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Jungle Basin Updated - Page 5

Forum Index > SC2 General
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Coufu
Profile Joined July 2010
Guam137 Posts
January 21 2011 05:45 GMT
#81
I think if the middle area was made into a valley instead of a cliff, the map would finally be good. Of course, if they did that, they would have to cycle the map out because everyone would love to play on it, much like they did for desert oasis.
littlechava
Profile Blog Joined March 2004
United States7218 Posts
January 21 2011 05:46 GMT
#82
On January 21 2011 14:41 SenorChang wrote:
Think people are a bit eager and jumping the gun claiming that it will favor Terran more then any other race when they haven't played on it or seen it played on since the changes? :| If it does have a heavy Terran bias like people are claiming then Zergs/Protoss will just thumbs down the map in GSL (assuming it's not one of the maps on the list to be removed in favor of new custom maps) - since they won't have to worry about Steppes / Delta / Blistering.

I think it could be an interesting change for the map, and most people were complaining about the map anyway so why not give it a chance before grabbing pitchforks ):

If anything I think the map looks a bit cramped now, they maybe should have added a bit more space when the gold was added...maybe

That's a pretty terrible, indirect solution to a problem. The problem people are having with this is that Blizzard has been very slow to offer new solutions to the obviously horrible map pool, and now when they've FINALLY made a change it's a terrible change that doesn't have any effect on the features that made the map terrible in the first place.

The change is bad, adding more space would help the problem more than adding this gold would, though the map architecture would still make it bad either way.
Entusman #12
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
January 21 2011 05:49 GMT
#83
Judging by the minimap, Terran can seige on the high ground and defend the mineral line right? I don't think it's that great to have an additional expo (let alone a gold) on an already very small map. Rather have Oasis back.
the farm ends here
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 21 2011 05:51 GMT
#84
So I was playing this a bit as both Z and P and I find the gold bases to actually be harder to defend than the sides. So...pretty awful change...
=O
Nik0
Profile Joined April 2010
Uruguay460 Posts
January 21 2011 05:51 GMT
#85
Blizzard is so good at making maps.
Elwar
Profile Joined August 2010
953 Posts
January 21 2011 05:52 GMT
#86
I look forward to seeing what changes in strategy the changes bring about. Its too early to assume anything. I think its interesting Blizzard have done this, even if it doesn't have the desired changes in the end.
theMiNUS
Profile Joined January 2011
United States333 Posts
January 21 2011 05:54 GMT
#87
I think that all they have to do is flatten the middle high ground thingy...
not idly do the leaves of lorien fall...
insolus
Profile Joined October 2010
United States23 Posts
January 21 2011 05:54 GMT
#88
Why the hell? Blizz needs to learn when to admit their mistakes and take these maps out. At least shakuras is back.... goodness...
On_Slaught
Profile Joined August 2008
United States12190 Posts
January 21 2011 05:56 GMT
#89
Added tank range picture and explanation to OP.
HunterStarcraft
Profile Joined April 2010
Canada249 Posts
January 21 2011 06:04 GMT
#90
Well this should help decrease the 97.5% win rate TvZ at the GSL. An interesting change to say the very least, I think it will take a lot of testing before we can see how it effects the match up.
loosenit2
Profile Joined January 2011
United States1 Post
January 21 2011 06:04 GMT
#91
I just checked in EU and I didn't see this map updated
DOMINOSC
Profile Blog Joined August 2010
Canada345 Posts
January 21 2011 06:05 GMT
#92
the map looks wide in the ss is that just the ss or is it actually bigger
Sen Fighting!!! / JulyZerg Fighting!!! / Ret Fighting!!! / Reach Fighting!!! / well intentioned people of average intelligence
7pool
Profile Joined October 2010
Sweden103 Posts
January 21 2011 06:09 GMT
#93
Don't see it making a better map for Z. Will probably remain downvoted for those who got it downvoted already. Can't they just remove it from the pool? -_-

2 narrow paths in the middle, no room for flanking or getting a good concave..
"The reason there's no zergs on the server is cuz fags like you do builds like this." - IdrA
doomed
Profile Joined May 2010
Australia420 Posts
January 21 2011 06:10 GMT
#94
I think its interesting... map changes is always exciting!
myasQo
Profile Joined August 2010
Russian Federation174 Posts
January 21 2011 06:14 GMT
#95
lol wut? T favored map...
((((|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|))))
Flying_Cake
Profile Joined October 2010
Canada117 Posts
January 21 2011 06:22 GMT
#96
Hmmm.. I don't know what to say about this change... Only time will tell if its good or not..
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-01-21 06:30:51
January 21 2011 06:27 GMT
#97
Terran can use his siege tanks to damage the rocks while protecting his main. Awesome.

I honestly don't know if this change is good or not. Let's see.
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 21 2011 06:31 GMT
#98
I'm not sure the change is bad for zergs, if they can take and hold this third the map will start to play very differently. Now the map plays : zerg 14 hatch, then tries to get a third all game long and is denied that third most of the time, so they try and die and try again and die again. Now if they can have this base, they will be able to be aggressive.
I'm not sure, but we should wait to see how this will play out.
MrCon
Profile Blog Joined August 2010
France29748 Posts
January 21 2011 06:31 GMT
#99
On January 21 2011 15:27 LoLAdriankat wrote:
Terran can use his siege tanks to damage the rocks while protecting his main. Awesome.

I honestly don't know if this change is good or not. Let's see.

[image loading]
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 21 2011 06:32 GMT
#100
On January 21 2011 15:31 MrCon wrote:
Show nested quote +
On January 21 2011 15:27 LoLAdriankat wrote:
Terran can use his siege tanks to damage the rocks while protecting his main. Awesome.

I honestly don't know if this change is good or not. Let's see.

http://i.imgur.com/S6btP.jpg

I'm talking about siege tanks positioned inside his main, not offensive siege tanks.
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