• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams6Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams RSL Offline Finals Dates + Ticket Sales! Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking! ASL Runner-Up Race Stats
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1477 users

[M] (2) Tarsonis Outpost

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
December 20 2011 22:19 GMT
#1
[image loading]


Here is another Map, i tried to use the Tarsonis tileset from Starcraft1. I think it turned out okish. Layout is pretty standard, tried to avoid circly syndrom and added a cute backdoor path to let the worker expand easir to the fourth ^.^
There is a possibility to add rocks on the natural bridge, im open for ideas.

General:
+ Show Spoiler +
Texture: Costum
Playable: 136x104
Expands: 10
Xel'Naga: 2

Overview:
+ Show Spoiler +
[image loading]
HQ: http://i.imgur.com/K2PAr.jpg

AnalyzerOverview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]

Pictures:
+ Show Spoiler +
[image loading]

[image loading]
[image loading]

[image loading]
[image loading]

TPW Mapmaking Team
Meltage
Profile Joined October 2010
Germany613 Posts
December 21 2011 13:13 GMT
#2
Thats a one-mineral field wall? so the choke is 1 square wide? Whats the idea - expand or sneaky atk path?
http://mentalbalans.se/aggedesign
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 21 2011 13:13 GMT
#3
Aesthetics look so oldschool and cool, good job!

Space management seems rly good in this map and overall the proportions feel quite nice.

With the size and 10 expansions only I'm a bit worried about this map's lategame potential tho. Imo Daybreak has shown that we should go in the other direction and make maps a bit bigger.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Samro225am
Profile Joined August 2010
Germany982 Posts
December 21 2011 15:23 GMT
#4
intersting how taking third is harder than taking third. while the map split scenario is the same whatever third you take, it seems intersting enough. nice pathwork or in general the central layout. really promising. the only let-down in my opinion is that there are no alternative map split scenarios and the kinda low number of bases.

DRs instead of the mineral block would provide a more agressive play. did you decide against the rocks to make 2 base pushes at the beackdoor less a problem?

wall-in options are kinda meh :/ rocks? could you provide some insight in how you think army positioning will develop between two and four bases?
Archvil3
Profile Joined September 2010
Denmark989 Posts
December 21 2011 16:30 GMT
#5
I like the map, not a lot of playable maps of that size but i think you have pulled it off nicely. I might even like the mineral blocks for once. I'm curious to see how the very narrow path plays out, if it become a balance issue and how players deal with it.

@samro
I dont agree taking third is harder then taking third. Taking third is exactly as difficult as taking third.
Let thy speech be better than silence, or be silent.
KoBlades
Profile Joined April 2011
Austria248 Posts
December 21 2011 19:01 GMT
#6
sorry, but what is this mineral wall for? i really dont understand it, is it to make a little backdoor if it gets mined out, or what? ive never seen that before.
"What do you know about fear?" -"Everything."
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-12-21 19:04:20
December 21 2011 19:04 GMT
#7
Very nice, the mineral patch in places like that has always been a cool idea
Knowing is half the battle... the other half is lasers.
Mereel
Profile Joined February 2010
Germany895 Posts
December 21 2011 20:15 GMT
#8
On December 21 2011 22:13 Meltage wrote:
Thats a one-mineral field wall? so the choke is 1 square wide? Whats the idea - expand or sneaky atk path?


its 2 square wide, and the idea is just to reduce the path for the worker to build the next expantion. if you want to use it as sneaky attack path, that works too but can be easily blocked by a building

On December 21 2011 22:13 Ragoo wrote:
Aesthetics look so oldschool and cool, good job!

Space management seems rly good in this map and overall the proportions feel quite nice.

With the size and 10 expansions only I'm a bit worried about this map's lategame potential tho. Imo Daybreak has shown that we should go in the other direction and make maps a bit bigger.


maybe...i think its big enough

On December 22 2011 00:23 Samro225am wrote:
intersting how taking third is harder than taking third. while the map split scenario is the same whatever third you take, it seems intersting enough. nice pathwork or in general the central layout. really promising. the only let-down in my opinion is that there are no alternative map split scenarios and the kinda low number of bases.

DRs instead of the mineral block would provide a more agressive play. did you decide against the rocks to make 2 base pushes at the beackdoor less a problem?

wall-in options are kinda meh :/ rocks? could you provide some insight in how you think army positioning will develop between two and four bases?


just talking about the rocks on bridge, i originally had them on the bridge for easier natural but tanks can reach the gas from behind the rocks so i removed them...now its more xelnaga style fe.

i see the gameplay evolve around both highgrounds and split attacks on both fourth.

On December 22 2011 04:01 KoBlades wrote:
sorry, but what is this mineral wall for? i really dont understand it, is it to make a little backdoor if it gets mined out, or what? ive never seen that before.


yes thats right
TPW Mapmaking Team
FlaShFTW
Profile Blog Joined February 2010
United States10225 Posts
December 21 2011 21:11 GMT
#9
looks like a very solid map. decently hard to take third.

really like the neutral mineral patches.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 21 2011 21:12 GMT
#10
I really like your maps. I know that another one of yours is only uploaded on EU, but what about this map. I love maps with little mineral blocks (even if it isn't that big of a deal) and I really want to play this! :D

Great looking map.
KoBlades
Profile Joined April 2011
Austria248 Posts
December 22 2011 10:38 GMT
#11
but wouldnt these mineral walls be quite terran favored, because of mules mining them out much faster? and are these minerals normally sized (2000 mins to mine) or are they smaller? if they are small like only 500 mins, i think it wouldnt be as bad because of the mules (they would still mine out faster but the difference wouldnt be as bad i think). or am i missing something that would make this balanced?

All in all, i like your map, not only the aesthetics but also the layout looks very interesting!
"What do you know about fear?" -"Everything."
Mereel
Profile Joined February 2010
Germany895 Posts
December 22 2011 12:37 GMT
#12
minerals are 41
TPW Mapmaking Team
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
Open Cup
RotterdaM523
TKL 263
IndyStarCraft 166
SteadfastSC161
BRAT_OK 61
ZombieGrub32
LiquipediaDiscussion
CrankTV Team League
13:00
Group Stage: 3 Bo5s
Shopify Rebellion vs Team VitalityLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 523
mouzHeroMarine 452
TKL 263
IndyStarCraft 166
SteadfastSC 161
UpATreeSC 104
ProTech82
BRAT_OK 61
MaxPax 48
MindelVK 34
ZombieGrub32
StarCraft: Brood War
Britney 23070
Sea 667
Yoon 239
Rock 61
yabsab 23
Dota 2
Gorgc6223
qojqva3682
Dendi1145
420jenkins542
BananaSlamJamma227
PGG 65
Counter-Strike
fl0m2668
ScreaM1219
FunKaTv 73
Other Games
singsing2213
FrodaN1755
Beastyqt484
ceh9425
Lowko296
mouzStarbuck177
Liquid`VortiX177
ArmadaUGS125
C9.Mang077
QueenE60
Mew2King54
rGuardiaN42
Dewaltoss23
Organizations
Counter-Strike
PGL17305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 35
• iHatsuTV 3
• Reevou 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 46
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2930
• WagamamaTV475
League of Legends
• Nemesis3830
• imaqtpie1413
• TFBlade611
Other Games
• Shiphtur0
Upcoming Events
BSL 21
7h 7m
Replay Cast
16h 7m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
18h 7m
CrankTV Team League
19h 7m
BASILISK vs TBD
Team Liquid vs Team Falcon
BSL 21
1d 7h
Replay Cast
1d 16h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 18h
CrankTV Team League
1d 19h
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
5 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.