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(2) Benzene SE Played a little bit around to make it sc2 playable. i really like the result, gonna place some doodads later.
Replay: + Show Spoiler +https://rapidshare.com/files/459191717/Benzene__4_.SC2Replay General: Size: 160x144 Playable: 157x130 Watchtowers: Three Expansions: 12 TerrainSet: Braxis Alpha/Costum Up on EU
Overview: + Show Spoiler + Analyzer: + Show Spoiler + Old: + Show Spoiler +
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looks good except some of your mineral formations.
I would go and copy a few off of a bliz map or one of iccups ones, straight line formations don't work very well
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dezi
Germany1536 Posts
Is it possible to to move on all those tiny cliffs?
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not on the tiny ones.....there are pathblocked
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this map reminds me of match point so much
I liked that you tried to keep the textures similar to the BW map, very cool
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nice but why put gas at 3rd?
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On January 27 2011 02:19 forelmashi wrote: nice but why put gas at 3rd?
I think gasless expo's have been found to not work very well in SC2, as gas is such a more valuable resource. You could maybe compromise with one gas.
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updatet first post.
-changed the mineral patches ( not all but some of them) -added doodads -changed lightning
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It's not even the shape of a benzene molecule! omgwtf
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Oooo Match Point. With straight lines. A lot of straight lines.
Otherwise, the map looks aesthetically appealing and shiny. I don't really like the backdoor from the main. It's really weird, how it doubles as a cliff to the natural. That forces a Zerg player to take out the rocks/debris/whateverthatthingyis to protect his natural, which also makes the Terran's job easier. A Terran player could send his entire army through that path and wreck the Zerg player's main. I'd remove the part of the backdoor that connects it to the third, but keep the cliff to the natural, so it functions like Andromeda's cliff. That would be interesting, I haven't seen any cliffs like that in SCII except for the one in Starchild, but then again that one's kind of different.
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Huge Update for one of my favorites
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Wow you really took the shears to it. But I like what I see!
So simple but so good. I just love how this map unfolds as you take more bases.
The only thing I would change is that the main doesn't really need to have tank buffer with the gold, why not add a bit of roominess?
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y the main is a little bit small..but i have to keep it away from the gold otherwise u could warpin with pylons
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Ohhh that's the same cliff level, righto. You could just LosB to stop that, or put in a strip of highest clfif.
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