• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:21
CET 13:21
KST 21:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1639 users

[M] (2) Aldaris Betrayal

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-03-10 20:46:02
February 27 2011 14:38 GMT
#1
[image loading]

I guess here should be an introduction for the map but im really bad with introductions so i just gonna talk about the layout a bit.

Layout:
Pretty basic main into natural. u can wall of the natural with pylon, gate, forge if u go for Fe.
then we got some more highground infront of the natural and there is a good reason for that. if u look at shakuras the ramp is basically 1cm away from ur natural and i had a game where terran just sieges up infront of the ramp and u cant do anything. the space infront of the natural prevents that i guess. then a easy third into open mid and harder golds as fourth or u take the expansions on the sides.

The walkpath is 207 from main to main which is far but from natural to natural its just 160. so in my opinion its ok.

General:
# Spawns: Two at 1 and 7
# Size: 160x158
# Expansions: 10
# Golds: Two
# XNT: 2 in center
# Tileset: Aiur

Updatet Version:

Overview:
+ Show Spoiler +
[image loading]


Mapanalyzer:
+ Show Spoiler +
[image loading]


Download:
+ Show Spoiler +
http://www.megaupload.com/?d=L49YF6RZ


Uploaded on EU.
TPW Mapmaking Team
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
February 27 2011 14:57 GMT
#2
I like the map a lot, would like to see it published on NA, and its a very well done map overall!!
Great Job!!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Samro225am
Profile Joined August 2010
Germany982 Posts
February 27 2011 15:00 GMT
#3
On February 27 2011 23:38 Mereel wrote:
Pretty basic main into natural. u can wall of the natural with pylon, gate, forge if u go for Fe.
then we got some more highground infront of the natural and there is a good reason for that. if u look at shakuras the ramp is basically 1cm away from ur natural and i had a game where terran just sieges up infront of the ramp and u cant do anything. the space infront of the natural prevents that i guess. then a easy third into open mid and harder golds as fourth or u take the expansions on the sides.


i think the long ramp does not help at all for various reasons:

first:
it is a really long choke now. better use a wider ramp. we have seen it in motm1 at my map Decline. there was not even a ramp and it was much too narrow.

second:
i have discussed this with dezi several times and i think such extra space above a map rather helps terran in defensive mode with siegetanks than it hurts an agressive terran with siegetanks at your doorstep. rather open up the space on lowground with holes or plants if you think it is a real problem (I think it is not).

On February 27 2011 23:38 Mereel wrote:

The walkpath is 207 from main to main which is far but from natural to natural its just 160. so in my opinion its ok.


both is really far and the difference of m2m and n2n leads to the question: how many creeptumors are needed to connect from main to nat?



other stuff:

1. I do not get why the saver highground is hy while the fourth is regular.

2. can one use siegetanks on the hy highground against third? how can you defend this?
Mereel
Profile Joined February 2010
Germany895 Posts
February 27 2011 15:20 GMT
#4
**1. I do not get why the saver highground is hy while the fourth is regular.

2. can one use siegetanks on the hy highground against third? how can you defend this?**

1. i thought about this too. maybe i need more testgames to see how this plays out but i could change it without a problem.

2. i guess u can defend it when ur on 3 base^^

and for the ramp thing, i dont know. we dont have a really good terran with mech style on our team so how should i know when nobody play like that.

TPW Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 27 2011 15:22 GMT
#5
This is such a beautiful map. Not only through the textures and doodads, but the design has subtle touches that make it truly unique. A game-play issue that might come up however, is that defending looks much too easy, which will render aggression obsolete, I could be wrong but the main-nat shows it.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 27 2011 23:09 GMT
#6
A really beautiful map with cool, yet decent lighting and seems to favor macro-oriented-play. Also cool details to add some spice into this cool SC2 battlefield .
formerly spinnaker.
.Aar
Profile Joined September 2010
2177 Posts
February 27 2011 23:13 GMT
#7
Very cool map, although I would have liked to see some sort of reference via passing resemblance to the relevant BW campaign map haha. But this is a very good map on its own.

Good luck with your operation!
now run into the setting sun, and suffer, but don't mess up your hair.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-02-27 23:42:07
February 27 2011 23:38 GMT
#8
Very nice, middle is set up very nicely to be important to hold.

one issue I see is the 3rd being just too easy to hold. Three is the magic number of bases to hold in SC2, and currently its almost easier to hold than your nat. You are going to see a lot of just sitting on 3base if the map stays the way it is. You have a weird situation going on wher the 3rd is currently really vulnerable to siege and not much else (BL could also be good bu they are much later).

I would widen the choke at least
[image loading]
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TheFavorite1
Profile Joined July 2010
United States27 Posts
February 27 2011 23:39 GMT
#9
Apart from the fact that it allows for the 3rd base to be taken uncontested, it seems amazing. Maybe if you could expose the 3rd base a little more things might be a little more fair against siege tanks and for zerg against protoss. Once a protoss has a third base the zerg has some serious trouble.

Also, for the same reason that shakuras got taken out, the main is very hard to attack
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 28 2011 00:35 GMT
#10
This is just pleasant to look at, nice.

Personally, I like all the features locally, and most of them operate well with the rest of the map, but I don't like the huge distance, nor the ease of 3 bases, nor the seclusion of the main.

Because I like crazy ideas, this is what I would do: lower the natural to ground level, which makes it less defensible. Add a "back door" with rocks from the main towards center, right next to the current ramp. You can hold both ramps with the same army this way, maybe even the same static defense, but it lets you be much more mobile around the map, and it makes the main vulnerable. This would also make holding the center, or at least your tower, much more important. (That said, I do like that this is currently rewarded anyhow with map control, promoting active play.) The distance between bases would still be quite long compared to most maps. It would also allow some variability in expansion choices. One thing I don't like is that the gold is automatically the 4th. It should just be a normal base in that case. This would help alleviate that by letting you take the clockwise base from the main more realistically.

In any case, it's nice, if a little big.
Comprehensive strategic intention: DNE
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-03-05 16:52:24
March 05 2011 16:51 GMT
#11
thank u all for help and love :D
i like what eatthepath said and changed some stuff.
[image loading]
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
March 05 2011 18:54 GMT
#12
like a beautiful flower!
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 06 2011 06:06 GMT
#13
I'm quite touched you used my idea, lol. <3

Good luck for motm! This is such a gorgeous map, I hope we get to see games on it. =D
Comprehensive strategic intention: DNE
sCnDiamond
Profile Joined January 2011
Germany340 Posts
March 06 2011 14:23 GMT
#14
Great improvements! Makes it more difficult to expand and should give a more options to attack.
formerly spinnaker.
adso
Profile Joined March 2011
718 Posts
March 06 2011 14:47 GMT
#15
"Good luck for motm! This is such a gorgeous map, I hope we get to see games on it."
Meltage
Profile Joined October 2010
Germany613 Posts
March 10 2011 17:39 GMT
#16
And I thought this map must be too big to be good. Guess the DSRs by the mains made up for it. Good luck for MotM and the operation!
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
March 10 2011 18:13 GMT
#17
thank u.
the operation went very well, just has to heal out in the next weeks
TPW Mapmaking Team
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 10 2011 21:20 GMT
#18
congrats mereel!
Comprehensive strategic intention: DNE
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
March 11 2011 11:13 GMT
#19
Gotta say I just played this map PvZ and I really liked the layout in general. Excellent map and great job on the execution.
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
superezekiel
Profile Joined November 2010
United States35 Posts
March 24 2011 02:37 GMT
#20
This looks like a really unique map, I'd love to give it a spin and probably will do that when I get home.
Victory Goes To The Winner!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 23h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko160
Livibee 118
Creator 104
SC2Nice 36
StarCraft: Brood War
Sea 12402
Horang2 1398
firebathero 837
EffOrt 434
actioN 345
Mini 333
Sharp 229
ZerO 202
Rush 163
Snow 151
[ Show more ]
Light 124
ggaemo 117
Mind 105
Soma 100
hero 85
Killer 82
Barracks 65
Movie 63
JulyZerg 52
Yoon 44
ToSsGirL 43
Sea.KH 38
soO 30
Terrorterran 19
sorry 17
ajuk12(nOOB) 13
scan(afreeca) 12
Icarus 11
Noble 10
HiyA 5
Dota 2
XcaliburYe211
League of Legends
JimRising 336
C9.Mang0332
Counter-Strike
olofmeister2664
shoxiejesuss1066
x6flipin918
byalli416
zeus197
oskar114
Other Games
summit1g7769
Fuzer 404
Pyrionflax106
Mew2King99
ArmadaUGS58
QueenE47
Trikslyr25
ZerO(Twitch)7
nookyyy 0
Organizations
StarCraft: Brood War
UltimateBattle 1064
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV226
• Noizen43
League of Legends
• Jankos3894
Upcoming Events
WardiTV Invitational
23h 39m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 20h
WardiTV Invitational
1d 23h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.