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Jungle Basin Updated - Page 2

Forum Index > SC2 General
Post a Reply
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Draconicfire
Profile Joined May 2010
Canada2562 Posts
January 21 2011 04:21 GMT
#21
Hmmm.. Interesting change, gonna have to see how it plays out. Pretty sure I'm still going to veto it though.
@Drayxs | Drayxs.221 | Drayxs#1802
seiferoth10
Profile Joined May 2010
3362 Posts
Last Edited: 2011-01-21 04:24:08
January 21 2011 04:21 GMT
#22
I now foresee Terrans taking the offensive PF (their opponent's base) in the middle while their non-Terran opponent takes that gold as their third, which probably makes the map even worse.
echO [W]
Profile Joined July 2010
United States1495 Posts
January 21 2011 04:22 GMT
#23
I'm thinking the map will work if the two expansions can't be hit by siege tanks allowing Z an easier 3rd than it is now, though judging by the two tiny pictures, I'm guessing siege tanks will be able to hit the gold. Though I will reserve my judgement until I get a chance to play on them.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-01-21 04:23:46
January 21 2011 04:22 GMT
#24
Much better. Split paths make it annoying, but it will make Zerg more comfortable earlish game. After that though, it will have the same problem relating to taking the next base, the 4th. We'll have to see how the expansion divides the sides, it could make taking a fourth easier (which would be good).

Note: Depends on how the expansion is laid out, I haven't seen an overview for proportion comparison.
https://liquipedia.net/starcraft2/Monitor
W2
Profile Blog Joined January 2011
United States1177 Posts
January 21 2011 04:23 GMT
#25
On January 21 2011 13:14 TyrantPotato wrote:
personally i still see terrans getting their third in the centre to control the map and then take the gold as a safe fourth.

though it will allow zergs a safe third so we will see some zergs standing more of a chance. however the question still remains.... where do we get a fourth???


haha this made me laugh. It's like neverending greed: the zerg will keep asking for more bases. "Where do we get a 10th?" xD
Hi
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
January 21 2011 04:23 GMT
#26
Interesting change, im curious how Zerg gonna react now vs Terran in that map
I Can Fly...
echO [W]
Profile Joined July 2010
United States1495 Posts
Last Edited: 2011-01-21 04:25:18
January 21 2011 04:24 GMT
#27
On January 21 2011 13:23 W2 wrote:
Show nested quote +
On January 21 2011 13:14 TyrantPotato wrote:
personally i still see terrans getting their third in the centre to control the map and then take the gold as a safe fourth.

though it will allow zergs a safe third so we will see some zergs standing more of a chance. however the question still remains.... where do we get a fourth???


haha this made me laugh. It's like neverending greed: the zerg will keep asking for more bases. "Where do we get a 10th?" xD

You can't deny the fact that taking a 3rd on this map is a pain for Zerg. And given the fact that Zergs need to stay one base above Terran, it'll be the logical next question. Not greed, just how the mechanics work.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Herpadurr
Profile Joined January 2011
Monaco151 Posts
January 21 2011 04:25 GMT
#28
When I try to play it it says "No servers are currently available".
Cool story, Blizzard.
You're stupid. Stop it.
Tatari
Profile Blog Joined January 2011
United States1179 Posts
January 21 2011 04:28 GMT
#29
As if Terran siege lines set up in the middle wasn't frustrating enough, a gold expansion tucked next to the main was given to them to bolster their defenses...

Then again, this map won't be a 2 base all in fest anymore. And I can at least expand to a third without worrying some shit is gonna get thrown at me from nowhere >.>
A fed jungler is no longer a jungler, but a terrorist.
Spacekyod
Profile Joined December 2010
United States818 Posts
January 21 2011 04:28 GMT
#30
=( Just checked and still don't have it on the west coast. I'm excited to get shakuras back too!
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
January 21 2011 04:29 GMT
#31
Nice free 4th for the Terran. Mule those gold minerals baby!
My life for Aiur!
Armsved
Profile Joined May 2010
Denmark642 Posts
January 21 2011 04:30 GMT
#32
Can you place a siege tank at the cliff in main and cover the gold? cus then you will see terrans go on 3 bases insanely fast on this map.
YOOO
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
January 21 2011 04:31 GMT
#33
To quote someone else with a pic of siege tank range.
On January 21 2011 12:20 wat454 wrote:
Show nested quote +
On January 21 2011 11:32 KrUtiAL wrote:
I dont think so. From what i can see the new base is posted right in front of the high ground for Terran(Siege Tanks, Reapers) and Toss (Collossi) to abuse. This might make the map even worse for zerg

[image loading]
This is the farthest you can get with Siegetanks and they are out of range. And you Can only put max. 1-3 Siegetanks behind the mineral line because there isnt enough space for them. This is the only place i could get a siegetank behind the minerals or he would drive all the way around and go on the ground. How often do you see reapers in midgame/lategame? Colossi can harass that but for how long? The Toss has to move them up and down while is army will be behind the mineral line making the colossi vulnerable.

Descolada in everything not TL/Starcraft
stormchaser
Profile Joined January 2011
Canada1009 Posts
January 21 2011 04:31 GMT
#34
Uhm, why was this done? The map is horrible, and this makes it worst. Just get it outta the map pool Blizz. -_-
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-01-21 04:34:50
January 21 2011 04:34 GMT
#35
I'd rather play original JB as a zerg I think. With the gold being protected by rocks you're still unable to grab a good fast 3rd vs something like a protoss 14 nexus and later on it's a well defended 3rd for Protoss to get a ball going right out in front. If you try to backdoor the protoss, other than being FFed/cannoned your army is out of position and their counter-attack should be crippling. Especially since when Protoss is on 2 bases + gold you definitely need 4 bases.

Plus, above all else, you're expanding INTO your opponent with this third which is exactly what Zerg wants to avoid. Zerg wants to expand away from their opponent or in a direction that forces the opponent's army out of position.

Vs Terran it's a free PF.

TvP the map should be way better, as will ZvZ. I wouldn't hold by breath for TvZ/PvZ, nor would I take it off downvote.
Logo
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
January 21 2011 04:36 GMT
#36
Terran players will rejoice with the JB tweak, made a strong map for them even stronger, well done Blizzard.
I <3 Plexa.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
January 21 2011 04:37 GMT
#37
just wait adn oplay and test it - before u make assumption - this gold is much easy to defnd for zergs aswell :$

This signature is ruining eSports - -Twitter: @SpecialEndrey
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-21 04:39:51
January 21 2011 04:39 GMT
#38
I don't understand why they don't just put in a good map. This band aid over JB doesn't fix much. But maybe I'll un veto it and veto LT instead.
Reptilia
Profile Joined June 2010
Chile913 Posts
January 21 2011 04:40 GMT
#39
i agree, as a terran player i feel this is a free 4th vs zerg
The secret to creativity is knowing how to hide your sources
Nemireck
Profile Joined October 2010
Canada1875 Posts
January 21 2011 04:40 GMT
#40
That picture with the siege tank... Are you sure that placing the tank on that little nub of land that's one tank-length away won't put it in range of the rocks?
Teamwork is awesome... As long as your team is doing all the work!
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