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[M] (2) Benzene

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-04-25 23:31:01
January 26 2011 00:12 GMT
#1
[image loading]

(2) Benzene SE
Played a little bit around to make it sc2 playable. i really like the result, gonna place some doodads later.

Replay:
+ Show Spoiler +
https://rapidshare.com/files/459191717/Benzene__4_.SC2Replay

General:
Size: 160x144
Playable: 157x130
Watchtowers: Three
Expansions: 12
TerrainSet: Braxis Alpha/Costum
Up on EU

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

Old:
+ Show Spoiler +
Overview:
+ Show Spoiler +
[image loading]


Mapanalyzer:
+ Show Spoiler +
[image loading]
[image loading]


Original:
+ Show Spoiler +
[image loading]


TPW Mapmaking Team
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 26 2011 00:25 GMT
#2
looks good except some of your mineral formations.

I would go and copy a few off of a bliz map or one of iccups ones, straight line formations don't work very well
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 26 2011 00:42 GMT
#3
Is it possible to to move on all those tiny cliffs?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-01-26 00:57:45
January 26 2011 00:52 GMT
#4
not on the tiny ones.....there are pathblocked
TPW Mapmaking Team
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-01-26 01:05:32
January 26 2011 01:04 GMT
#5
this map reminds me of match point so much

I liked that you tried to keep the textures similar to the BW map, very cool
forelmashi
Profile Blog Joined August 2007
421 Posts
January 26 2011 17:19 GMT
#6
nice but why put gas at 3rd?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 26 2011 18:10 GMT
#7
On January 27 2011 02:19 forelmashi wrote:
nice but why put gas at 3rd?


I think gasless expo's have been found to not work very well in SC2, as gas is such a more valuable resource. You could maybe compromise with one gas.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Mereel
Profile Joined February 2010
Germany895 Posts
January 27 2011 17:30 GMT
#8
updatet first post.

-changed the mineral patches ( not all but some of them)
-added doodads
-changed lightning
TPW Mapmaking Team
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
January 27 2011 17:48 GMT
#9
It's not even the shape of a benzene molecule! omgwtf

Antares777
Profile Joined June 2010
United States1971 Posts
January 28 2011 11:42 GMT
#10
Oooo Match Point. With straight lines. A lot of straight lines.

Otherwise, the map looks aesthetically appealing and shiny. I don't really like the backdoor from the main. It's really weird, how it doubles as a cliff to the natural. That forces a Zerg player to take out the rocks/debris/whateverthatthingyis to protect his natural, which also makes the Terran's job easier. A Terran player could send his entire army through that path and wreck the Zerg player's main. I'd remove the part of the backdoor that connects it to the third, but keep the cliff to the natural, so it functions like Andromeda's cliff. That would be interesting, I haven't seen any cliffs like that in SCII except for the one in Starchild, but then again that one's kind of different.
Mereel
Profile Joined February 2010
Germany895 Posts
April 25 2011 23:31 GMT
#11
Huge Update for one of my favorites
TPW Mapmaking Team
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2011 07:39 GMT
#12
Wow you really took the shears to it. But I like what I see!

So simple but so good. I just love how this map unfolds as you take more bases.

The only thing I would change is that the main doesn't really need to have tank buffer with the gold, why not add a bit of roominess?
Comprehensive strategic intention: DNE
Mereel
Profile Joined February 2010
Germany895 Posts
April 26 2011 19:34 GMT
#13
y the main is a little bit small..but i have to keep it away from the gold otherwise u could warpin with pylons
TPW Mapmaking Team
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 30 2011 08:18 GMT
#14
Ohhh that's the same cliff level, righto. You could just LosB to stop that, or put in a strip of highest clfif.
Comprehensive strategic intention: DNE
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