee map so ur not allowed to change anything...especially no triggers
i had doodads with civilian modells and critters too but it kinda screw up the map so
TPW Mapmaking Team
SmashHammer
Profile Joined January 2011
United States148 Posts
Last Edited: 2011-04-24 00:18:07
April 24 2011 00:15 GMT
#31
I've been experimenting with making crowds, with just models not units, for one of my maps. I've been using models and not units to reduce the lag a crap ton of units makes also minimap problems. The easiest way I've found so far is to just change the models of a few unused doodads to what you want in your crowd, be it marines or civilians or whatever. You can also do it with triggers but I haven't found an easy way yet. It is possible to create model on point X,Y and run loops to make lines of models. Then use random numbers to vary distances etc. Both ways work but unfortunately both methods change the map type to custom.
TPW Mapping - theplanetaryworkshop.com
adso
Profile Joined March 2011
718 Posts
April 24 2011 09:23 GMT
#32
custom tag is not a curse
a good map is a good map
Stryk
Profile Joined January 2011
United States22 Posts
April 24 2011 15:26 GMT
#33
I got this up on NA still under the original name, Coruscant was taken >.>
Mereel
Profile Joined February 2010
Germany895 Posts
April 24 2011 15:38 GMT
#34
u could make it -Coruscant- that works normally
TPW Mapmaking Team
Stryk
Profile Joined January 2011
United States22 Posts
April 24 2011 15:46 GMT
#35
Updated the map/name to -Coruscant- ready on NA server
BaNZaY
Profile Joined April 2011
Hungary81 Posts
April 29 2011 17:56 GMT
#36
I've got a suggestion for the civilian problem, if you're ever thinking about putting them back. If you have the civilians without the Campaign dependence, you can set a Unit's minimap radius in the Data editor. Just set it to 0, that should work. In case you want to put those people there. Tested it on one of my own maps, and it worked with the dependency.
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
garlicface
Profile Joined April 2010
Canada4196 Posts
April 29 2011 18:17 GMT
#37
Beautiful map. I hope it plays as nicely as it looks. My only issues are with the side-by-side bases at 4 and 5, and 10 and 11. (Or maybe I can't see them clearly on the overview.)
#TeamBuLba
Meltage
Profile Joined October 2010
Germany613 Posts
April 29 2011 18:25 GMT
#38
Beautiful map, of course. I like the way you use rocks although I think those could be bigger or more of them so that they affect gameplay even more. I love the feature with the worker-entrance-ramp to the left hand fourth.

Is the nat to third distance a bit on the long side? How will that affect the game, do you think? It looks like three creep tumors .. which is fine?

Can you make destructible XNTs and still keep the Melee status?
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
April 29 2011 19:10 GMT
#39
if u take the third on the lowground it feels ok otherwise the third on highground is not untakeable.
and melee status will change if u change something in the data editor, so yes its no melee map anymore.

i have to get on this civilian issue ~~
TPW Mapmaking Team
cheesemaster
Profile Joined February 2011
Canada1975 Posts
May 06 2011 10:23 GMT
#40
Wow this is so cool, id love to see this map in tournaments such a cool atmosphere
Slayers_MMA The terran who beats terrans
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-05-12 22:27:54
May 06 2011 21:03 GMT
#41
EDIT: Deleted post.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 12 2011 16:10 GMT
#42
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
May 12 2011 16:19 GMT
#43
playable mapsize is 136x140
TPW Mapmaking Team
weareallclowns
Profile Blog Joined December 2010
Denmark113 Posts
May 12 2011 19:30 GMT
#44
This is really good. You should do... what's his name.. Lando's mining facility in the skies from The Empire Strikes Back ^^, you definitely seem to have the skills.
we are all co-authoring a gigantic Dostoevsky novel, starring clowns! - T. Levitch
Mereel
Profile Joined February 2010
Germany895 Posts
May 12 2011 19:56 GMT
#45
On May 13 2011 04:30 weareallclowns wrote:
This is really good. You should do... what's his name.. Lando's mining facility in the skies from The Empire Strikes Back ^^, you definitely seem to have the skills.

:D y maybe im gonna do that (its called cloudcity)
TPW Mapmaking Team
adso
Profile Joined March 2011
718 Posts
May 12 2011 20:03 GMT
#46
:o i <3 cloud city.. yes yes yes
SmoKim
Profile Joined March 2010
Denmark10305 Posts
May 12 2011 22:21 GMT
#47
OMG that map looks amazing :o

i want this in tournaments, make it as balanced as it is beautiful

Great job, wanna see more work
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
dislike
Profile Joined April 2011
Germany54 Posts
May 13 2011 16:01 GMT
#48
very fun to play!!! i like this tiny little place in the main behind the steam - CANNON RUSH ALERT :D :D great work man! keep it up!
dislike_this!
lucasb92002
Profile Joined September 2017
3 Posts
September 24 2017 14:38 GMT
#49
Hey plz can you tell me where i can download this map i really want play on this map she is incredible but i dont find it on starcraft when i type coruscant in the search bar they tell me map not found if someone can tell me where i can find it plz
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 24 2017 14:41 GMT
#50
Given that this thread is 6 years old and the OP is banned, I don't think you're going to find it.
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 25 2017 19:49 GMT
#51
On September 24 2017 23:38 lucasb92002 wrote:
Hey plz can you tell me where i can download this map i really want play on this map she is incredible but i dont find it on starcraft when i type coruscant in the search bar they tell me map not found if someone can tell me where i can find it plz

I got the file, dunno however how it works with compatability, it's from WoL after all. If you pm me your e-mail I'll send it to you.

Cheers
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lucasb92002
Profile Joined September 2017
3 Posts
September 27 2017 21:02 GMT
#52
thanks <3 i send you my email in mp i hope this map work today
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