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On January 21 2011 13:18 Megaliskuu wrote: The map wasn't blizzard enough, so they added gold+more rocks, good move. omg I dont know why but this post almost killed me. So so true.
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this map is turning out ot be even more awful for my style of play... will keep it veto'd ... nice try blizzard tho.
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I think with a safer third base, you'll see zergs being able to take and hold the side expansions. Can't wait to see how this plays out
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Well I certainly like it.
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I think this will help PvZ but vs. Terran you must have control of your center expo or you can't secure the gold vs siege tanks. Zerg is still fucked.
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wow i didnt think this map could get worse. boy was i wrong
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This is awful, I've had more enemy armies camped in that spot than i've ever dared put a unit there myself. Except at my opponent's spot, camping there and having him unable to kick me out is a favorite past time.
Completely undefendable, as a protoss, anyway...
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i fucking hate this map seriously stop making tiny 2p maps -_-
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THIS DOES NOT HELP ZERG for anyone who might be thinking that. If anything this makes it so Terran can get an EASY GOLD. Zerg can't FE to the gold, cause of the ROCKS....duh. So basically if Terran goes for 2 Rax FE on Jungle Basin into expo...he gets a GOLD for his second. And sorry for using so many caps but I mean...who at Blizzard thought this would be a good idea?? Is this change supposed to balance this heavily favored map (Favored for terran) in TvZ??
I mean yeah getting a 3rd for Zerg will be less of a problem now, but Terran 2 base with gold, versus Zerg 2 base with Gold...means a dead Zerg. I dunno..maybe I'm just being hypercritical but I can't see this working out too well...I mean, if the terran decides to go Plantery Fortress with turrets at the Gold for his second....well....GL HF Zerg players.
We'll have to wait and see how this pans out on ladder and in tourney's from now on. Hopefully it can work well as an experiment on how to balance some matchups on certain maps. And just to say something positive, It is great to see Blizzard trying to address map issuse for some matchups, but this might be the wrong way to do so.
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On January 21 2011 14:24 GoldenH wrote: This is awful, I've had more enemy armies camped in that spot than i've ever dared put a unit there myself. Except at my opponent's spot, camping there and having him unable to kick me out is a favorite past time.
Completely undefendable, as a protoss, anyway...
Blizzard new thats how the map is played and put it there for the other player to take, the one close to your main is not your expansion but your opponents its brilliant in its simplicity.
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Dominican Republic913 Posts
On January 21 2011 13:12 ThaZenith wrote: Lol, terrans will take their regular 3rd, and get that gold as their 4th for free.
Very amusing.
yeah prety much like that
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I really pray that this map turns out to be very well balanced just so we can point and laugh at the first page of this thread.
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Let's all play on the map before we start crying "Terran imba" shall we?
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They could have just made the map taller and wider (more taller than wider) so that your third isnt right beside your opponent's third...
but i mean adding glittery things and giant boulders works too.
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I think it's a bit too early to really judge the play on this map from all of the races. It was a T favored map and it still is a T favored map (if they take the centre of course).
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Philadelphia, PA10406 Posts
The issue with Jungle Basin is that it is extremely difficult for zerg to take a third base safely, and near impossible to take a fourth. That's because the middle base and elevated area controls movement around the map, and if terran can take the middle portion, than they are almost impossible to defeat. Terrans are aided in this goal by the small corridors that make up the map, making proper zerg army positioning very difficult, and aiding tanks considerably.
In this way, putting an extra base there DOES give zerg a good option for a third, and a gold no less! But it also gives terran the same advantage, and the corridors and narrow passages exist here. Not to mention the terran can easily take this base from the relative safety of their main base, building a CC in peace, and then floating it out with tank support and elevator-ed bio. Control of this base makes taking the nearby sidebase almost impossible for zerg as well, forcing an expansion at the expansion near the terran's destructible rocks.
This change also does not fundamentally alter the architecture of the map that so favors terran; the mid-map is still king, and the terran can very securely take the middle, then take the gold behind that, giving terran a nearly insurmountable advantage at a similar time.
So this new base should give zerg an boost in the midgame, and perhaps they will be able to prevent terrans from establishing themselves in the map center. But if they don't, the game is even more over than it was before. And terrans will doubtless be able to take the gold base in new builds, which might show a trend towards more bio-based play; one rax expands into mass barracks, ect. This change probably gives zerg a small help, but not a significant amount, and really puts zerg on the knife's edge when it comes to timing.
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There are like 20 people in this thread complaining about the new expansion being in range of siege tanks, when there is a picture clearly showing that is not the case.
I do agree though that the map size is retarded and it just needs to be completely overhauled. And what is with destructible rocks on every single map? Seriously Blizzard, just let us expand.
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time to unveto this map.
i play P and until now have hated this map, but with this expo i feel the map is a bit better, would have prefered it to just be a standard expo with no rocks but w/e.
though agree it hasnt solved ZvT at all
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Think people are a bit eager and jumping the gun claiming that it will favor Terran more then any other race when they haven't played on it or seen it played on since the changes? :| If it does have a heavy Terran bias like people are claiming then Zergs/Protoss will just thumbs down the map in GSL (assuming it's not one of the maps on the list to be removed in favor of new custom maps) - since they won't have to worry about Steppes / Delta / Blistering.
I think it could be an interesting change for the map, and most people were complaining about the map anyway so why not give it a chance before grabbing pitchforks ):
If anything I think the map looks a bit cramped now, they maybe should have added a bit more space when the gold was added...maybe
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IMO they're trying to fix the problem the wrong way...yeah zergs have an easier third, but so do everyone else, and with Terran PFs that side of the map is easier to defend...the problem is the cliff and the fact that there are so many narrow chokes...ultimately it's the map architecture that ruins the map, not the placement of the bases.
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