• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:45
CEST 00:45
KST 07:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!7[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League12Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder BW General Discussion
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8834 users

[M] (2) Tarsonis Outpost

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
December 20 2011 22:19 GMT
#1
[image loading]


Here is another Map, i tried to use the Tarsonis tileset from Starcraft1. I think it turned out okish. Layout is pretty standard, tried to avoid circly syndrom and added a cute backdoor path to let the worker expand easir to the fourth ^.^
There is a possibility to add rocks on the natural bridge, im open for ideas.

General:
+ Show Spoiler +
Texture: Costum
Playable: 136x104
Expands: 10
Xel'Naga: 2

Overview:
+ Show Spoiler +
[image loading]
HQ: http://i.imgur.com/K2PAr.jpg

AnalyzerOverview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]

Pictures:
+ Show Spoiler +
[image loading]

[image loading]
[image loading]

[image loading]
[image loading]

TPW Mapmaking Team
Meltage
Profile Joined October 2010
Germany613 Posts
December 21 2011 13:13 GMT
#2
Thats a one-mineral field wall? so the choke is 1 square wide? Whats the idea - expand or sneaky atk path?
http://mentalbalans.se/aggedesign
Ragoo
Profile Joined March 2010
Germany2773 Posts
December 21 2011 13:13 GMT
#3
Aesthetics look so oldschool and cool, good job!

Space management seems rly good in this map and overall the proportions feel quite nice.

With the size and 10 expansions only I'm a bit worried about this map's lategame potential tho. Imo Daybreak has shown that we should go in the other direction and make maps a bit bigger.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Samro225am
Profile Joined August 2010
Germany982 Posts
December 21 2011 15:23 GMT
#4
intersting how taking third is harder than taking third. while the map split scenario is the same whatever third you take, it seems intersting enough. nice pathwork or in general the central layout. really promising. the only let-down in my opinion is that there are no alternative map split scenarios and the kinda low number of bases.

DRs instead of the mineral block would provide a more agressive play. did you decide against the rocks to make 2 base pushes at the beackdoor less a problem?

wall-in options are kinda meh :/ rocks? could you provide some insight in how you think army positioning will develop between two and four bases?
Archvil3
Profile Joined September 2010
Denmark989 Posts
December 21 2011 16:30 GMT
#5
I like the map, not a lot of playable maps of that size but i think you have pulled it off nicely. I might even like the mineral blocks for once. I'm curious to see how the very narrow path plays out, if it become a balance issue and how players deal with it.

@samro
I dont agree taking third is harder then taking third. Taking third is exactly as difficult as taking third.
Let thy speech be better than silence, or be silent.
KoBlades
Profile Joined April 2011
Austria248 Posts
December 21 2011 19:01 GMT
#6
sorry, but what is this mineral wall for? i really dont understand it, is it to make a little backdoor if it gets mined out, or what? ive never seen that before.
"What do you know about fear?" -"Everything."
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-12-21 19:04:20
December 21 2011 19:04 GMT
#7
Very nice, the mineral patch in places like that has always been a cool idea
Knowing is half the battle... the other half is lasers.
Mereel
Profile Joined February 2010
Germany895 Posts
December 21 2011 20:15 GMT
#8
On December 21 2011 22:13 Meltage wrote:
Thats a one-mineral field wall? so the choke is 1 square wide? Whats the idea - expand or sneaky atk path?


its 2 square wide, and the idea is just to reduce the path for the worker to build the next expantion. if you want to use it as sneaky attack path, that works too but can be easily blocked by a building

On December 21 2011 22:13 Ragoo wrote:
Aesthetics look so oldschool and cool, good job!

Space management seems rly good in this map and overall the proportions feel quite nice.

With the size and 10 expansions only I'm a bit worried about this map's lategame potential tho. Imo Daybreak has shown that we should go in the other direction and make maps a bit bigger.


maybe...i think its big enough

On December 22 2011 00:23 Samro225am wrote:
intersting how taking third is harder than taking third. while the map split scenario is the same whatever third you take, it seems intersting enough. nice pathwork or in general the central layout. really promising. the only let-down in my opinion is that there are no alternative map split scenarios and the kinda low number of bases.

DRs instead of the mineral block would provide a more agressive play. did you decide against the rocks to make 2 base pushes at the beackdoor less a problem?

wall-in options are kinda meh :/ rocks? could you provide some insight in how you think army positioning will develop between two and four bases?


just talking about the rocks on bridge, i originally had them on the bridge for easier natural but tanks can reach the gas from behind the rocks so i removed them...now its more xelnaga style fe.

i see the gameplay evolve around both highgrounds and split attacks on both fourth.

On December 22 2011 04:01 KoBlades wrote:
sorry, but what is this mineral wall for? i really dont understand it, is it to make a little backdoor if it gets mined out, or what? ive never seen that before.


yes thats right
TPW Mapmaking Team
FlaShFTW
Profile Blog Joined February 2010
United States10570 Posts
December 21 2011 21:11 GMT
#9
looks like a very solid map. decently hard to take third.

really like the neutral mineral patches.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The Final Boss
Profile Joined February 2011
United States1839 Posts
December 21 2011 21:12 GMT
#10
I really like your maps. I know that another one of yours is only uploaded on EU, but what about this map. I love maps with little mineral blocks (even if it isn't that big of a deal) and I really want to play this! :D

Great looking map.
KoBlades
Profile Joined April 2011
Austria248 Posts
December 22 2011 10:38 GMT
#11
but wouldnt these mineral walls be quite terran favored, because of mules mining them out much faster? and are these minerals normally sized (2000 mins to mine) or are they smaller? if they are small like only 500 mins, i think it wouldnt be as bad because of the mules (they would still mine out faster but the difference wouldnt be as bad i think). or am i missing something that would make this balanced?

All in all, i like your map, not only the aesthetics but also the layout looks very interesting!
"What do you know about fear?" -"Everything."
Mereel
Profile Joined February 2010
Germany895 Posts
December 22 2011 12:37 GMT
#12
minerals are 41
TPW Mapmaking Team
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 190
ProTech126
ViBE123
StarCraft: Brood War
White-Ra 226
Dota 2
monkeys_forever139
PGG 138
Counter-Strike
Fnx 1104
Heroes of the Storm
Grubby2608
Other Games
summit1g4764
FrodaN907
shahzam576
JimRising 420
ToD285
C9.Mang0256
KnowMe194
ZombieGrub25
PPMD20
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21972
League of Legends
• Nemesis2504
• Jankos2009
Other Games
• imaqtpie800
• Shiphtur534
• Scarra489
Upcoming Events
Korean StarCraft League
4h 15m
Afreeca Starleague
7h 15m
Rush vs Soulkey
CranKy Ducklings
11h 15m
WardiTV Invitational
12h 15m
AI Arena Tournament
17h 15m
BSL Open Qualifier
20h 15m
Sparkling Tuna Cup
1d 11h
OSC
1d 14h
IPSL
1d 17h
BSL Open Qualifier
1d 20h
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.