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Jungle Basin Updated - Page 18

Forum Index > SC2 General
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archon256
Profile Joined August 2010
United States363 Posts
January 22 2011 08:36 GMT
#341
First of all, JB needs to be more of a square and less of a rectangle.
Damn corridors of death.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
January 22 2011 08:41 GMT
#342
+ Show Spoiler +
On January 22 2011 07:44 WarSong wrote:
Show nested quote +
On January 22 2011 00:20 Treemonkeys wrote:
On January 22 2011 00:12 zeru wrote:
On January 22 2011 00:09 DuckS wrote:
My god, people. Can we at LEAST give this map more than two days before flaming each other and Blizzard? This is almost all pure theory, half of you probably haven't even played on it yet - in fact, 3/4 would be a safer assumption, as, a large amount of you are American. This is just pure frustrating - cry, cry, cry, "f u blizz omg", "mor liek ACTIVBLIZZ LOL".
This here is the reason alone why sc2 will never surpass BW - everyone has this tearful imbalance mentality, supported from their teenage angst.

Now, this third base. I don't understand the complaint with the rocks - Z's third on LT has rocks in the way but everyone is just fine and dandy with that. I'll admit making it gold is a little questionable, but, this is a step in the right direction. You, the Z, should be taking your third eons before the T should even be considering getting his. I've read every page in this thread, and I feel like half of you think the T will have a siege tank army with 4 planetary fortresses all over the map 7:00-8:00 minutes into the game. C'mon. The community asked, Blizzard granted. Let's work with it and see what happens, because, this flaming mentality from our fellow TL keyboard warriors is just getting pure out of hand.

Agreed. It almost like the WoW community all started playing SC2 and got on TL to cry about imbalance. It's pretty sad.


Well there are still too many problems with the map, you don't have to play the new version to predict which race the narrow hallways and chokes will hurt the most, none of that has changed.

even so, it would be really nice to see people at least ACKNOWLEDGE the fact that blizzard is working on fixing the problems. like many other people have said, it's at least a step in the right direction and it's way too soon to pass complete judgement on the map. terrans won't have 60 siege tanks and 5 PFs at 10min into the game. just play it out, see what happens.


The problem is just how the strategy will play out. It's still a fight to the death to prevent a PF popping up at that 3rd. It's very difficult to effectively kill a terran army near a pF so you have to drag that army out and cut it up or hit a more vulnerable base... or just simply power overwhelm it. If that 3rd still goes up, the Terran will be able to still use his excellent position to storie otu kill the 4th or more importantly move up and deny toss/zerg 3rd forth by taking the opposite spot and cutting off forces.

Tldr there is a fundemental issue, though I admit I am still thinking this through because you can stretch it somewhat to cover something like xel naga.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Drake
Profile Joined October 2010
Germany6146 Posts
January 22 2011 08:41 GMT
#343
before everyone starting a flame about this change i would really like to see this map played few times . when everyone played it 20-30 times ok say its bad or good but saying it before even tryed ... well i dont think its a good way to discuss

so afk playing JB
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-01-22 08:53:41
January 22 2011 08:48 GMT
#344
New JB isn't online on LA servers yet, so I doubt it will till monday, is it online on NA (US) server?

Edit: New Shakuras (1.2), Blistering(1.1), Steppes(1.1), Xel'Naga Caverns(1.1) and Lost Temple(1.1) are online. Delta Quadrante, Scrap Station, Metapolis and Jungle Valley are still 1.0.
TzaTzers
Profile Joined April 2009
United States589 Posts
January 22 2011 09:08 GMT
#345
havent really read ALL the posts on here but cant siege tanks still harass the mineral line (if T is bottom and Z/P on top) from the left ridge where the ramp is at?

i know units can get to the siege tanks but it still makes it a nice fortified choke with siege tanks on both high ground and the main army on the choke
"Why did the colossus fall over? because he was imbalanced..."
Kelwyn
Profile Joined November 2010
Germany143 Posts
January 22 2011 15:08 GMT
#346
Just played a ladder match last night on the european ladder with the updated version and wanted to practice against friend in a custom game as well, but for custom matches theres still the old version? Or is just something wrong on my part?
winnningwpie
Profile Joined January 2011
United States31 Posts
January 22 2011 18:39 GMT
#347
A Planetary fortress at that location will be nearly impenetrable especially if terran sets up some siege tanks on the edge of their base for support.
terranghost
Profile Joined May 2010
United States980 Posts
January 22 2011 18:41 GMT
#348
I think people should just play it out first.

Sure if the terran sets up his normal third he has a 4th that is basically free. But how was this really different from how the map played before then once the third was set you could take the watch towers and push for a fortress at the other central base.

Now if zerg take the gold as their third they can then take the side base as their 4th.

Yes terran have the ability to take a fifth easier which is still bad for zerg however I would think that having your natural, the gold, your main, and the side base would be preferable to JB with no gold base where your 4 expos look like this: main, natural, side base, and side base.

One makes you more spread out than the other.

Probably still going to be t favored but like others have said this is at least a step in the right direction. I mean would you have rather them say, "hmmm zerg need another base lets put right at the base of the watchtower."
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
January 22 2011 18:45 GMT
#349
Blizz is taking it out of the map pool now

http://us.battle.net/sc2/en/forum/topic/1921986592
Stork HerO and Protoss everywhere - redfive on bnet
MindRush
Profile Joined April 2010
Romania916 Posts
January 22 2011 18:45 GMT
#350
On January 21 2011 13:11 travis wrote:
i think this is going to make terran RIDICULOUSLY strong on this map, wtf


I can't wait to see what IdrA has to say about this ...... will be so funny
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
January 22 2011 18:49 GMT
#351
That change is like putting lipstick on a pig...glad to see its being removed from the ladder and the foliage fixes .
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
January 22 2011 18:55 GMT
#352
I'd like to see the high ground in the center have no expos and all the expos are aroun dthe outside. that would make the strategically most important area also the least rewarding economically. and i think would make the game more interesting.
dekuschrub
Profile Joined May 2008
United States2069 Posts
January 22 2011 18:59 GMT
#353
people are so retarded. this change will only effect TvZ balance if anything. people pointing out where you can put tanks as a way to prove imbalance has been a classic mistake in discussing map balance. so the fuck what if you can load up tanks around hte gold/middle expo. the zerg will now actually have a possible expo to put pressure on the terran 3rd (although I admit that this map could be ballsack for ZvT still).

this really won't change PvT at all just because there is another base. if anything this will remain a protoss map.
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
Last Edited: 2011-01-22 19:26:05
January 22 2011 19:25 GMT
#354
On January 21 2011 13:40 Reptilia wrote:
i agree, as a terran player i feel this is a free 4th vs zerg

e:nvm
if they want to keep that map for some reason, other expos had to added. i'm not sure about the place. seems to easy for terran to hol with their reg 3rd. i'm not complaining as much as most of my zerg buddies here tho. feel like the matchup might improve a little because of more zerg opportunities / expos.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
BlueBird.
Profile Joined August 2008
United States3889 Posts
January 22 2011 19:29 GMT
#355
Does anyone know why they are not using the PTR to test potential ladder maps? It seems like that might be a useful thing to do when they are not testing balance changes. I understand not testing balance changes on untested maps however.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
January 23 2011 08:50 GMT
#356
Has anyone played on Agria Valley? Its like a better version of JB. Im sure someone will point out an imbalance but i love this map.

+ Show Spoiler +
[image loading]


There is some distance between the main an natural but the towers provide decent coverage and its not to hard to defend.

I would love to hear other people's thoughts on this map. (Especially if you have played on it)
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 23 2011 09:55 GMT
#357
I've played Agria. It's not bad, but it suffers same as JB with a lack of bases to take.

I thought JB was being removed? Is it updated or removed?
Natt
Profile Joined August 2010
France253 Posts
January 23 2011 12:32 GMT
#358
On January 23 2011 17:50 phrenzy wrote:
Has anyone played on Agria Valley? Its like a better version of JB. Im sure someone will point out an imbalance but i love this map.

+ Show Spoiler +
[image loading]


There is some distance between the main an natural but the towers provide decent coverage and its not to hard to defend.

I would love to hear other people's thoughts on this map. (Especially if you have played on it)


As zerg i find it terrible. The ramp is too far from the nat, so u HAVE to go roach against anything, Protoss can FF it so easily it's not even funny. There's so few expos it favors allin, and the rush distance is retarded. Good luck taking a 3rd as Z. I really hate JB, but it's not as worse as Agria.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
January 23 2011 12:36 GMT
#359
On January 23 2011 03:45 Gentleman7 wrote:
Blizz is taking it out of the map pool now

http://us.battle.net/sc2/en/forum/topic/1921986592


and hopefully wont put it back in unless it's like doubled in size and has 4 more(on the map, not per side), real, expos on it :D
Do you really want chat rooms?
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
January 25 2011 19:23 GMT
#360
AAAAAH FUCK I can't believe I didn't see that gold base. I just lost a fucking long game against a protoss.

'I'm so ahead,' I thought to myself. 'There's no way he can feasibly catch up to me again.'

10 minutes later I see a mined out gold expansion and I'm like 'WHAT THE FGYDYGSDAYGDSSDGDHGDGDFDFDSH WHO PUT THAT FUCKING THING THERE??!!!'

And then I lost to about 30 HT's.
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