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[M] (4) Dante's Peak SE

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mereel
Profile Joined February 2010
Germany895 Posts
May 12 2011 14:45 GMT
#1
[image loading]
Introduction:
And yet another BW Port. I love them :D
Dantes Peak acctually fits sc2 really good. i added a goldbase to make it less open in front of the natural. i think that looks good.
General:
+ Show Spoiler +
Player: 4
Bases: 20
Xelnaga: 4
Playable: 173*169
Texture: Agria
Playable on EU

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


HF playing
TPW Mapmaking Team
Samro225am
Profile Joined August 2010
Germany982 Posts
May 12 2011 15:45 GMT
#2
good scaling, good outline and layout in general but looks rather boring (visual)

i like the use of this very simple yet effective use of the setup of main-nat-third which is see so often, but is something that looks very intelligent when one recognizes the distances and ramp setups at the fourth.

the centre might be uninspired so you better find some fancy visual deisgn ideas for the area.

chokes seem to be very - ehm, choky? bigger nat-choke would be good and also wider ramps at fourth (oh, and a bigger fourth would be good, too!

I would like to see a little bit more open space in crucial areas where you want to have the fighting to take place. what do you think about moving the HYs a bit towards centre? then the corridor-shaped area in front of the nat's centre would be more fun for zerg, I guess. also the chokes/pathes into the crossing in the centre would be shorter and games were more mobile or flexible here.

did I mention I love the ramp to attack the third? did you try to make it a bit wider(more space on its top? it cold become crucial for positioning.

I think with a few more work on details this layout will really rock.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 12 2011 16:05 GMT
#3
OMG I didn't know a map like this existed in BW, looks so much like a map I'm working on right now

Btw. do you really want to use this tileset?^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-05-12 16:39:58
May 12 2011 16:39 GMT
#4
@samro:
i draw everything into the overview :
+ Show Spoiler +
[image loading]


i see ur points in all what u mentioned but im not so sure if i want to change all of them.

-gold will be moved towards the middle, i like this one

-gonna make the ramphighground bigger and open up the entrance at the fourth (1 more hex)

-fourth will stay the same size. now i have the chance to take either the normal third or the fourth as third. if i make the fourth bigger i would feel uncomfortable as a player to take it as third. there would be less possibilities and less variations in the gameplay.

-not so sure about the natural choke...why make it bigger? im protoss and i dont like to block my natural with 3 buildings :D
to be serious, whats the balance difference between a 2 building choke and a 3 building choke besides fast expanding is saver with 2 building chokes.

- ur totally right about the mid visuals...i dont know how to design it interessting. acctually adding doodads there was the last step at creating the map.
there are some (hard to see on the overview), u should try a testgame to see them.

otherwise i really like the overall design , its natural and idyllic. the concrete let it look boring, maybe im gonna change the texture.

@flopturnreaver
yes i really want to use it :DD
TPW Mapmaking Team
dislike
Profile Joined April 2011
Germany54 Posts
Last Edited: 2011-05-12 16:44:01
May 12 2011 16:40 GMT
#5
while playing 1v1 PvT i felt like there are way to many expansions which are too easy to take if you control both watchtowers in close position.

Must be really good for FFAs though!

Nice job so far!
dislike_this!
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
May 12 2011 19:35 GMT
#6
Loving the map!, looks great, i can't wait to try it out.

I'm afraid i can't help but really hate this tileset though ahah.
FlaShFTW
Profile Blog Joined February 2010
United States10516 Posts
May 12 2011 19:37 GMT
#7
if you really want it to be the same, id say that out the golds... they kind of ruin the openness of the original map.

BLEAH to the tileset xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Mereel
Profile Joined February 2010
Germany895 Posts
May 12 2011 19:55 GMT
#8
On May 13 2011 04:37 FlaShFTW wrote:
if you really want it to be the same, id say that out the golds... they kind of ruin the openness of the original map.

BLEAH to the tileset xD

i acctually dont want it to be exactly the same, i want it sc2 playable and huge open places dont work in sc2 because armees dont spread out
TPW Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
May 12 2011 22:40 GMT
#9
I like all of this map's features except for the small natural choke and the title set. Please widen the choke and change the title set to something more appealing (or just switch out the metal in the middle with some other texture, because it is disgusting).
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
May 12 2011 22:44 GMT
#10
now that i look at it, looks like a smaller version of taldarim + gold :D
xd
FlaShFTW
Profile Blog Joined February 2010
United States10516 Posts
May 13 2011 01:09 GMT
#11
On May 13 2011 04:55 Mereel wrote:
Show nested quote +
On May 13 2011 04:37 FlaShFTW wrote:
if you really want it to be the same, id say that out the golds... they kind of ruin the openness of the original map.

BLEAH to the tileset xD

i acctually dont want it to be exactly the same, i want it sc2 playable and huge open places dont work in sc2 because armees dont spread out

i guess you are right. i just like to preserve everything. its like you want to make a peanut butter and jelly sandwich... but instead of like peanut butter, you add in ranch dressing or something bizarre xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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