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Along with the return of Shakuras, the EU server has seen a change to the infamous JB map (taken form the Shakuras thread).
In particular, a new gold expansion has been added which is in a very interesting location:
On January 21 2011 11:55 Zeon0 wrote:EU server: shakuras is back jungle has this new expansions:
How do you think this new expansion will change the way the map is played? Does it make it more balanced? How does the fact it is a gold and not a normal expo affect gameplay?
I think this is a great step in the right direction for a horrible map. This expo should be much easier to defend UNLESS the expo is within range of tanks from the nearby ridge... then it's still bad.
However, as others have wisely pointed out, this helps terran as much if not more. Now terran have a gold they can PF up and control the only ent from that side of the map. On top of that I think tanks do cover that expo from the middle. If not they can still be used in an attack on the expo from a safe positoin. Seems like this change doesn't fix a broken map.
EDIT: Someone did a tank range test for us.
On January 21 2011 12:20 wat454 wrote:Show nested quote +On January 21 2011 11:32 KrUtiAL wrote: I dont think so. From what i can see the new base is posted right in front of the high ground for Terran(Siege Tanks, Reapers) and Toss (Collossi) to abuse. This might make the map even worse for zerg This is the farthest you can get with Siegetanks and they are out of range. And you Can only put max. 1-3 Siegetanks behind the mineral line because there isnt enough space for them. This is the only place i could get a siegetank behind the minerals or he would drive all the way around and go on the ground. How often do you see reapers in midgame/lategame? Colossi can harass that but for how long? The Toss has to move them up and down while is army will be behind the mineral line making the colossi vulnerable.
Here is a top down view of the map:
+ Show Spoiler +On January 21 2011 16:12 smileyyy wrote:Heres a new picture of the map
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zergs will be happy for sure, and will probly make JB slightly more macro-ish rather than 2 base all ins.
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i think this is going to make terran RIDICULOUSLY strong on this map, wtf
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Lol, terrans will take their regular 3rd, and get that gold as their 4th for free.
Very amusing.
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Yeah, this actually doesn't help anything. I mean, nice try blizzard and everything, but this was the wrong move / location for the expansion.
This map is just SO CLOSE to actually being good, but its just missing a few very important details.
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personally i still see terrans getting their third in the centre to control the map and then take the gold as a safe fourth.
though it will allow zergs a safe third so we will see some zergs standing more of a chance. however the question still remains.... where do we get a fourth???
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good job blizzard lol. but then again we'll just have to play it out to see...
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Interesting if true, however JB is still a tvp no-fun zone
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this makes the map even worse - tbh this expansion is 100% in siege range also it looks like its a viable 3rd/4rd base for terran/protoss and for zerg there still isnt a viable 3rd.
had it veto'd before will stay veto'd - i expect more 6pools on that map in gsl matches
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Why didn't they just make it a regular expo? :/ Don't really know if it will make things better or worse.
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based on the location and distance I think in ZvT I would feel pretty darned uncomfortable with tanks parked on the high ground, offensively or defensively. Terrans would basically get an easily defensible 4th, which is also a gold...
dunno tho, we'll see how this plays out.
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The map wasn't blizzard enough, so they added gold+more rocks, good move.
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i wonder how this will change the gameplay, but i guess this change won't improve this map.
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Interesting.. can't wait for it to come on NA!
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Maybe better for zerg? I might un-veto it and see how it goes
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On January 21 2011 13:11 travis wrote: i think this is going to make terran RIDICULOUSLY strong on this map, wtf This is what I'm thinking :S
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I just played a PvZ here and really enjoyed it. It's a good map now; taking a third isn't impossible.
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seems like a decent change
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Dunno really, from a first look at it it will still not be really good, at that expo is exposed like hell with 2 giant openings, high ground viability for long range units such as colousses/tanks (which is what I have most problem with on that map at least). But it's looking better at least, cant say that that expo is closer then the other third at least
Let see how it plays out, dont understand really why they dont make new maps instead of working on maps people in general seem to unlike. (or at least thats what I'm getting from the forums about this map).
Nevertheless always nice to see some changes ^^
EDIT:Just remebered, if the tanks is on high ground that leaves a lot of room for flanking them while mashing it out with the main army on low ground, and mutas should be just better for defense if they aren't turretting it up on high ground for tanks, then that becomes another problem.
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I can't wait to see this in the GSL
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